| // Copyright 2020 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef COMPONENTS_VIZ_COMMON_SURFACES_SUBTREE_CAPTURE_ID_ALLOCATOR_H_ |
| #define COMPONENTS_VIZ_COMMON_SURFACES_SUBTREE_CAPTURE_ID_ALLOCATOR_H_ |
| |
| #include <cstdint> |
| |
| #include "base/sequence_checker.h" |
| #include "components/viz/common/surfaces/subtree_capture_id.h" |
| |
| namespace viz { |
| |
| // Generates `SubtreeCaptureId`s by incrementally increasing the |
| // `next_subtree_id_`. This method of ID allocation is used for |
| // aura::Window capture, where IDs need to be process-unique due to the |
| // potential for Ash layers to move between FrameSinkIds. All IDs allocated by |
| // this method have zero as the `high` value. |
| class VIZ_COMMON_EXPORT SubtreeCaptureIdAllocator { |
| public: |
| SubtreeCaptureIdAllocator() = default; |
| SubtreeCaptureIdAllocator(const SubtreeCaptureIdAllocator&) = delete; |
| SubtreeCaptureIdAllocator& operator=(const SubtreeCaptureIdAllocator&) = |
| delete; |
| ~SubtreeCaptureIdAllocator() { |
| DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); |
| } |
| |
| SubtreeCaptureId NextSubtreeCaptureId() { |
| DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); |
| return SubtreeCaptureId(base::Token(0u, next_subtree_id_++)); |
| } |
| |
| private: |
| uint64_t next_subtree_id_ GUARDED_BY_CONTEXT(sequence_checker_) = 1u; |
| SEQUENCE_CHECKER(sequence_checker_); |
| }; |
| |
| } // namespace viz |
| |
| #endif // COMPONENTS_VIZ_COMMON_SURFACES_SUBTREE_CAPTURE_ID_ALLOCATOR_H_ |