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// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_GAMEPAD_GAMEPAD_EVENT_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_GAMEPAD_GAMEPAD_EVENT_H_
#include "third_party/blink/renderer/bindings/modules/v8/v8_gamepad_event_init.h"
#include "third_party/blink/renderer/modules/event_modules.h"
#include "third_party/blink/renderer/modules/gamepad/gamepad.h"
namespace blink {
class GamepadEvent : public Event {
DEFINE_WRAPPERTYPEINFO();
public:
static GamepadEvent* Create(const AtomicString& type,
Bubbles bubbles,
Cancelable cancelable,
Gamepad* gamepad) {
return MakeGarbageCollected<GamepadEvent>(type, bubbles, cancelable,
gamepad);
}
static GamepadEvent* Create(const AtomicString& type,
const GamepadEventInit* initializer) {
return MakeGarbageCollected<GamepadEvent>(type, initializer);
}
GamepadEvent(const AtomicString& type, Bubbles, Cancelable, Gamepad*);
GamepadEvent(const AtomicString&, const GamepadEventInit*);
~GamepadEvent() override;
Gamepad* getGamepad() const { return gamepad_.Get(); }
const AtomicString& InterfaceName() const override;
void Trace(Visitor*) const override;
private:
Member<Gamepad> gamepad_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_MODULES_GAMEPAD_GAMEPAD_EVENT_H_