| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // This file is auto-generated from |
| // ui/gl/generate_bindings.py |
| // It's formatted by clang-format using chromium coding style: |
| // clang-format -i -style=chromium filename |
| // DO NOT EDIT! |
| |
| #ifndef UI_GL_GL_BINDINGS_AUTOGEN_GL_H_ |
| #define UI_GL_GL_BINDINGS_AUTOGEN_GL_H_ |
| |
| #include <string> |
| |
| namespace gl { |
| |
| class GLContext; |
| |
| typedef void(GL_BINDING_CALL* glActiveShaderProgramProc)(GLuint pipeline, |
| GLuint program); |
| typedef void(GL_BINDING_CALL* glActiveTextureProc)(GLenum texture); |
| typedef void(GL_BINDING_CALL* glApplyFramebufferAttachmentCMAAINTELProc)(void); |
| typedef void(GL_BINDING_CALL* glAttachShaderProc)(GLuint program, |
| GLuint shader); |
| typedef void(GL_BINDING_CALL* glBeginQueryProc)(GLenum target, GLuint id); |
| typedef void(GL_BINDING_CALL* glBeginTransformFeedbackProc)( |
| GLenum primitiveMode); |
| typedef void(GL_BINDING_CALL* glBindAttribLocationProc)(GLuint program, |
| GLuint index, |
| const char* name); |
| typedef void(GL_BINDING_CALL* glBindBufferProc)(GLenum target, GLuint buffer); |
| typedef void(GL_BINDING_CALL* glBindBufferBaseProc)(GLenum target, |
| GLuint index, |
| GLuint buffer); |
| typedef void(GL_BINDING_CALL* glBindBufferRangeProc)(GLenum target, |
| GLuint index, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size); |
| typedef void(GL_BINDING_CALL* glBindFragDataLocationProc)(GLuint program, |
| GLuint colorNumber, |
| const char* name); |
| typedef void(GL_BINDING_CALL* glBindFragDataLocationIndexedProc)( |
| GLuint program, |
| GLuint colorNumber, |
| GLuint index, |
| const char* name); |
| typedef void(GL_BINDING_CALL* glBindFragmentInputLocationCHROMIUMProc)( |
| GLuint program, |
| GLint location, |
| const char* name); |
| typedef void(GL_BINDING_CALL* glBindFramebufferEXTProc)(GLenum target, |
| GLuint framebuffer); |
| typedef void(GL_BINDING_CALL* glBindImageTextureEXTProc)(GLuint index, |
| GLuint texture, |
| GLint level, |
| GLboolean layered, |
| GLint layer, |
| GLenum access, |
| GLint format); |
| typedef void(GL_BINDING_CALL* glBindProgramPipelineProc)(GLuint pipeline); |
| typedef void(GL_BINDING_CALL* glBindRenderbufferEXTProc)(GLenum target, |
| GLuint renderbuffer); |
| typedef void(GL_BINDING_CALL* glBindSamplerProc)(GLuint unit, GLuint sampler); |
| typedef void(GL_BINDING_CALL* glBindTextureProc)(GLenum target, GLuint texture); |
| typedef void(GL_BINDING_CALL* glBindTransformFeedbackProc)(GLenum target, |
| GLuint id); |
| typedef void(GL_BINDING_CALL* glBindUniformLocationCHROMIUMProc)( |
| GLuint program, |
| GLint location, |
| const char* name); |
| typedef void(GL_BINDING_CALL* glBindVertexArrayOESProc)(GLuint array); |
| typedef void(GL_BINDING_CALL* glBindVertexBufferProc)(GLuint bindingindex, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizei stride); |
| typedef void(GL_BINDING_CALL* glBlendBarrierKHRProc)(void); |
| typedef void(GL_BINDING_CALL* glBlendColorProc)(GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha); |
| typedef void(GL_BINDING_CALL* glBlendEquationProc)(GLenum mode); |
| typedef void(GL_BINDING_CALL* glBlendEquationSeparateProc)(GLenum modeRGB, |
| GLenum modeAlpha); |
| typedef void(GL_BINDING_CALL* glBlendFuncProc)(GLenum sfactor, GLenum dfactor); |
| typedef void(GL_BINDING_CALL* glBlendFuncSeparateProc)(GLenum srcRGB, |
| GLenum dstRGB, |
| GLenum srcAlpha, |
| GLenum dstAlpha); |
| typedef void(GL_BINDING_CALL* glBlitFramebufferProc)(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter); |
| typedef void(GL_BINDING_CALL* glBufferDataProc)(GLenum target, |
| GLsizeiptr size, |
| const void* data, |
| GLenum usage); |
| typedef void(GL_BINDING_CALL* glBufferSubDataProc)(GLenum target, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void* data); |
| typedef GLenum(GL_BINDING_CALL* glCheckFramebufferStatusEXTProc)(GLenum target); |
| typedef void(GL_BINDING_CALL* glClearProc)(GLbitfield mask); |
| typedef void(GL_BINDING_CALL* glClearBufferfiProc)(GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat depth, |
| GLint stencil); |
| typedef void(GL_BINDING_CALL* glClearBufferfvProc)(GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat* value); |
| typedef void(GL_BINDING_CALL* glClearBufferivProc)(GLenum buffer, |
| GLint drawbuffer, |
| const GLint* value); |
| typedef void(GL_BINDING_CALL* glClearBufferuivProc)(GLenum buffer, |
| GLint drawbuffer, |
| const GLuint* value); |
| typedef void(GL_BINDING_CALL* glClearColorProc)(GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha); |
| typedef void(GL_BINDING_CALL* glClearDepthProc)(GLclampd depth); |
| typedef void(GL_BINDING_CALL* glClearDepthfProc)(GLclampf depth); |
| typedef void(GL_BINDING_CALL* glClearStencilProc)(GLint s); |
| typedef GLenum(GL_BINDING_CALL* glClientWaitSyncProc)(GLsync sync, |
| GLbitfield flags, |
| GLuint64 timeout); |
| typedef void(GL_BINDING_CALL* glColorMaskProc)(GLboolean red, |
| GLboolean green, |
| GLboolean blue, |
| GLboolean alpha); |
| typedef void(GL_BINDING_CALL* glCompileShaderProc)(GLuint shader); |
| typedef void(GL_BINDING_CALL* glCompressedTexImage2DProc)(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const void* data); |
| typedef void(GL_BINDING_CALL* glCompressedTexImage2DRobustANGLEProc)( |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const void* data); |
| typedef void(GL_BINDING_CALL* glCompressedTexImage3DProc)(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const void* data); |
| typedef void(GL_BINDING_CALL* glCompressedTexImage3DRobustANGLEProc)( |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const void* data); |
| typedef void(GL_BINDING_CALL* glCompressedTexSubImage2DProc)(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void* data); |
| typedef void(GL_BINDING_CALL* glCompressedTexSubImage2DRobustANGLEProc)( |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const void* data); |
| typedef void(GL_BINDING_CALL* glCompressedTexSubImage3DProc)(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void* data); |
| typedef void(GL_BINDING_CALL* glCompressedTexSubImage3DRobustANGLEProc)( |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const void* data); |
| typedef void(GL_BINDING_CALL* glCopyBufferSubDataProc)(GLenum readTarget, |
| GLenum writeTarget, |
| GLintptr readOffset, |
| GLintptr writeOffset, |
| GLsizeiptr size); |
| typedef void(GL_BINDING_CALL* glCopySubTextureCHROMIUMProc)( |
| GLuint sourceId, |
| GLint sourceLevel, |
| GLenum destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha); |
| typedef void(GL_BINDING_CALL* glCopyTexImage2DProc)(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border); |
| typedef void(GL_BINDING_CALL* glCopyTexSubImage2DProc)(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| typedef void(GL_BINDING_CALL* glCopyTexSubImage3DProc)(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| typedef void(GL_BINDING_CALL* glCopyTextureCHROMIUMProc)( |
| GLuint sourceId, |
| GLint sourceLevel, |
| GLenum destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint internalFormat, |
| GLenum destType, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha); |
| typedef void(GL_BINDING_CALL* glCoverageModulationNVProc)(GLenum components); |
| typedef void(GL_BINDING_CALL* glCoverFillPathInstancedNVProc)( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues); |
| typedef void(GL_BINDING_CALL* glCoverFillPathNVProc)(GLuint path, |
| GLenum coverMode); |
| typedef void(GL_BINDING_CALL* glCoverStrokePathInstancedNVProc)( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues); |
| typedef void(GL_BINDING_CALL* glCoverStrokePathNVProc)(GLuint name, |
| GLenum coverMode); |
| typedef GLuint(GL_BINDING_CALL* glCreateProgramProc)(void); |
| typedef GLuint(GL_BINDING_CALL* glCreateShaderProc)(GLenum type); |
| typedef GLuint(GL_BINDING_CALL* glCreateShaderProgramvProc)( |
| GLenum type, |
| GLsizei count, |
| const char* const* strings); |
| typedef void(GL_BINDING_CALL* glCullFaceProc)(GLenum mode); |
| typedef void(GL_BINDING_CALL* glDebugMessageCallbackProc)( |
| GLDEBUGPROC callback, |
| const void* userParam); |
| typedef void(GL_BINDING_CALL* glDebugMessageControlProc)(GLenum source, |
| GLenum type, |
| GLenum severity, |
| GLsizei count, |
| const GLuint* ids, |
| GLboolean enabled); |
| typedef void(GL_BINDING_CALL* glDebugMessageInsertProc)(GLenum source, |
| GLenum type, |
| GLuint id, |
| GLenum severity, |
| GLsizei length, |
| const char* buf); |
| typedef void(GL_BINDING_CALL* glDeleteBuffersARBProc)(GLsizei n, |
| const GLuint* buffers); |
| typedef void(GL_BINDING_CALL* glDeleteFencesAPPLEProc)(GLsizei n, |
| const GLuint* fences); |
| typedef void(GL_BINDING_CALL* glDeleteFencesNVProc)(GLsizei n, |
| const GLuint* fences); |
| typedef void(GL_BINDING_CALL* glDeleteFramebuffersEXTProc)( |
| GLsizei n, |
| const GLuint* framebuffers); |
| typedef void(GL_BINDING_CALL* glDeletePathsNVProc)(GLuint path, GLsizei range); |
| typedef void(GL_BINDING_CALL* glDeleteProgramProc)(GLuint program); |
| typedef void(GL_BINDING_CALL* glDeleteProgramPipelinesProc)( |
| GLsizei n, |
| const GLuint* pipelines); |
| typedef void(GL_BINDING_CALL* glDeleteQueriesProc)(GLsizei n, |
| const GLuint* ids); |
| typedef void(GL_BINDING_CALL* glDeleteRenderbuffersEXTProc)( |
| GLsizei n, |
| const GLuint* renderbuffers); |
| typedef void(GL_BINDING_CALL* glDeleteSamplersProc)(GLsizei n, |
| const GLuint* samplers); |
| typedef void(GL_BINDING_CALL* glDeleteShaderProc)(GLuint shader); |
| typedef void(GL_BINDING_CALL* glDeleteSyncProc)(GLsync sync); |
| typedef void(GL_BINDING_CALL* glDeleteTexturesProc)(GLsizei n, |
| const GLuint* textures); |
| typedef void(GL_BINDING_CALL* glDeleteTransformFeedbacksProc)( |
| GLsizei n, |
| const GLuint* ids); |
| typedef void(GL_BINDING_CALL* glDeleteVertexArraysOESProc)( |
| GLsizei n, |
| const GLuint* arrays); |
| typedef void(GL_BINDING_CALL* glDepthFuncProc)(GLenum func); |
| typedef void(GL_BINDING_CALL* glDepthMaskProc)(GLboolean flag); |
| typedef void(GL_BINDING_CALL* glDepthRangeProc)(GLclampd zNear, GLclampd zFar); |
| typedef void(GL_BINDING_CALL* glDepthRangefProc)(GLclampf zNear, GLclampf zFar); |
| typedef void(GL_BINDING_CALL* glDetachShaderProc)(GLuint program, |
| GLuint shader); |
| typedef void(GL_BINDING_CALL* glDisableProc)(GLenum cap); |
| typedef void(GL_BINDING_CALL* glDisableVertexAttribArrayProc)(GLuint index); |
| typedef void(GL_BINDING_CALL* glDiscardFramebufferEXTProc)( |
| GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments); |
| typedef void(GL_BINDING_CALL* glDispatchComputeProc)(GLuint numGroupsX, |
| GLuint numGroupsY, |
| GLuint numGroupsZ); |
| typedef void(GL_BINDING_CALL* glDispatchComputeIndirectProc)(GLintptr indirect); |
| typedef void(GL_BINDING_CALL* glDrawArraysProc)(GLenum mode, |
| GLint first, |
| GLsizei count); |
| typedef void(GL_BINDING_CALL* glDrawArraysIndirectProc)(GLenum mode, |
| const void* indirect); |
| typedef void(GL_BINDING_CALL* glDrawArraysInstancedANGLEProc)( |
| GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount); |
| typedef void(GL_BINDING_CALL* glDrawBufferProc)(GLenum mode); |
| typedef void(GL_BINDING_CALL* glDrawBuffersARBProc)(GLsizei n, |
| const GLenum* bufs); |
| typedef void(GL_BINDING_CALL* glDrawElementsProc)(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices); |
| typedef void(GL_BINDING_CALL* glDrawElementsIndirectProc)(GLenum mode, |
| GLenum type, |
| const void* indirect); |
| typedef void(GL_BINDING_CALL* glDrawElementsInstancedANGLEProc)( |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices, |
| GLsizei primcount); |
| typedef void(GL_BINDING_CALL* glDrawRangeElementsProc)(GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void* indices); |
| typedef void(GL_BINDING_CALL* glEGLImageTargetRenderbufferStorageOESProc)( |
| GLenum target, |
| GLeglImageOES image); |
| typedef void(GL_BINDING_CALL* glEGLImageTargetTexture2DOESProc)( |
| GLenum target, |
| GLeglImageOES image); |
| typedef void(GL_BINDING_CALL* glEnableProc)(GLenum cap); |
| typedef void(GL_BINDING_CALL* glEnableVertexAttribArrayProc)(GLuint index); |
| typedef void(GL_BINDING_CALL* glEndQueryProc)(GLenum target); |
| typedef void(GL_BINDING_CALL* glEndTransformFeedbackProc)(void); |
| typedef GLsync(GL_BINDING_CALL* glFenceSyncProc)(GLenum condition, |
| GLbitfield flags); |
| typedef void(GL_BINDING_CALL* glFinishProc)(void); |
| typedef void(GL_BINDING_CALL* glFinishFenceAPPLEProc)(GLuint fence); |
| typedef void(GL_BINDING_CALL* glFinishFenceNVProc)(GLuint fence); |
| typedef void(GL_BINDING_CALL* glFlushProc)(void); |
| typedef void(GL_BINDING_CALL* glFlushMappedBufferRangeProc)(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length); |
| typedef void(GL_BINDING_CALL* glFramebufferParameteriProc)(GLenum target, |
| GLenum pname, |
| GLint param); |
| typedef void(GL_BINDING_CALL* glFramebufferRenderbufferEXTProc)( |
| GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer); |
| typedef void(GL_BINDING_CALL* glFramebufferTexture2DEXTProc)(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level); |
| typedef void(GL_BINDING_CALL* glFramebufferTexture2DMultisampleEXTProc)( |
| GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLsizei samples); |
| typedef void(GL_BINDING_CALL* glFramebufferTextureLayerProc)(GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint layer); |
| typedef void(GL_BINDING_CALL* glFramebufferTextureMultiviewLayeredANGLEProc)( |
| GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint baseViewIndex, |
| GLsizei numViews); |
| typedef void(GL_BINDING_CALL* glFrontFaceProc)(GLenum mode); |
| typedef void(GL_BINDING_CALL* glGenBuffersARBProc)(GLsizei n, GLuint* buffers); |
| typedef void(GL_BINDING_CALL* glGenerateMipmapEXTProc)(GLenum target); |
| typedef void(GL_BINDING_CALL* glGenFencesAPPLEProc)(GLsizei n, GLuint* fences); |
| typedef void(GL_BINDING_CALL* glGenFencesNVProc)(GLsizei n, GLuint* fences); |
| typedef void(GL_BINDING_CALL* glGenFramebuffersEXTProc)(GLsizei n, |
| GLuint* framebuffers); |
| typedef GLuint(GL_BINDING_CALL* glGenPathsNVProc)(GLsizei range); |
| typedef GLuint(GL_BINDING_CALL* glGenProgramPipelinesProc)(GLsizei n, |
| GLuint* pipelines); |
| typedef void(GL_BINDING_CALL* glGenQueriesProc)(GLsizei n, GLuint* ids); |
| typedef void(GL_BINDING_CALL* glGenRenderbuffersEXTProc)(GLsizei n, |
| GLuint* renderbuffers); |
| typedef void(GL_BINDING_CALL* glGenSamplersProc)(GLsizei n, GLuint* samplers); |
| typedef void(GL_BINDING_CALL* glGenTexturesProc)(GLsizei n, GLuint* textures); |
| typedef void(GL_BINDING_CALL* glGenTransformFeedbacksProc)(GLsizei n, |
| GLuint* ids); |
| typedef void(GL_BINDING_CALL* glGenVertexArraysOESProc)(GLsizei n, |
| GLuint* arrays); |
| typedef void(GL_BINDING_CALL* glGetActiveAttribProc)(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name); |
| typedef void(GL_BINDING_CALL* glGetActiveUniformProc)(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name); |
| typedef void(GL_BINDING_CALL* glGetActiveUniformBlockivProc)( |
| GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetActiveUniformBlockivRobustANGLEProc)( |
| GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetActiveUniformBlockNameProc)( |
| GLuint program, |
| GLuint uniformBlockIndex, |
| GLsizei bufSize, |
| GLsizei* length, |
| char* uniformBlockName); |
| typedef void(GL_BINDING_CALL* glGetActiveUniformsivProc)( |
| GLuint program, |
| GLsizei uniformCount, |
| const GLuint* uniformIndices, |
| GLenum pname, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetAttachedShadersProc)(GLuint program, |
| GLsizei maxcount, |
| GLsizei* count, |
| GLuint* shaders); |
| typedef GLint(GL_BINDING_CALL* glGetAttribLocationProc)(GLuint program, |
| const char* name); |
| typedef void(GL_BINDING_CALL* glGetBooleani_vProc)(GLenum target, |
| GLuint index, |
| GLboolean* data); |
| typedef void(GL_BINDING_CALL* glGetBooleani_vRobustANGLEProc)(GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLboolean* data); |
| typedef void(GL_BINDING_CALL* glGetBooleanvProc)(GLenum pname, |
| GLboolean* params); |
| typedef void(GL_BINDING_CALL* glGetBooleanvRobustANGLEProc)(GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLboolean* data); |
| typedef void(GL_BINDING_CALL* glGetBufferParameteri64vRobustANGLEProc)( |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint64* params); |
| typedef void(GL_BINDING_CALL* glGetBufferParameterivProc)(GLenum target, |
| GLenum pname, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetBufferParameterivRobustANGLEProc)( |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetBufferPointervRobustANGLEProc)( |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| void** params); |
| typedef GLuint(GL_BINDING_CALL* glGetDebugMessageLogProc)(GLuint count, |
| GLsizei bufSize, |
| GLenum* sources, |
| GLenum* types, |
| GLuint* ids, |
| GLenum* severities, |
| GLsizei* lengths, |
| char* messageLog); |
| typedef GLenum(GL_BINDING_CALL* glGetErrorProc)(void); |
| typedef void(GL_BINDING_CALL* glGetFenceivNVProc)(GLuint fence, |
| GLenum pname, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetFloatvProc)(GLenum pname, GLfloat* params); |
| typedef void(GL_BINDING_CALL* glGetFloatvRobustANGLEProc)(GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* data); |
| typedef GLint(GL_BINDING_CALL* glGetFragDataIndexProc)(GLuint program, |
| const char* name); |
| typedef GLint(GL_BINDING_CALL* glGetFragDataLocationProc)(GLuint program, |
| const char* name); |
| typedef void(GL_BINDING_CALL* glGetFramebufferAttachmentParameterivEXTProc)( |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint* params); |
| typedef void( |
| GL_BINDING_CALL* glGetFramebufferAttachmentParameterivRobustANGLEProc)( |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetFramebufferParameterivProc)(GLenum target, |
| GLenum pname, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetFramebufferParameterivRobustANGLEProc)( |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef GLenum(GL_BINDING_CALL* glGetGraphicsResetStatusARBProc)(void); |
| typedef void(GL_BINDING_CALL* glGetInteger64i_vProc)(GLenum target, |
| GLuint index, |
| GLint64* data); |
| typedef void(GL_BINDING_CALL* glGetInteger64i_vRobustANGLEProc)(GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint64* data); |
| typedef void(GL_BINDING_CALL* glGetInteger64vProc)(GLenum pname, |
| GLint64* params); |
| typedef void(GL_BINDING_CALL* glGetInteger64vRobustANGLEProc)(GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint64* data); |
| typedef void(GL_BINDING_CALL* glGetIntegeri_vProc)(GLenum target, |
| GLuint index, |
| GLint* data); |
| typedef void(GL_BINDING_CALL* glGetIntegeri_vRobustANGLEProc)(GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* data); |
| typedef void(GL_BINDING_CALL* glGetIntegervProc)(GLenum pname, GLint* params); |
| typedef void(GL_BINDING_CALL* glGetIntegervRobustANGLEProc)(GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* data); |
| typedef void(GL_BINDING_CALL* glGetInternalformativProc)(GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetInternalformativRobustANGLEProc)( |
| GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetMultisamplefvProc)(GLenum pname, |
| GLuint index, |
| GLfloat* val); |
| typedef void(GL_BINDING_CALL* glGetMultisamplefvRobustANGLEProc)( |
| GLenum pname, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* val); |
| typedef void(GL_BINDING_CALL* glGetnUniformfvRobustANGLEProc)(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params); |
| typedef void(GL_BINDING_CALL* glGetnUniformivRobustANGLEProc)(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetnUniformuivRobustANGLEProc)(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params); |
| typedef void(GL_BINDING_CALL* glGetObjectLabelProc)(GLenum identifier, |
| GLuint name, |
| GLsizei bufSize, |
| GLsizei* length, |
| char* label); |
| typedef void(GL_BINDING_CALL* glGetObjectPtrLabelProc)(void* ptr, |
| GLsizei bufSize, |
| GLsizei* length, |
| char* label); |
| typedef void(GL_BINDING_CALL* glGetPointervProc)(GLenum pname, void** params); |
| typedef void(GL_BINDING_CALL* glGetPointervRobustANGLERobustANGLEProc)( |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| void** params); |
| typedef void(GL_BINDING_CALL* glGetProgramBinaryProc)(GLuint program, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLenum* binaryFormat, |
| GLvoid* binary); |
| typedef void(GL_BINDING_CALL* glGetProgramInfoLogProc)(GLuint program, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* infolog); |
| typedef void(GL_BINDING_CALL* glGetProgramInterfaceivProc)( |
| GLuint program, |
| GLenum programInterface, |
| GLenum pname, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetProgramInterfaceivRobustANGLEProc)( |
| GLuint program, |
| GLenum programInterface, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetProgramivProc)(GLuint program, |
| GLenum pname, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetProgramivRobustANGLEProc)(GLuint program, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetProgramPipelineInfoLogProc)(GLuint pipeline, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLchar* infoLog); |
| typedef void(GL_BINDING_CALL* glGetProgramPipelineivProc)(GLuint pipeline, |
| GLenum pname, |
| GLint* params); |
| typedef GLuint(GL_BINDING_CALL* glGetProgramResourceIndexProc)( |
| GLuint program, |
| GLenum programInterface, |
| const GLchar* name); |
| typedef void(GL_BINDING_CALL* glGetProgramResourceivProc)( |
| GLuint program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei propCount, |
| const GLenum* props, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef GLint(GL_BINDING_CALL* glGetProgramResourceLocationProc)( |
| GLuint program, |
| GLenum programInterface, |
| const char* name); |
| typedef void(GL_BINDING_CALL* glGetProgramResourceNameProc)( |
| GLuint program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLchar* name); |
| typedef void(GL_BINDING_CALL* glGetQueryivProc)(GLenum target, |
| GLenum pname, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetQueryivRobustANGLEProc)(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetQueryObjecti64vProc)(GLuint id, |
| GLenum pname, |
| GLint64* params); |
| typedef void(GL_BINDING_CALL* glGetQueryObjecti64vRobustANGLEProc)( |
| GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint64* params); |
| typedef void(GL_BINDING_CALL* glGetQueryObjectivProc)(GLuint id, |
| GLenum pname, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetQueryObjectivRobustANGLEProc)( |
| GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetQueryObjectui64vProc)(GLuint id, |
| GLenum pname, |
| GLuint64* params); |
| typedef void(GL_BINDING_CALL* glGetQueryObjectui64vRobustANGLEProc)( |
| GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint64* params); |
| typedef void(GL_BINDING_CALL* glGetQueryObjectuivProc)(GLuint id, |
| GLenum pname, |
| GLuint* params); |
| typedef void(GL_BINDING_CALL* glGetQueryObjectuivRobustANGLEProc)( |
| GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params); |
| typedef void(GL_BINDING_CALL* glGetRenderbufferParameterivEXTProc)( |
| GLenum target, |
| GLenum pname, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetRenderbufferParameterivRobustANGLEProc)( |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetSamplerParameterfvProc)(GLuint sampler, |
| GLenum pname, |
| GLfloat* params); |
| typedef void(GL_BINDING_CALL* glGetSamplerParameterfvRobustANGLEProc)( |
| GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params); |
| typedef void(GL_BINDING_CALL* glGetSamplerParameterIivRobustANGLEProc)( |
| GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetSamplerParameterIuivRobustANGLEProc)( |
| GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params); |
| typedef void(GL_BINDING_CALL* glGetSamplerParameterivProc)(GLuint sampler, |
| GLenum pname, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetSamplerParameterivRobustANGLEProc)( |
| GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetShaderInfoLogProc)(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* infolog); |
| typedef void(GL_BINDING_CALL* glGetShaderivProc)(GLuint shader, |
| GLenum pname, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetShaderivRobustANGLEProc)(GLuint shader, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetShaderPrecisionFormatProc)( |
| GLenum shadertype, |
| GLenum precisiontype, |
| GLint* range, |
| GLint* precision); |
| typedef void(GL_BINDING_CALL* glGetShaderSourceProc)(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* source); |
| typedef const GLubyte*(GL_BINDING_CALL* glGetStringProc)(GLenum name); |
| typedef const GLubyte*(GL_BINDING_CALL* glGetStringiProc)(GLenum name, |
| GLuint index); |
| typedef void(GL_BINDING_CALL* glGetSyncivProc)(GLsync sync, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* values); |
| typedef void(GL_BINDING_CALL* glGetTexLevelParameterfvProc)(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLfloat* params); |
| typedef void(GL_BINDING_CALL* glGetTexLevelParameterfvRobustANGLEProc)( |
| GLenum target, |
| GLint level, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params); |
| typedef void(GL_BINDING_CALL* glGetTexLevelParameterivProc)(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetTexLevelParameterivRobustANGLEProc)( |
| GLenum target, |
| GLint level, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetTexParameterfvProc)(GLenum target, |
| GLenum pname, |
| GLfloat* params); |
| typedef void(GL_BINDING_CALL* glGetTexParameterfvRobustANGLEProc)( |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params); |
| typedef void(GL_BINDING_CALL* glGetTexParameterIivRobustANGLEProc)( |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetTexParameterIuivRobustANGLEProc)( |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params); |
| typedef void(GL_BINDING_CALL* glGetTexParameterivProc)(GLenum target, |
| GLenum pname, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetTexParameterivRobustANGLEProc)( |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetTransformFeedbackVaryingProc)( |
| GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLsizei* size, |
| GLenum* type, |
| char* name); |
| typedef void(GL_BINDING_CALL* glGetTranslatedShaderSourceANGLEProc)( |
| GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* source); |
| typedef GLuint(GL_BINDING_CALL* glGetUniformBlockIndexProc)( |
| GLuint program, |
| const char* uniformBlockName); |
| typedef void(GL_BINDING_CALL* glGetUniformfvProc)(GLuint program, |
| GLint location, |
| GLfloat* params); |
| typedef void(GL_BINDING_CALL* glGetUniformfvRobustANGLEProc)(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params); |
| typedef void(GL_BINDING_CALL* glGetUniformIndicesProc)( |
| GLuint program, |
| GLsizei uniformCount, |
| const char* const* uniformNames, |
| GLuint* uniformIndices); |
| typedef void(GL_BINDING_CALL* glGetUniformivProc)(GLuint program, |
| GLint location, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetUniformivRobustANGLEProc)(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef GLint(GL_BINDING_CALL* glGetUniformLocationProc)(GLuint program, |
| const char* name); |
| typedef void(GL_BINDING_CALL* glGetUniformuivProc)(GLuint program, |
| GLint location, |
| GLuint* params); |
| typedef void(GL_BINDING_CALL* glGetUniformuivRobustANGLEProc)(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params); |
| typedef void(GL_BINDING_CALL* glGetVertexAttribfvProc)(GLuint index, |
| GLenum pname, |
| GLfloat* params); |
| typedef void(GL_BINDING_CALL* glGetVertexAttribfvRobustANGLEProc)( |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params); |
| typedef void(GL_BINDING_CALL* glGetVertexAttribIivRobustANGLEProc)( |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetVertexAttribIuivRobustANGLEProc)( |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params); |
| typedef void(GL_BINDING_CALL* glGetVertexAttribivProc)(GLuint index, |
| GLenum pname, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetVertexAttribivRobustANGLEProc)( |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetVertexAttribPointervProc)(GLuint index, |
| GLenum pname, |
| void** pointer); |
| typedef void(GL_BINDING_CALL* glGetVertexAttribPointervRobustANGLEProc)( |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| void** pointer); |
| typedef void(GL_BINDING_CALL* glHintProc)(GLenum target, GLenum mode); |
| typedef void(GL_BINDING_CALL* glInsertEventMarkerEXTProc)(GLsizei length, |
| const char* marker); |
| typedef void(GL_BINDING_CALL* glInvalidateFramebufferProc)( |
| GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments); |
| typedef void(GL_BINDING_CALL* glInvalidateSubFramebufferProc)( |
| GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments, |
| GLint x, |
| GLint y, |
| GLint width, |
| GLint height); |
| typedef GLboolean(GL_BINDING_CALL* glIsBufferProc)(GLuint buffer); |
| typedef GLboolean(GL_BINDING_CALL* glIsEnabledProc)(GLenum cap); |
| typedef GLboolean(GL_BINDING_CALL* glIsFenceAPPLEProc)(GLuint fence); |
| typedef GLboolean(GL_BINDING_CALL* glIsFenceNVProc)(GLuint fence); |
| typedef GLboolean(GL_BINDING_CALL* glIsFramebufferEXTProc)(GLuint framebuffer); |
| typedef GLboolean(GL_BINDING_CALL* glIsPathNVProc)(GLuint path); |
| typedef GLboolean(GL_BINDING_CALL* glIsProgramProc)(GLuint program); |
| typedef GLboolean(GL_BINDING_CALL* glIsProgramPipelineProc)(GLuint pipeline); |
| typedef GLboolean(GL_BINDING_CALL* glIsQueryProc)(GLuint query); |
| typedef GLboolean(GL_BINDING_CALL* glIsRenderbufferEXTProc)( |
| GLuint renderbuffer); |
| typedef GLboolean(GL_BINDING_CALL* glIsSamplerProc)(GLuint sampler); |
| typedef GLboolean(GL_BINDING_CALL* glIsShaderProc)(GLuint shader); |
| typedef GLboolean(GL_BINDING_CALL* glIsSyncProc)(GLsync sync); |
| typedef GLboolean(GL_BINDING_CALL* glIsTextureProc)(GLuint texture); |
| typedef GLboolean(GL_BINDING_CALL* glIsTransformFeedbackProc)(GLuint id); |
| typedef GLboolean(GL_BINDING_CALL* glIsVertexArrayOESProc)(GLuint array); |
| typedef void(GL_BINDING_CALL* glLineWidthProc)(GLfloat width); |
| typedef void(GL_BINDING_CALL* glLinkProgramProc)(GLuint program); |
| typedef void*(GL_BINDING_CALL* glMapBufferProc)(GLenum target, GLenum access); |
| typedef void*(GL_BINDING_CALL* glMapBufferRangeProc)(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access); |
| typedef void(GL_BINDING_CALL* glMatrixLoadfEXTProc)(GLenum matrixMode, |
| const GLfloat* m); |
| typedef void(GL_BINDING_CALL* glMatrixLoadIdentityEXTProc)(GLenum matrixMode); |
| typedef void(GL_BINDING_CALL* glMaxShaderCompilerThreadsKHRProc)(GLuint count); |
| typedef void(GL_BINDING_CALL* glMemoryBarrierByRegionProc)(GLbitfield barriers); |
| typedef void(GL_BINDING_CALL* glMemoryBarrierEXTProc)(GLbitfield barriers); |
| typedef void(GL_BINDING_CALL* glMinSampleShadingProc)(GLfloat value); |
| typedef void(GL_BINDING_CALL* glMultiDrawArraysANGLEProc)(GLenum mode, |
| const GLint* firsts, |
| const GLsizei* counts, |
| GLsizei drawcount); |
| typedef void(GL_BINDING_CALL* glMultiDrawArraysInstancedANGLEProc)( |
| GLenum mode, |
| const GLint* firsts, |
| const GLsizei* counts, |
| const GLsizei* instanceCounts, |
| GLsizei drawcount); |
| typedef void(GL_BINDING_CALL* glMultiDrawElementsANGLEProc)( |
| GLenum mode, |
| const GLsizei* counts, |
| GLenum type, |
| const GLvoid* const* indices, |
| GLsizei drawcount); |
| typedef void(GL_BINDING_CALL* glMultiDrawElementsInstancedANGLEProc)( |
| GLenum mode, |
| const GLsizei* counts, |
| GLenum type, |
| const GLvoid* const* indices, |
| const GLsizei* instanceCounts, |
| GLsizei drawcount); |
| typedef void(GL_BINDING_CALL* glObjectLabelProc)(GLenum identifier, |
| GLuint name, |
| GLsizei length, |
| const char* label); |
| typedef void(GL_BINDING_CALL* glObjectPtrLabelProc)(void* ptr, |
| GLsizei length, |
| const char* label); |
| typedef void(GL_BINDING_CALL* glPathCommandsNVProc)(GLuint path, |
| GLsizei numCommands, |
| const GLubyte* commands, |
| GLsizei numCoords, |
| GLenum coordType, |
| const GLvoid* coords); |
| typedef void(GL_BINDING_CALL* glPathParameterfNVProc)(GLuint path, |
| GLenum pname, |
| GLfloat value); |
| typedef void(GL_BINDING_CALL* glPathParameteriNVProc)(GLuint path, |
| GLenum pname, |
| GLint value); |
| typedef void(GL_BINDING_CALL* glPathStencilFuncNVProc)(GLenum func, |
| GLint ref, |
| GLuint mask); |
| typedef void(GL_BINDING_CALL* glPauseTransformFeedbackProc)(void); |
| typedef void(GL_BINDING_CALL* glPixelStoreiProc)(GLenum pname, GLint param); |
| typedef void(GL_BINDING_CALL* glPointParameteriProc)(GLenum pname, GLint param); |
| typedef void(GL_BINDING_CALL* glPolygonModeProc)(GLenum face, GLenum mode); |
| typedef void(GL_BINDING_CALL* glPolygonOffsetProc)(GLfloat factor, |
| GLfloat units); |
| typedef void(GL_BINDING_CALL* glPopDebugGroupProc)(); |
| typedef void(GL_BINDING_CALL* glPopGroupMarkerEXTProc)(void); |
| typedef void(GL_BINDING_CALL* glPrimitiveRestartIndexProc)(GLuint index); |
| typedef void(GL_BINDING_CALL* glProgramBinaryProc)(GLuint program, |
| GLenum binaryFormat, |
| const GLvoid* binary, |
| GLsizei length); |
| typedef void(GL_BINDING_CALL* glProgramParameteriProc)(GLuint program, |
| GLenum pname, |
| GLint value); |
| typedef void(GL_BINDING_CALL* glProgramPathFragmentInputGenNVProc)( |
| GLuint program, |
| GLint location, |
| GLenum genMode, |
| GLint components, |
| const GLfloat* coeffs); |
| typedef void(GL_BINDING_CALL* glProgramUniform1fProc)(GLuint program, |
| GLint location, |
| GLfloat v0); |
| typedef void(GL_BINDING_CALL* glProgramUniform1fvProc)(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat* value); |
| typedef void(GL_BINDING_CALL* glProgramUniform1iProc)(GLuint program, |
| GLint location, |
| GLint v0); |
| typedef void(GL_BINDING_CALL* glProgramUniform1ivProc)(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint* value); |
| typedef void(GL_BINDING_CALL* glProgramUniform1uiProc)(GLuint program, |
| GLint location, |
| GLuint v0); |
| typedef void(GL_BINDING_CALL* glProgramUniform1uivProc)(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint* value); |
| typedef void(GL_BINDING_CALL* glProgramUniform2fProc)(GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1); |
| typedef void(GL_BINDING_CALL* glProgramUniform2fvProc)(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat* value); |
| typedef void(GL_BINDING_CALL* glProgramUniform2iProc)(GLuint program, |
| GLint location, |
| GLint v0, |
| GLint v1); |
| typedef void(GL_BINDING_CALL* glProgramUniform2ivProc)(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint* value); |
| typedef void(GL_BINDING_CALL* glProgramUniform2uiProc)(GLuint program, |
| GLint location, |
| GLuint v0, |
| GLuint v1); |
| typedef void(GL_BINDING_CALL* glProgramUniform2uivProc)(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint* value); |
| typedef void(GL_BINDING_CALL* glProgramUniform3fProc)(GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1, |
| GLfloat v2); |
| typedef void(GL_BINDING_CALL* glProgramUniform3fvProc)(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat* value); |
| typedef void(GL_BINDING_CALL* glProgramUniform3iProc)(GLuint program, |
| GLint location, |
| GLint v0, |
| GLint v1, |
| GLint v2); |
| typedef void(GL_BINDING_CALL* glProgramUniform3ivProc)(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint* value); |
| typedef void(GL_BINDING_CALL* glProgramUniform3uiProc)(GLuint program, |
| GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2); |
| typedef void(GL_BINDING_CALL* glProgramUniform3uivProc)(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint* value); |
| typedef void(GL_BINDING_CALL* glProgramUniform4fProc)(GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1, |
| GLfloat v2, |
| GLfloat v3); |
| typedef void(GL_BINDING_CALL* glProgramUniform4fvProc)(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat* value); |
| typedef void(GL_BINDING_CALL* glProgramUniform4iProc)(GLuint program, |
| GLint location, |
| GLint v0, |
| GLint v1, |
| GLint v2, |
| GLint v3); |
| typedef void(GL_BINDING_CALL* glProgramUniform4ivProc)(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint* value); |
| typedef void(GL_BINDING_CALL* glProgramUniform4uiProc)(GLuint program, |
| GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2, |
| GLuint v3); |
| typedef void(GL_BINDING_CALL* glProgramUniform4uivProc)(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint* value); |
| typedef void(GL_BINDING_CALL* glProgramUniformMatrix2fvProc)( |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| typedef void(GL_BINDING_CALL* glProgramUniformMatrix2x3fvProc)( |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| typedef void(GL_BINDING_CALL* glProgramUniformMatrix2x4fvProc)( |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| typedef void(GL_BINDING_CALL* glProgramUniformMatrix3fvProc)( |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| typedef void(GL_BINDING_CALL* glProgramUniformMatrix3x2fvProc)( |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| typedef void(GL_BINDING_CALL* glProgramUniformMatrix3x4fvProc)( |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| typedef void(GL_BINDING_CALL* glProgramUniformMatrix4fvProc)( |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| typedef void(GL_BINDING_CALL* glProgramUniformMatrix4x2fvProc)( |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| typedef void(GL_BINDING_CALL* glProgramUniformMatrix4x3fvProc)( |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| typedef void(GL_BINDING_CALL* glPushDebugGroupProc)(GLenum source, |
| GLuint id, |
| GLsizei length, |
| const char* message); |
| typedef void(GL_BINDING_CALL* glPushGroupMarkerEXTProc)(GLsizei length, |
| const char* marker); |
| typedef void(GL_BINDING_CALL* glQueryCounterProc)(GLuint id, GLenum target); |
| typedef void(GL_BINDING_CALL* glReadBufferProc)(GLenum src); |
| typedef void(GL_BINDING_CALL* glReadnPixelsRobustANGLEProc)(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLsizei* columns, |
| GLsizei* rows, |
| void* data); |
| typedef void(GL_BINDING_CALL* glReadPixelsProc)(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| void* pixels); |
| typedef void(GL_BINDING_CALL* glReadPixelsRobustANGLEProc)(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLsizei* columns, |
| GLsizei* rows, |
| void* pixels); |
| typedef void(GL_BINDING_CALL* glReleaseShaderCompilerProc)(void); |
| typedef void(GL_BINDING_CALL* glRenderbufferStorageEXTProc)( |
| GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| typedef void(GL_BINDING_CALL* glRenderbufferStorageMultisampleProc)( |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| typedef void(GL_BINDING_CALL* glRenderbufferStorageMultisampleEXTProc)( |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| typedef void(GL_BINDING_CALL* glRequestExtensionANGLEProc)(const char* name); |
| typedef void(GL_BINDING_CALL* glResumeTransformFeedbackProc)(void); |
| typedef void(GL_BINDING_CALL* glSampleCoverageProc)(GLclampf value, |
| GLboolean invert); |
| typedef void(GL_BINDING_CALL* glSampleMaskiProc)(GLuint maskNumber, |
| GLbitfield mask); |
| typedef void(GL_BINDING_CALL* glSamplerParameterfProc)(GLuint sampler, |
| GLenum pname, |
| GLfloat param); |
| typedef void(GL_BINDING_CALL* glSamplerParameterfvProc)(GLuint sampler, |
| GLenum pname, |
| const GLfloat* params); |
| typedef void(GL_BINDING_CALL* glSamplerParameterfvRobustANGLEProc)( |
| GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLfloat* param); |
| typedef void(GL_BINDING_CALL* glSamplerParameteriProc)(GLuint sampler, |
| GLenum pname, |
| GLint param); |
| typedef void(GL_BINDING_CALL* glSamplerParameterIivRobustANGLEProc)( |
| GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint* param); |
| typedef void(GL_BINDING_CALL* glSamplerParameterIuivRobustANGLEProc)( |
| GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLuint* param); |
| typedef void(GL_BINDING_CALL* glSamplerParameterivProc)(GLuint sampler, |
| GLenum pname, |
| const GLint* params); |
| typedef void(GL_BINDING_CALL* glSamplerParameterivRobustANGLEProc)( |
| GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint* param); |
| typedef void(GL_BINDING_CALL* glScissorProc)(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| typedef void(GL_BINDING_CALL* glSetFenceAPPLEProc)(GLuint fence); |
| typedef void(GL_BINDING_CALL* glSetFenceNVProc)(GLuint fence, GLenum condition); |
| typedef void(GL_BINDING_CALL* glShaderBinaryProc)(GLsizei n, |
| const GLuint* shaders, |
| GLenum binaryformat, |
| const void* binary, |
| GLsizei length); |
| typedef void(GL_BINDING_CALL* glShaderSourceProc)(GLuint shader, |
| GLsizei count, |
| const char* const* str, |
| const GLint* length); |
| typedef void(GL_BINDING_CALL* glStencilFillPathInstancedNVProc)( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat* transformValues); |
| typedef void(GL_BINDING_CALL* glStencilFillPathNVProc)(GLuint path, |
| GLenum fillMode, |
| GLuint mask); |
| typedef void(GL_BINDING_CALL* glStencilFuncProc)(GLenum func, |
| GLint ref, |
| GLuint mask); |
| typedef void(GL_BINDING_CALL* glStencilFuncSeparateProc)(GLenum face, |
| GLenum func, |
| GLint ref, |
| GLuint mask); |
| typedef void(GL_BINDING_CALL* glStencilMaskProc)(GLuint mask); |
| typedef void(GL_BINDING_CALL* glStencilMaskSeparateProc)(GLenum face, |
| GLuint mask); |
| typedef void(GL_BINDING_CALL* glStencilOpProc)(GLenum fail, |
| GLenum zfail, |
| GLenum zpass); |
| typedef void(GL_BINDING_CALL* glStencilOpSeparateProc)(GLenum face, |
| GLenum fail, |
| GLenum zfail, |
| GLenum zpass); |
| typedef void(GL_BINDING_CALL* glStencilStrokePathInstancedNVProc)( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLint ref, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat* transformValues); |
| typedef void(GL_BINDING_CALL* glStencilStrokePathNVProc)(GLuint path, |
| GLint reference, |
| GLuint mask); |
| typedef void(GL_BINDING_CALL* glStencilThenCoverFillPathInstancedNVProc)( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues); |
| typedef void(GL_BINDING_CALL* glStencilThenCoverFillPathNVProc)( |
| GLuint path, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum coverMode); |
| typedef void(GL_BINDING_CALL* glStencilThenCoverStrokePathInstancedNVProc)( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLint ref, |
| GLuint mask, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues); |
| typedef void(GL_BINDING_CALL* glStencilThenCoverStrokePathNVProc)( |
| GLuint path, |
| GLint reference, |
| GLuint mask, |
| GLenum coverMode); |
| typedef GLboolean(GL_BINDING_CALL* glTestFenceAPPLEProc)(GLuint fence); |
| typedef GLboolean(GL_BINDING_CALL* glTestFenceNVProc)(GLuint fence); |
| typedef void(GL_BINDING_CALL* glTexBufferProc)(GLenum target, |
| GLenum internalformat, |
| GLuint buffer); |
| typedef void(GL_BINDING_CALL* glTexBufferRangeProc)(GLenum target, |
| GLenum internalformat, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size); |
| typedef void(GL_BINDING_CALL* glTexImage2DProc)(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels); |
| typedef void(GL_BINDING_CALL* glTexImage2DRobustANGLEProc)(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void* pixels); |
| typedef void(GL_BINDING_CALL* glTexImage3DProc)(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels); |
| typedef void(GL_BINDING_CALL* glTexImage3DRobustANGLEProc)(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void* pixels); |
| typedef void(GL_BINDING_CALL* glTexParameterfProc)(GLenum target, |
| GLenum pname, |
| GLfloat param); |
| typedef void(GL_BINDING_CALL* glTexParameterfvProc)(GLenum target, |
| GLenum pname, |
| const GLfloat* params); |
| typedef void(GL_BINDING_CALL* glTexParameterfvRobustANGLEProc)( |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLfloat* params); |
| typedef void(GL_BINDING_CALL* glTexParameteriProc)(GLenum target, |
| GLenum pname, |
| GLint param); |
| typedef void(GL_BINDING_CALL* glTexParameterIivRobustANGLEProc)( |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint* params); |
| typedef void(GL_BINDING_CALL* glTexParameterIuivRobustANGLEProc)( |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLuint* params); |
| typedef void(GL_BINDING_CALL* glTexParameterivProc)(GLenum target, |
| GLenum pname, |
| const GLint* params); |
| typedef void(GL_BINDING_CALL* glTexParameterivRobustANGLEProc)( |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint* params); |
| typedef void(GL_BINDING_CALL* glTexStorage2DEXTProc)(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| typedef void(GL_BINDING_CALL* glTexStorage2DMultisampleProc)( |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations); |
| typedef void(GL_BINDING_CALL* glTexStorage3DProc)(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth); |
| typedef void(GL_BINDING_CALL* glTexSubImage2DProc)(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void* pixels); |
| typedef void(GL_BINDING_CALL* glTexSubImage2DRobustANGLEProc)( |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void* pixels); |
| typedef void(GL_BINDING_CALL* glTexSubImage3DProc)(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void* pixels); |
| typedef void(GL_BINDING_CALL* glTexSubImage3DRobustANGLEProc)( |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void* pixels); |
| typedef void(GL_BINDING_CALL* glTransformFeedbackVaryingsProc)( |
| GLuint program, |
| GLsizei count, |
| const char* const* varyings, |
| GLenum bufferMode); |
| typedef void(GL_BINDING_CALL* glUniform1fProc)(GLint location, GLfloat x); |
| typedef void(GL_BINDING_CALL* glUniform1fvProc)(GLint location, |
| GLsizei count, |
| const GLfloat* v); |
| typedef void(GL_BINDING_CALL* glUniform1iProc)(GLint location, GLint x); |
| typedef void(GL_BINDING_CALL* glUniform1ivProc)(GLint location, |
| GLsizei count, |
| const GLint* v); |
| typedef void(GL_BINDING_CALL* glUniform1uiProc)(GLint location, GLuint v0); |
| typedef void(GL_BINDING_CALL* glUniform1uivProc)(GLint location, |
| GLsizei count, |
| const GLuint* v); |
| typedef void(GL_BINDING_CALL* glUniform2fProc)(GLint location, |
| GLfloat x, |
| GLfloat y); |
| typedef void(GL_BINDING_CALL* glUniform2fvProc)(GLint location, |
| GLsizei count, |
| const GLfloat* v); |
| typedef void(GL_BINDING_CALL* glUniform2iProc)(GLint location, |
| GLint x, |
| GLint y); |
| typedef void(GL_BINDING_CALL* glUniform2ivProc)(GLint location, |
| GLsizei count, |
| const GLint* v); |
| typedef void(GL_BINDING_CALL* glUniform2uiProc)(GLint location, |
| GLuint v0, |
| GLuint v1); |
| typedef void(GL_BINDING_CALL* glUniform2uivProc)(GLint location, |
| GLsizei count, |
| const GLuint* v); |
| typedef void(GL_BINDING_CALL* glUniform3fProc)(GLint location, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z); |
| typedef void(GL_BINDING_CALL* glUniform3fvProc)(GLint location, |
| GLsizei count, |
| const GLfloat* v); |
| typedef void(GL_BINDING_CALL* glUniform3iProc)(GLint location, |
| GLint x, |
| GLint y, |
| GLint z); |
| typedef void(GL_BINDING_CALL* glUniform3ivProc)(GLint location, |
| GLsizei count, |
| const GLint* v); |
| typedef void(GL_BINDING_CALL* glUniform3uiProc)(GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2); |
| typedef void(GL_BINDING_CALL* glUniform3uivProc)(GLint location, |
| GLsizei count, |
| const GLuint* v); |
| typedef void(GL_BINDING_CALL* glUniform4fProc)(GLint location, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w); |
| typedef void(GL_BINDING_CALL* glUniform4fvProc)(GLint location, |
| GLsizei count, |
| const GLfloat* v); |
| typedef void(GL_BINDING_CALL* glUniform4iProc)(GLint location, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLint w); |
| typedef void(GL_BINDING_CALL* glUniform4ivProc)(GLint location, |
| GLsizei count, |
| const GLint* v); |
| typedef void(GL_BINDING_CALL* glUniform4uiProc)(GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2, |
| GLuint v3); |
| typedef void(GL_BINDING_CALL* glUniform4uivProc)(GLint location, |
| GLsizei count, |
| const GLuint* v); |
| typedef void(GL_BINDING_CALL* glUniformBlockBindingProc)( |
| GLuint program, |
| GLuint uniformBlockIndex, |
| GLuint uniformBlockBinding); |
| typedef void(GL_BINDING_CALL* glUniformMatrix2fvProc)(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| typedef void(GL_BINDING_CALL* glUniformMatrix2x3fvProc)(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| typedef void(GL_BINDING_CALL* glUniformMatrix2x4fvProc)(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| typedef void(GL_BINDING_CALL* glUniformMatrix3fvProc)(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| typedef void(GL_BINDING_CALL* glUniformMatrix3x2fvProc)(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| typedef void(GL_BINDING_CALL* glUniformMatrix3x4fvProc)(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| typedef void(GL_BINDING_CALL* glUniformMatrix4fvProc)(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| typedef void(GL_BINDING_CALL* glUniformMatrix4x2fvProc)(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| typedef void(GL_BINDING_CALL* glUniformMatrix4x3fvProc)(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| typedef GLboolean(GL_BINDING_CALL* glUnmapBufferProc)(GLenum target); |
| typedef void(GL_BINDING_CALL* glUseProgramProc)(GLuint program); |
| typedef void(GL_BINDING_CALL* glUseProgramStagesProc)(GLuint pipeline, |
| GLbitfield stages, |
| GLuint program); |
| typedef void(GL_BINDING_CALL* glValidateProgramProc)(GLuint program); |
| typedef void(GL_BINDING_CALL* glValidateProgramPipelineProc)(GLuint pipeline); |
| typedef void(GL_BINDING_CALL* glVertexAttrib1fProc)(GLuint indx, GLfloat x); |
| typedef void(GL_BINDING_CALL* glVertexAttrib1fvProc)(GLuint indx, |
| const GLfloat* values); |
| typedef void(GL_BINDING_CALL* glVertexAttrib2fProc)(GLuint indx, |
| GLfloat x, |
| GLfloat y); |
| typedef void(GL_BINDING_CALL* glVertexAttrib2fvProc)(GLuint indx, |
| const GLfloat* values); |
| typedef void(GL_BINDING_CALL* glVertexAttrib3fProc)(GLuint indx, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z); |
| typedef void(GL_BINDING_CALL* glVertexAttrib3fvProc)(GLuint indx, |
| const GLfloat* values); |
| typedef void(GL_BINDING_CALL* glVertexAttrib4fProc)(GLuint indx, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w); |
| typedef void(GL_BINDING_CALL* glVertexAttrib4fvProc)(GLuint indx, |
| const GLfloat* values); |
| typedef void(GL_BINDING_CALL* glVertexAttribBindingProc)(GLuint attribindex, |
| GLuint bindingindex); |
| typedef void(GL_BINDING_CALL* glVertexAttribDivisorANGLEProc)(GLuint index, |
| GLuint divisor); |
| typedef void(GL_BINDING_CALL* glVertexAttribFormatProc)(GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLuint relativeoffset); |
| typedef void(GL_BINDING_CALL* glVertexAttribI4iProc)(GLuint indx, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLint w); |
| typedef void(GL_BINDING_CALL* glVertexAttribI4ivProc)(GLuint indx, |
| const GLint* values); |
| typedef void(GL_BINDING_CALL* glVertexAttribI4uiProc)(GLuint indx, |
| GLuint x, |
| GLuint y, |
| GLuint z, |
| GLuint w); |
| typedef void(GL_BINDING_CALL* glVertexAttribI4uivProc)(GLuint indx, |
| const GLuint* values); |
| typedef void(GL_BINDING_CALL* glVertexAttribIFormatProc)(GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLuint relativeoffset); |
| typedef void(GL_BINDING_CALL* glVertexAttribIPointerProc)(GLuint indx, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void* ptr); |
| typedef void(GL_BINDING_CALL* glVertexAttribPointerProc)(GLuint indx, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLsizei stride, |
| const void* ptr); |
| typedef void(GL_BINDING_CALL* glVertexBindingDivisorProc)(GLuint bindingindex, |
| GLuint divisor); |
| typedef void(GL_BINDING_CALL* glViewportProc)(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| typedef void(GL_BINDING_CALL* glWaitSyncProc)(GLsync sync, |
| GLbitfield flags, |
| GLuint64 timeout); |
| typedef void(GL_BINDING_CALL* glWindowRectanglesEXTProc)(GLenum mode, |
| GLsizei n, |
| const GLint* box); |
| |
| struct ExtensionsGL { |
| bool b_GL_ANGLE_framebuffer_blit; |
| bool b_GL_ANGLE_framebuffer_multisample; |
| bool b_GL_ANGLE_instanced_arrays; |
| bool b_GL_ANGLE_multi_draw; |
| bool b_GL_ANGLE_multiview; |
| bool b_GL_ANGLE_request_extension; |
| bool b_GL_ANGLE_robust_client_memory; |
| bool b_GL_ANGLE_translated_shader_source; |
| bool b_GL_APPLE_fence; |
| bool b_GL_APPLE_vertex_array_object; |
| bool b_GL_ARB_blend_func_extended; |
| bool b_GL_ARB_draw_buffers; |
| bool b_GL_ARB_draw_instanced; |
| bool b_GL_ARB_framebuffer_object; |
| bool b_GL_ARB_get_program_binary; |
| bool b_GL_ARB_instanced_arrays; |
| bool b_GL_ARB_internalformat_query; |
| bool b_GL_ARB_map_buffer_range; |
| bool b_GL_ARB_occlusion_query; |
| bool b_GL_ARB_program_interface_query; |
| bool b_GL_ARB_robustness; |
| bool b_GL_ARB_sampler_objects; |
| bool b_GL_ARB_shader_image_load_store; |
| bool b_GL_ARB_sync; |
| bool b_GL_ARB_texture_multisample; |
| bool b_GL_ARB_texture_storage; |
| bool b_GL_ARB_timer_query; |
| bool b_GL_ARB_transform_feedback2; |
| bool b_GL_ARB_vertex_array_object; |
| bool b_GL_CHROMIUM_bind_uniform_location; |
| bool b_GL_CHROMIUM_copy_texture; |
| bool b_GL_CHROMIUM_framebuffer_mixed_samples; |
| bool b_GL_CHROMIUM_gles_depth_binding_hack; |
| bool b_GL_CHROMIUM_glgetstringi_hack; |
| bool b_GL_CHROMIUM_path_rendering; |
| bool b_GL_EXT_blend_func_extended; |
| bool b_GL_EXT_debug_marker; |
| bool b_GL_EXT_direct_state_access; |
| bool b_GL_EXT_discard_framebuffer; |
| bool b_GL_EXT_disjoint_timer_query; |
| bool b_GL_EXT_draw_buffers; |
| bool b_GL_EXT_framebuffer_blit; |
| bool b_GL_EXT_framebuffer_multisample; |
| bool b_GL_EXT_framebuffer_object; |
| bool b_GL_EXT_gpu_shader4; |
| bool b_GL_EXT_instanced_arrays; |
| bool b_GL_EXT_map_buffer_range; |
| bool b_GL_EXT_multisampled_render_to_texture; |
| bool b_GL_EXT_occlusion_query_boolean; |
| bool b_GL_EXT_robustness; |
| bool b_GL_EXT_shader_image_load_store; |
| bool b_GL_EXT_texture_buffer; |
| bool b_GL_EXT_texture_buffer_object; |
| bool b_GL_EXT_texture_storage; |
| bool b_GL_EXT_timer_query; |
| bool b_GL_EXT_transform_feedback; |
| bool b_GL_EXT_unpack_subimage; |
| bool b_GL_EXT_window_rectangles; |
| bool b_GL_IMG_multisampled_render_to_texture; |
| bool b_GL_INTEL_framebuffer_CMAA; |
| bool b_GL_KHR_blend_equation_advanced; |
| bool b_GL_KHR_debug; |
| bool b_GL_KHR_parallel_shader_compile; |
| bool b_GL_KHR_robustness; |
| bool b_GL_NV_blend_equation_advanced; |
| bool b_GL_NV_fence; |
| bool b_GL_NV_framebuffer_mixed_samples; |
| bool b_GL_NV_path_rendering; |
| bool b_GL_OES_EGL_image; |
| bool b_GL_OES_get_program_binary; |
| bool b_GL_OES_mapbuffer; |
| bool b_GL_OES_texture_buffer; |
| bool b_GL_OES_vertex_array_object; |
| }; |
| |
| struct ProcsGL { |
| glActiveShaderProgramProc glActiveShaderProgramFn; |
| glActiveTextureProc glActiveTextureFn; |
| glApplyFramebufferAttachmentCMAAINTELProc |
| glApplyFramebufferAttachmentCMAAINTELFn; |
| glAttachShaderProc glAttachShaderFn; |
| glBeginQueryProc glBeginQueryFn; |
| glBeginTransformFeedbackProc glBeginTransformFeedbackFn; |
| glBindAttribLocationProc glBindAttribLocationFn; |
| glBindBufferProc glBindBufferFn; |
| glBindBufferBaseProc glBindBufferBaseFn; |
| glBindBufferRangeProc glBindBufferRangeFn; |
| glBindFragDataLocationProc glBindFragDataLocationFn; |
| glBindFragDataLocationIndexedProc glBindFragDataLocationIndexedFn; |
| glBindFragmentInputLocationCHROMIUMProc glBindFragmentInputLocationCHROMIUMFn; |
| glBindFramebufferEXTProc glBindFramebufferEXTFn; |
| glBindImageTextureEXTProc glBindImageTextureEXTFn; |
| glBindProgramPipelineProc glBindProgramPipelineFn; |
| glBindRenderbufferEXTProc glBindRenderbufferEXTFn; |
| glBindSamplerProc glBindSamplerFn; |
| glBindTextureProc glBindTextureFn; |
| glBindTransformFeedbackProc glBindTransformFeedbackFn; |
| glBindUniformLocationCHROMIUMProc glBindUniformLocationCHROMIUMFn; |
| glBindVertexArrayOESProc glBindVertexArrayOESFn; |
| glBindVertexBufferProc glBindVertexBufferFn; |
| glBlendBarrierKHRProc glBlendBarrierKHRFn; |
| glBlendColorProc glBlendColorFn; |
| glBlendEquationProc glBlendEquationFn; |
| glBlendEquationSeparateProc glBlendEquationSeparateFn; |
| glBlendFuncProc glBlendFuncFn; |
| glBlendFuncSeparateProc glBlendFuncSeparateFn; |
| glBlitFramebufferProc glBlitFramebufferFn; |
| glBufferDataProc glBufferDataFn; |
| glBufferSubDataProc glBufferSubDataFn; |
| glCheckFramebufferStatusEXTProc glCheckFramebufferStatusEXTFn; |
| glClearProc glClearFn; |
| glClearBufferfiProc glClearBufferfiFn; |
| glClearBufferfvProc glClearBufferfvFn; |
| glClearBufferivProc glClearBufferivFn; |
| glClearBufferuivProc glClearBufferuivFn; |
| glClearColorProc glClearColorFn; |
| glClearDepthProc glClearDepthFn; |
| glClearDepthfProc glClearDepthfFn; |
| glClearStencilProc glClearStencilFn; |
| glClientWaitSyncProc glClientWaitSyncFn; |
| glColorMaskProc glColorMaskFn; |
| glCompileShaderProc glCompileShaderFn; |
| glCompressedTexImage2DProc glCompressedTexImage2DFn; |
| glCompressedTexImage2DRobustANGLEProc glCompressedTexImage2DRobustANGLEFn; |
| glCompressedTexImage3DProc glCompressedTexImage3DFn; |
| glCompressedTexImage3DRobustANGLEProc glCompressedTexImage3DRobustANGLEFn; |
| glCompressedTexSubImage2DProc glCompressedTexSubImage2DFn; |
| glCompressedTexSubImage2DRobustANGLEProc |
| glCompressedTexSubImage2DRobustANGLEFn; |
| glCompressedTexSubImage3DProc glCompressedTexSubImage3DFn; |
| glCompressedTexSubImage3DRobustANGLEProc |
| glCompressedTexSubImage3DRobustANGLEFn; |
| glCopyBufferSubDataProc glCopyBufferSubDataFn; |
| glCopySubTextureCHROMIUMProc glCopySubTextureCHROMIUMFn; |
| glCopyTexImage2DProc glCopyTexImage2DFn; |
| glCopyTexSubImage2DProc glCopyTexSubImage2DFn; |
| glCopyTexSubImage3DProc glCopyTexSubImage3DFn; |
| glCopyTextureCHROMIUMProc glCopyTextureCHROMIUMFn; |
| glCoverageModulationNVProc glCoverageModulationNVFn; |
| glCoverFillPathInstancedNVProc glCoverFillPathInstancedNVFn; |
| glCoverFillPathNVProc glCoverFillPathNVFn; |
| glCoverStrokePathInstancedNVProc glCoverStrokePathInstancedNVFn; |
| glCoverStrokePathNVProc glCoverStrokePathNVFn; |
| glCreateProgramProc glCreateProgramFn; |
| glCreateShaderProc glCreateShaderFn; |
| glCreateShaderProgramvProc glCreateShaderProgramvFn; |
| glCullFaceProc glCullFaceFn; |
| glDebugMessageCallbackProc glDebugMessageCallbackFn; |
| glDebugMessageControlProc glDebugMessageControlFn; |
| glDebugMessageInsertProc glDebugMessageInsertFn; |
| glDeleteBuffersARBProc glDeleteBuffersARBFn; |
| glDeleteFencesAPPLEProc glDeleteFencesAPPLEFn; |
| glDeleteFencesNVProc glDeleteFencesNVFn; |
| glDeleteFramebuffersEXTProc glDeleteFramebuffersEXTFn; |
| glDeletePathsNVProc glDeletePathsNVFn; |
| glDeleteProgramProc glDeleteProgramFn; |
| glDeleteProgramPipelinesProc glDeleteProgramPipelinesFn; |
| glDeleteQueriesProc glDeleteQueriesFn; |
| glDeleteRenderbuffersEXTProc glDeleteRenderbuffersEXTFn; |
| glDeleteSamplersProc glDeleteSamplersFn; |
| glDeleteShaderProc glDeleteShaderFn; |
| glDeleteSyncProc glDeleteSyncFn; |
| glDeleteTexturesProc glDeleteTexturesFn; |
| glDeleteTransformFeedbacksProc glDeleteTransformFeedbacksFn; |
| glDeleteVertexArraysOESProc glDeleteVertexArraysOESFn; |
| glDepthFuncProc glDepthFuncFn; |
| glDepthMaskProc glDepthMaskFn; |
| glDepthRangeProc glDepthRangeFn; |
| glDepthRangefProc glDepthRangefFn; |
| glDetachShaderProc glDetachShaderFn; |
| glDisableProc glDisableFn; |
| glDisableVertexAttribArrayProc glDisableVertexAttribArrayFn; |
| glDiscardFramebufferEXTProc glDiscardFramebufferEXTFn; |
| glDispatchComputeProc glDispatchComputeFn; |
| glDispatchComputeIndirectProc glDispatchComputeIndirectFn; |
| glDrawArraysProc glDrawArraysFn; |
| glDrawArraysIndirectProc glDrawArraysIndirectFn; |
| glDrawArraysInstancedANGLEProc glDrawArraysInstancedANGLEFn; |
| glDrawBufferProc glDrawBufferFn; |
| glDrawBuffersARBProc glDrawBuffersARBFn; |
| glDrawElementsProc glDrawElementsFn; |
| glDrawElementsIndirectProc glDrawElementsIndirectFn; |
| glDrawElementsInstancedANGLEProc glDrawElementsInstancedANGLEFn; |
| glDrawRangeElementsProc glDrawRangeElementsFn; |
| glEGLImageTargetRenderbufferStorageOESProc |
| glEGLImageTargetRenderbufferStorageOESFn; |
| glEGLImageTargetTexture2DOESProc glEGLImageTargetTexture2DOESFn; |
| glEnableProc glEnableFn; |
| glEnableVertexAttribArrayProc glEnableVertexAttribArrayFn; |
| glEndQueryProc glEndQueryFn; |
| glEndTransformFeedbackProc glEndTransformFeedbackFn; |
| glFenceSyncProc glFenceSyncFn; |
| glFinishProc glFinishFn; |
| glFinishFenceAPPLEProc glFinishFenceAPPLEFn; |
| glFinishFenceNVProc glFinishFenceNVFn; |
| glFlushProc glFlushFn; |
| glFlushMappedBufferRangeProc glFlushMappedBufferRangeFn; |
| glFramebufferParameteriProc glFramebufferParameteriFn; |
| glFramebufferRenderbufferEXTProc glFramebufferRenderbufferEXTFn; |
| glFramebufferTexture2DEXTProc glFramebufferTexture2DEXTFn; |
| glFramebufferTexture2DMultisampleEXTProc |
| glFramebufferTexture2DMultisampleEXTFn; |
| glFramebufferTextureLayerProc glFramebufferTextureLayerFn; |
| glFramebufferTextureMultiviewLayeredANGLEProc |
| glFramebufferTextureMultiviewLayeredANGLEFn; |
| glFrontFaceProc glFrontFaceFn; |
| glGenBuffersARBProc glGenBuffersARBFn; |
| glGenerateMipmapEXTProc glGenerateMipmapEXTFn; |
| glGenFencesAPPLEProc glGenFencesAPPLEFn; |
| glGenFencesNVProc glGenFencesNVFn; |
| glGenFramebuffersEXTProc glGenFramebuffersEXTFn; |
| glGenPathsNVProc glGenPathsNVFn; |
| glGenProgramPipelinesProc glGenProgramPipelinesFn; |
| glGenQueriesProc glGenQueriesFn; |
| glGenRenderbuffersEXTProc glGenRenderbuffersEXTFn; |
| glGenSamplersProc glGenSamplersFn; |
| glGenTexturesProc glGenTexturesFn; |
| glGenTransformFeedbacksProc glGenTransformFeedbacksFn; |
| glGenVertexArraysOESProc glGenVertexArraysOESFn; |
| glGetActiveAttribProc glGetActiveAttribFn; |
| glGetActiveUniformProc glGetActiveUniformFn; |
| glGetActiveUniformBlockivProc glGetActiveUniformBlockivFn; |
| glGetActiveUniformBlockivRobustANGLEProc |
| glGetActiveUniformBlockivRobustANGLEFn; |
| glGetActiveUniformBlockNameProc glGetActiveUniformBlockNameFn; |
| glGetActiveUniformsivProc glGetActiveUniformsivFn; |
| glGetAttachedShadersProc glGetAttachedShadersFn; |
| glGetAttribLocationProc glGetAttribLocationFn; |
| glGetBooleani_vProc glGetBooleani_vFn; |
| glGetBooleani_vRobustANGLEProc glGetBooleani_vRobustANGLEFn; |
| glGetBooleanvProc glGetBooleanvFn; |
| glGetBooleanvRobustANGLEProc glGetBooleanvRobustANGLEFn; |
| glGetBufferParameteri64vRobustANGLEProc glGetBufferParameteri64vRobustANGLEFn; |
| glGetBufferParameterivProc glGetBufferParameterivFn; |
| glGetBufferParameterivRobustANGLEProc glGetBufferParameterivRobustANGLEFn; |
| glGetBufferPointervRobustANGLEProc glGetBufferPointervRobustANGLEFn; |
| glGetDebugMessageLogProc glGetDebugMessageLogFn; |
| glGetErrorProc glGetErrorFn; |
| glGetFenceivNVProc glGetFenceivNVFn; |
| glGetFloatvProc glGetFloatvFn; |
| glGetFloatvRobustANGLEProc glGetFloatvRobustANGLEFn; |
| glGetFragDataIndexProc glGetFragDataIndexFn; |
| glGetFragDataLocationProc glGetFragDataLocationFn; |
| glGetFramebufferAttachmentParameterivEXTProc |
| glGetFramebufferAttachmentParameterivEXTFn; |
| glGetFramebufferAttachmentParameterivRobustANGLEProc |
| glGetFramebufferAttachmentParameterivRobustANGLEFn; |
| glGetFramebufferParameterivProc glGetFramebufferParameterivFn; |
| glGetFramebufferParameterivRobustANGLEProc |
| glGetFramebufferParameterivRobustANGLEFn; |
| glGetGraphicsResetStatusARBProc glGetGraphicsResetStatusARBFn; |
| glGetInteger64i_vProc glGetInteger64i_vFn; |
| glGetInteger64i_vRobustANGLEProc glGetInteger64i_vRobustANGLEFn; |
| glGetInteger64vProc glGetInteger64vFn; |
| glGetInteger64vRobustANGLEProc glGetInteger64vRobustANGLEFn; |
| glGetIntegeri_vProc glGetIntegeri_vFn; |
| glGetIntegeri_vRobustANGLEProc glGetIntegeri_vRobustANGLEFn; |
| glGetIntegervProc glGetIntegervFn; |
| glGetIntegervRobustANGLEProc glGetIntegervRobustANGLEFn; |
| glGetInternalformativProc glGetInternalformativFn; |
| glGetInternalformativRobustANGLEProc glGetInternalformativRobustANGLEFn; |
| glGetMultisamplefvProc glGetMultisamplefvFn; |
| glGetMultisamplefvRobustANGLEProc glGetMultisamplefvRobustANGLEFn; |
| glGetnUniformfvRobustANGLEProc glGetnUniformfvRobustANGLEFn; |
| glGetnUniformivRobustANGLEProc glGetnUniformivRobustANGLEFn; |
| glGetnUniformuivRobustANGLEProc glGetnUniformuivRobustANGLEFn; |
| glGetObjectLabelProc glGetObjectLabelFn; |
| glGetObjectPtrLabelProc glGetObjectPtrLabelFn; |
| glGetPointervProc glGetPointervFn; |
| glGetPointervRobustANGLERobustANGLEProc glGetPointervRobustANGLERobustANGLEFn; |
| glGetProgramBinaryProc glGetProgramBinaryFn; |
| glGetProgramInfoLogProc glGetProgramInfoLogFn; |
| glGetProgramInterfaceivProc glGetProgramInterfaceivFn; |
| glGetProgramInterfaceivRobustANGLEProc glGetProgramInterfaceivRobustANGLEFn; |
| glGetProgramivProc glGetProgramivFn; |
| glGetProgramivRobustANGLEProc glGetProgramivRobustANGLEFn; |
| glGetProgramPipelineInfoLogProc glGetProgramPipelineInfoLogFn; |
| glGetProgramPipelineivProc glGetProgramPipelineivFn; |
| glGetProgramResourceIndexProc glGetProgramResourceIndexFn; |
| glGetProgramResourceivProc glGetProgramResourceivFn; |
| glGetProgramResourceLocationProc glGetProgramResourceLocationFn; |
| glGetProgramResourceNameProc glGetProgramResourceNameFn; |
| glGetQueryivProc glGetQueryivFn; |
| glGetQueryivRobustANGLEProc glGetQueryivRobustANGLEFn; |
| glGetQueryObjecti64vProc glGetQueryObjecti64vFn; |
| glGetQueryObjecti64vRobustANGLEProc glGetQueryObjecti64vRobustANGLEFn; |
| glGetQueryObjectivProc glGetQueryObjectivFn; |
| glGetQueryObjectivRobustANGLEProc glGetQueryObjectivRobustANGLEFn; |
| glGetQueryObjectui64vProc glGetQueryObjectui64vFn; |
| glGetQueryObjectui64vRobustANGLEProc glGetQueryObjectui64vRobustANGLEFn; |
| glGetQueryObjectuivProc glGetQueryObjectuivFn; |
| glGetQueryObjectuivRobustANGLEProc glGetQueryObjectuivRobustANGLEFn; |
| glGetRenderbufferParameterivEXTProc glGetRenderbufferParameterivEXTFn; |
| glGetRenderbufferParameterivRobustANGLEProc |
| glGetRenderbufferParameterivRobustANGLEFn; |
| glGetSamplerParameterfvProc glGetSamplerParameterfvFn; |
| glGetSamplerParameterfvRobustANGLEProc glGetSamplerParameterfvRobustANGLEFn; |
| glGetSamplerParameterIivRobustANGLEProc glGetSamplerParameterIivRobustANGLEFn; |
| glGetSamplerParameterIuivRobustANGLEProc |
| glGetSamplerParameterIuivRobustANGLEFn; |
| glGetSamplerParameterivProc glGetSamplerParameterivFn; |
| glGetSamplerParameterivRobustANGLEProc glGetSamplerParameterivRobustANGLEFn; |
| glGetShaderInfoLogProc glGetShaderInfoLogFn; |
| glGetShaderivProc glGetShaderivFn; |
| glGetShaderivRobustANGLEProc glGetShaderivRobustANGLEFn; |
| glGetShaderPrecisionFormatProc glGetShaderPrecisionFormatFn; |
| glGetShaderSourceProc glGetShaderSourceFn; |
| glGetStringProc glGetStringFn; |
| glGetStringiProc glGetStringiFn; |
| glGetSyncivProc glGetSyncivFn; |
| glGetTexLevelParameterfvProc glGetTexLevelParameterfvFn; |
| glGetTexLevelParameterfvRobustANGLEProc glGetTexLevelParameterfvRobustANGLEFn; |
| glGetTexLevelParameterivProc glGetTexLevelParameterivFn; |
| glGetTexLevelParameterivRobustANGLEProc glGetTexLevelParameterivRobustANGLEFn; |
| glGetTexParameterfvProc glGetTexParameterfvFn; |
| glGetTexParameterfvRobustANGLEProc glGetTexParameterfvRobustANGLEFn; |
| glGetTexParameterIivRobustANGLEProc glGetTexParameterIivRobustANGLEFn; |
| glGetTexParameterIuivRobustANGLEProc glGetTexParameterIuivRobustANGLEFn; |
| glGetTexParameterivProc glGetTexParameterivFn; |
| glGetTexParameterivRobustANGLEProc glGetTexParameterivRobustANGLEFn; |
| glGetTransformFeedbackVaryingProc glGetTransformFeedbackVaryingFn; |
| glGetTranslatedShaderSourceANGLEProc glGetTranslatedShaderSourceANGLEFn; |
| glGetUniformBlockIndexProc glGetUniformBlockIndexFn; |
| glGetUniformfvProc glGetUniformfvFn; |
| glGetUniformfvRobustANGLEProc glGetUniformfvRobustANGLEFn; |
| glGetUniformIndicesProc glGetUniformIndicesFn; |
| glGetUniformivProc glGetUniformivFn; |
| glGetUniformivRobustANGLEProc glGetUniformivRobustANGLEFn; |
| glGetUniformLocationProc glGetUniformLocationFn; |
| glGetUniformuivProc glGetUniformuivFn; |
| glGetUniformuivRobustANGLEProc glGetUniformuivRobustANGLEFn; |
| glGetVertexAttribfvProc glGetVertexAttribfvFn; |
| glGetVertexAttribfvRobustANGLEProc glGetVertexAttribfvRobustANGLEFn; |
| glGetVertexAttribIivRobustANGLEProc glGetVertexAttribIivRobustANGLEFn; |
| glGetVertexAttribIuivRobustANGLEProc glGetVertexAttribIuivRobustANGLEFn; |
| glGetVertexAttribivProc glGetVertexAttribivFn; |
| glGetVertexAttribivRobustANGLEProc glGetVertexAttribivRobustANGLEFn; |
| glGetVertexAttribPointervProc glGetVertexAttribPointervFn; |
| glGetVertexAttribPointervRobustANGLEProc |
| glGetVertexAttribPointervRobustANGLEFn; |
| glHintProc glHintFn; |
| glInsertEventMarkerEXTProc glInsertEventMarkerEXTFn; |
| glInvalidateFramebufferProc glInvalidateFramebufferFn; |
| glInvalidateSubFramebufferProc glInvalidateSubFramebufferFn; |
| glIsBufferProc glIsBufferFn; |
| glIsEnabledProc glIsEnabledFn; |
| glIsFenceAPPLEProc glIsFenceAPPLEFn; |
| glIsFenceNVProc glIsFenceNVFn; |
| glIsFramebufferEXTProc glIsFramebufferEXTFn; |
| glIsPathNVProc glIsPathNVFn; |
| glIsProgramProc glIsProgramFn; |
| glIsProgramPipelineProc glIsProgramPipelineFn; |
| glIsQueryProc glIsQueryFn; |
| glIsRenderbufferEXTProc glIsRenderbufferEXTFn; |
| glIsSamplerProc glIsSamplerFn; |
| glIsShaderProc glIsShaderFn; |
| glIsSyncProc glIsSyncFn; |
| glIsTextureProc glIsTextureFn; |
| glIsTransformFeedbackProc glIsTransformFeedbackFn; |
| glIsVertexArrayOESProc glIsVertexArrayOESFn; |
| glLineWidthProc glLineWidthFn; |
| glLinkProgramProc glLinkProgramFn; |
| glMapBufferProc glMapBufferFn; |
| glMapBufferRangeProc glMapBufferRangeFn; |
| glMatrixLoadfEXTProc glMatrixLoadfEXTFn; |
| glMatrixLoadIdentityEXTProc glMatrixLoadIdentityEXTFn; |
| glMaxShaderCompilerThreadsKHRProc glMaxShaderCompilerThreadsKHRFn; |
| glMemoryBarrierByRegionProc glMemoryBarrierByRegionFn; |
| glMemoryBarrierEXTProc glMemoryBarrierEXTFn; |
| glMinSampleShadingProc glMinSampleShadingFn; |
| glMultiDrawArraysANGLEProc glMultiDrawArraysANGLEFn; |
| glMultiDrawArraysInstancedANGLEProc glMultiDrawArraysInstancedANGLEFn; |
| glMultiDrawElementsANGLEProc glMultiDrawElementsANGLEFn; |
| glMultiDrawElementsInstancedANGLEProc glMultiDrawElementsInstancedANGLEFn; |
| glObjectLabelProc glObjectLabelFn; |
| glObjectPtrLabelProc glObjectPtrLabelFn; |
| glPathCommandsNVProc glPathCommandsNVFn; |
| glPathParameterfNVProc glPathParameterfNVFn; |
| glPathParameteriNVProc glPathParameteriNVFn; |
| glPathStencilFuncNVProc glPathStencilFuncNVFn; |
| glPauseTransformFeedbackProc glPauseTransformFeedbackFn; |
| glPixelStoreiProc glPixelStoreiFn; |
| glPointParameteriProc glPointParameteriFn; |
| glPolygonModeProc glPolygonModeFn; |
| glPolygonOffsetProc glPolygonOffsetFn; |
| glPopDebugGroupProc glPopDebugGroupFn; |
| glPopGroupMarkerEXTProc glPopGroupMarkerEXTFn; |
| glPrimitiveRestartIndexProc glPrimitiveRestartIndexFn; |
| glProgramBinaryProc glProgramBinaryFn; |
| glProgramParameteriProc glProgramParameteriFn; |
| glProgramPathFragmentInputGenNVProc glProgramPathFragmentInputGenNVFn; |
| glProgramUniform1fProc glProgramUniform1fFn; |
| glProgramUniform1fvProc glProgramUniform1fvFn; |
| glProgramUniform1iProc glProgramUniform1iFn; |
| glProgramUniform1ivProc glProgramUniform1ivFn; |
| glProgramUniform1uiProc glProgramUniform1uiFn; |
| glProgramUniform1uivProc glProgramUniform1uivFn; |
| glProgramUniform2fProc glProgramUniform2fFn; |
| glProgramUniform2fvProc glProgramUniform2fvFn; |
| glProgramUniform2iProc glProgramUniform2iFn; |
| glProgramUniform2ivProc glProgramUniform2ivFn; |
| glProgramUniform2uiProc glProgramUniform2uiFn; |
| glProgramUniform2uivProc glProgramUniform2uivFn; |
| glProgramUniform3fProc glProgramUniform3fFn; |
| glProgramUniform3fvProc glProgramUniform3fvFn; |
| glProgramUniform3iProc glProgramUniform3iFn; |
| glProgramUniform3ivProc glProgramUniform3ivFn; |
| glProgramUniform3uiProc glProgramUniform3uiFn; |
| glProgramUniform3uivProc glProgramUniform3uivFn; |
| glProgramUniform4fProc glProgramUniform4fFn; |
| glProgramUniform4fvProc glProgramUniform4fvFn; |
| glProgramUniform4iProc glProgramUniform4iFn; |
| glProgramUniform4ivProc glProgramUniform4ivFn; |
| glProgramUniform4uiProc glProgramUniform4uiFn; |
| glProgramUniform4uivProc glProgramUniform4uivFn; |
| glProgramUniformMatrix2fvProc glProgramUniformMatrix2fvFn; |
| glProgramUniformMatrix2x3fvProc glProgramUniformMatrix2x3fvFn; |
| glProgramUniformMatrix2x4fvProc glProgramUniformMatrix2x4fvFn; |
| glProgramUniformMatrix3fvProc glProgramUniformMatrix3fvFn; |
| glProgramUniformMatrix3x2fvProc glProgramUniformMatrix3x2fvFn; |
| glProgramUniformMatrix3x4fvProc glProgramUniformMatrix3x4fvFn; |
| glProgramUniformMatrix4fvProc glProgramUniformMatrix4fvFn; |
| glProgramUniformMatrix4x2fvProc glProgramUniformMatrix4x2fvFn; |
| glProgramUniformMatrix4x3fvProc glProgramUniformMatrix4x3fvFn; |
| glPushDebugGroupProc glPushDebugGroupFn; |
| glPushGroupMarkerEXTProc glPushGroupMarkerEXTFn; |
| glQueryCounterProc glQueryCounterFn; |
| glReadBufferProc glReadBufferFn; |
| glReadnPixelsRobustANGLEProc glReadnPixelsRobustANGLEFn; |
| glReadPixelsProc glReadPixelsFn; |
| glReadPixelsRobustANGLEProc glReadPixelsRobustANGLEFn; |
| glReleaseShaderCompilerProc glReleaseShaderCompilerFn; |
| glRenderbufferStorageEXTProc glRenderbufferStorageEXTFn; |
| glRenderbufferStorageMultisampleProc glRenderbufferStorageMultisampleFn; |
| glRenderbufferStorageMultisampleEXTProc glRenderbufferStorageMultisampleEXTFn; |
| glRequestExtensionANGLEProc glRequestExtensionANGLEFn; |
| glResumeTransformFeedbackProc glResumeTransformFeedbackFn; |
| glSampleCoverageProc glSampleCoverageFn; |
| glSampleMaskiProc glSampleMaskiFn; |
| glSamplerParameterfProc glSamplerParameterfFn; |
| glSamplerParameterfvProc glSamplerParameterfvFn; |
| glSamplerParameterfvRobustANGLEProc glSamplerParameterfvRobustANGLEFn; |
| glSamplerParameteriProc glSamplerParameteriFn; |
| glSamplerParameterIivRobustANGLEProc glSamplerParameterIivRobustANGLEFn; |
| glSamplerParameterIuivRobustANGLEProc glSamplerParameterIuivRobustANGLEFn; |
| glSamplerParameterivProc glSamplerParameterivFn; |
| glSamplerParameterivRobustANGLEProc glSamplerParameterivRobustANGLEFn; |
| glScissorProc glScissorFn; |
| glSetFenceAPPLEProc glSetFenceAPPLEFn; |
| glSetFenceNVProc glSetFenceNVFn; |
| glShaderBinaryProc glShaderBinaryFn; |
| glShaderSourceProc glShaderSourceFn; |
| glStencilFillPathInstancedNVProc glStencilFillPathInstancedNVFn; |
| glStencilFillPathNVProc glStencilFillPathNVFn; |
| glStencilFuncProc glStencilFuncFn; |
| glStencilFuncSeparateProc glStencilFuncSeparateFn; |
| glStencilMaskProc glStencilMaskFn; |
| glStencilMaskSeparateProc glStencilMaskSeparateFn; |
| glStencilOpProc glStencilOpFn; |
| glStencilOpSeparateProc glStencilOpSeparateFn; |
| glStencilStrokePathInstancedNVProc glStencilStrokePathInstancedNVFn; |
| glStencilStrokePathNVProc glStencilStrokePathNVFn; |
| glStencilThenCoverFillPathInstancedNVProc |
| glStencilThenCoverFillPathInstancedNVFn; |
| glStencilThenCoverFillPathNVProc glStencilThenCoverFillPathNVFn; |
| glStencilThenCoverStrokePathInstancedNVProc |
| glStencilThenCoverStrokePathInstancedNVFn; |
| glStencilThenCoverStrokePathNVProc glStencilThenCoverStrokePathNVFn; |
| glTestFenceAPPLEProc glTestFenceAPPLEFn; |
| glTestFenceNVProc glTestFenceNVFn; |
| glTexBufferProc glTexBufferFn; |
| glTexBufferRangeProc glTexBufferRangeFn; |
| glTexImage2DProc glTexImage2DFn; |
| glTexImage2DRobustANGLEProc glTexImage2DRobustANGLEFn; |
| glTexImage3DProc glTexImage3DFn; |
| glTexImage3DRobustANGLEProc glTexImage3DRobustANGLEFn; |
| glTexParameterfProc glTexParameterfFn; |
| glTexParameterfvProc glTexParameterfvFn; |
| glTexParameterfvRobustANGLEProc glTexParameterfvRobustANGLEFn; |
| glTexParameteriProc glTexParameteriFn; |
| glTexParameterIivRobustANGLEProc glTexParameterIivRobustANGLEFn; |
| glTexParameterIuivRobustANGLEProc glTexParameterIuivRobustANGLEFn; |
| glTexParameterivProc glTexParameterivFn; |
| glTexParameterivRobustANGLEProc glTexParameterivRobustANGLEFn; |
| glTexStorage2DEXTProc glTexStorage2DEXTFn; |
| glTexStorage2DMultisampleProc glTexStorage2DMultisampleFn; |
| glTexStorage3DProc glTexStorage3DFn; |
| glTexSubImage2DProc glTexSubImage2DFn; |
| glTexSubImage2DRobustANGLEProc glTexSubImage2DRobustANGLEFn; |
| glTexSubImage3DProc glTexSubImage3DFn; |
| glTexSubImage3DRobustANGLEProc glTexSubImage3DRobustANGLEFn; |
| glTransformFeedbackVaryingsProc glTransformFeedbackVaryingsFn; |
| glUniform1fProc glUniform1fFn; |
| glUniform1fvProc glUniform1fvFn; |
| glUniform1iProc glUniform1iFn; |
| glUniform1ivProc glUniform1ivFn; |
| glUniform1uiProc glUniform1uiFn; |
| glUniform1uivProc glUniform1uivFn; |
| glUniform2fProc glUniform2fFn; |
| glUniform2fvProc glUniform2fvFn; |
| glUniform2iProc glUniform2iFn; |
| glUniform2ivProc glUniform2ivFn; |
| glUniform2uiProc glUniform2uiFn; |
| glUniform2uivProc glUniform2uivFn; |
| glUniform3fProc glUniform3fFn; |
| glUniform3fvProc glUniform3fvFn; |
| glUniform3iProc glUniform3iFn; |
| glUniform3ivProc glUniform3ivFn; |
| glUniform3uiProc glUniform3uiFn; |
| glUniform3uivProc glUniform3uivFn; |
| glUniform4fProc glUniform4fFn; |
| glUniform4fvProc glUniform4fvFn; |
| glUniform4iProc glUniform4iFn; |
| glUniform4ivProc glUniform4ivFn; |
| glUniform4uiProc glUniform4uiFn; |
| glUniform4uivProc glUniform4uivFn; |
| glUniformBlockBindingProc glUniformBlockBindingFn; |
| glUniformMatrix2fvProc glUniformMatrix2fvFn; |
| glUniformMatrix2x3fvProc glUniformMatrix2x3fvFn; |
| glUniformMatrix2x4fvProc glUniformMatrix2x4fvFn; |
| glUniformMatrix3fvProc glUniformMatrix3fvFn; |
| glUniformMatrix3x2fvProc glUniformMatrix3x2fvFn; |
| glUniformMatrix3x4fvProc glUniformMatrix3x4fvFn; |
| glUniformMatrix4fvProc glUniformMatrix4fvFn; |
| glUniformMatrix4x2fvProc glUniformMatrix4x2fvFn; |
| glUniformMatrix4x3fvProc glUniformMatrix4x3fvFn; |
| glUnmapBufferProc glUnmapBufferFn; |
| glUseProgramProc glUseProgramFn; |
| glUseProgramStagesProc glUseProgramStagesFn; |
| glValidateProgramProc glValidateProgramFn; |
| glValidateProgramPipelineProc glValidateProgramPipelineFn; |
| glVertexAttrib1fProc glVertexAttrib1fFn; |
| glVertexAttrib1fvProc glVertexAttrib1fvFn; |
| glVertexAttrib2fProc glVertexAttrib2fFn; |
| glVertexAttrib2fvProc glVertexAttrib2fvFn; |
| glVertexAttrib3fProc glVertexAttrib3fFn; |
| glVertexAttrib3fvProc glVertexAttrib3fvFn; |
| glVertexAttrib4fProc glVertexAttrib4fFn; |
| glVertexAttrib4fvProc glVertexAttrib4fvFn; |
| glVertexAttribBindingProc glVertexAttribBindingFn; |
| glVertexAttribDivisorANGLEProc glVertexAttribDivisorANGLEFn; |
| glVertexAttribFormatProc glVertexAttribFormatFn; |
| glVertexAttribI4iProc glVertexAttribI4iFn; |
| glVertexAttribI4ivProc glVertexAttribI4ivFn; |
| glVertexAttribI4uiProc glVertexAttribI4uiFn; |
| glVertexAttribI4uivProc glVertexAttribI4uivFn; |
| glVertexAttribIFormatProc glVertexAttribIFormatFn; |
| glVertexAttribIPointerProc glVertexAttribIPointerFn; |
| glVertexAttribPointerProc glVertexAttribPointerFn; |
| glVertexBindingDivisorProc glVertexBindingDivisorFn; |
| glViewportProc glViewportFn; |
| glWaitSyncProc glWaitSyncFn; |
| glWindowRectanglesEXTProc glWindowRectanglesEXTFn; |
| }; |
| |
| class GL_EXPORT GLApi { |
| public: |
| GLApi(); |
| virtual ~GLApi(); |
| |
| virtual void SetDisabledExtensions(const std::string& disabled_extensions) {} |
| |
| virtual void glActiveShaderProgramFn(GLuint pipeline, GLuint program) = 0; |
| virtual void glActiveTextureFn(GLenum texture) = 0; |
| virtual void glApplyFramebufferAttachmentCMAAINTELFn(void) = 0; |
| virtual void glAttachShaderFn(GLuint program, GLuint shader) = 0; |
| virtual void glBeginQueryFn(GLenum target, GLuint id) = 0; |
| virtual void glBeginTransformFeedbackFn(GLenum primitiveMode) = 0; |
| virtual void glBindAttribLocationFn(GLuint program, |
| GLuint index, |
| const char* name) = 0; |
| virtual void glBindBufferFn(GLenum target, GLuint buffer) = 0; |
| virtual void glBindBufferBaseFn(GLenum target, |
| GLuint index, |
| GLuint buffer) = 0; |
| virtual void glBindBufferRangeFn(GLenum target, |
| GLuint index, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size) = 0; |
| virtual void glBindFragDataLocationFn(GLuint program, |
| GLuint colorNumber, |
| const char* name) = 0; |
| virtual void glBindFragDataLocationIndexedFn(GLuint program, |
| GLuint colorNumber, |
| GLuint index, |
| const char* name) = 0; |
| virtual void glBindFragmentInputLocationCHROMIUMFn(GLuint program, |
| GLint location, |
| const char* name) = 0; |
| virtual void glBindFramebufferEXTFn(GLenum target, GLuint framebuffer) = 0; |
| virtual void glBindImageTextureEXTFn(GLuint index, |
| GLuint texture, |
| GLint level, |
| GLboolean layered, |
| GLint layer, |
| GLenum access, |
| GLint format) = 0; |
| virtual void glBindProgramPipelineFn(GLuint pipeline) = 0; |
| virtual void glBindRenderbufferEXTFn(GLenum target, GLuint renderbuffer) = 0; |
| virtual void glBindSamplerFn(GLuint unit, GLuint sampler) = 0; |
| virtual void glBindTextureFn(GLenum target, GLuint texture) = 0; |
| virtual void glBindTransformFeedbackFn(GLenum target, GLuint id) = 0; |
| virtual void glBindUniformLocationCHROMIUMFn(GLuint program, |
| GLint location, |
| const char* name) = 0; |
| virtual void glBindVertexArrayOESFn(GLuint array) = 0; |
| virtual void glBindVertexBufferFn(GLuint bindingindex, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizei stride) = 0; |
| virtual void glBlendBarrierKHRFn(void) = 0; |
| virtual void glBlendColorFn(GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha) = 0; |
| virtual void glBlendEquationFn(GLenum mode) = 0; |
| virtual void glBlendEquationSeparateFn(GLenum modeRGB, GLenum modeAlpha) = 0; |
| virtual void glBlendFuncFn(GLenum sfactor, GLenum dfactor) = 0; |
| virtual void glBlendFuncSeparateFn(GLenum srcRGB, |
| GLenum dstRGB, |
| GLenum srcAlpha, |
| GLenum dstAlpha) = 0; |
| virtual void glBlitFramebufferFn(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) = 0; |
| virtual void glBufferDataFn(GLenum target, |
| GLsizeiptr size, |
| const void* data, |
| GLenum usage) = 0; |
| virtual void glBufferSubDataFn(GLenum target, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void* data) = 0; |
| virtual GLenum glCheckFramebufferStatusEXTFn(GLenum target) = 0; |
| virtual void glClearFn(GLbitfield mask) = 0; |
| virtual void glClearBufferfiFn(GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat depth, |
| GLint stencil) = 0; |
| virtual void glClearBufferfvFn(GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat* value) = 0; |
| virtual void glClearBufferivFn(GLenum buffer, |
| GLint drawbuffer, |
| const GLint* value) = 0; |
| virtual void glClearBufferuivFn(GLenum buffer, |
| GLint drawbuffer, |
| const GLuint* value) = 0; |
| virtual void glClearColorFn(GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha) = 0; |
| virtual void glClearDepthFn(GLclampd depth) = 0; |
| virtual void glClearDepthfFn(GLclampf depth) = 0; |
| virtual void glClearStencilFn(GLint s) = 0; |
| virtual GLenum glClientWaitSyncFn(GLsync sync, |
| GLbitfield flags, |
| GLuint64 timeout) = 0; |
| virtual void glColorMaskFn(GLboolean red, |
| GLboolean green, |
| GLboolean blue, |
| GLboolean alpha) = 0; |
| virtual void glCompileShaderFn(GLuint shader) = 0; |
| virtual void glCompressedTexImage2DFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const void* data) = 0; |
| virtual void glCompressedTexImage2DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const void* data) = 0; |
| virtual void glCompressedTexImage3DFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const void* data) = 0; |
| virtual void glCompressedTexImage3DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const void* data) = 0; |
| virtual void glCompressedTexSubImage2DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void* data) = 0; |
| virtual void glCompressedTexSubImage2DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const void* data) = 0; |
| virtual void glCompressedTexSubImage3DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void* data) = 0; |
| virtual void glCompressedTexSubImage3DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const void* data) = 0; |
| virtual void glCopyBufferSubDataFn(GLenum readTarget, |
| GLenum writeTarget, |
| GLintptr readOffset, |
| GLintptr writeOffset, |
| GLsizeiptr size) = 0; |
| virtual void glCopySubTextureCHROMIUMFn(GLuint sourceId, |
| GLint sourceLevel, |
| GLenum destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha) = 0; |
| virtual void glCopyTexImage2DFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border) = 0; |
| virtual void glCopyTexSubImage2DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) = 0; |
| virtual void glCopyTexSubImage3DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) = 0; |
| virtual void glCopyTextureCHROMIUMFn(GLuint sourceId, |
| GLint sourceLevel, |
| GLenum destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint internalFormat, |
| GLenum destType, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha) = 0; |
| virtual void glCoverageModulationNVFn(GLenum components) = 0; |
| virtual void glCoverFillPathInstancedNVFn(GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues) = 0; |
| virtual void glCoverFillPathNVFn(GLuint path, GLenum coverMode) = 0; |
| virtual void glCoverStrokePathInstancedNVFn( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues) = 0; |
| virtual void glCoverStrokePathNVFn(GLuint name, GLenum coverMode) = 0; |
| virtual GLuint glCreateProgramFn(void) = 0; |
| virtual GLuint glCreateShaderFn(GLenum type) = 0; |
| virtual GLuint glCreateShaderProgramvFn(GLenum type, |
| GLsizei count, |
| const char* const* strings) = 0; |
| virtual void glCullFaceFn(GLenum mode) = 0; |
| virtual void glDebugMessageCallbackFn(GLDEBUGPROC callback, |
| const void* userParam) = 0; |
| virtual void glDebugMessageControlFn(GLenum source, |
| GLenum type, |
| GLenum severity, |
| GLsizei count, |
| const GLuint* ids, |
| GLboolean enabled) = 0; |
| virtual void glDebugMessageInsertFn(GLenum source, |
| GLenum type, |
| GLuint id, |
| GLenum severity, |
| GLsizei length, |
| const char* buf) = 0; |
| virtual void glDeleteBuffersARBFn(GLsizei n, const GLuint* buffers) = 0; |
| virtual void glDeleteFencesAPPLEFn(GLsizei n, const GLuint* fences) = 0; |
| virtual void glDeleteFencesNVFn(GLsizei n, const GLuint* fences) = 0; |
| virtual void glDeleteFramebuffersEXTFn(GLsizei n, |
| const GLuint* framebuffers) = 0; |
| virtual void glDeletePathsNVFn(GLuint path, GLsizei range) = 0; |
| virtual void glDeleteProgramFn(GLuint program) = 0; |
| virtual void glDeleteProgramPipelinesFn(GLsizei n, |
| const GLuint* pipelines) = 0; |
| virtual void glDeleteQueriesFn(GLsizei n, const GLuint* ids) = 0; |
| virtual void glDeleteRenderbuffersEXTFn(GLsizei n, |
| const GLuint* renderbuffers) = 0; |
| virtual void glDeleteSamplersFn(GLsizei n, const GLuint* samplers) = 0; |
| virtual void glDeleteShaderFn(GLuint shader) = 0; |
| virtual void glDeleteSyncFn(GLsync sync) = 0; |
| virtual void glDeleteTexturesFn(GLsizei n, const GLuint* textures) = 0; |
| virtual void glDeleteTransformFeedbacksFn(GLsizei n, const GLuint* ids) = 0; |
| virtual void glDeleteVertexArraysOESFn(GLsizei n, const GLuint* arrays) = 0; |
| virtual void glDepthFuncFn(GLenum func) = 0; |
| virtual void glDepthMaskFn(GLboolean flag) = 0; |
| virtual void glDepthRangeFn(GLclampd zNear, GLclampd zFar) = 0; |
| virtual void glDepthRangefFn(GLclampf zNear, GLclampf zFar) = 0; |
| virtual void glDetachShaderFn(GLuint program, GLuint shader) = 0; |
| virtual void glDisableFn(GLenum cap) = 0; |
| virtual void glDisableVertexAttribArrayFn(GLuint index) = 0; |
| virtual void glDiscardFramebufferEXTFn(GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments) = 0; |
| virtual void glDispatchComputeFn(GLuint numGroupsX, |
| GLuint numGroupsY, |
| GLuint numGroupsZ) = 0; |
| virtual void glDispatchComputeIndirectFn(GLintptr indirect) = 0; |
| virtual void glDrawArraysFn(GLenum mode, GLint first, GLsizei count) = 0; |
| virtual void glDrawArraysIndirectFn(GLenum mode, const void* indirect) = 0; |
| virtual void glDrawArraysInstancedANGLEFn(GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount) = 0; |
| virtual void glDrawBufferFn(GLenum mode) = 0; |
| virtual void glDrawBuffersARBFn(GLsizei n, const GLenum* bufs) = 0; |
| virtual void glDrawElementsFn(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices) = 0; |
| virtual void glDrawElementsIndirectFn(GLenum mode, |
| GLenum type, |
| const void* indirect) = 0; |
| virtual void glDrawElementsInstancedANGLEFn(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices, |
| GLsizei primcount) = 0; |
| virtual void glDrawRangeElementsFn(GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void* indices) = 0; |
| virtual void glEGLImageTargetRenderbufferStorageOESFn( |
| GLenum target, |
| GLeglImageOES image) = 0; |
| virtual void glEGLImageTargetTexture2DOESFn(GLenum target, |
| GLeglImageOES image) = 0; |
| virtual void glEnableFn(GLenum cap) = 0; |
| virtual void glEnableVertexAttribArrayFn(GLuint index) = 0; |
| virtual void glEndQueryFn(GLenum target) = 0; |
| virtual void glEndTransformFeedbackFn(void) = 0; |
| virtual GLsync glFenceSyncFn(GLenum condition, GLbitfield flags) = 0; |
| virtual void glFinishFn(void) = 0; |
| virtual void glFinishFenceAPPLEFn(GLuint fence) = 0; |
| virtual void glFinishFenceNVFn(GLuint fence) = 0; |
| virtual void glFlushFn(void) = 0; |
| virtual void glFlushMappedBufferRangeFn(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length) = 0; |
| virtual void glFramebufferParameteriFn(GLenum target, |
| GLenum pname, |
| GLint param) = 0; |
| virtual void glFramebufferRenderbufferEXTFn(GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer) = 0; |
| virtual void glFramebufferTexture2DEXTFn(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level) = 0; |
| virtual void glFramebufferTexture2DMultisampleEXTFn(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLsizei samples) = 0; |
| virtual void glFramebufferTextureLayerFn(GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint layer) = 0; |
| virtual void glFramebufferTextureMultiviewLayeredANGLEFn( |
| GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint baseViewIndex, |
| GLsizei numViews) = 0; |
| virtual void glFrontFaceFn(GLenum mode) = 0; |
| virtual void glGenBuffersARBFn(GLsizei n, GLuint* buffers) = 0; |
| virtual void glGenerateMipmapEXTFn(GLenum target) = 0; |
| virtual void glGenFencesAPPLEFn(GLsizei n, GLuint* fences) = 0; |
| virtual void glGenFencesNVFn(GLsizei n, GLuint* fences) = 0; |
| virtual void glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) = 0; |
| virtual GLuint glGenPathsNVFn(GLsizei range) = 0; |
| virtual GLuint glGenProgramPipelinesFn(GLsizei n, GLuint* pipelines) = 0; |
| virtual void glGenQueriesFn(GLsizei n, GLuint* ids) = 0; |
| virtual void glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) = 0; |
| virtual void glGenSamplersFn(GLsizei n, GLuint* samplers) = 0; |
| virtual void glGenTexturesFn(GLsizei n, GLuint* textures) = 0; |
| virtual void glGenTransformFeedbacksFn(GLsizei n, GLuint* ids) = 0; |
| virtual void glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) = 0; |
| virtual void glGetActiveAttribFn(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name) = 0; |
| virtual void glGetActiveUniformFn(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name) = 0; |
| virtual void glGetActiveUniformBlockivFn(GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLint* params) = 0; |
| virtual void glGetActiveUniformBlockivRobustANGLEFn(GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) = 0; |
| virtual void glGetActiveUniformBlockNameFn(GLuint program, |
| GLuint uniformBlockIndex, |
| GLsizei bufSize, |
| GLsizei* length, |
| char* uniformBlockName) = 0; |
| virtual void glGetActiveUniformsivFn(GLuint program, |
| GLsizei uniformCount, |
| const GLuint* uniformIndices, |
| GLenum pname, |
| GLint* params) = 0; |
| virtual void glGetAttachedShadersFn(GLuint program, |
| GLsizei maxcount, |
| GLsizei* count, |
| GLuint* shaders) = 0; |
| virtual GLint glGetAttribLocationFn(GLuint program, const char* name) = 0; |
| virtual void glGetBooleani_vFn(GLenum target, |
| GLuint index, |
| GLboolean* data) = 0; |
| virtual void glGetBooleani_vRobustANGLEFn(GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLboolean* data) = 0; |
| virtual void glGetBooleanvFn(GLenum pname, GLboolean* params) = 0; |
| virtual void glGetBooleanvRobustANGLEFn(GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLboolean* data) = 0; |
| virtual void glGetBufferParameteri64vRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint64* params) = 0; |
| virtual void glGetBufferParameterivFn(GLenum target, |
| GLenum pname, |
| GLint* params) = 0; |
| virtual void glGetBufferParameterivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) = 0; |
| virtual void glGetBufferPointervRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| void** params) = 0; |
| virtual GLuint glGetDebugMessageLogFn(GLuint count, |
| GLsizei bufSize, |
| GLenum* sources, |
| GLenum* types, |
| GLuint* ids, |
| GLenum* severities, |
| GLsizei* lengths, |
| char* messageLog) = 0; |
| virtual GLenum glGetErrorFn(void) = 0; |
| virtual void glGetFenceivNVFn(GLuint fence, GLenum pname, GLint* params) = 0; |
| virtual void glGetFloatvFn(GLenum pname, GLfloat* params) = 0; |
| virtual void glGetFloatvRobustANGLEFn(GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* data) = 0; |
| virtual GLint glGetFragDataIndexFn(GLuint program, const char* name) = 0; |
| virtual GLint glGetFragDataLocationFn(GLuint program, const char* name) = 0; |
| virtual void glGetFramebufferAttachmentParameterivEXTFn(GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint* params) = 0; |
| virtual void glGetFramebufferAttachmentParameterivRobustANGLEFn( |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) = 0; |
| virtual void glGetFramebufferParameterivFn(GLenum target, |
| GLenum pname, |
| GLint* params) = 0; |
| virtual void glGetFramebufferParameterivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) = 0; |
| virtual GLenum glGetGraphicsResetStatusARBFn(void) = 0; |
| virtual void glGetInteger64i_vFn(GLenum target, |
| GLuint index, |
| GLint64* data) = 0; |
| virtual void glGetInteger64i_vRobustANGLEFn(GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint64* data) = 0; |
| virtual void glGetInteger64vFn(GLenum pname, GLint64* params) = 0; |
| virtual void glGetInteger64vRobustANGLEFn(GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint64* data) = 0; |
| virtual void glGetIntegeri_vFn(GLenum target, GLuint index, GLint* data) = 0; |
| virtual void glGetIntegeri_vRobustANGLEFn(GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* data) = 0; |
| virtual void glGetIntegervFn(GLenum pname, GLint* params) = 0; |
| virtual void glGetIntegervRobustANGLEFn(GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* data) = 0; |
| virtual void glGetInternalformativFn(GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLint* params) = 0; |
| virtual void glGetInternalformativRobustANGLEFn(GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) = 0; |
| virtual void glGetMultisamplefvFn(GLenum pname, |
| GLuint index, |
| GLfloat* val) = 0; |
| virtual void glGetMultisamplefvRobustANGLEFn(GLenum pname, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* val) = 0; |
| virtual void glGetnUniformfvRobustANGLEFn(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params) = 0; |
| virtual void glGetnUniformivRobustANGLEFn(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) = 0; |
| virtual void glGetnUniformuivRobustANGLEFn(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params) = 0; |
| virtual void glGetObjectLabelFn(GLenum identifier, |
| GLuint name, |
| GLsizei bufSize, |
| GLsizei* length, |
| char* label) = 0; |
| virtual void glGetObjectPtrLabelFn(void* ptr, |
| GLsizei bufSize, |
| GLsizei* length, |
| char* label) = 0; |
| virtual void glGetPointervFn(GLenum pname, void** params) = 0; |
| virtual void glGetPointervRobustANGLERobustANGLEFn(GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| void** params) = 0; |
| virtual void glGetProgramBinaryFn(GLuint program, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLenum* binaryFormat, |
| GLvoid* binary) = 0; |
| virtual void glGetProgramInfoLogFn(GLuint program, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* infolog) = 0; |
| virtual void glGetProgramInterfaceivFn(GLuint program, |
| GLenum programInterface, |
| GLenum pname, |
| GLint* params) = 0; |
| virtual void glGetProgramInterfaceivRobustANGLEFn(GLuint program, |
| GLenum programInterface, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) = 0; |
| virtual void glGetProgramivFn(GLuint program, |
| GLenum pname, |
| GLint* params) = 0; |
| virtual void glGetProgramivRobustANGLEFn(GLuint program, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) = 0; |
| virtual void glGetProgramPipelineInfoLogFn(GLuint pipeline, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLchar* infoLog) = 0; |
| virtual void glGetProgramPipelineivFn(GLuint pipeline, |
| GLenum pname, |
| GLint* params) = 0; |
| virtual GLuint glGetProgramResourceIndexFn(GLuint program, |
| GLenum programInterface, |
| const GLchar* name) = 0; |
| virtual void glGetProgramResourceivFn(GLuint program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei propCount, |
| const GLenum* props, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) = 0; |
| virtual GLint glGetProgramResourceLocationFn(GLuint program, |
| GLenum programInterface, |
| const char* name) = 0; |
| virtual void glGetProgramResourceNameFn(GLuint program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLchar* name) = 0; |
| virtual void glGetQueryivFn(GLenum target, GLenum pname, GLint* params) = 0; |
| virtual void glGetQueryivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) = 0; |
| virtual void glGetQueryObjecti64vFn(GLuint id, |
| GLenum pname, |
| GLint64* params) = 0; |
| virtual void glGetQueryObjecti64vRobustANGLEFn(GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint64* params) = 0; |
| virtual void glGetQueryObjectivFn(GLuint id, GLenum pname, GLint* params) = 0; |
| virtual void glGetQueryObjectivRobustANGLEFn(GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) = 0; |
| virtual void glGetQueryObjectui64vFn(GLuint id, |
| GLenum pname, |
| GLuint64* params) = 0; |
| virtual void glGetQueryObjectui64vRobustANGLEFn(GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint64* params) = 0; |
| virtual void glGetQueryObjectuivFn(GLuint id, |
| GLenum pname, |
| GLuint* params) = 0; |
| virtual void glGetQueryObjectuivRobustANGLEFn(GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params) = 0; |
| virtual void glGetRenderbufferParameterivEXTFn(GLenum target, |
| GLenum pname, |
| GLint* params) = 0; |
| virtual void glGetRenderbufferParameterivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) = 0; |
| virtual void glGetSamplerParameterfvFn(GLuint sampler, |
| GLenum pname, |
| GLfloat* params) = 0; |
| virtual void glGetSamplerParameterfvRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params) = 0; |
| virtual void glGetSamplerParameterIivRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) = 0; |
| virtual void glGetSamplerParameterIuivRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params) = 0; |
| virtual void glGetSamplerParameterivFn(GLuint sampler, |
| GLenum pname, |
| GLint* params) = 0; |
| virtual void glGetSamplerParameterivRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) = 0; |
| virtual void glGetShaderInfoLogFn(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* infolog) = 0; |
| virtual void glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) = 0; |
| virtual void glGetShaderivRobustANGLEFn(GLuint shader, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) = 0; |
| virtual void glGetShaderPrecisionFormatFn(GLenum shadertype, |
| GLenum precisiontype, |
| GLint* range, |
| GLint* precision) = 0; |
| virtual void glGetShaderSourceFn(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* source) = 0; |
| virtual const GLubyte* glGetStringFn(GLenum name) = 0; |
| virtual const GLubyte* glGetStringiFn(GLenum name, GLuint index) = 0; |
| virtual void glGetSyncivFn(GLsync sync, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* values) = 0; |
| virtual void glGetTexLevelParameterfvFn(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLfloat* params) = 0; |
| virtual void glGetTexLevelParameterfvRobustANGLEFn(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params) = 0; |
| virtual void glGetTexLevelParameterivFn(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLint* params) = 0; |
| virtual void glGetTexLevelParameterivRobustANGLEFn(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) = 0; |
| virtual void glGetTexParameterfvFn(GLenum target, |
| GLenum pname, |
| GLfloat* params) = 0; |
| virtual void glGetTexParameterfvRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params) = 0; |
| virtual void glGetTexParameterIivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) = 0; |
| virtual void glGetTexParameterIuivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params) = 0; |
| virtual void glGetTexParameterivFn(GLenum target, |
| GLenum pname, |
| GLint* params) = 0; |
| virtual void glGetTexParameterivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) = 0; |
| virtual void glGetTransformFeedbackVaryingFn(GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLsizei* size, |
| GLenum* type, |
| char* name) = 0; |
| virtual void glGetTranslatedShaderSourceANGLEFn(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* source) = 0; |
| virtual GLuint glGetUniformBlockIndexFn(GLuint program, |
| const char* uniformBlockName) = 0; |
| virtual void glGetUniformfvFn(GLuint program, |
| GLint location, |
| GLfloat* params) = 0; |
| virtual void glGetUniformfvRobustANGLEFn(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params) = 0; |
| virtual void glGetUniformIndicesFn(GLuint program, |
| GLsizei uniformCount, |
| const char* const* uniformNames, |
| GLuint* uniformIndices) = 0; |
| virtual void glGetUniformivFn(GLuint program, |
| GLint location, |
| GLint* params) = 0; |
| virtual void glGetUniformivRobustANGLEFn(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) = 0; |
| virtual GLint glGetUniformLocationFn(GLuint program, const char* name) = 0; |
| virtual void glGetUniformuivFn(GLuint program, |
| GLint location, |
| GLuint* params) = 0; |
| virtual void glGetUniformuivRobustANGLEFn(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params) = 0; |
| virtual void glGetVertexAttribfvFn(GLuint index, |
| GLenum pname, |
| GLfloat* params) = 0; |
| virtual void glGetVertexAttribfvRobustANGLEFn(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params) = 0; |
| virtual void glGetVertexAttribIivRobustANGLEFn(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) = 0; |
| virtual void glGetVertexAttribIuivRobustANGLEFn(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params) = 0; |
| virtual void glGetVertexAttribivFn(GLuint index, |
| GLenum pname, |
| GLint* params) = 0; |
| virtual void glGetVertexAttribivRobustANGLEFn(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) = 0; |
| virtual void glGetVertexAttribPointervFn(GLuint index, |
| GLenum pname, |
| void** pointer) = 0; |
| virtual void glGetVertexAttribPointervRobustANGLEFn(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| void** pointer) = 0; |
| virtual void glHintFn(GLenum target, GLenum mode) = 0; |
| virtual void glInsertEventMarkerEXTFn(GLsizei length, const char* marker) = 0; |
| virtual void glInvalidateFramebufferFn(GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments) = 0; |
| virtual void glInvalidateSubFramebufferFn(GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments, |
| GLint x, |
| GLint y, |
| GLint width, |
| GLint height) = 0; |
| virtual GLboolean glIsBufferFn(GLuint buffer) = 0; |
| virtual GLboolean glIsEnabledFn(GLenum cap) = 0; |
| virtual GLboolean glIsFenceAPPLEFn(GLuint fence) = 0; |
| virtual GLboolean glIsFenceNVFn(GLuint fence) = 0; |
| virtual GLboolean glIsFramebufferEXTFn(GLuint framebuffer) = 0; |
| virtual GLboolean glIsPathNVFn(GLuint path) = 0; |
| virtual GLboolean glIsProgramFn(GLuint program) = 0; |
| virtual GLboolean glIsProgramPipelineFn(GLuint pipeline) = 0; |
| virtual GLboolean glIsQueryFn(GLuint query) = 0; |
| virtual GLboolean glIsRenderbufferEXTFn(GLuint renderbuffer) = 0; |
| virtual GLboolean glIsSamplerFn(GLuint sampler) = 0; |
| virtual GLboolean glIsShaderFn(GLuint shader) = 0; |
| virtual GLboolean glIsSyncFn(GLsync sync) = 0; |
| virtual GLboolean glIsTextureFn(GLuint texture) = 0; |
| virtual GLboolean glIsTransformFeedbackFn(GLuint id) = 0; |
| virtual GLboolean glIsVertexArrayOESFn(GLuint array) = 0; |
| virtual void glLineWidthFn(GLfloat width) = 0; |
| virtual void glLinkProgramFn(GLuint program) = 0; |
| virtual void* glMapBufferFn(GLenum target, GLenum access) = 0; |
| virtual void* glMapBufferRangeFn(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access) = 0; |
| virtual void glMatrixLoadfEXTFn(GLenum matrixMode, const GLfloat* m) = 0; |
| virtual void glMatrixLoadIdentityEXTFn(GLenum matrixMode) = 0; |
| virtual void glMaxShaderCompilerThreadsKHRFn(GLuint count) = 0; |
| virtual void glMemoryBarrierByRegionFn(GLbitfield barriers) = 0; |
| virtual void glMemoryBarrierEXTFn(GLbitfield barriers) = 0; |
| virtual void glMinSampleShadingFn(GLfloat value) = 0; |
| virtual void glMultiDrawArraysANGLEFn(GLenum mode, |
| const GLint* firsts, |
| const GLsizei* counts, |
| GLsizei drawcount) = 0; |
| virtual void glMultiDrawArraysInstancedANGLEFn(GLenum mode, |
| const GLint* firsts, |
| const GLsizei* counts, |
| const GLsizei* instanceCounts, |
| GLsizei drawcount) = 0; |
| virtual void glMultiDrawElementsANGLEFn(GLenum mode, |
| const GLsizei* counts, |
| GLenum type, |
| const GLvoid* const* indices, |
| GLsizei drawcount) = 0; |
| virtual void glMultiDrawElementsInstancedANGLEFn( |
| GLenum mode, |
| const GLsizei* counts, |
| GLenum type, |
| const GLvoid* const* indices, |
| const GLsizei* instanceCounts, |
| GLsizei drawcount) = 0; |
| virtual void glObjectLabelFn(GLenum identifier, |
| GLuint name, |
| GLsizei length, |
| const char* label) = 0; |
| virtual void glObjectPtrLabelFn(void* ptr, |
| GLsizei length, |
| const char* label) = 0; |
| virtual void glPathCommandsNVFn(GLuint path, |
| GLsizei numCommands, |
| const GLubyte* commands, |
| GLsizei numCoords, |
| GLenum coordType, |
| const GLvoid* coords) = 0; |
| virtual void glPathParameterfNVFn(GLuint path, |
| GLenum pname, |
| GLfloat value) = 0; |
| virtual void glPathParameteriNVFn(GLuint path, GLenum pname, GLint value) = 0; |
| virtual void glPathStencilFuncNVFn(GLenum func, GLint ref, GLuint mask) = 0; |
| virtual void glPauseTransformFeedbackFn(void) = 0; |
| virtual void glPixelStoreiFn(GLenum pname, GLint param) = 0; |
| virtual void glPointParameteriFn(GLenum pname, GLint param) = 0; |
| virtual void glPolygonModeFn(GLenum face, GLenum mode) = 0; |
| virtual void glPolygonOffsetFn(GLfloat factor, GLfloat units) = 0; |
| virtual void glPopDebugGroupFn() = 0; |
| virtual void glPopGroupMarkerEXTFn(void) = 0; |
| virtual void glPrimitiveRestartIndexFn(GLuint index) = 0; |
| virtual void glProgramBinaryFn(GLuint program, |
| GLenum binaryFormat, |
| const GLvoid* binary, |
| GLsizei length) = 0; |
| virtual void glProgramParameteriFn(GLuint program, |
| GLenum pname, |
| GLint value) = 0; |
| virtual void glProgramPathFragmentInputGenNVFn(GLuint program, |
| GLint location, |
| GLenum genMode, |
| GLint components, |
| const GLfloat* coeffs) = 0; |
| virtual void glProgramUniform1fFn(GLuint program, |
| GLint location, |
| GLfloat v0) = 0; |
| virtual void glProgramUniform1fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat* value) = 0; |
| virtual void glProgramUniform1iFn(GLuint program, |
| GLint location, |
| GLint v0) = 0; |
| virtual void glProgramUniform1ivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint* value) = 0; |
| virtual void glProgramUniform1uiFn(GLuint program, |
| GLint location, |
| GLuint v0) = 0; |
| virtual void glProgramUniform1uivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint* value) = 0; |
| virtual void glProgramUniform2fFn(GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1) = 0; |
| virtual void glProgramUniform2fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat* value) = 0; |
| virtual void glProgramUniform2iFn(GLuint program, |
| GLint location, |
| GLint v0, |
| GLint v1) = 0; |
| virtual void glProgramUniform2ivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint* value) = 0; |
| virtual void glProgramUniform2uiFn(GLuint program, |
| GLint location, |
| GLuint v0, |
| GLuint v1) = 0; |
| virtual void glProgramUniform2uivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint* value) = 0; |
| virtual void glProgramUniform3fFn(GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1, |
| GLfloat v2) = 0; |
| virtual void glProgramUniform3fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat* value) = 0; |
| virtual void glProgramUniform3iFn(GLuint program, |
| GLint location, |
| GLint v0, |
| GLint v1, |
| GLint v2) = 0; |
| virtual void glProgramUniform3ivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint* value) = 0; |
| virtual void glProgramUniform3uiFn(GLuint program, |
| GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2) = 0; |
| virtual void glProgramUniform3uivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint* value) = 0; |
| virtual void glProgramUniform4fFn(GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1, |
| GLfloat v2, |
| GLfloat v3) = 0; |
| virtual void glProgramUniform4fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat* value) = 0; |
| virtual void glProgramUniform4iFn(GLuint program, |
| GLint location, |
| GLint v0, |
| GLint v1, |
| GLint v2, |
| GLint v3) = 0; |
| virtual void glProgramUniform4ivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint* value) = 0; |
| virtual void glProgramUniform4uiFn(GLuint program, |
| GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2, |
| GLuint v3) = 0; |
| virtual void glProgramUniform4uivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint* value) = 0; |
| virtual void glProgramUniformMatrix2fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) = 0; |
| virtual void glProgramUniformMatrix2x3fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) = 0; |
| virtual void glProgramUniformMatrix2x4fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) = 0; |
| virtual void glProgramUniformMatrix3fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) = 0; |
| virtual void glProgramUniformMatrix3x2fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) = 0; |
| virtual void glProgramUniformMatrix3x4fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) = 0; |
| virtual void glProgramUniformMatrix4fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) = 0; |
| virtual void glProgramUniformMatrix4x2fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) = 0; |
| virtual void glProgramUniformMatrix4x3fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) = 0; |
| virtual void glPushDebugGroupFn(GLenum source, |
| GLuint id, |
| GLsizei length, |
| const char* message) = 0; |
| virtual void glPushGroupMarkerEXTFn(GLsizei length, const char* marker) = 0; |
| virtual void glQueryCounterFn(GLuint id, GLenum target) = 0; |
| virtual void glReadBufferFn(GLenum src) = 0; |
| virtual void glReadnPixelsRobustANGLEFn(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLsizei* columns, |
| GLsizei* rows, |
| void* data) = 0; |
| virtual void glReadPixelsFn(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| void* pixels) = 0; |
| virtual void glReadPixelsRobustANGLEFn(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLsizei* columns, |
| GLsizei* rows, |
| void* pixels) = 0; |
| virtual void glReleaseShaderCompilerFn(void) = 0; |
| virtual void glRenderbufferStorageEXTFn(GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) = 0; |
| virtual void glRenderbufferStorageMultisampleFn(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) = 0; |
| virtual void glRenderbufferStorageMultisampleEXTFn(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) = 0; |
| virtual void glRequestExtensionANGLEFn(const char* name) = 0; |
| virtual void glResumeTransformFeedbackFn(void) = 0; |
| virtual void glSampleCoverageFn(GLclampf value, GLboolean invert) = 0; |
| virtual void glSampleMaskiFn(GLuint maskNumber, GLbitfield mask) = 0; |
| virtual void glSamplerParameterfFn(GLuint sampler, |
| GLenum pname, |
| GLfloat param) = 0; |
| virtual void glSamplerParameterfvFn(GLuint sampler, |
| GLenum pname, |
| const GLfloat* params) = 0; |
| virtual void glSamplerParameterfvRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLfloat* param) = 0; |
| virtual void glSamplerParameteriFn(GLuint sampler, |
| GLenum pname, |
| GLint param) = 0; |
| virtual void glSamplerParameterIivRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint* param) = 0; |
| virtual void glSamplerParameterIuivRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLuint* param) = 0; |
| virtual void glSamplerParameterivFn(GLuint sampler, |
| GLenum pname, |
| const GLint* params) = 0; |
| virtual void glSamplerParameterivRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint* param) = 0; |
| virtual void glScissorFn(GLint x, GLint y, GLsizei width, GLsizei height) = 0; |
| virtual void glSetFenceAPPLEFn(GLuint fence) = 0; |
| virtual void glSetFenceNVFn(GLuint fence, GLenum condition) = 0; |
| virtual void glShaderBinaryFn(GLsizei n, |
| const GLuint* shaders, |
| GLenum binaryformat, |
| const void* binary, |
| GLsizei length) = 0; |
| virtual void glShaderSourceFn(GLuint shader, |
| GLsizei count, |
| const char* const* str, |
| const GLint* length) = 0; |
| virtual void glStencilFillPathInstancedNVFn( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat* transformValues) = 0; |
| virtual void glStencilFillPathNVFn(GLuint path, |
| GLenum fillMode, |
| GLuint mask) = 0; |
| virtual void glStencilFuncFn(GLenum func, GLint ref, GLuint mask) = 0; |
| virtual void glStencilFuncSeparateFn(GLenum face, |
| GLenum func, |
| GLint ref, |
| GLuint mask) = 0; |
| virtual void glStencilMaskFn(GLuint mask) = 0; |
| virtual void glStencilMaskSeparateFn(GLenum face, GLuint mask) = 0; |
| virtual void glStencilOpFn(GLenum fail, GLenum zfail, GLenum zpass) = 0; |
| virtual void glStencilOpSeparateFn(GLenum face, |
| GLenum fail, |
| GLenum zfail, |
| GLenum zpass) = 0; |
| virtual void glStencilStrokePathInstancedNVFn( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLint ref, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat* transformValues) = 0; |
| virtual void glStencilStrokePathNVFn(GLuint path, |
| GLint reference, |
| GLuint mask) = 0; |
| virtual void glStencilThenCoverFillPathInstancedNVFn( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues) = 0; |
| virtual void glStencilThenCoverFillPathNVFn(GLuint path, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum coverMode) = 0; |
| virtual void glStencilThenCoverStrokePathInstancedNVFn( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLint ref, |
| GLuint mask, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues) = 0; |
| virtual void glStencilThenCoverStrokePathNVFn(GLuint path, |
| GLint reference, |
| GLuint mask, |
| GLenum coverMode) = 0; |
| virtual GLboolean glTestFenceAPPLEFn(GLuint fence) = 0; |
| virtual GLboolean glTestFenceNVFn(GLuint fence) = 0; |
| virtual void glTexBufferFn(GLenum target, |
| GLenum internalformat, |
| GLuint buffer) = 0; |
| virtual void glTexBufferRangeFn(GLenum target, |
| GLenum internalformat, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size) = 0; |
| virtual void glTexImage2DFn(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels) = 0; |
| virtual void glTexImage2DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void* pixels) = 0; |
| virtual void glTexImage3DFn(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels) = 0; |
| virtual void glTexImage3DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void* pixels) = 0; |
| virtual void glTexParameterfFn(GLenum target, |
| GLenum pname, |
| GLfloat param) = 0; |
| virtual void glTexParameterfvFn(GLenum target, |
| GLenum pname, |
| const GLfloat* params) = 0; |
| virtual void glTexParameterfvRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLfloat* params) = 0; |
| virtual void glTexParameteriFn(GLenum target, GLenum pname, GLint param) = 0; |
| virtual void glTexParameterIivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint* params) = 0; |
| virtual void glTexParameterIuivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLuint* params) = 0; |
| virtual void glTexParameterivFn(GLenum target, |
| GLenum pname, |
| const GLint* params) = 0; |
| virtual void glTexParameterivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint* params) = 0; |
| virtual void glTexStorage2DEXTFn(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) = 0; |
| virtual void glTexStorage2DMultisampleFn(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations) = 0; |
| virtual void glTexStorage3DFn(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth) = 0; |
| virtual void glTexSubImage2DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void* pixels) = 0; |
| virtual void glTexSubImage2DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void* pixels) = 0; |
| virtual void glTexSubImage3DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void* pixels) = 0; |
| virtual void glTexSubImage3DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void* pixels) = 0; |
| virtual void glTransformFeedbackVaryingsFn(GLuint program, |
| GLsizei count, |
| const char* const* varyings, |
| GLenum bufferMode) = 0; |
| virtual void glUniform1fFn(GLint location, GLfloat x) = 0; |
| virtual void glUniform1fvFn(GLint location, |
| GLsizei count, |
| const GLfloat* v) = 0; |
| virtual void glUniform1iFn(GLint location, GLint x) = 0; |
| virtual void glUniform1ivFn(GLint location, |
| GLsizei count, |
| const GLint* v) = 0; |
| virtual void glUniform1uiFn(GLint location, GLuint v0) = 0; |
| virtual void glUniform1uivFn(GLint location, |
| GLsizei count, |
| const GLuint* v) = 0; |
| virtual void glUniform2fFn(GLint location, GLfloat x, GLfloat y) = 0; |
| virtual void glUniform2fvFn(GLint location, |
| GLsizei count, |
| const GLfloat* v) = 0; |
| virtual void glUniform2iFn(GLint location, GLint x, GLint y) = 0; |
| virtual void glUniform2ivFn(GLint location, |
| GLsizei count, |
| const GLint* v) = 0; |
| virtual void glUniform2uiFn(GLint location, GLuint v0, GLuint v1) = 0; |
| virtual void glUniform2uivFn(GLint location, |
| GLsizei count, |
| const GLuint* v) = 0; |
| virtual void glUniform3fFn(GLint location, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z) = 0; |
| virtual void glUniform3fvFn(GLint location, |
| GLsizei count, |
| const GLfloat* v) = 0; |
| virtual void glUniform3iFn(GLint location, GLint x, GLint y, GLint z) = 0; |
| virtual void glUniform3ivFn(GLint location, |
| GLsizei count, |
| const GLint* v) = 0; |
| virtual void glUniform3uiFn(GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2) = 0; |
| virtual void glUniform3uivFn(GLint location, |
| GLsizei count, |
| const GLuint* v) = 0; |
| virtual void glUniform4fFn(GLint location, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w) = 0; |
| virtual void glUniform4fvFn(GLint location, |
| GLsizei count, |
| const GLfloat* v) = 0; |
| virtual void glUniform4iFn(GLint location, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLint w) = 0; |
| virtual void glUniform4ivFn(GLint location, |
| GLsizei count, |
| const GLint* v) = 0; |
| virtual void glUniform4uiFn(GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2, |
| GLuint v3) = 0; |
| virtual void glUniform4uivFn(GLint location, |
| GLsizei count, |
| const GLuint* v) = 0; |
| virtual void glUniformBlockBindingFn(GLuint program, |
| GLuint uniformBlockIndex, |
| GLuint uniformBlockBinding) = 0; |
| virtual void glUniformMatrix2fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) = 0; |
| virtual void glUniformMatrix2x3fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) = 0; |
| virtual void glUniformMatrix2x4fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) = 0; |
| virtual void glUniformMatrix3fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) = 0; |
| virtual void glUniformMatrix3x2fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) = 0; |
| virtual void glUniformMatrix3x4fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) = 0; |
| virtual void glUniformMatrix4fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) = 0; |
| virtual void glUniformMatrix4x2fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) = 0; |
| virtual void glUniformMatrix4x3fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) = 0; |
| virtual GLboolean glUnmapBufferFn(GLenum target) = 0; |
| virtual void glUseProgramFn(GLuint program) = 0; |
| virtual void glUseProgramStagesFn(GLuint pipeline, |
| GLbitfield stages, |
| GLuint program) = 0; |
| virtual void glValidateProgramFn(GLuint program) = 0; |
| virtual void glValidateProgramPipelineFn(GLuint pipeline) = 0; |
| virtual void glVertexAttrib1fFn(GLuint indx, GLfloat x) = 0; |
| virtual void glVertexAttrib1fvFn(GLuint indx, const GLfloat* values) = 0; |
| virtual void glVertexAttrib2fFn(GLuint indx, GLfloat x, GLfloat y) = 0; |
| virtual void glVertexAttrib2fvFn(GLuint indx, const GLfloat* values) = 0; |
| virtual void glVertexAttrib3fFn(GLuint indx, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z) = 0; |
| virtual void glVertexAttrib3fvFn(GLuint indx, const GLfloat* values) = 0; |
| virtual void glVertexAttrib4fFn(GLuint indx, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w) = 0; |
| virtual void glVertexAttrib4fvFn(GLuint indx, const GLfloat* values) = 0; |
| virtual void glVertexAttribBindingFn(GLuint attribindex, |
| GLuint bindingindex) = 0; |
| virtual void glVertexAttribDivisorANGLEFn(GLuint index, GLuint divisor) = 0; |
| virtual void glVertexAttribFormatFn(GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLuint relativeoffset) = 0; |
| virtual void glVertexAttribI4iFn(GLuint indx, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLint w) = 0; |
| virtual void glVertexAttribI4ivFn(GLuint indx, const GLint* values) = 0; |
| virtual void glVertexAttribI4uiFn(GLuint indx, |
| GLuint x, |
| GLuint y, |
| GLuint z, |
| GLuint w) = 0; |
| virtual void glVertexAttribI4uivFn(GLuint indx, const GLuint* values) = 0; |
| virtual void glVertexAttribIFormatFn(GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLuint relativeoffset) = 0; |
| virtual void glVertexAttribIPointerFn(GLuint indx, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void* ptr) = 0; |
| virtual void glVertexAttribPointerFn(GLuint indx, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLsizei stride, |
| const void* ptr) = 0; |
| virtual void glVertexBindingDivisorFn(GLuint bindingindex, |
| GLuint divisor) = 0; |
| virtual void glViewportFn(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) = 0; |
| virtual void glWaitSyncFn(GLsync sync, |
| GLbitfield flags, |
| GLuint64 timeout) = 0; |
| virtual void glWindowRectanglesEXTFn(GLenum mode, |
| GLsizei n, |
| const GLint* box) = 0; |
| }; |
| |
| } // namespace gl |
| |
| #define glActiveShaderProgram \ |
| ::gl::g_current_gl_context->glActiveShaderProgramFn |
| #define glActiveTexture ::gl::g_current_gl_context->glActiveTextureFn |
| #define glApplyFramebufferAttachmentCMAAINTEL \ |
| ::gl::g_current_gl_context->glApplyFramebufferAttachmentCMAAINTELFn |
| #define glAttachShader ::gl::g_current_gl_context->glAttachShaderFn |
| #define glBeginQuery ::gl::g_current_gl_context->glBeginQueryFn |
| #define glBeginTransformFeedback \ |
| ::gl::g_current_gl_context->glBeginTransformFeedbackFn |
| #define glBindAttribLocation ::gl::g_current_gl_context->glBindAttribLocationFn |
| #define glBindBuffer ::gl::g_current_gl_context->glBindBufferFn |
| #define glBindBufferBase ::gl::g_current_gl_context->glBindBufferBaseFn |
| #define glBindBufferRange ::gl::g_current_gl_context->glBindBufferRangeFn |
| #define glBindFragDataLocation \ |
| ::gl::g_current_gl_context->glBindFragDataLocationFn |
| #define glBindFragDataLocationIndexed \ |
| ::gl::g_current_gl_context->glBindFragDataLocationIndexedFn |
| #define glBindFragmentInputLocationCHROMIUM \ |
| ::gl::g_current_gl_context->glBindFragmentInputLocationCHROMIUMFn |
| #define glBindFramebufferEXT ::gl::g_current_gl_context->glBindFramebufferEXTFn |
| #define glBindImageTextureEXT \ |
| ::gl::g_current_gl_context->glBindImageTextureEXTFn |
| #define glBindProgramPipeline \ |
| ::gl::g_current_gl_context->glBindProgramPipelineFn |
| #define glBindRenderbufferEXT \ |
| ::gl::g_current_gl_context->glBindRenderbufferEXTFn |
| #define glBindSampler ::gl::g_current_gl_context->glBindSamplerFn |
| #define glBindTexture ::gl::g_current_gl_context->glBindTextureFn |
| #define glBindTransformFeedback \ |
| ::gl::g_current_gl_context->glBindTransformFeedbackFn |
| #define glBindUniformLocationCHROMIUM \ |
| ::gl::g_current_gl_context->glBindUniformLocationCHROMIUMFn |
| #define glBindVertexArrayOES ::gl::g_current_gl_context->glBindVertexArrayOESFn |
| #define glBindVertexBuffer ::gl::g_current_gl_context->glBindVertexBufferFn |
| #define glBlendBarrierKHR ::gl::g_current_gl_context->glBlendBarrierKHRFn |
| #define glBlendColor ::gl::g_current_gl_context->glBlendColorFn |
| #define glBlendEquation ::gl::g_current_gl_context->glBlendEquationFn |
| #define glBlendEquationSeparate \ |
| ::gl::g_current_gl_context->glBlendEquationSeparateFn |
| #define glBlendFunc ::gl::g_current_gl_context->glBlendFuncFn |
| #define glBlendFuncSeparate ::gl::g_current_gl_context->glBlendFuncSeparateFn |
| #define glBlitFramebuffer ::gl::g_current_gl_context->glBlitFramebufferFn |
| #define glBufferData ::gl::g_current_gl_context->glBufferDataFn |
| #define glBufferSubData ::gl::g_current_gl_context->glBufferSubDataFn |
| #define glCheckFramebufferStatusEXT \ |
| ::gl::g_current_gl_context->glCheckFramebufferStatusEXTFn |
| #define glClear ::gl::g_current_gl_context->glClearFn |
| #define glClearBufferfi ::gl::g_current_gl_context->glClearBufferfiFn |
| #define glClearBufferfv ::gl::g_current_gl_context->glClearBufferfvFn |
| #define glClearBufferiv ::gl::g_current_gl_context->glClearBufferivFn |
| #define glClearBufferuiv ::gl::g_current_gl_context->glClearBufferuivFn |
| #define glClearColor ::gl::g_current_gl_context->glClearColorFn |
| #define glClearDepth ::gl::g_current_gl_context->glClearDepthFn |
| #define glClearDepthf ::gl::g_current_gl_context->glClearDepthfFn |
| #define glClearStencil ::gl::g_current_gl_context->glClearStencilFn |
| #define glClientWaitSync ::gl::g_current_gl_context->glClientWaitSyncFn |
| #define glColorMask ::gl::g_current_gl_context->glColorMaskFn |
| #define glCompileShader ::gl::g_current_gl_context->glCompileShaderFn |
| #define glCompressedTexImage2D \ |
| ::gl::g_current_gl_context->glCompressedTexImage2DFn |
| #define glCompressedTexImage2DRobustANGLE \ |
| ::gl::g_current_gl_context->glCompressedTexImage2DRobustANGLEFn |
| #define glCompressedTexImage3D \ |
| ::gl::g_current_gl_context->glCompressedTexImage3DFn |
| #define glCompressedTexImage3DRobustANGLE \ |
| ::gl::g_current_gl_context->glCompressedTexImage3DRobustANGLEFn |
| #define glCompressedTexSubImage2D \ |
| ::gl::g_current_gl_context->glCompressedTexSubImage2DFn |
| #define glCompressedTexSubImage2DRobustANGLE \ |
| ::gl::g_current_gl_context->glCompressedTexSubImage2DRobustANGLEFn |
| #define glCompressedTexSubImage3D \ |
| ::gl::g_current_gl_context->glCompressedTexSubImage3DFn |
| #define glCompressedTexSubImage3DRobustANGLE \ |
| ::gl::g_current_gl_context->glCompressedTexSubImage3DRobustANGLEFn |
| #define glCopyBufferSubData ::gl::g_current_gl_context->glCopyBufferSubDataFn |
| #define glCopySubTextureCHROMIUM \ |
| ::gl::g_current_gl_context->glCopySubTextureCHROMIUMFn |
| #define glCopyTexImage2D ::gl::g_current_gl_context->glCopyTexImage2DFn |
| #define glCopyTexSubImage2D ::gl::g_current_gl_context->glCopyTexSubImage2DFn |
| #define glCopyTexSubImage3D ::gl::g_current_gl_context->glCopyTexSubImage3DFn |
| #define glCopyTextureCHROMIUM \ |
| ::gl::g_current_gl_context->glCopyTextureCHROMIUMFn |
| #define glCoverageModulationNV \ |
| ::gl::g_current_gl_context->glCoverageModulationNVFn |
| #define glCoverFillPathInstancedNV \ |
| ::gl::g_current_gl_context->glCoverFillPathInstancedNVFn |
| #define glCoverFillPathNV ::gl::g_current_gl_context->glCoverFillPathNVFn |
| #define glCoverStrokePathInstancedNV \ |
| ::gl::g_current_gl_context->glCoverStrokePathInstancedNVFn |
| #define glCoverStrokePathNV ::gl::g_current_gl_context->glCoverStrokePathNVFn |
| #define glCreateProgram ::gl::g_current_gl_context->glCreateProgramFn |
| #define glCreateShader ::gl::g_current_gl_context->glCreateShaderFn |
| #define glCreateShaderProgramv \ |
| ::gl::g_current_gl_context->glCreateShaderProgramvFn |
| #define glCullFace ::gl::g_current_gl_context->glCullFaceFn |
| #define glDebugMessageCallback \ |
| ::gl::g_current_gl_context->glDebugMessageCallbackFn |
| #define glDebugMessageControl \ |
| ::gl::g_current_gl_context->glDebugMessageControlFn |
| #define glDebugMessageInsert ::gl::g_current_gl_context->glDebugMessageInsertFn |
| #define glDeleteBuffersARB ::gl::g_current_gl_context->glDeleteBuffersARBFn |
| #define glDeleteFencesAPPLE ::gl::g_current_gl_context->glDeleteFencesAPPLEFn |
| #define glDeleteFencesNV ::gl::g_current_gl_context->glDeleteFencesNVFn |
| #define glDeleteFramebuffersEXT \ |
| ::gl::g_current_gl_context->glDeleteFramebuffersEXTFn |
| #define glDeletePathsNV ::gl::g_current_gl_context->glDeletePathsNVFn |
| #define glDeleteProgram ::gl::g_current_gl_context->glDeleteProgramFn |
| #define glDeleteProgramPipelines \ |
| ::gl::g_current_gl_context->glDeleteProgramPipelinesFn |
| #define glDeleteQueries ::gl::g_current_gl_context->glDeleteQueriesFn |
| #define glDeleteRenderbuffersEXT \ |
| ::gl::g_current_gl_context->glDeleteRenderbuffersEXTFn |
| #define glDeleteSamplers ::gl::g_current_gl_context->glDeleteSamplersFn |
| #define glDeleteShader ::gl::g_current_gl_context->glDeleteShaderFn |
| #define glDeleteSync ::gl::g_current_gl_context->glDeleteSyncFn |
| #define glDeleteTextures ::gl::g_current_gl_context->glDeleteTexturesFn |
| #define glDeleteTransformFeedbacks \ |
| ::gl::g_current_gl_context->glDeleteTransformFeedbacksFn |
| #define glDeleteVertexArraysOES \ |
| ::gl::g_current_gl_context->glDeleteVertexArraysOESFn |
| #define glDepthFunc ::gl::g_current_gl_context->glDepthFuncFn |
| #define glDepthMask ::gl::g_current_gl_context->glDepthMaskFn |
| #define glDepthRange ::gl::g_current_gl_context->glDepthRangeFn |
| #define glDepthRangef ::gl::g_current_gl_context->glDepthRangefFn |
| #define glDetachShader ::gl::g_current_gl_context->glDetachShaderFn |
| #define glDisable ::gl::g_current_gl_context->glDisableFn |
| #define glDisableVertexAttribArray \ |
| ::gl::g_current_gl_context->glDisableVertexAttribArrayFn |
| #define glDiscardFramebufferEXT \ |
| ::gl::g_current_gl_context->glDiscardFramebufferEXTFn |
| #define glDispatchCompute ::gl::g_current_gl_context->glDispatchComputeFn |
| #define glDispatchComputeIndirect \ |
| ::gl::g_current_gl_context->glDispatchComputeIndirectFn |
| #define glDrawArrays ::gl::g_current_gl_context->glDrawArraysFn |
| #define glDrawArraysIndirect ::gl::g_current_gl_context->glDrawArraysIndirectFn |
| #define glDrawArraysInstancedANGLE \ |
| ::gl::g_current_gl_context->glDrawArraysInstancedANGLEFn |
| #define glDrawBuffer ::gl::g_current_gl_context->glDrawBufferFn |
| #define glDrawBuffersARB ::gl::g_current_gl_context->glDrawBuffersARBFn |
| #define glDrawElements ::gl::g_current_gl_context->glDrawElementsFn |
| #define glDrawElementsIndirect \ |
| ::gl::g_current_gl_context->glDrawElementsIndirectFn |
| #define glDrawElementsInstancedANGLE \ |
| ::gl::g_current_gl_context->glDrawElementsInstancedANGLEFn |
| #define glDrawRangeElements ::gl::g_current_gl_context->glDrawRangeElementsFn |
| #define glEGLImageTargetRenderbufferStorageOES \ |
| ::gl::g_current_gl_context->glEGLImageTargetRenderbufferStorageOESFn |
| #define glEGLImageTargetTexture2DOES \ |
| ::gl::g_current_gl_context->glEGLImageTargetTexture2DOESFn |
| #define glEnable ::gl::g_current_gl_context->glEnableFn |
| #define glEnableVertexAttribArray \ |
| ::gl::g_current_gl_context->glEnableVertexAttribArrayFn |
| #define glEndQuery ::gl::g_current_gl_context->glEndQueryFn |
| #define glEndTransformFeedback \ |
| ::gl::g_current_gl_context->glEndTransformFeedbackFn |
| #define glFenceSync ::gl::g_current_gl_context->glFenceSyncFn |
| #define glFinish ::gl::g_current_gl_context->glFinishFn |
| #define glFinishFenceAPPLE ::gl::g_current_gl_context->glFinishFenceAPPLEFn |
| #define glFinishFenceNV ::gl::g_current_gl_context->glFinishFenceNVFn |
| #define glFlush ::gl::g_current_gl_context->glFlushFn |
| #define glFlushMappedBufferRange \ |
| ::gl::g_current_gl_context->glFlushMappedBufferRangeFn |
| #define glFramebufferParameteri \ |
| ::gl::g_current_gl_context->glFramebufferParameteriFn |
| #define glFramebufferRenderbufferEXT \ |
| ::gl::g_current_gl_context->glFramebufferRenderbufferEXTFn |
| #define glFramebufferTexture2DEXT \ |
| ::gl::g_current_gl_context->glFramebufferTexture2DEXTFn |
| #define glFramebufferTexture2DMultisampleEXT \ |
| ::gl::g_current_gl_context->glFramebufferTexture2DMultisampleEXTFn |
| #define glFramebufferTextureLayer \ |
| ::gl::g_current_gl_context->glFramebufferTextureLayerFn |
| #define glFramebufferTextureMultiviewLayeredANGLE \ |
| ::gl::g_current_gl_context->glFramebufferTextureMultiviewLayeredANGLEFn |
| #define glFrontFace ::gl::g_current_gl_context->glFrontFaceFn |
| #define glGenBuffersARB ::gl::g_current_gl_context->glGenBuffersARBFn |
| #define glGenerateMipmapEXT ::gl::g_current_gl_context->glGenerateMipmapEXTFn |
| #define glGenFencesAPPLE ::gl::g_current_gl_context->glGenFencesAPPLEFn |
| #define glGenFencesNV ::gl::g_current_gl_context->glGenFencesNVFn |
| #define glGenFramebuffersEXT ::gl::g_current_gl_context->glGenFramebuffersEXTFn |
| #define glGenPathsNV ::gl::g_current_gl_context->glGenPathsNVFn |
| #define glGenProgramPipelines \ |
| ::gl::g_current_gl_context->glGenProgramPipelinesFn |
| #define glGenQueries ::gl::g_current_gl_context->glGenQueriesFn |
| #define glGenRenderbuffersEXT \ |
| ::gl::g_current_gl_context->glGenRenderbuffersEXTFn |
| #define glGenSamplers ::gl::g_current_gl_context->glGenSamplersFn |
| #define glGenTextures ::gl::g_current_gl_context->glGenTexturesFn |
| #define glGenTransformFeedbacks \ |
| ::gl::g_current_gl_context->glGenTransformFeedbacksFn |
| #define glGenVertexArraysOES ::gl::g_current_gl_context->glGenVertexArraysOESFn |
| #define glGetActiveAttrib ::gl::g_current_gl_context->glGetActiveAttribFn |
| #define glGetActiveUniform ::gl::g_current_gl_context->glGetActiveUniformFn |
| #define glGetActiveUniformBlockiv \ |
| ::gl::g_current_gl_context->glGetActiveUniformBlockivFn |
| #define glGetActiveUniformBlockivRobustANGLE \ |
| ::gl::g_current_gl_context->glGetActiveUniformBlockivRobustANGLEFn |
| #define glGetActiveUniformBlockName \ |
| ::gl::g_current_gl_context->glGetActiveUniformBlockNameFn |
| #define glGetActiveUniformsiv \ |
| ::gl::g_current_gl_context->glGetActiveUniformsivFn |
| #define glGetAttachedShaders ::gl::g_current_gl_context->glGetAttachedShadersFn |
| #define glGetAttribLocation ::gl::g_current_gl_context->glGetAttribLocationFn |
| #define glGetBooleani_v ::gl::g_current_gl_context->glGetBooleani_vFn |
| #define glGetBooleani_vRobustANGLE \ |
| ::gl::g_current_gl_context->glGetBooleani_vRobustANGLEFn |
| #define glGetBooleanv ::gl::g_current_gl_context->glGetBooleanvFn |
| #define glGetBooleanvRobustANGLE \ |
| ::gl::g_current_gl_context->glGetBooleanvRobustANGLEFn |
| #define glGetBufferParameteri64vRobustANGLE \ |
| ::gl::g_current_gl_context->glGetBufferParameteri64vRobustANGLEFn |
| #define glGetBufferParameteriv \ |
| ::gl::g_current_gl_context->glGetBufferParameterivFn |
| #define glGetBufferParameterivRobustANGLE \ |
| ::gl::g_current_gl_context->glGetBufferParameterivRobustANGLEFn |
| #define glGetBufferPointervRobustANGLE \ |
| ::gl::g_current_gl_context->glGetBufferPointervRobustANGLEFn |
| #define glGetDebugMessageLog ::gl::g_current_gl_context->glGetDebugMessageLogFn |
| #define glGetError ::gl::g_current_gl_context->glGetErrorFn |
| #define glGetFenceivNV ::gl::g_current_gl_context->glGetFenceivNVFn |
| #define glGetFloatv ::gl::g_current_gl_context->glGetFloatvFn |
| #define glGetFloatvRobustANGLE \ |
| ::gl::g_current_gl_context->glGetFloatvRobustANGLEFn |
| #define glGetFragDataIndex ::gl::g_current_gl_context->glGetFragDataIndexFn |
| #define glGetFragDataLocation \ |
| ::gl::g_current_gl_context->glGetFragDataLocationFn |
| #define glGetFramebufferAttachmentParameterivEXT \ |
| ::gl::g_current_gl_context->glGetFramebufferAttachmentParameterivEXTFn |
| #define glGetFramebufferAttachmentParameterivRobustANGLE \ |
| ::gl::g_current_gl_context->glGetFramebufferAttachmentParameterivRobustANGLEFn |
| #define glGetFramebufferParameteriv \ |
| ::gl::g_current_gl_context->glGetFramebufferParameterivFn |
| #define glGetFramebufferParameterivRobustANGLE \ |
| ::gl::g_current_gl_context->glGetFramebufferParameterivRobustANGLEFn |
| #define glGetGraphicsResetStatusARB \ |
| ::gl::g_current_gl_context->glGetGraphicsResetStatusARBFn |
| #define glGetInteger64i_v ::gl::g_current_gl_context->glGetInteger64i_vFn |
| #define glGetInteger64i_vRobustANGLE \ |
| ::gl::g_current_gl_context->glGetInteger64i_vRobustANGLEFn |
| #define glGetInteger64v ::gl::g_current_gl_context->glGetInteger64vFn |
| #define glGetInteger64vRobustANGLE \ |
| ::gl::g_current_gl_context->glGetInteger64vRobustANGLEFn |
| #define glGetIntegeri_v ::gl::g_current_gl_context->glGetIntegeri_vFn |
| #define glGetIntegeri_vRobustANGLE \ |
| ::gl::g_current_gl_context->glGetIntegeri_vRobustANGLEFn |
| #define glGetIntegerv ::gl::g_current_gl_context->glGetIntegervFn |
| #define glGetIntegervRobustANGLE \ |
| ::gl::g_current_gl_context->glGetIntegervRobustANGLEFn |
| #define glGetInternalformativ \ |
| ::gl::g_current_gl_context->glGetInternalformativFn |
| #define glGetInternalformativRobustANGLE \ |
| ::gl::g_current_gl_context->glGetInternalformativRobustANGLEFn |
| #define glGetMultisamplefv ::gl::g_current_gl_context->glGetMultisamplefvFn |
| #define glGetMultisamplefvRobustANGLE \ |
| ::gl::g_current_gl_context->glGetMultisamplefvRobustANGLEFn |
| #define glGetnUniformfvRobustANGLE \ |
| ::gl::g_current_gl_context->glGetnUniformfvRobustANGLEFn |
| #define glGetnUniformivRobustANGLE \ |
| ::gl::g_current_gl_context->glGetnUniformivRobustANGLEFn |
| #define glGetnUniformuivRobustANGLE \ |
| ::gl::g_current_gl_context->glGetnUniformuivRobustANGLEFn |
| #define glGetObjectLabel ::gl::g_current_gl_context->glGetObjectLabelFn |
| #define glGetObjectPtrLabel ::gl::g_current_gl_context->glGetObjectPtrLabelFn |
| #define glGetPointerv ::gl::g_current_gl_context->glGetPointervFn |
| #define glGetPointervRobustANGLERobustANGLE \ |
| ::gl::g_current_gl_context->glGetPointervRobustANGLERobustANGLEFn |
| #define glGetProgramBinary ::gl::g_current_gl_context->glGetProgramBinaryFn |
| #define glGetProgramInfoLog ::gl::g_current_gl_context->glGetProgramInfoLogFn |
| #define glGetProgramInterfaceiv \ |
| ::gl::g_current_gl_context->glGetProgramInterfaceivFn |
| #define glGetProgramInterfaceivRobustANGLE \ |
| ::gl::g_current_gl_context->glGetProgramInterfaceivRobustANGLEFn |
| #define glGetProgramiv ::gl::g_current_gl_context->glGetProgramivFn |
| #define glGetProgramivRobustANGLE \ |
| ::gl::g_current_gl_context->glGetProgramivRobustANGLEFn |
| #define glGetProgramPipelineInfoLog \ |
| ::gl::g_current_gl_context->glGetProgramPipelineInfoLogFn |
| #define glGetProgramPipelineiv \ |
| ::gl::g_current_gl_context->glGetProgramPipelineivFn |
| #define glGetProgramResourceIndex \ |
| ::gl::g_current_gl_context->glGetProgramResourceIndexFn |
| #define glGetProgramResourceiv \ |
| ::gl::g_current_gl_context->glGetProgramResourceivFn |
| #define glGetProgramResourceLocation \ |
| ::gl::g_current_gl_context->glGetProgramResourceLocationFn |
| #define glGetProgramResourceName \ |
| ::gl::g_current_gl_context->glGetProgramResourceNameFn |
| #define glGetQueryiv ::gl::g_current_gl_context->glGetQueryivFn |
| #define glGetQueryivRobustANGLE \ |
| ::gl::g_current_gl_context->glGetQueryivRobustANGLEFn |
| #define glGetQueryObjecti64v ::gl::g_current_gl_context->glGetQueryObjecti64vFn |
| #define glGetQueryObjecti64vRobustANGLE \ |
| ::gl::g_current_gl_context->glGetQueryObjecti64vRobustANGLEFn |
| #define glGetQueryObjectiv ::gl::g_current_gl_context->glGetQueryObjectivFn |
| #define glGetQueryObjectivRobustANGLE \ |
| ::gl::g_current_gl_context->glGetQueryObjectivRobustANGLEFn |
| #define glGetQueryObjectui64v \ |
| ::gl::g_current_gl_context->glGetQueryObjectui64vFn |
| #define glGetQueryObjectui64vRobustANGLE \ |
| ::gl::g_current_gl_context->glGetQueryObjectui64vRobustANGLEFn |
| #define glGetQueryObjectuiv ::gl::g_current_gl_context->glGetQueryObjectuivFn |
| #define glGetQueryObjectuivRobustANGLE \ |
| ::gl::g_current_gl_context->glGetQueryObjectuivRobustANGLEFn |
| #define glGetRenderbufferParameterivEXT \ |
| ::gl::g_current_gl_context->glGetRenderbufferParameterivEXTFn |
| #define glGetRenderbufferParameterivRobustANGLE \ |
| ::gl::g_current_gl_context->glGetRenderbufferParameterivRobustANGLEFn |
| #define glGetSamplerParameterfv \ |
| ::gl::g_current_gl_context->glGetSamplerParameterfvFn |
| #define glGetSamplerParameterfvRobustANGLE \ |
| ::gl::g_current_gl_context->glGetSamplerParameterfvRobustANGLEFn |
| #define glGetSamplerParameterIivRobustANGLE \ |
| ::gl::g_current_gl_context->glGetSamplerParameterIivRobustANGLEFn |
| #define glGetSamplerParameterIuivRobustANGLE \ |
| ::gl::g_current_gl_context->glGetSamplerParameterIuivRobustANGLEFn |
| #define glGetSamplerParameteriv \ |
| ::gl::g_current_gl_context->glGetSamplerParameterivFn |
| #define glGetSamplerParameterivRobustANGLE \ |
| ::gl::g_current_gl_context->glGetSamplerParameterivRobustANGLEFn |
| #define glGetShaderInfoLog ::gl::g_current_gl_context->glGetShaderInfoLogFn |
| #define glGetShaderiv ::gl::g_current_gl_context->glGetShaderivFn |
| #define glGetShaderivRobustANGLE \ |
| ::gl::g_current_gl_context->glGetShaderivRobustANGLEFn |
| #define glGetShaderPrecisionFormat \ |
| ::gl::g_current_gl_context->glGetShaderPrecisionFormatFn |
| #define glGetShaderSource ::gl::g_current_gl_context->glGetShaderSourceFn |
| #define glGetString ::gl::g_current_gl_context->glGetStringFn |
| #define glGetStringi ::gl::g_current_gl_context->glGetStringiFn |
| #define glGetSynciv ::gl::g_current_gl_context->glGetSyncivFn |
| #define glGetTexLevelParameterfv \ |
| ::gl::g_current_gl_context->glGetTexLevelParameterfvFn |
| #define glGetTexLevelParameterfvRobustANGLE \ |
| ::gl::g_current_gl_context->glGetTexLevelParameterfvRobustANGLEFn |
| #define glGetTexLevelParameteriv \ |
| ::gl::g_current_gl_context->glGetTexLevelParameterivFn |
| #define glGetTexLevelParameterivRobustANGLE \ |
| ::gl::g_current_gl_context->glGetTexLevelParameterivRobustANGLEFn |
| #define glGetTexParameterfv ::gl::g_current_gl_context->glGetTexParameterfvFn |
| #define glGetTexParameterfvRobustANGLE \ |
| ::gl::g_current_gl_context->glGetTexParameterfvRobustANGLEFn |
| #define glGetTexParameterIivRobustANGLE \ |
| ::gl::g_current_gl_context->glGetTexParameterIivRobustANGLEFn |
| #define glGetTexParameterIuivRobustANGLE \ |
| ::gl::g_current_gl_context->glGetTexParameterIuivRobustANGLEFn |
| #define glGetTexParameteriv ::gl::g_current_gl_context->glGetTexParameterivFn |
| #define glGetTexParameterivRobustANGLE \ |
| ::gl::g_current_gl_context->glGetTexParameterivRobustANGLEFn |
| #define glGetTransformFeedbackVarying \ |
| ::gl::g_current_gl_context->glGetTransformFeedbackVaryingFn |
| #define glGetTranslatedShaderSourceANGLE \ |
| ::gl::g_current_gl_context->glGetTranslatedShaderSourceANGLEFn |
| #define glGetUniformBlockIndex \ |
| ::gl::g_current_gl_context->glGetUniformBlockIndexFn |
| #define glGetUniformfv ::gl::g_current_gl_context->glGetUniformfvFn |
| #define glGetUniformfvRobustANGLE \ |
| ::gl::g_current_gl_context->glGetUniformfvRobustANGLEFn |
| #define glGetUniformIndices ::gl::g_current_gl_context->glGetUniformIndicesFn |
| #define glGetUniformiv ::gl::g_current_gl_context->glGetUniformivFn |
| #define glGetUniformivRobustANGLE \ |
| ::gl::g_current_gl_context->glGetUniformivRobustANGLEFn |
| #define glGetUniformLocation ::gl::g_current_gl_context->glGetUniformLocationFn |
| #define glGetUniformuiv ::gl::g_current_gl_context->glGetUniformuivFn |
| #define glGetUniformuivRobustANGLE \ |
| ::gl::g_current_gl_context->glGetUniformuivRobustANGLEFn |
| #define glGetVertexAttribfv ::gl::g_current_gl_context->glGetVertexAttribfvFn |
| #define glGetVertexAttribfvRobustANGLE \ |
| ::gl::g_current_gl_context->glGetVertexAttribfvRobustANGLEFn |
| #define glGetVertexAttribIivRobustANGLE \ |
| ::gl::g_current_gl_context->glGetVertexAttribIivRobustANGLEFn |
| #define glGetVertexAttribIuivRobustANGLE \ |
| ::gl::g_current_gl_context->glGetVertexAttribIuivRobustANGLEFn |
| #define glGetVertexAttribiv ::gl::g_current_gl_context->glGetVertexAttribivFn |
| #define glGetVertexAttribivRobustANGLE \ |
| ::gl::g_current_gl_context->glGetVertexAttribivRobustANGLEFn |
| #define glGetVertexAttribPointerv \ |
| ::gl::g_current_gl_context->glGetVertexAttribPointervFn |
| #define glGetVertexAttribPointervRobustANGLE \ |
| ::gl::g_current_gl_context->glGetVertexAttribPointervRobustANGLEFn |
| #define glHint ::gl::g_current_gl_context->glHintFn |
| #define glInsertEventMarkerEXT \ |
| ::gl::g_current_gl_context->glInsertEventMarkerEXTFn |
| #define glInvalidateFramebuffer \ |
| ::gl::g_current_gl_context->glInvalidateFramebufferFn |
| #define glInvalidateSubFramebuffer \ |
| ::gl::g_current_gl_context->glInvalidateSubFramebufferFn |
| #define glIsBuffer ::gl::g_current_gl_context->glIsBufferFn |
| #define glIsEnabled ::gl::g_current_gl_context->glIsEnabledFn |
| #define glIsFenceAPPLE ::gl::g_current_gl_context->glIsFenceAPPLEFn |
| #define glIsFenceNV ::gl::g_current_gl_context->glIsFenceNVFn |
| #define glIsFramebufferEXT ::gl::g_current_gl_context->glIsFramebufferEXTFn |
| #define glIsPathNV ::gl::g_current_gl_context->glIsPathNVFn |
| #define glIsProgram ::gl::g_current_gl_context->glIsProgramFn |
| #define glIsProgramPipeline ::gl::g_current_gl_context->glIsProgramPipelineFn |
| #define glIsQuery ::gl::g_current_gl_context->glIsQueryFn |
| #define glIsRenderbufferEXT ::gl::g_current_gl_context->glIsRenderbufferEXTFn |
| #define glIsSampler ::gl::g_current_gl_context->glIsSamplerFn |
| #define glIsShader ::gl::g_current_gl_context->glIsShaderFn |
| #define glIsSync ::gl::g_current_gl_context->glIsSyncFn |
| #define glIsTexture ::gl::g_current_gl_context->glIsTextureFn |
| #define glIsTransformFeedback \ |
| ::gl::g_current_gl_context->glIsTransformFeedbackFn |
| #define glIsVertexArrayOES ::gl::g_current_gl_context->glIsVertexArrayOESFn |
| #define glLineWidth ::gl::g_current_gl_context->glLineWidthFn |
| #define glLinkProgram ::gl::g_current_gl_context->glLinkProgramFn |
| #define glMapBuffer ::gl::g_current_gl_context->glMapBufferFn |
| #define glMapBufferRange ::gl::g_current_gl_context->glMapBufferRangeFn |
| #define glMatrixLoadfEXT ::gl::g_current_gl_context->glMatrixLoadfEXTFn |
| #define glMatrixLoadIdentityEXT \ |
| ::gl::g_current_gl_context->glMatrixLoadIdentityEXTFn |
| #define glMaxShaderCompilerThreadsKHR \ |
| ::gl::g_current_gl_context->glMaxShaderCompilerThreadsKHRFn |
| #define glMemoryBarrierByRegion \ |
| ::gl::g_current_gl_context->glMemoryBarrierByRegionFn |
| #define glMemoryBarrierEXT ::gl::g_current_gl_context->glMemoryBarrierEXTFn |
| #define glMinSampleShading ::gl::g_current_gl_context->glMinSampleShadingFn |
| #define glMultiDrawArraysANGLE \ |
| ::gl::g_current_gl_context->glMultiDrawArraysANGLEFn |
| #define glMultiDrawArraysInstancedANGLE \ |
| ::gl::g_current_gl_context->glMultiDrawArraysInstancedANGLEFn |
| #define glMultiDrawElementsANGLE \ |
| ::gl::g_current_gl_context->glMultiDrawElementsANGLEFn |
| #define glMultiDrawElementsInstancedANGLE \ |
| ::gl::g_current_gl_context->glMultiDrawElementsInstancedANGLEFn |
| #define glObjectLabel ::gl::g_current_gl_context->glObjectLabelFn |
| #define glObjectPtrLabel ::gl::g_current_gl_context->glObjectPtrLabelFn |
| #define glPathCommandsNV ::gl::g_current_gl_context->glPathCommandsNVFn |
| #define glPathParameterfNV ::gl::g_current_gl_context->glPathParameterfNVFn |
| #define glPathParameteriNV ::gl::g_current_gl_context->glPathParameteriNVFn |
| #define glPathStencilFuncNV ::gl::g_current_gl_context->glPathStencilFuncNVFn |
| #define glPauseTransformFeedback \ |
| ::gl::g_current_gl_context->glPauseTransformFeedbackFn |
| #define glPixelStorei ::gl::g_current_gl_context->glPixelStoreiFn |
| #define glPointParameteri ::gl::g_current_gl_context->glPointParameteriFn |
| #define glPolygonMode ::gl::g_current_gl_context->glPolygonModeFn |
| #define glPolygonOffset ::gl::g_current_gl_context->glPolygonOffsetFn |
| #define glPopDebugGroup ::gl::g_current_gl_context->glPopDebugGroupFn |
| #define glPopGroupMarkerEXT ::gl::g_current_gl_context->glPopGroupMarkerEXTFn |
| #define glPrimitiveRestartIndex \ |
| ::gl::g_current_gl_context->glPrimitiveRestartIndexFn |
| #define glProgramBinary ::gl::g_current_gl_context->glProgramBinaryFn |
| #define glProgramParameteri ::gl::g_current_gl_context->glProgramParameteriFn |
| #define glProgramPathFragmentInputGenNV \ |
| ::gl::g_current_gl_context->glProgramPathFragmentInputGenNVFn |
| #define glProgramUniform1f ::gl::g_current_gl_context->glProgramUniform1fFn |
| #define glProgramUniform1fv ::gl::g_current_gl_context->glProgramUniform1fvFn |
| #define glProgramUniform1i ::gl::g_current_gl_context->glProgramUniform1iFn |
| #define glProgramUniform1iv ::gl::g_current_gl_context->glProgramUniform1ivFn |
| #define glProgramUniform1ui ::gl::g_current_gl_context->glProgramUniform1uiFn |
| #define glProgramUniform1uiv ::gl::g_current_gl_context->glProgramUniform1uivFn |
| #define glProgramUniform2f ::gl::g_current_gl_context->glProgramUniform2fFn |
| #define glProgramUniform2fv ::gl::g_current_gl_context->glProgramUniform2fvFn |
| #define glProgramUniform2i ::gl::g_current_gl_context->glProgramUniform2iFn |
| #define glProgramUniform2iv ::gl::g_current_gl_context->glProgramUniform2ivFn |
| #define glProgramUniform2ui ::gl::g_current_gl_context->glProgramUniform2uiFn |
| #define glProgramUniform2uiv ::gl::g_current_gl_context->glProgramUniform2uivFn |
| #define glProgramUniform3f ::gl::g_current_gl_context->glProgramUniform3fFn |
| #define glProgramUniform3fv ::gl::g_current_gl_context->glProgramUniform3fvFn |
| #define glProgramUniform3i ::gl::g_current_gl_context->glProgramUniform3iFn |
| #define glProgramUniform3iv ::gl::g_current_gl_context->glProgramUniform3ivFn |
| #define glProgramUniform3ui ::gl::g_current_gl_context->glProgramUniform3uiFn |
| #define glProgramUniform3uiv ::gl::g_current_gl_context->glProgramUniform3uivFn |
| #define glProgramUniform4f ::gl::g_current_gl_context->glProgramUniform4fFn |
| #define glProgramUniform4fv ::gl::g_current_gl_context->glProgramUniform4fvFn |
| #define glProgramUniform4i ::gl::g_current_gl_context->glProgramUniform4iFn |
| #define glProgramUniform4iv ::gl::g_current_gl_context->glProgramUniform4ivFn |
| #define glProgramUniform4ui ::gl::g_current_gl_context->glProgramUniform4uiFn |
| #define glProgramUniform4uiv ::gl::g_current_gl_context->glProgramUniform4uivFn |
| #define glProgramUniformMatrix2fv \ |
| ::gl::g_current_gl_context->glProgramUniformMatrix2fvFn |
| #define glProgramUniformMatrix2x3fv \ |
| ::gl::g_current_gl_context->glProgramUniformMatrix2x3fvFn |
| #define glProgramUniformMatrix2x4fv \ |
| ::gl::g_current_gl_context->glProgramUniformMatrix2x4fvFn |
| #define glProgramUniformMatrix3fv \ |
| ::gl::g_current_gl_context->glProgramUniformMatrix3fvFn |
| #define glProgramUniformMatrix3x2fv \ |
| ::gl::g_current_gl_context->glProgramUniformMatrix3x2fvFn |
| #define glProgramUniformMatrix3x4fv \ |
| ::gl::g_current_gl_context->glProgramUniformMatrix3x4fvFn |
| #define glProgramUniformMatrix4fv \ |
| ::gl::g_current_gl_context->glProgramUniformMatrix4fvFn |
| #define glProgramUniformMatrix4x2fv \ |
| ::gl::g_current_gl_context->glProgramUniformMatrix4x2fvFn |
| #define glProgramUniformMatrix4x3fv \ |
| ::gl::g_current_gl_context->glProgramUniformMatrix4x3fvFn |
| #define glPushDebugGroup ::gl::g_current_gl_context->glPushDebugGroupFn |
| #define glPushGroupMarkerEXT ::gl::g_current_gl_context->glPushGroupMarkerEXTFn |
| #define glQueryCounter ::gl::g_current_gl_context->glQueryCounterFn |
| #define glReadBuffer ::gl::g_current_gl_context->glReadBufferFn |
| #define glReadnPixelsRobustANGLE \ |
| ::gl::g_current_gl_context->glReadnPixelsRobustANGLEFn |
| #define glReadPixels ::gl::g_current_gl_context->glReadPixelsFn |
| #define glReadPixelsRobustANGLE \ |
| ::gl::g_current_gl_context->glReadPixelsRobustANGLEFn |
| #define glReleaseShaderCompiler \ |
| ::gl::g_current_gl_context->glReleaseShaderCompilerFn |
| #define glRenderbufferStorageEXT \ |
| ::gl::g_current_gl_context->glRenderbufferStorageEXTFn |
| #define glRenderbufferStorageMultisample \ |
| ::gl::g_current_gl_context->glRenderbufferStorageMultisampleFn |
| #define glRenderbufferStorageMultisampleEXT \ |
| ::gl::g_current_gl_context->glRenderbufferStorageMultisampleEXTFn |
| #define glRequestExtensionANGLE \ |
| ::gl::g_current_gl_context->glRequestExtensionANGLEFn |
| #define glResumeTransformFeedback \ |
| ::gl::g_current_gl_context->glResumeTransformFeedbackFn |
| #define glSampleCoverage ::gl::g_current_gl_context->glSampleCoverageFn |
| #define glSampleMaski ::gl::g_current_gl_context->glSampleMaskiFn |
| #define glSamplerParameterf ::gl::g_current_gl_context->glSamplerParameterfFn |
| #define glSamplerParameterfv ::gl::g_current_gl_context->glSamplerParameterfvFn |
| #define glSamplerParameterfvRobustANGLE \ |
| ::gl::g_current_gl_context->glSamplerParameterfvRobustANGLEFn |
| #define glSamplerParameteri ::gl::g_current_gl_context->glSamplerParameteriFn |
| #define glSamplerParameterIivRobustANGLE \ |
| ::gl::g_current_gl_context->glSamplerParameterIivRobustANGLEFn |
| #define glSamplerParameterIuivRobustANGLE \ |
| ::gl::g_current_gl_context->glSamplerParameterIuivRobustANGLEFn |
| #define glSamplerParameteriv ::gl::g_current_gl_context->glSamplerParameterivFn |
| #define glSamplerParameterivRobustANGLE \ |
| ::gl::g_current_gl_context->glSamplerParameterivRobustANGLEFn |
| #define glScissor ::gl::g_current_gl_context->glScissorFn |
| #define glSetFenceAPPLE ::gl::g_current_gl_context->glSetFenceAPPLEFn |
| #define glSetFenceNV ::gl::g_current_gl_context->glSetFenceNVFn |
| #define glShaderBinary ::gl::g_current_gl_context->glShaderBinaryFn |
| #define glShaderSource ::gl::g_current_gl_context->glShaderSourceFn |
| #define glStencilFillPathInstancedNV \ |
| ::gl::g_current_gl_context->glStencilFillPathInstancedNVFn |
| #define glStencilFillPathNV ::gl::g_current_gl_context->glStencilFillPathNVFn |
| #define glStencilFunc ::gl::g_current_gl_context->glStencilFuncFn |
| #define glStencilFuncSeparate \ |
| ::gl::g_current_gl_context->glStencilFuncSeparateFn |
| #define glStencilMask ::gl::g_current_gl_context->glStencilMaskFn |
| #define glStencilMaskSeparate \ |
| ::gl::g_current_gl_context->glStencilMaskSeparateFn |
| #define glStencilOp ::gl::g_current_gl_context->glStencilOpFn |
| #define glStencilOpSeparate ::gl::g_current_gl_context->glStencilOpSeparateFn |
| #define glStencilStrokePathInstancedNV \ |
| ::gl::g_current_gl_context->glStencilStrokePathInstancedNVFn |
| #define glStencilStrokePathNV \ |
| ::gl::g_current_gl_context->glStencilStrokePathNVFn |
| #define glStencilThenCoverFillPathInstancedNV \ |
| ::gl::g_current_gl_context->glStencilThenCoverFillPathInstancedNVFn |
| #define glStencilThenCoverFillPathNV \ |
| ::gl::g_current_gl_context->glStencilThenCoverFillPathNVFn |
| #define glStencilThenCoverStrokePathInstancedNV \ |
| ::gl::g_current_gl_context->glStencilThenCoverStrokePathInstancedNVFn |
| #define glStencilThenCoverStrokePathNV \ |
| ::gl::g_current_gl_context->glStencilThenCoverStrokePathNVFn |
| #define glTestFenceAPPLE ::gl::g_current_gl_context->glTestFenceAPPLEFn |
| #define glTestFenceNV ::gl::g_current_gl_context->glTestFenceNVFn |
| #define glTexBuffer ::gl::g_current_gl_context->glTexBufferFn |
| #define glTexBufferRange ::gl::g_current_gl_context->glTexBufferRangeFn |
| #define glTexImage2D ::gl::g_current_gl_context->glTexImage2DFn |
| #define glTexImage2DRobustANGLE \ |
| ::gl::g_current_gl_context->glTexImage2DRobustANGLEFn |
| #define glTexImage3D ::gl::g_current_gl_context->glTexImage3DFn |
| #define glTexImage3DRobustANGLE \ |
| ::gl::g_current_gl_context->glTexImage3DRobustANGLEFn |
| #define glTexParameterf ::gl::g_current_gl_context->glTexParameterfFn |
| #define glTexParameterfv ::gl::g_current_gl_context->glTexParameterfvFn |
| #define glTexParameterfvRobustANGLE \ |
| ::gl::g_current_gl_context->glTexParameterfvRobustANGLEFn |
| #define glTexParameteri ::gl::g_current_gl_context->glTexParameteriFn |
| #define glTexParameterIivRobustANGLE \ |
| ::gl::g_current_gl_context->glTexParameterIivRobustANGLEFn |
| #define glTexParameterIuivRobustANGLE \ |
| ::gl::g_current_gl_context->glTexParameterIuivRobustANGLEFn |
| #define glTexParameteriv ::gl::g_current_gl_context->glTexParameterivFn |
| #define glTexParameterivRobustANGLE \ |
| ::gl::g_current_gl_context->glTexParameterivRobustANGLEFn |
| #define glTexStorage2DEXT ::gl::g_current_gl_context->glTexStorage2DEXTFn |
| #define glTexStorage2DMultisample \ |
| ::gl::g_current_gl_context->glTexStorage2DMultisampleFn |
| #define glTexStorage3D ::gl::g_current_gl_context->glTexStorage3DFn |
| #define glTexSubImage2D ::gl::g_current_gl_context->glTexSubImage2DFn |
| #define glTexSubImage2DRobustANGLE \ |
| ::gl::g_current_gl_context->glTexSubImage2DRobustANGLEFn |
| #define glTexSubImage3D ::gl::g_current_gl_context->glTexSubImage3DFn |
| #define glTexSubImage3DRobustANGLE \ |
| ::gl::g_current_gl_context->glTexSubImage3DRobustANGLEFn |
| #define glTransformFeedbackVaryings \ |
| ::gl::g_current_gl_context->glTransformFeedbackVaryingsFn |
| #define glUniform1f ::gl::g_current_gl_context->glUniform1fFn |
| #define glUniform1fv ::gl::g_current_gl_context->glUniform1fvFn |
| #define glUniform1i ::gl::g_current_gl_context->glUniform1iFn |
| #define glUniform1iv ::gl::g_current_gl_context->glUniform1ivFn |
| #define glUniform1ui ::gl::g_current_gl_context->glUniform1uiFn |
| #define glUniform1uiv ::gl::g_current_gl_context->glUniform1uivFn |
| #define glUniform2f ::gl::g_current_gl_context->glUniform2fFn |
| #define glUniform2fv ::gl::g_current_gl_context->glUniform2fvFn |
| #define glUniform2i ::gl::g_current_gl_context->glUniform2iFn |
| #define glUniform2iv ::gl::g_current_gl_context->glUniform2ivFn |
| #define glUniform2ui ::gl::g_current_gl_context->glUniform2uiFn |
| #define glUniform2uiv ::gl::g_current_gl_context->glUniform2uivFn |
| #define glUniform3f ::gl::g_current_gl_context->glUniform3fFn |
| #define glUniform3fv ::gl::g_current_gl_context->glUniform3fvFn |
| #define glUniform3i ::gl::g_current_gl_context->glUniform3iFn |
| #define glUniform3iv ::gl::g_current_gl_context->glUniform3ivFn |
| #define glUniform3ui ::gl::g_current_gl_context->glUniform3uiFn |
| #define glUniform3uiv ::gl::g_current_gl_context->glUniform3uivFn |
| #define glUniform4f ::gl::g_current_gl_context->glUniform4fFn |
| #define glUniform4fv ::gl::g_current_gl_context->glUniform4fvFn |
| #define glUniform4i ::gl::g_current_gl_context->glUniform4iFn |
| #define glUniform4iv ::gl::g_current_gl_context->glUniform4ivFn |
| #define glUniform4ui ::gl::g_current_gl_context->glUniform4uiFn |
| #define glUniform4uiv ::gl::g_current_gl_context->glUniform4uivFn |
| #define glUniformBlockBinding \ |
| ::gl::g_current_gl_context->glUniformBlockBindingFn |
| #define glUniformMatrix2fv ::gl::g_current_gl_context->glUniformMatrix2fvFn |
| #define glUniformMatrix2x3fv ::gl::g_current_gl_context->glUniformMatrix2x3fvFn |
| #define glUniformMatrix2x4fv ::gl::g_current_gl_context->glUniformMatrix2x4fvFn |
| #define glUniformMatrix3fv ::gl::g_current_gl_context->glUniformMatrix3fvFn |
| #define glUniformMatrix3x2fv ::gl::g_current_gl_context->glUniformMatrix3x2fvFn |
| #define glUniformMatrix3x4fv ::gl::g_current_gl_context->glUniformMatrix3x4fvFn |
| #define glUniformMatrix4fv ::gl::g_current_gl_context->glUniformMatrix4fvFn |
| #define glUniformMatrix4x2fv ::gl::g_current_gl_context->glUniformMatrix4x2fvFn |
| #define glUniformMatrix4x3fv ::gl::g_current_gl_context->glUniformMatrix4x3fvFn |
| #define glUnmapBuffer ::gl::g_current_gl_context->glUnmapBufferFn |
| #define glUseProgram ::gl::g_current_gl_context->glUseProgramFn |
| #define glUseProgramStages ::gl::g_current_gl_context->glUseProgramStagesFn |
| #define glValidateProgram ::gl::g_current_gl_context->glValidateProgramFn |
| #define glValidateProgramPipeline \ |
| ::gl::g_current_gl_context->glValidateProgramPipelineFn |
| #define glVertexAttrib1f ::gl::g_current_gl_context->glVertexAttrib1fFn |
| #define glVertexAttrib1fv ::gl::g_current_gl_context->glVertexAttrib1fvFn |
| #define glVertexAttrib2f ::gl::g_current_gl_context->glVertexAttrib2fFn |
| #define glVertexAttrib2fv ::gl::g_current_gl_context->glVertexAttrib2fvFn |
| #define glVertexAttrib3f ::gl::g_current_gl_context->glVertexAttrib3fFn |
| #define glVertexAttrib3fv ::gl::g_current_gl_context->glVertexAttrib3fvFn |
| #define glVertexAttrib4f ::gl::g_current_gl_context->glVertexAttrib4fFn |
| #define glVertexAttrib4fv ::gl::g_current_gl_context->glVertexAttrib4fvFn |
| #define glVertexAttribBinding \ |
| ::gl::g_current_gl_context->glVertexAttribBindingFn |
| #define glVertexAttribDivisorANGLE \ |
| ::gl::g_current_gl_context->glVertexAttribDivisorANGLEFn |
| #define glVertexAttribFormat ::gl::g_current_gl_context->glVertexAttribFormatFn |
| #define glVertexAttribI4i ::gl::g_current_gl_context->glVertexAttribI4iFn |
| #define glVertexAttribI4iv ::gl::g_current_gl_context->glVertexAttribI4ivFn |
| #define glVertexAttribI4ui ::gl::g_current_gl_context->glVertexAttribI4uiFn |
| #define glVertexAttribI4uiv ::gl::g_current_gl_context->glVertexAttribI4uivFn |
| #define glVertexAttribIFormat \ |
| ::gl::g_current_gl_context->glVertexAttribIFormatFn |
| #define glVertexAttribIPointer \ |
| ::gl::g_current_gl_context->glVertexAttribIPointerFn |
| #define glVertexAttribPointer \ |
| ::gl::g_current_gl_context->glVertexAttribPointerFn |
| #define glVertexBindingDivisor \ |
| ::gl::g_current_gl_context->glVertexBindingDivisorFn |
| #define glViewport ::gl::g_current_gl_context->glViewportFn |
| #define glWaitSync ::gl::g_current_gl_context->glWaitSyncFn |
| #define glWindowRectanglesEXT \ |
| ::gl::g_current_gl_context->glWindowRectanglesEXTFn |
| |
| #endif // UI_GL_GL_BINDINGS_AUTOGEN_GL_H_ |