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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_SCHEDULER_BEGIN_FRAME_SOURCE_H_
#define CC_SCHEDULER_BEGIN_FRAME_SOURCE_H_
#include <stddef.h>
#include <stdint.h>
#include <set>
#include <string>
#include "base/containers/flat_set.h"
#include "base/containers/small_map.h"
#include "base/logging.h"
#include "base/macros.h"
#include "base/trace_event/trace_event.h"
#include "cc/output/begin_frame_args.h"
#include "cc/scheduler/delay_based_time_source.h"
namespace cc {
// (Pure) Interface for observing BeginFrame messages from BeginFrameSource
// objects.
class CC_EXPORT BeginFrameObserver {
public:
virtual ~BeginFrameObserver() {}
// The |args| given to OnBeginFrame is guaranteed to have
// |args|.IsValid()==true. If |args|.source_id did not change between
// invocations, |args|.sequence_number is guaranteed to be be strictly greater
// than the previous call. Further, |args|.frame_time is guaranteed to be
// greater than or equal to the previous call even if the source_id changes.
//
// Side effects: This function can (and most of the time *will*) change the
// return value of the LastUsedBeginFrameArgs method. See the documentation
// on that method for more information.
//
// The observer is required call BeginFrameSource::DidFinishFrame() as soon as
// it has completed handling the BeginFrame.
virtual void OnBeginFrame(const BeginFrameArgs& args) = 0;
// Returns the last BeginFrameArgs used by the observer. This method's return
// value is affected by the OnBeginFrame method!
//
// - Before the first call of OnBeginFrame, this method should return a
// BeginFrameArgs on which IsValid() returns false.
//
// - If the |args| passed to OnBeginFrame is (or *will be*) used, then
// LastUsedBeginFrameArgs return value should become the |args| given to
// OnBeginFrame.
//
// - If the |args| passed to OnBeginFrame is dropped, then
// LastUsedBeginFrameArgs return value should *not* change.
//
// These requirements are designed to allow chaining and nesting of
// BeginFrameObservers which filter the incoming BeginFrame messages while
// preventing "double dropping" and other bad side effects.
virtual const BeginFrameArgs& LastUsedBeginFrameArgs() const = 0;
virtual void OnBeginFrameSourcePausedChanged(bool paused) = 0;
};
// Simple base class which implements a BeginFrameObserver which checks the
// incoming values meet the BeginFrameObserver requirements and implements the
// required LastUsedBeginFrameArgs behaviour.
//
// Users of this class should;
// - Implement the OnBeginFrameDerivedImpl function.
// - Recommended (but not required) to call
// BeginFrameObserverBase::OnValueInto in their overridden OnValueInto
// function.
class CC_EXPORT BeginFrameObserverBase : public BeginFrameObserver {
public:
BeginFrameObserverBase();
// BeginFrameObserver
// Traces |args| and DCHECK |args| satisfies pre-conditions then calls
// OnBeginFrameDerivedImpl and updates the last_begin_frame_args_ value on
// true.
void OnBeginFrame(const BeginFrameArgs& args) override;
const BeginFrameArgs& LastUsedBeginFrameArgs() const override;
protected:
// Subclasses should override this method!
// Return true if the given argument is (or will be) used.
virtual bool OnBeginFrameDerivedImpl(const BeginFrameArgs& args) = 0;
BeginFrameArgs last_begin_frame_args_;
int64_t dropped_begin_frame_args_;
private:
DISALLOW_COPY_AND_ASSIGN(BeginFrameObserverBase);
};
// Interface for a class which produces BeginFrame calls to a
// BeginFrameObserver.
//
// BeginFrame calls *normally* occur just after a vsync interrupt when input
// processing has been finished and provide information about the time values
// of the vsync times. *However*, these values can be heavily modified or even
// plain made up (when no vsync signal is available or vsync throttling is
// turned off). See the BeginFrameObserver for information about the guarantees
// all BeginFrameSources *must* provide.
class CC_EXPORT BeginFrameSource {
public:
BeginFrameSource();
virtual ~BeginFrameSource() {}
// BeginFrameObservers use DidFinishFrame to acknowledge that they have
// completed handling a BeginFrame.
//
// The DisplayScheduler uses these acknowledgments to trigger an early
// deadline once all BeginFrameObservers have completed a frame.
//
// They also provide back pressure to a frame source about frame processing
// (rather than toggling SetNeedsBeginFrames every frame). For example, the
// BackToBackFrameSource uses them to make sure only one frame is pending at a
// time.
//
// Note that the BeginFrameSource should not assume that the |ack| references
// a valid BeginFrame sent by the source. The |ack| may reference a BeginFrame
// sent by a different BeginFrameSource, and a malicious client may reference
// any invalid frame. The source is responsible for checking for
// validity/relevance of the BeginFrame itself.
// TODO(eseckler): Use BeginFrameAcks in DisplayScheduler as described above.
virtual void DidFinishFrame(BeginFrameObserver* obs,
const BeginFrameAck& ack) = 0;
// Add/Remove an observer from the source. When no observers are added the BFS
// should shut down its timers, disable vsync, etc.
virtual void AddObserver(BeginFrameObserver* obs) = 0;
virtual void RemoveObserver(BeginFrameObserver* obs) = 0;
// Returns false if the begin frame source will just continue to produce
// begin frames without waiting.
virtual bool IsThrottled() const = 0;
// Returns an identifier for this BeginFrameSource. Guaranteed unique within a
// process, but not across processes. This is used to create BeginFrames that
// originate at this source. Note that BeginFrameSources may pass on
// BeginFrames created by other sources, with different IDs.
uint32_t source_id() const;
private:
uint32_t source_id_;
};
// A BeginFrameSource that does nothing.
class CC_EXPORT StubBeginFrameSource : public BeginFrameSource {
public:
void DidFinishFrame(BeginFrameObserver* obs,
const BeginFrameAck& ack) override {}
void AddObserver(BeginFrameObserver* obs) override {}
void RemoveObserver(BeginFrameObserver* obs) override {}
bool IsThrottled() const override;
};
// A frame source which ticks itself independently.
class CC_EXPORT SyntheticBeginFrameSource : public BeginFrameSource {
public:
~SyntheticBeginFrameSource() override;
virtual void OnUpdateVSyncParameters(base::TimeTicks timebase,
base::TimeDelta interval) = 0;
// This overrides any past or future interval from updating vsync parameters.
virtual void SetAuthoritativeVSyncInterval(base::TimeDelta interval) = 0;
};
// A frame source which calls BeginFrame (at the next possible time) as soon as
// an observer acknowledges the prior BeginFrame.
class CC_EXPORT BackToBackBeginFrameSource : public SyntheticBeginFrameSource,
public DelayBasedTimeSourceClient {
public:
explicit BackToBackBeginFrameSource(
std::unique_ptr<DelayBasedTimeSource> time_source);
~BackToBackBeginFrameSource() override;
// BeginFrameSource implementation.
void AddObserver(BeginFrameObserver* obs) override;
void RemoveObserver(BeginFrameObserver* obs) override;
void DidFinishFrame(BeginFrameObserver* obs,
const BeginFrameAck& ack) override;
bool IsThrottled() const override;
// SyntheticBeginFrameSource implementation.
void OnUpdateVSyncParameters(base::TimeTicks timebase,
base::TimeDelta interval) override {}
void SetAuthoritativeVSyncInterval(base::TimeDelta interval) override {}
// DelayBasedTimeSourceClient implementation.
void OnTimerTick() override;
private:
std::unique_ptr<DelayBasedTimeSource> time_source_;
std::unordered_set<BeginFrameObserver*> observers_;
std::unordered_set<BeginFrameObserver*> pending_begin_frame_observers_;
uint64_t next_sequence_number_;
base::WeakPtrFactory<BackToBackBeginFrameSource> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(BackToBackBeginFrameSource);
};
// A frame source which is locked to an external parameters provides from a
// vsync source and generates BeginFrameArgs for it.
class CC_EXPORT DelayBasedBeginFrameSource : public SyntheticBeginFrameSource,
public DelayBasedTimeSourceClient {
public:
explicit DelayBasedBeginFrameSource(
std::unique_ptr<DelayBasedTimeSource> time_source);
~DelayBasedBeginFrameSource() override;
// BeginFrameSource implementation.
void AddObserver(BeginFrameObserver* obs) override;
void RemoveObserver(BeginFrameObserver* obs) override;
void DidFinishFrame(BeginFrameObserver* obs,
const BeginFrameAck& ack) override {}
bool IsThrottled() const override;
// SyntheticBeginFrameSource implementation.
void OnUpdateVSyncParameters(base::TimeTicks timebase,
base::TimeDelta interval) override;
void SetAuthoritativeVSyncInterval(base::TimeDelta interval) override;
// DelayBasedTimeSourceClient implementation.
void OnTimerTick() override;
private:
BeginFrameArgs CreateBeginFrameArgs(base::TimeTicks frame_time,
BeginFrameArgs::BeginFrameArgsType type);
std::unique_ptr<DelayBasedTimeSource> time_source_;
std::unordered_set<BeginFrameObserver*> observers_;
base::TimeTicks last_timebase_;
base::TimeDelta authoritative_interval_;
BeginFrameArgs current_begin_frame_args_;
uint64_t next_sequence_number_;
DISALLOW_COPY_AND_ASSIGN(DelayBasedBeginFrameSource);
};
// Helper class that tracks outstanding acknowledgments from
// BeginFrameObservers.
class CC_EXPORT BeginFrameObserverAckTracker {
public:
BeginFrameObserverAckTracker();
virtual ~BeginFrameObserverAckTracker();
// The BeginFrameSource uses these methods to notify us when a BeginFrame was
// started, an observer finished a frame, or an observer was added/removed.
void OnBeginFrame(const BeginFrameArgs& args);
void OnObserverFinishedFrame(BeginFrameObserver* obs,
const BeginFrameAck& ack);
void OnObserverAdded(BeginFrameObserver* obs);
void OnObserverRemoved(BeginFrameObserver* obs);
// Returns |true| if all the source's observers completed the current frame.
bool AllObserversFinishedFrame() const;
// Returns |true| if any observer had damage during the current frame.
bool AnyObserversHadDamage() const;
// Return the sequence number of the latest frame that all active observers
// have confirmed.
uint64_t LatestConfirmedSequenceNumber() const;
private:
void SourceChanged(const BeginFrameArgs& args);
uint32_t current_source_id_;
uint64_t current_sequence_number_;
// Small sets, but order matters for intersection computation.
base::flat_set<BeginFrameObserver*> observers_;
base::flat_set<BeginFrameObserver*> finished_observers_;
bool observers_had_damage_;
base::SmallMap<std::map<BeginFrameObserver*, uint64_t>, 4>
latest_confirmed_sequence_numbers_;
};
class CC_EXPORT ExternalBeginFrameSourceClient {
public:
// Only called when changed. Assumed false by default.
virtual void OnNeedsBeginFrames(bool needs_begin_frames) = 0;
// Called when all observers have completed a frame.
virtual void OnDidFinishFrame(const BeginFrameAck& ack) = 0;
};
// A BeginFrameSource that is only ticked manually. Usually the endpoint
// of messages from some other thread/process that send OnBeginFrame and
// receive SetNeedsBeginFrame messages. This turns such messages back into
// an observable BeginFrameSource.
class CC_EXPORT ExternalBeginFrameSource : public BeginFrameSource {
public:
// Client lifetime must be preserved by owner past the lifetime of this class.
explicit ExternalBeginFrameSource(ExternalBeginFrameSourceClient* client);
~ExternalBeginFrameSource() override;
// BeginFrameSource implementation.
void AddObserver(BeginFrameObserver* obs) override;
void RemoveObserver(BeginFrameObserver* obs) override;
void DidFinishFrame(BeginFrameObserver* obs,
const BeginFrameAck& ack) override;
bool IsThrottled() const override;
void OnSetBeginFrameSourcePaused(bool paused);
void OnBeginFrame(const BeginFrameArgs& args);
protected:
void MaybeFinishFrame();
void FinishFrame();
BeginFrameArgs missed_begin_frame_args_;
std::unordered_set<BeginFrameObserver*> observers_;
ExternalBeginFrameSourceClient* client_;
bool paused_ = false;
bool frame_active_ = false;
BeginFrameObserverAckTracker ack_tracker_;
private:
DISALLOW_COPY_AND_ASSIGN(ExternalBeginFrameSource);
};
} // namespace cc
#endif // CC_SCHEDULER_BEGIN_FRAME_SOURCE_H_