| // Copyright (c) 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_VULKAN_VULKAN_SHADER_MODULE_H_ |
| #define GPU_VULKAN_VULKAN_SHADER_MODULE_H_ |
| |
| #include <string> |
| #include <vulkan/vulkan.h> |
| |
| #include "base/macros.h" |
| #include "gpu/vulkan/vulkan_export.h" |
| |
| namespace gpu { |
| |
| class VulkanDeviceQueue; |
| |
| class VULKAN_EXPORT VulkanShaderModule { |
| public: |
| enum class ShaderType { |
| VERTEX, |
| FRAGMENT, |
| }; |
| |
| VulkanShaderModule(VulkanDeviceQueue* device_queue); |
| ~VulkanShaderModule(); |
| |
| bool InitializeGLSL(ShaderType type, |
| std::string name, |
| std::string entry_point, |
| std::string source); |
| bool InitializeSPIRV(ShaderType type, |
| std::string name, |
| std::string entry_point, |
| std::string source); |
| void Destroy(); |
| |
| bool IsValid() const { return handle_ != VK_NULL_HANDLE; } |
| std::string GetErrorMessages() const { return error_messages_; } |
| |
| ShaderType shader_type() const { return shader_type_; } |
| const std::string& name() const { return name_; } |
| VkShaderModule handle() const { return handle_; } |
| const std::string& entry_point() const { return entry_point_; } |
| |
| private: |
| VulkanDeviceQueue* device_queue_ = nullptr; |
| ShaderType shader_type_ = ShaderType::VERTEX; |
| VkShaderModule handle_ = VK_NULL_HANDLE; |
| std::string name_; |
| std::string entry_point_; |
| std::string error_messages_; |
| |
| DISALLOW_COPY_AND_ASSIGN(VulkanShaderModule); |
| }; |
| |
| } // namespace gpu |
| |
| #endif // GPU_VULKAN_VULKAN_SHADER_MODULE_H_ |