| // Copyright 2022 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_CONSTANT_SOURCE_HANDLER_H_ |
| #define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_CONSTANT_SOURCE_HANDLER_H_ |
| |
| #include "base/memory/scoped_refptr.h" |
| #include "base/memory/weak_ptr.h" |
| #include "third_party/blink/renderer/modules/webaudio/audio_param.h" |
| #include "third_party/blink/renderer/modules/webaudio/audio_scheduled_source_node.h" |
| #include "third_party/blink/renderer/platform/audio/audio_array.h" |
| |
| namespace blink { |
| |
| class AudioNode; |
| |
| class ConstantSourceHandler final : public AudioScheduledSourceHandler { |
| public: |
| static scoped_refptr<ConstantSourceHandler> Create(AudioNode&, |
| float sample_rate, |
| AudioParamHandler& offset); |
| |
| ConstantSourceHandler(const ConstantSourceHandler&) = delete; |
| ConstantSourceHandler& operator=(const ConstantSourceHandler&) = delete; |
| |
| ~ConstantSourceHandler() override; |
| |
| // AudioHandler |
| void Process(uint32_t frames_to_process) override; |
| // If we are no longer playing, propagate silence ahead to downstream nodes. |
| bool PropagatesSilence() const override; |
| |
| // AudioScheduledSourceHandler |
| void HandleStoppableSourceNode() override; |
| |
| private: |
| ConstantSourceHandler(AudioNode&, |
| float sample_rate, |
| AudioParamHandler& offset); |
| |
| base::WeakPtr<AudioScheduledSourceHandler> AsWeakPtr() override; |
| |
| scoped_refptr<AudioParamHandler> offset_; |
| AudioFloatArray sample_accurate_values_; |
| |
| base::WeakPtrFactory<AudioScheduledSourceHandler> weak_ptr_factory_{this}; |
| }; |
| |
| } // namespace blink |
| |
| #endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_CONSTANT_SOURCE_HANDLER_H_ |