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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_CLIENT_SOCKET_HANDLE_H_
#define NET_SOCKET_CLIENT_SOCKET_HANDLE_H_
#include <memory>
#include <utility>
#include "base/bind.h"
#include "base/check.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/ref_counted.h"
#include "base/time/time.h"
#include "net/base/ip_endpoint.h"
#include "net/base/load_states.h"
#include "net/base/load_timing_info.h"
#include "net/base/net_errors.h"
#include "net/base/net_export.h"
#include "net/base/request_priority.h"
#include "net/dns/public/resolve_error_info.h"
#include "net/log/net_log_source.h"
#include "net/log/net_log_with_source.h"
#include "net/socket/client_socket_pool.h"
#include "net/socket/connection_attempts.h"
#include "net/socket/stream_socket.h"
#include "net/ssl/ssl_cert_request_info.h"
#include "third_party/abseil-cpp/absl/types/optional.h"
namespace net {
class ConnectJob;
struct NetworkTrafficAnnotationTag;
class SocketTag;
// A container for a StreamSocket.
//
// The handle's |group_id| uniquely identifies the origin and type of the
// connection. It is used by the ClientSocketPool to group similar connected
// client socket objects.
//
class NET_EXPORT ClientSocketHandle {
public:
enum SocketReuseType {
UNUSED = 0, // unused socket that just finished connecting
UNUSED_IDLE, // unused socket that has been idle for awhile
REUSED_IDLE, // previously used socket
NUM_TYPES,
};
ClientSocketHandle();
ClientSocketHandle(const ClientSocketHandle&) = delete;
ClientSocketHandle& operator=(const ClientSocketHandle&) = delete;
~ClientSocketHandle();
// Initializes a ClientSocketHandle object, which involves talking to the
// ClientSocketPool to obtain a connected socket, possibly reusing one. This
// method returns either OK or ERR_IO_PENDING. On ERR_IO_PENDING, |priority|
// is used to determine the placement in ClientSocketPool's wait list.
// If |respect_limits| is DISABLED, will bypass the wait list, but |priority|
// must also be HIGHEST, if set.
//
// If this method succeeds, then the socket member will be set to an existing
// connected socket if an existing connected socket was available to reuse,
// otherwise it will be set to a new connected socket. Consumers can then
// call is_reused() to see if the socket was reused. If not reusing an
// existing socket, ClientSocketPool may need to establish a new
// connection using |socket_params|.
//
// This method returns ERR_IO_PENDING if it cannot complete synchronously, in
// which case the consumer will be notified of completion via |callback|.
//
// If the pool was not able to reuse an existing socket, the new socket
// may report a recoverable error. In this case, the return value will
// indicate an error and the socket member will be set. If it is determined
// that the error is not recoverable, the Disconnect method should be used
// on the socket, so that it does not get reused.
//
// A non-recoverable error may set additional state in the ClientSocketHandle
// to allow the caller to determine what went wrong.
//
// Init may be called multiple times.
//
// Profiling information for the request is saved to |net_log| if non-NULL.
int Init(
const ClientSocketPool::GroupId& group_id,
scoped_refptr<ClientSocketPool::SocketParams> socket_params,
const absl::optional<NetworkTrafficAnnotationTag>& proxy_annotation_tag,
RequestPriority priority,
const SocketTag& socket_tag,
ClientSocketPool::RespectLimits respect_limits,
CompletionOnceCallback callback,
const ClientSocketPool::ProxyAuthCallback& proxy_auth_callback,
ClientSocketPool* pool,
const NetLogWithSource& net_log);
// Changes the priority of the ClientSocketHandle to the passed value.
// This function is a no-op if |priority| is the same as the current
// priority, of if Init() has not been called since the last time
// the ClientSocketHandle was reset.
void SetPriority(RequestPriority priority);
// An initialized handle can be reset, which causes it to return to the
// un-initialized state. This releases the underlying socket, which in the
// case of a socket that still has an established connection, indicates that
// the socket may be kept alive for use by a subsequent ClientSocketHandle.
//
// NOTE: To prevent the socket from being kept alive, be sure to call its
// Disconnect method. This will result in the ClientSocketPool deleting the
// StreamSocket.
void Reset();
// Like Reset(), but also closes the socket (if there is one) and cancels any
// pending attempt to establish a connection, if the connection attempt is
// still ongoing.
void ResetAndCloseSocket();
// Used after Init() is called, but before the ClientSocketPool has
// initialized the ClientSocketHandle.
LoadState GetLoadState() const;
bool IsPoolStalled() const;
// Adds a higher layered pool on top of the socket pool that |socket_| belongs
// to. At most one higher layered pool can be added to a
// ClientSocketHandle at a time. On destruction or reset, automatically
// removes the higher pool if RemoveHigherLayeredPool has not been called.
void AddHigherLayeredPool(HigherLayeredPool* higher_pool);
// Removes a higher layered pool from the socket pool that |socket_| belongs
// to. |higher_pool| must have been added by the above function.
void RemoveHigherLayeredPool(HigherLayeredPool* higher_pool);
// Closes idle sockets that are in the same group with |this|.
void CloseIdleSocketsInGroup(const char* net_log_reason_utf8);
// Returns true when Init() has completed successfully.
bool is_initialized() const { return is_initialized_; }
// Sets the portion of LoadTimingInfo related to connection establishment, and
// the socket id. |is_reused| is needed because the handle may not have full
// reuse information. |load_timing_info| must have all default values when
// called. Returns false and makes no changes to |load_timing_info| when
// |socket_| is NULL.
bool GetLoadTimingInfo(bool is_reused,
LoadTimingInfo* load_timing_info) const;
// Used by ClientSocketPool to initialize the ClientSocketHandle.
//
// SetSocket() may also be used if this handle is used as simply for
// socket storage (e.g., http://crbug.com/37810).
void SetSocket(std::unique_ptr<StreamSocket> s);
// Populates several fields of |this| with error-related information from the
// provided completed ConnectJob. Should only be called on ConnectJob failure.
void SetAdditionalErrorState(ConnectJob* connect_job);
void set_reuse_type(SocketReuseType reuse_type) { reuse_type_ = reuse_type; }
void set_idle_time(base::TimeDelta idle_time) { idle_time_ = idle_time; }
void set_group_generation(int64_t group_generation) {
group_generation_ = group_generation;
}
void set_is_ssl_error(bool is_ssl_error) { is_ssl_error_ = is_ssl_error; }
void set_ssl_cert_request_info(
scoped_refptr<SSLCertRequestInfo> ssl_cert_request_info) {
ssl_cert_request_info_ = std::move(ssl_cert_request_info);
}
void set_connection_attempts(const ConnectionAttempts& attempts) {
connection_attempts_ = attempts;
}
ResolveErrorInfo resolve_error_info() const { return resolve_error_info_; }
// Only valid if there is no |socket_|.
bool is_ssl_error() const {
DCHECK(!socket_);
return is_ssl_error_;
}
// On an ERR_SSL_CLIENT_AUTH_CERT_NEEDED error, the |cert_request_info| field
// is set.
scoped_refptr<SSLCertRequestInfo> ssl_cert_request_info() const {
return ssl_cert_request_info_;
}
// If the connection failed, returns the connection attempts made. (If it
// succeeded, they will be returned through the socket instead; see
// |StreamSocket::GetConnectionAttempts|.)
const ConnectionAttempts& connection_attempts() {
return connection_attempts_;
}
StreamSocket* socket() { return socket_.get(); }
// SetSocket() must be called with a new socket before this handle
// is destroyed if is_initialized() is true.
std::unique_ptr<StreamSocket> PassSocket();
// These may only be used if is_initialized() is true.
const ClientSocketPool::GroupId& group_id() const { return group_id_; }
int64_t group_generation() const { return group_generation_; }
bool is_reused() const { return reuse_type_ == REUSED_IDLE; }
base::TimeDelta idle_time() const { return idle_time_; }
SocketReuseType reuse_type() const { return reuse_type_; }
const LoadTimingInfo::ConnectTiming& connect_timing() const {
return connect_timing_;
}
void set_connect_timing(const LoadTimingInfo::ConnectTiming& connect_timing) {
connect_timing_ = connect_timing;
}
private:
// Called on asynchronous completion of an Init() request.
void OnIOComplete(int result);
// Called on completion (both asynchronous & synchronous) of an Init()
// request.
void HandleInitCompletion(int result);
// Resets the state of the ClientSocketHandle. |cancel| indicates whether or
// not to try to cancel the request with the ClientSocketPool. Does not
// reset the supplemental error state. |cancel_connect_job| indicates whether
// a pending ConnectJob, if there is one in the SocketPool, should be
// cancelled in addition to cancelling the request. It may only be true if
// |cancel| is also true.
void ResetInternal(bool cancel, bool cancel_connect_job);
// Resets the supplemental error state.
void ResetErrorState();
bool is_initialized_;
raw_ptr<ClientSocketPool> pool_;
raw_ptr<HigherLayeredPool> higher_pool_;
std::unique_ptr<StreamSocket> socket_;
ClientSocketPool::GroupId group_id_;
SocketReuseType reuse_type_;
CompletionOnceCallback callback_;
base::TimeDelta idle_time_;
// See ClientSocketPool::ReleaseSocket() for an explanation.
int64_t group_generation_;
ResolveErrorInfo resolve_error_info_;
bool is_ssl_error_;
scoped_refptr<SSLCertRequestInfo> ssl_cert_request_info_;
std::vector<ConnectionAttempt> connection_attempts_;
NetLogSource requesting_source_;
// Timing information is set when a connection is successfully established.
LoadTimingInfo::ConnectTiming connect_timing_;
};
} // namespace net
#endif // NET_SOCKET_CLIENT_SOCKET_HANDLE_H_