| // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/gl/gl_mock.h" |
| |
| namespace gl { |
| |
| namespace { |
| |
| // This is called mainly to prevent the compiler combining the code of mock |
| // functions with identical contents, so that their function pointers will be |
| // different. |
| void MakeFunctionUnique(const char* func_name) { |
| VLOG(2) << "Calling mock " << func_name; |
| } |
| |
| } // namespace anonymous |
| |
| MockGLInterface::MockGLInterface() { |
| } |
| |
| MockGLInterface::~MockGLInterface() { |
| } |
| |
| MockGLInterface* MockGLInterface::interface_; |
| |
| void MockGLInterface::SetGLInterface(MockGLInterface* gl_interface) { |
| interface_ = gl_interface; |
| } |
| |
| void GL_BINDING_CALL MockGLInterface::Mock_glTexSubImage3DNoData( |
| GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, |
| GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type) { |
| MakeFunctionUnique("glTexSubImage3DNoData"); |
| interface_->TexSubImage3DNoData( |
| target, level, xoffset, yoffset, zoffset, width, height, depth, |
| format, type); |
| } |
| |
| } // namespace gl |