| // Copyright 2011 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CC_INPUT_INPUT_HANDLER_H_ |
| #define CC_INPUT_INPUT_HANDLER_H_ |
| |
| #include <memory> |
| |
| #include "base/gtest_prod_util.h" |
| #include "base/memory/raw_ptr.h" |
| #include "base/memory/raw_ref.h" |
| #include "base/time/time.h" |
| #include "base/types/optional_ref.h" |
| #include "cc/cc_export.h" |
| #include "cc/input/browser_controls_offset_tag_modifications.h" |
| #include "cc/input/browser_controls_state.h" |
| #include "cc/input/compositor_input_interfaces.h" |
| #include "cc/input/event_listener_properties.h" |
| #include "cc/input/main_thread_scrolling_reason.h" |
| #include "cc/input/overscroll_behavior.h" |
| #include "cc/input/scroll_state.h" |
| #include "cc/input/scrollbar.h" |
| #include "cc/input/touch_action.h" |
| #include "cc/metrics/events_metrics_manager.h" |
| #include "cc/metrics/frame_sequence_metrics.h" |
| #include "cc/paint/element_id.h" |
| #include "cc/trees/scroll_source_type.h" |
| #include "components/viz/common/frame_sinks/begin_frame_args.h" |
| #include "ui/events/types/scroll_input_type.h" |
| #include "ui/events/types/scroll_types.h" |
| #include "ui/gfx/geometry/point_f.h" |
| #include "ui/gfx/geometry/vector2d_f.h" |
| |
| namespace gfx { |
| class Point; |
| class SizeF; |
| } // namespace gfx |
| |
| namespace ui { |
| class LatencyInfo; |
| } // namespace ui |
| |
| namespace cc { |
| |
| class CompositorDelegateForInput; |
| class LatencyInfoSwapPromiseMonitor; |
| class LayerImpl; |
| class ScrollbarController; |
| class ScrollElasticityHelper; |
| class Viewport; |
| |
| enum class PointerResultType { kUnhandled = 0, kScrollbarScroll }; |
| |
| // These enum values are reported in UMA. So these values should never be |
| // removed or changed. |
| enum class ScrollBeginThreadState { |
| kScrollingOnCompositor = 0, |
| kScrollingOnCompositorBlockedOnMain = 1, |
| kScrollingOnMain = 2, |
| kRasterInducingScroll = 3, |
| kRasterInducingScrollBlockedOnMain = 4, |
| kMaxValue = kRasterInducingScrollBlockedOnMain, |
| }; |
| |
| struct CC_EXPORT InputHandlerPointerResult { |
| InputHandlerPointerResult() = default; |
| // Tells what type of processing occurred in the input handler as a result of |
| // the pointer event. |
| PointerResultType type = PointerResultType::kUnhandled; |
| |
| // Tells what scroll_units should be used. |
| ui::ScrollGranularity scroll_units = |
| ui::ScrollGranularity::kScrollByPrecisePixel; |
| |
| // If the input handler processed the event as a scrollbar scroll, it will |
| // return a gfx::Vector2dF that produces the necessary scroll. However, |
| // it is still the client's responsibility to generate the gesture scrolls |
| // instead of the input handler performing it as a part of handling the |
| // pointer event (due to the latency attribution that happens at the |
| // InputHandlerProxy level). |
| gfx::Vector2dF scroll_delta; |
| |
| // Used to determine which scroll_node needs to be scrolled. The primary |
| // purpose of this is to avoid hit testing for gestures that already know |
| // which scroller to target. |
| ElementId target_scroller; |
| }; |
| |
| struct CC_EXPORT InputHandlerScrollResult { |
| InputHandlerScrollResult() = default; |
| // Did any layer scroll as a result this ScrollUpdate call? |
| bool did_scroll = false; |
| // Was any of the scroll delta argument to this ScrollUpdate call not used? |
| bool did_overscroll_root = false; |
| // The total overscroll that has been accumulated by all ScrollUpdate calls |
| // that have had overscroll since the last ScrollBegin call. This resets upon |
| // a ScrollUpdate with no overscroll. |
| gfx::Vector2dF accumulated_root_overscroll; |
| // The amount of the scroll delta argument to this ScrollUpdate call that was |
| // not used for scrolling. |
| gfx::Vector2dF unused_scroll_delta; |
| // How the browser should handle the overscroll navigation based on the css |
| // property scroll-boundary-behavior. |
| OverscrollBehavior overscroll_behavior; |
| // The current offset of the currently scrolling node. It is in DIP or |
| // physical pixels depending on the use-zoom-for-dsf flag. If the currently |
| // scrolling node is the viewport, this would be the sum of the scroll offsets |
| // of the inner and outer node, representing the visual scroll offset. |
| gfx::PointF current_visual_offset; |
| // Used only in scroll unification. Tells the caller that we have performed |
| // the scroll (i.e. updated the offset in the scroll tree) on the compositor |
| // thread, but we will need a main thread lifecycle update + commit before |
| // the user will see the new pixels (for example, because the scroller does |
| // not have a composited layer). |
| bool needs_main_thread_repaint = false; |
| }; |
| |
| class CC_EXPORT InputHandlerClient { |
| public: |
| enum class ScrollEventDispatchMode { |
| // Scroll events arriving will be enqueued to be dispatched during the next |
| // `DeliverInputForBeginFrame`. |
| kEnqueueScrollEvents, |
| |
| // Scroll events arriving will be dispatched immediately, if |
| // `DeliverInputForBeginFrame` was called while scrolling, with no input |
| // events in the queue. This will occur until frame production has started, |
| // or completed. |
| kDispatchScrollEventsImmediately, |
| |
| // If there are no queued events when `DeliverInputForBeginFrame` is called, |
| // while we are scrolling. We will generate a new prediction, and then |
| // dispatch a synthetic `GestureScrollUpdate` using the prediction. |
| kUseScrollPredictorForEmptyQueue, |
| |
| // Will perform as `kDispatchScrollEventsImmediately` until the deadline. |
| // Instead of immediately resuming frame production, we will first attempt |
| // to generate a new prediction to dispatch. As in |
| // `kUseScrollPredictorForEmptyQueue`. After which we will resume frame |
| // production and enqueuing input. |
| kUseScrollPredictorForDeadline, |
| |
| // Will perform as `kDispatchScrollEventsImmediately` until the deadline. |
| // However no input arriving after the deadline will dispatch. Event if |
| // frame production has yet to complete. |
| kDispatchScrollEventsUntilDeadline, |
| }; |
| |
| InputHandlerClient(const InputHandlerClient&) = delete; |
| virtual ~InputHandlerClient() = default; |
| |
| InputHandlerClient& operator=(const InputHandlerClient&) = delete; |
| |
| virtual void WillShutdown() = 0; |
| virtual void Animate(base::TimeTicks time) = 0; |
| virtual void ReconcileElasticOverscrollAndRootScroll() = 0; |
| virtual void SetPrefersReducedMotion(bool prefers_reduced_motion) = 0; |
| virtual void UpdateRootLayerStateForSynchronousInputHandler( |
| const gfx::PointF& total_scroll_offset, |
| const gfx::PointF& max_scroll_offset, |
| const gfx::SizeF& scrollable_size, |
| float page_scale_factor, |
| float min_page_scale_factor, |
| float max_page_scale_factor) = 0; |
| virtual void DeliverInputForBeginFrame(const viz::BeginFrameArgs& args) = 0; |
| virtual void DeliverInputForHighLatencyMode() = 0; |
| virtual void DeliverInputForDeadline() = 0; |
| virtual void DidFinishImplFrame() = 0; |
| virtual bool HasQueuedInput() const = 0; |
| virtual void SetScrollEventDispatchMode(ScrollEventDispatchMode mode, |
| double scroll_deadline_ratio) = 0; |
| |
| protected: |
| InputHandlerClient() = default; |
| }; |
| |
| // The InputHandler is a way for the embedders to interact with the input system |
| // running on the compositor thread. Each instance of a compositor (i.e. a |
| // LayerTreeHostImpl) is associated with one InputHandler instance. The |
| // InputHandler sits in between the embedder (the UI compositor or Blink) and |
| // the compositor (LayerTreeHostImpl); as such, it must be bound to both. |
| // |
| // To use the input handler, instantiate it by passing in the compositor's |
| // CompositorDelegateForInput to the Create factory method. The compositor |
| // assumes ownership of the InputHandler and will bind itself. Then, implement |
| // the InputHandlerClient interface and bind it to the handler by calling |
| // BindToClient on the input handler. This should all be done on the |
| // input-handling thread (i.e. the "compositor" thread if one exists). |
| // |
| // Many methods are virtual for input_handler_proxy_unittest.cc. |
| // TODO: consider revising these tests to reduce reliance on mocking. |
| class CC_EXPORT InputHandler : public InputDelegateForCompositor { |
| public: |
| // Creates an instance of the InputHandler and binds it to the layer tree |
| // delegate. The delegate owns the InputHandler so their lifetimes |
| // are tied together, hence, this returns a WeakPtr. |
| static base::WeakPtr<InputHandler> Create( |
| CompositorDelegateForInput& compositor_delegate); |
| |
| // Note these are used in a histogram. Do not reorder or delete existing |
| // entries. |
| enum class ScrollThread { |
| // kScrollOnMainThread is not used anymore. However we'll keep this entry |
| // as per the comment above. |
| kScrollOnMainThread_NotUsed = 0, |
| kScrollOnImplThread, |
| kScrollIgnored, |
| // kScrollUnknown is not used anymore. However we'll keep this entry as per |
| // the comment above. |
| kScrollUnknown_NotUsed, |
| kLastScrollStatus = kScrollUnknown_NotUsed, |
| }; |
| |
| explicit InputHandler(CompositorDelegateForInput& compositor_delegate); |
| ~InputHandler() override; |
| |
| InputHandler(const InputHandler&) = delete; |
| InputHandler& operator=(const InputHandler&) = delete; |
| |
| struct ScrollStatus { |
| ScrollThread thread = ScrollThread::kScrollOnImplThread; |
| |
| // If nonzero, it tells the caller that the input handler detected a case |
| // where it cannot reliably target a scroll node and needs the main thread |
| // to perform a hit test. If nonzero, this will be one or more values from |
| // MainThreadScrollingReason::kHitTestReasons. |
| uint32_t main_thread_hit_test_reasons = |
| MainThreadScrollingReason::kNotScrollingOnMain; |
| |
| // A nonzero value means we have performed the scroll (i.e. updated the |
| // offset in the scroll tree) on the compositor thread, but we will need a |
| // main thread lifecycle update + commit before the user will see the new |
| // pixels (for example, because the scroller does not have a composited |
| // layer). If nonzero, this will be one or more values from the |
| // MainThreadScrollingReason::kRepaintReasons. |
| uint32_t main_thread_repaint_reasons = |
| MainThreadScrollingReason::kNotScrollingOnMain; |
| |
| // TODO(crbug.com/40735567): This is a temporary workaround for GuestViews |
| // as they create viewport nodes and want to bubble scroll if the |
| // viewport cannot scroll in the given delta directions. There should be |
| // a parameter to ThreadInputHandler to specify whether unused delta is |
| // consumed by the viewport or bubbles to the parent. |
| bool viewport_cannot_scroll = false; |
| |
| // This bool indicates if this scroll operation is expected to require |
| // raster work to be done on worker threads before the scroll tree |
| // can be activated. |
| bool raster_inducing = false; |
| }; |
| |
| // ViewportScrollResult records, for a scroll gesture affecting a page's |
| // viewport: |
| // - the amount from the scroll gesture's delta that actually resulted in |
| // scrolling: |consumed_delta|, |
| // - the amount from the scroll gesture's delta that applied to the content of |
| // the page, i.e. excluding movement of browser controls. |
| // - the distribution of the scroll gesture's delta between the inner and |
| // outer viewports, {inner,outer}_viewport_consumed_delta_ |
| // TODO(tdresser): eventually |consumed_delta| should equal |
| // |content_scrolled_delta|. See crbug.com/510045 for details. |
| struct ViewportScrollResult { |
| gfx::Vector2dF consumed_delta; |
| gfx::Vector2dF content_scrolled_delta; |
| gfx::Vector2dF outer_viewport_scrolled_delta; |
| gfx::Vector2dF inner_viewport_scrolled_delta; |
| }; |
| |
| enum class TouchStartOrMoveEventListenerType { |
| kNoHandler, |
| kHandler, |
| kHandlerOnScrollingLayer |
| }; |
| |
| // This struct contains the information about a snap animation executed on the |
| // impl thread. |
| // TODO(crbug.com/374801328): Put other snap-animation-related info into this |
| // struct, i.e. updated_snapped_elements_ so InputHandler keeps only one map. |
| struct SnapAnimationData { |
| // The ids of the elements to which the element associated with this state |
| // is snapping to. This is set at the end of a scroll when a snap animation |
| // is kicked off and cleared when that animation ends. |
| TargetSnapAreaElementIds animating_snap_target_ids_; |
| }; |
| |
| virtual base::WeakPtr<InputHandler> AsWeakPtr(); |
| |
| // Binds a client to this handler to receive notifications. Only one client |
| // can be bound to an InputHandler. The client must live at least until the |
| // handler calls WillShutdown() on the client. |
| virtual void BindToClient(InputHandlerClient* client); |
| |
| // Selects a ScrollNode to be "latched" for scrolling using the |
| // |scroll_state| start position. The selected node remains latched until the |
| // gesture is ended by a call to ScrollEnd. Returns SCROLL_STARTED if a node |
| // at the coordinates can be scrolled and was latched, SCROLL_ON_MAIN_THREAD |
| // if the scroll event should instead be delegated to the main thread, or |
| // kScrollUnknown if there is nothing to be scrolled at the given |
| // coordinates. |
| virtual ScrollStatus ScrollBegin(ScrollState* scroll_state, |
| ui::ScrollInputType type); |
| |
| // Similar to ScrollBegin, except the hit test is skipped and scroll always |
| // targets at the root layer. |
| virtual ScrollStatus RootScrollBegin(ScrollState* scroll_state, |
| ui::ScrollInputType type); |
| |
| // Scroll the layer selected by |ScrollBegin| by given |scroll_state| delta. |
| // Internally, the delta is transformed to local layer's coordinate space for |
| // scrolls gestures that are direct manipulation (e.g. touch). If the |
| // viewport is latched, and it can no longer scroll, the root overscroll |
| // accumulated within this ScrollBegin() scope is reported in the return |
| // value's |accumulated_overscroll| field. Should only be called if |
| // ScrollBegin() returned SCROLL_STARTED. |
| // |
| // Is a no-op if no scroller was latched to in ScrollBegin and returns an |
| // empty-initialized InputHandlerScrollResult. |
| // |
| // |delayed_by| is the delay from the event that caused the scroll. This is |
| // taken into account when determining the duration of the animation if one |
| // is created. |
| virtual InputHandlerScrollResult ScrollUpdate( |
| ScrollState scroll_state, |
| base::TimeDelta delayed_by = base::TimeDelta()); |
| |
| // Stop scrolling the selected layer. Must be called only if ScrollBegin() |
| // returned SCROLL_STARTED. No-op if ScrollBegin wasn't called or didn't |
| // result in a successful scroll latch. Snap to a snap position if |
| // |should_snap| is true. |
| virtual void ScrollEnd(bool should_snap = false); |
| |
| // Called to notify every time scroll-begin/end is attempted by an input |
| // event. |
| virtual void RecordScrollBegin(ui::ScrollInputType input_type, |
| ScrollBeginThreadState scroll_start_state); |
| virtual void RecordScrollEnd(ui::ScrollInputType input_type); |
| |
| virtual PointerResultType HitTest(const gfx::PointF& mouse_position); |
| virtual InputHandlerPointerResult MouseMoveAt( |
| const gfx::Point& mouse_position); |
| // TODO(arakeri): Pass in the modifier instead of a bool once the refactor |
| // (crbug.com/1022097) is done. For details, see crbug.com/1016955. |
| virtual InputHandlerPointerResult MouseDown(const gfx::PointF& mouse_position, |
| bool shift_modifier); |
| virtual InputHandlerPointerResult MouseUp(const gfx::PointF& mouse_position); |
| virtual void MouseLeave(); |
| |
| // Returns visible_frame_element_id from the layer hit by the given point. |
| // If the hit test failed, an invalid element ID is returned. |
| virtual ElementId FindFrameElementIdAtPoint( |
| const gfx::PointF& mouse_position); |
| |
| // Requests a callback to UpdateRootLayerStateForSynchronousInputHandler() |
| // giving the current root scroll and page scale information. |
| virtual void RequestUpdateForSynchronousInputHandler(); |
| |
| // Called when the root scroll offset has been changed in the synchronous |
| // input handler by the application (outside of input event handling). Offset |
| // is expected in "content/page coordinates". |
| virtual void SetSynchronousInputHandlerRootScrollOffset( |
| const gfx::PointF& root_content_offset); |
| |
| virtual void PinchGestureBegin(const gfx::Point& anchor, |
| ui::ScrollInputType source); |
| virtual void PinchGestureUpdate(float magnify_delta, |
| const gfx::Point& anchor); |
| virtual void PinchGestureEnd(const gfx::Point& anchor); |
| |
| // Request another callback to InputHandlerClient::Animate(). |
| virtual void SetNeedsAnimateInput(); |
| |
| // Returns true if there is an active scroll on the viewport. |
| virtual bool IsCurrentlyScrollingViewport() const; |
| |
| virtual EventListenerProperties GetEventListenerProperties( |
| EventListenerClass event_class) const; |
| |
| // Returns true if |viewport_point| hits a wheel event handler region that |
| // could block scrolling. |
| virtual bool HasBlockingWheelEventHandlerAt( |
| const gfx::Point& viewport_point) const; |
| |
| // It returns the type of a touch start or move event listener that intersects |
| // with |viewport_touch_rect|. Whether the page should be given the |
| // opportunity to suppress scrolling by consuming touch events that started at |
| // |viewport_touch_rect|, and whether |viewport_touch_rect| is on the |
| // currently scrolling layer. |
| // |out_touch_action| is assigned the allowed touch |
| // action for the |viewport_touch_rect|. In the case there are no touch |
| // handlers or touch action regions, |out_touch_action| is assigned |
| // TouchAction::kAuto since the default touch action is auto. |
| virtual TouchStartOrMoveEventListenerType |
| EventListenerTypeForTouchStartOrMoveAt(const gfx::Rect& viewport_touch_rect, |
| TouchAction* out_touch_action); |
| |
| // Calling `CreateLatencyInfoSwapPromiseMonitor()` to get a scoped |
| // `LatencyInfoSwapPromiseMonitor`. During the life time of the |
| // `LatencyInfoSwapPromiseMonitor`, if `SetNeedsRedraw()` or |
| // `SetNeedsRedrawRect()` is called on `LayerTreeHostImpl`, the original |
| // latency info will be turned into a `LatencyInfoSwapPromise`. |
| virtual std::unique_ptr<LatencyInfoSwapPromiseMonitor> |
| CreateLatencyInfoSwapPromiseMonitor(ui::LatencyInfo* latency); |
| |
| // Returns a new instance of `EventsMetricsManager::ScopedMonitor` to monitor |
| // the scope of handling an event. If `done_callback` is not a null callback, |
| // it will be called when the scope ends. The callback should return |
| // `EventMetrics` associated with the event if it is interested in reporting |
| // event latency metrics for it. |
| virtual std::unique_ptr<EventsMetricsManager::ScopedMonitor> |
| GetScopedEventMetricsMonitor( |
| EventsMetricsManager::ScopedMonitor::DoneCallback done_callback); |
| |
| virtual ScrollElasticityHelper* CreateScrollElasticityHelper(); |
| virtual void DestroyScrollElasticityHelper(); |
| |
| // Called by the single-threaded UI Compositor to get or set the scroll offset |
| // on the impl side. Returns false if |element_id| isn't in the active tree. |
| virtual bool GetScrollOffsetForLayer(ElementId element_id, |
| gfx::PointF* offset); |
| virtual bool ScrollLayerTo(ElementId element_id, const gfx::PointF& offset); |
| |
| // Sets the initial and target offset for scroll snapping for the currently |
| // scrolling node and the given natural displacement. Also sets the target |
| // element of the snap's scrolling animation. |
| // |natural_displacement_in_viewport| is the estimated total scrolling for |
| // the active scroll sequence. |
| // Returns false if their is no position to snap to. |
| virtual bool GetSnapFlingInfoAndSetAnimatingSnapTarget( |
| const gfx::Vector2dF& current_delta, |
| const gfx::Vector2dF& natural_displacement_in_viewport, |
| gfx::PointF* initial_offset, |
| gfx::PointF* target_offset); |
| |
| // |did_finish| is true if the animation reached its target position (i.e. |
| // it wasn't aborted). |
| virtual void ScrollEndForSnapFling(bool did_finish); |
| |
| // Notifies when any input event is received, irrespective of whether it is |
| // being handled by the InputHandler or not. |
| virtual void NotifyInputEvent(bool is_fling); |
| |
| // Returns true if ScrollbarController is in the middle of a scroll operation. |
| virtual bool ScrollbarScrollIsActive(); |
| |
| // Defers posting BeginMainFrame tasks. This is used during the main thread |
| // hit test for a GestureScrollBegin, to avoid posting a frame before the |
| // compositor thread has had a chance to update the scroll offset. |
| virtual void SetDeferBeginMainFrame(bool defer_begin_main_frame) const; |
| |
| virtual void UpdateBrowserControlsState( |
| BrowserControlsState constraints, |
| BrowserControlsState current, |
| bool animate, |
| base::optional_ref<const BrowserControlsOffsetTagModifications> |
| offset_tag_modifications); |
| |
| virtual void SetIsHandlingTouchSequence(bool is_handling_touch_sequence); |
| |
| // Returns the ElementId of the currently latched scroller, or invalid id. |
| virtual ElementId LatchedScrollerElementId() const; |
| |
| bool CanConsumeDelta(const ScrollState& scroll_state, |
| const ScrollNode& scroll_node); |
| // Returns the amount of delta that can be applied to scroll_node, taking |
| // page scale into account. |
| gfx::Vector2dF ComputeScrollDelta( |
| const ScrollNode& scroll_node, |
| const gfx::Vector2dF& delta, |
| const ScrollState* scroll_state = nullptr) const; |
| |
| gfx::Vector2dF ScrollSingleNode(const ScrollNode& scroll_node, |
| const gfx::Vector2dF& delta, |
| const gfx::Point& viewport_point, |
| bool is_direct_manipulation); |
| |
| // Returns the size of one page of the given scroll node in physical pixels |
| // for the purposes of scrolling. |
| gfx::Size PageSize(const ScrollNode& scroll_node) const; |
| float LineStep() const; |
| |
| // Resolves a delta in the given granularity for the |scroll_node| into |
| // physical pixels to scroll. |
| gfx::Vector2dF ResolveScrollGranularityToPixels( |
| const ScrollNode& scroll_node, |
| const gfx::Vector2dF& scroll_delta, |
| ui::ScrollGranularity granularity); |
| |
| bool CurrentScrollNeedsFrameAlignment() const; |
| |
| // Used to set the pinch gesture active state when the pinch gesture is |
| // handled on another layer tree. In a page with OOPIFs, only the main |
| // frame's layer tree directly handles pinch events. But layer trees for |
| // sub-frames need to know when pinch gestures are active so they can |
| // throttle the re-rastering. This function allows setting this flag on |
| // OOPIF layer trees using information sent (initially) from the main-frame. |
| void set_external_pinch_gesture_active(bool external_pinch_gesture_active) { |
| external_pinch_gesture_active_ = external_pinch_gesture_active; |
| // Only one of the flags should ever be true at any given time. |
| DCHECK(!pinch_gesture_active_ || !external_pinch_gesture_active_); |
| } |
| |
| bool pinch_gesture_active() const { |
| return pinch_gesture_active_ || external_pinch_gesture_active_; |
| } |
| |
| void set_force_smooth_wheel_scrolling_for_testing(bool enabled) { |
| force_smooth_wheel_scrolling_for_testing_ = enabled; |
| } |
| |
| gfx::Vector2dF accumulated_root_overscroll_for_testing() const { |
| return accumulated_root_overscroll_; |
| } |
| |
| bool animating_for_snap_for_testing( |
| ElementId element_id = ElementId()) const { |
| return IsAnimatingForSnap(element_id); |
| } |
| |
| base::flat_map<ElementId, SnapAnimationData>& |
| get_snap_animation_data_map_for_testing() { |
| return snap_animation_data_map_; |
| } |
| |
| const std::unique_ptr<SnapSelectionStrategy>& snap_strategy_for_testing() |
| const { |
| return snap_strategy_; |
| } |
| |
| // Detects whether or not the scroll generating the |result| affected the |
| // inner or outer viewports. |
| void SetViewportConsumedDelta(const ViewportScrollResult& result); |
| |
| // =========== InputDelegateForCompositor Interface - This section implements |
| // the interface that LayerTreeHostImpl uses to communicate with the input |
| // system. |
| void ProcessCommitDeltas( |
| CompositorCommitData* commit_data, |
| const MutatorHost* main_thread_mutator_host) override; |
| void TickAnimations(base::TimeTicks monotonic_time) override; |
| void WillShutdown() override; |
| void WillDraw() override; |
| void WillBeginImplFrame(const viz::BeginFrameArgs& args) override; |
| void DidCommit() override; |
| void DidActivatePendingTree() override; |
| void DidFinishImplFrame() override; |
| void OnBeginImplFrameDeadline() override; |
| void RootLayerStateMayHaveChanged() override; |
| void DidRegisterScrollbar(ElementId scroll_element_id, |
| ScrollbarOrientation orientation) override; |
| void DidUnregisterScrollbar(ElementId scroll_element_id, |
| ScrollbarOrientation orientation) override; |
| void ScrollOffsetAnimationFinished(ElementId element_id) override; |
| void ElasticOverscrollAnimationFinished(ElementId finished_id) override; |
| void SetPrefersReducedMotion(bool prefers_reduced_motion) override; |
| bool IsCurrentlyScrolling() const override; |
| ActivelyScrollingType GetActivelyScrollingType() const override; |
| bool IsHandlingTouchSequence() const override; |
| bool IsCurrentScrollMainRepainted() const override; |
| bool HasQueuedInput() const override; |
| |
| private: |
| FRIEND_TEST_ALL_PREFIXES(LayerTreeHostImplTest, |
| AbortAnimatedScrollBeforeStartingAutoscroll); |
| FRIEND_TEST_ALL_PREFIXES(LayerTreeHostImplTest, AnimatedScrollYielding); |
| FRIEND_TEST_ALL_PREFIXES(LayerTreeHostImplTest, AutoscrollOnDeletedScrollbar); |
| FRIEND_TEST_ALL_PREFIXES(LayerTreeHostImplTest, |
| ThumbDragAfterJumpClickOrThumbClick); |
| FRIEND_TEST_ALL_PREFIXES(LayerTreeHostImplTest, ScrollOnLargeThumb); |
| FRIEND_TEST_ALL_PREFIXES(LayerTreeHostImplTest, AutoscrollTaskAbort); |
| |
| // This method gets the scroll offset for a regular scroller, or the combined |
| // visual and layout offsets of the viewport. |
| gfx::PointF GetVisualScrollOffset(const ScrollNode& scroll_node) const; |
| bool IsScrolledBy(LayerImpl* child, ScrollNode* ancestor); |
| bool IsAnimatingForSnap(ElementId element_id) const; |
| |
| ScrollNode* CurrentlyScrollingNode(); |
| const ScrollNode* CurrentlyScrollingNode() const; |
| void ClearCurrentlyScrollingNode(); |
| ScrollTree& GetScrollTree(); |
| ScrollTree& GetScrollTree() const; |
| Viewport& GetViewport() const; |
| |
| ScrollNode* InnerViewportScrollNode() const; |
| ScrollNode* OuterViewportScrollNode() const; |
| |
| void SetNeedsCommit(); |
| LayerTreeImpl& ActiveTree(); |
| LayerTreeImpl& ActiveTree() const; |
| |
| void UpdateRootLayerStateForSynchronousInputHandler(); |
| |
| // Called during ScrollBegin once a scroller was successfully latched to |
| // (i.e. it can and will consume scroll delta on the compositor thread). The |
| // latched scroller is now available in CurrentlyScrollingNode(). |
| // TODO(bokan): There's some debate about the name of this method. We should |
| // get consensus on terminology to use and apply it consistently. |
| // https://crrev.com/c/1981336/9/cc/trees/layer_tree_host_impl.cc#4520 |
| void DidLatchToScroller(const ScrollState& scroll_state, |
| ui::ScrollInputType type); |
| |
| // This function keeps track of sources of scrolls that are handled in the |
| // compositor side. The information gets shared by the main thread as part of |
| // the begin_main_frame_state. Finally Use counters are updated in the main |
| // thread side to keep track of the frequency of scrolling with different |
| // sources per page load. TODO(crbug.com/40506330): Use GRC API to plumb the |
| // scroll source info for Use Counters. |
| void UpdateScrollSourceInfo(const ScrollState& scroll_state, |
| ui::ScrollInputType type); |
| |
| // Applies the scroll_state to the currently latched scroller. See comment in |
| // InputHandler::ScrollUpdate declaration for the meaning of |delayed_by|. |
| void ScrollLatchedScroller(ScrollState& scroll_state, |
| base::TimeDelta delayed_by); |
| |
| enum class SnapReason { kGestureScrollEnd, kScrollOffsetAnimationFinished }; |
| |
| // Creates an animation curve and returns true if we need to update the |
| // scroll position to a snap point. Otherwise returns false. |
| bool SnapAtScrollEnd(SnapReason reason); |
| |
| // `layer` is returned from a regular hit test, and |
| // `first_scrollable_or_opaque_to_hit_test_layer` is the first scroller, |
| // scrollbar, or layer opaque to hit test, when we perform a hit test for |
| // all layers from top to bottom in z order. |
| // This function returns true if we know which scroller to scroll, and |
| // `out_node_to_scroll` is set to the scroll node to scroll. It returns |
| // false when `layer` covers `first_layer_scrollable_or_opaque_to_hit_test` |
| // but they have different nearest scroll ancestors, and we don't know |
| // which scroll ancestor to scroll. This includes the case that a scroller is |
| // masked by a mask layer for mask image, clip-path, rounded border, etc. |
| bool IsInitialScrollHitTestReliable( |
| const LayerImpl* layer, |
| const LayerImpl* first_layer_scrollable_or_opaque_to_hit_test, |
| ScrollNode*& out_node_to_scroll) const; |
| |
| // Returns the ScrollNode we should use to scroll, accounting for viewport |
| // scroll chaining rules. |
| ScrollNode* GetNodeToScroll(ScrollNode* node) const; |
| ScrollNode* GetNodeToScrollForLayer(const LayerImpl* layer) const; |
| |
| // Given a starting node (determined by hit-test), walks up the scroll tree |
| // looking for the first node that can consume scroll from the given |
| // scroll_state and returns the first such node. If none is found, or if |
| // starting_node is nullptr, returns nullptr; |
| ScrollNode* FindNodeToLatch(ScrollState* scroll_state, |
| ScrollNode* starting_node, |
| ui::ScrollInputType type); |
| |
| bool CanPropagate(ScrollNode* scroll_node, float x, float y); |
| |
| // Performs a hit test to determine the ScrollNode to use when scrolling at |
| // |viewport_point|. If no layer is hit, this falls back to the inner |
| // viewport scroll node. Returns: |
| // - If |hit_test_sucessful| is false, hit testing has failed and the |
| // compositor cannot determine the correct scroll node (e.g. see comments in |
| // IsInitialScrollHitTestReliable). |scroll_node| is always nullptr in this |
| // case. |
| // - If |hit_test_successful| is true, returns the ScrollNode to use in |
| // |scroll_node|. This can be nullptr if no layer was hit and there are no |
| // viewport nodes (e.g. OOPIF, UI compositor). |
| struct ScrollHitTestResult { |
| raw_ptr<ScrollNode> scroll_node; |
| bool hit_test_successful; |
| uint32_t main_thread_hit_test_reasons = |
| MainThreadScrollingReason::kNotScrollingOnMain; |
| }; |
| ScrollHitTestResult HitTestScrollNode( |
| const gfx::PointF& device_viewport_point) const; |
| |
| bool ShouldAnimateScroll(const ScrollState& scroll_state) const; |
| |
| std::optional<gfx::PointF> ScrollAnimationUpdateTarget( |
| const ScrollNode& scroll_node, |
| const gfx::Vector2dF& scroll_delta, |
| base::TimeDelta delayed_by); |
| |
| // Transforms viewport start point and scroll delta to local start point and |
| // local delta, respectively. If the transformation of either the start or end |
| // point of a scroll is clipped, the function returns false. |
| bool CalculateLocalScrollDeltaAndStartPoint( |
| const ScrollNode& scroll_node, |
| const gfx::PointF& viewport_point, |
| const gfx::Vector2dF& viewport_delta, |
| gfx::Vector2dF* out_local_scroll_delta, |
| gfx::PointF* out_local_start_point = nullptr); |
| gfx::Vector2dF ScrollNodeWithViewportSpaceDelta( |
| const ScrollNode& scroll_node, |
| const gfx::PointF& viewport_point, |
| const gfx::Vector2dF& viewport_delta); |
| gfx::Vector2dF ScrollNodeWithLocalDelta( |
| const ScrollNode& scroll_node, |
| const gfx::Vector2dF& local_delta) const; |
| // This helper returns an adjusted version of |delta| where the scroll delta |
| // is cleared in any axis in which user scrolling is disabled (e.g. by |
| // |overflow-x: hidden|). |
| gfx::Vector2dF UserScrollableDelta(const ScrollNode& node, |
| const gfx::Vector2dF& delta) const; |
| |
| void AdjustScrollDeltaForScrollbarSnap(ScrollState& scroll_state); |
| |
| FrameSequenceTrackerType GetTrackerTypeForScroll( |
| ui::ScrollInputType input_type) const; |
| |
| ScrollbarController* scrollbar_controller_for_testing() const { |
| return scrollbar_controller_.get(); |
| } |
| |
| std::optional<gfx::PointF> ConstrainFling(gfx::PointF original); |
| |
| // Estimate how to adjust the height of the snapport rect based on the state |
| // of browser controls that are being shown or hidden during a scroll gesture |
| // before the Blink WebView is resized to reflect the new state. |
| double PredictViewportBoundsDelta(gfx::Vector2dF scroll_distance); |
| |
| std::unique_ptr<SnapSelectionStrategy> CreateSnapStrategy( |
| const ScrollState& scroll_state, |
| const gfx::PointF& current_offset, |
| SnapReason snap_reason) const; |
| |
| // This returns the ScrollNode associated with the CurrentlyScrollingNode() |
| // that is currently animating, if one exists. |
| // It is usually the same ScrollNode as the CurrentlyScrollingNode(), except |
| // when the inner viewport node is animating, in which case the |
| // CurrentlyScrollingNode() is still the outer viewport node. |
| ScrollNode* GetAnimatingNodeForCurrentScrollingNode(); |
| // These get and set the ElementIds of the elements to which |element_id| is |
| // snapping while the snap animation is running. |
| TargetSnapAreaElementIds GetAnimatingSnapTargetsForElement( |
| ElementId element_id) const; |
| void SetAnimatingSnapTargetsForElement( |
| ElementId element_id, |
| TargetSnapAreaElementIds target_ids = TargetSnapAreaElementIds()); |
| void ClearAnimatingSnapTargetsForElement(ElementId element_id); |
| |
| inline void EnsureSnapAnimationData(ElementId element_id); |
| |
| // Add |element_id| to the set of scroll containers for which an impl scroll |
| // has ended between the last commit and the next one. The main thread will |
| // enqueue scrollend events for these elements. |
| void InsertPendingScrollendContainer(const ElementId& element_id); |
| |
| // Stop scrolling for |scroll_node| or |CurrentlyScrollingNode()|. If |
| // |scroll_node| is not null, we assume it is the ScrollNode for which the |
| // scroll has ended. Otherwise, we assume the scroll has ended for |
| // |CurrentlyScrollingNode()|. |
| void ScrollEnd(ScrollNode* scroll_node, bool should_snap = false); |
| |
| void LimitDeltaToScrollerSize(const ScrollState& scroll_state, |
| const ScrollNode& scroll_node, |
| gfx::Vector2dF& delta) const; |
| |
| void UpdateLastLatchedScrollSourceType(); |
| |
| // The input handler is owned by the delegate so their lifetimes are tied |
| // together. |
| const raw_ref<CompositorDelegateForInput> compositor_delegate_; |
| |
| raw_ptr<InputHandlerClient> input_handler_client_ = nullptr; |
| |
| // An object to implement the ScrollElasticityHelper interface and |
| // hold all state related to elasticity. May be nullptr if never requested. |
| std::unique_ptr<ScrollElasticityHelper> scroll_elasticity_helper_; |
| |
| // Manages composited scrollbar hit testing. |
| std::unique_ptr<ScrollbarController> scrollbar_controller_; |
| |
| // Overscroll delta accumulated on the viewport throughout a scroll gesture; |
| // reset when the gesture ends. |
| gfx::Vector2dF accumulated_root_overscroll_; |
| |
| // Unconsumed scroll delta sent to the main thread for firing overscroll DOM |
| // events. Resets after each commit. |
| gfx::Vector2dF overscroll_delta_for_main_thread_; |
| |
| // The source device type that started the scroll gesture. Only set between a |
| // ScrollBegin and ScrollEnd. |
| std::optional<ui::ScrollInputType> latched_scroll_type_; |
| |
| // Tracks the last scroll update/begin state received. Used to infer the most |
| // recent scroll type and direction. |
| std::optional<ScrollState> last_scroll_begin_state_; |
| std::optional<ScrollState> last_scroll_update_state_; |
| |
| // If a scroll snap is being animated, then the value of this will be the |
| // element id(s) of the target(s). Otherwise, the ids will be invalid. |
| // At the end of a scroll animation, the target should be set as the scroll |
| // node's snap target. |
| // TODO(crbug.com/372627916): Delete when cleaning up |
| // MultipleImplOnlyScrollAnimations flag. |
| TargetSnapAreaElementIds scroll_animating_snap_target_ids_; |
| |
| enum SnapFlingState { |
| kNoFling, |
| kNativeFling, |
| kConstrainedNativeFling, |
| kSnapFling |
| }; |
| SnapFlingState snap_fling_state_ = kNoFling; |
| std::optional<gfx::RangeF> fling_snap_constrain_x_; |
| std::optional<gfx::RangeF> fling_snap_constrain_y_; |
| |
| // A set of elements that scroll-snapped to a new target since the last |
| // begin main frame. The snap target ids of these elements will be sent to |
| // the main thread in the next begin main frame. |
| base::flat_map<ElementId, TargetSnapAreaElementIds> updated_snapped_elements_; |
| |
| // This maps each element being scrolled to information about its snap |
| // target(s). When a container is scrolled, an entry is created when a snap |
| // animation is kicked off and erase when that snap animation ends. |
| // If |updated_snapped_elements_| is moved into ImplSnapState, the entries |
| // should live beyond the snap animation, i.e. indefinitely, like |
| // |updated_snapped_elements_| currently does. |
| base::flat_map<ElementId, SnapAnimationData> snap_animation_data_map_; |
| |
| ElementId scroll_element_id_mouse_currently_over_; |
| ElementId scroll_element_id_mouse_currently_captured_; |
| |
| // Set in ScrollBegin and outlives the currently scrolling node so it can be |
| // used to send the scrollend and overscroll DOM events from the main thread |
| // when scrolling occurs on the compositor thread. This value is cleared at |
| // the first commit after a GSE. |
| ElementId last_latched_scroller_; |
| |
| // Scroll animation can finish either before or after GSE arrival. |
| // deferred_scroll_ends_ is set when the GSE has arrived before scroll |
| // animation completion. ScrollEnd will get called once the animation is |
| // over. |
| base::flat_set<ElementId> deferred_scroll_ends_; |
| |
| // True iff some of the delta has been consumed for the current scroll |
| // sequence on the specific axis. |
| bool did_scroll_x_for_scroll_gesture_ = false; |
| bool did_scroll_y_for_scroll_gesture_ = false; |
| |
| // did_scroll_x/y_for_scroll_gesture_ is true when contents consume the delta, |
| // but delta_consumed_for_scroll_gesture_ can be true when only browser |
| // controls consume all the delta. |
| bool delta_consumed_for_scroll_gesture_ = false; |
| |
| // True if any of the non-zero deltas in a begin/update/end sequence was |
| // applied to the layout viewport. |
| bool outer_viewport_consumed_delta_ = false; |
| |
| // True if any of the non-zero deltas in a begin/update/end sequence was |
| // applied to the visual viewport. |
| bool inner_viewport_consumed_delta_ = false; |
| |
| // TODO(bokan): Mac doesn't yet have smooth scrolling for wheel; however, to |
| // allow consistency in tests we use this bit to override that decision. |
| // https://crbug.com/574283. |
| bool force_smooth_wheel_scrolling_for_testing_ = false; |
| |
| // This value is used to allow the compositor to throttle re-rastering during |
| // pinch gestures, when the page scale factor may be changing frequently. It |
| // is set in one of two ways: |
| // i) In a layer tree serving the root of the frame/compositor tree, it is |
| // directly set during processing of GesturePinch events on the impl thread |
| // (only the root layer tree has access to these). |
| // ii) In a layer tree serving a sub-frame in the frame/compositor tree, it |
| // is set from the main thread during the commit process, using information |
| // sent from the root layer tree via IPC messaging. |
| bool pinch_gesture_active_ = false; |
| bool external_pinch_gesture_active_ = false; |
| bool pinch_gesture_end_should_clear_scrolling_node_ = false; |
| |
| // These are used to transfer usage of different types of scrolling to the |
| // main thread. |
| bool has_pinch_zoomed_ = false; |
| bool has_scrolled_by_wheel_ = false; |
| bool has_scrolled_by_touch_ = false; |
| bool has_scrolled_by_precisiontouchpad_ = false; |
| bool has_scrolled_by_scrollbar_ = false; |
| |
| bool prefers_reduced_motion_ = false; |
| |
| bool is_handling_touch_sequence_ = false; |
| |
| // This tracks the strategy cc will use to snap at the end of the current |
| // scroll based on the scroll updates so far. The |current_offset| |
| // in SnapSelectionStrategy is set based on whether the scroll is animated |
| // or non animated. For non-animated scrolls, it is the same as the |
| // offset in the ScrollTree. For animated scrolls it is the target offset that |
| // is being animated to. |
| std::unique_ptr<SnapSelectionStrategy> snap_strategy_; |
| |
| // The set of scroll containers for which an impl scroll ended between the |
| // last commit and the next one. |
| base::flat_set<ElementId> pending_scrollend_containers_; |
| |
| base::TimeTicks last_scroll_begin_time_; |
| |
| // https://drafts.csswg.org/css-scroll-snap-1/#scroll-types. |
| ScrollSourceType last_latched_scroll_source_type_ = ScrollSourceType::kNone; |
| |
| // Must be the last member to ensure this is destroyed first in the |
| // destruction order and invalidates all weak pointers. |
| base::WeakPtrFactory<InputHandler> weak_factory_{this}; |
| }; |
| |
| } // namespace cc |
| |
| #endif // CC_INPUT_INPUT_HANDLER_H_ |