blob: d907c92cee28f607b901ad25ed8c45395251132f [file] [log] [blame]
// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "extensions/common/features/feature_developer_mode_only.h"
#include <map>
#include "base/no_destructor.h"
#include "base/synchronization/lock.h"
namespace {
// A map between a profile (referenced by a unique id) and the current developer
// mode for that profile. Since different profiles have different developer
// modes, we need to have separate entries.
using CurrentDeveloperModeMap = std::map<int, bool>;
// In the renderer, the developer mode map can be checked on multiple threads
// (the main thread and worker threads). Ensure thread-safety by locking.
base::Lock& GetDeveloperModeMapLock() {
static base::NoDestructor<base::Lock> g_lock;
return *g_lock;
}
CurrentDeveloperModeMap& GetDeveloperModeMap() {
GetDeveloperModeMapLock().AssertAcquired();
static base::NoDestructor<CurrentDeveloperModeMap> map;
return *map;
}
} // namespace
namespace extensions {
// Returns the current developer mode for the given context_id.
bool GetCurrentDeveloperMode(int context_id) {
base::AutoLock lock(GetDeveloperModeMapLock());
CurrentDeveloperModeMap& map = GetDeveloperModeMap();
auto iter = map.find(context_id);
return iter != map.end() && iter->second;
}
// static
void SetCurrentDeveloperMode(int context_id, bool current_developer_mode) {
base::AutoLock lock(GetDeveloperModeMapLock());
GetDeveloperModeMap()[context_id] = current_developer_mode;
}
} // namespace extensions