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// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGPU_GPU_QUEUE_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGPU_GPU_QUEUE_H_
#include <optional>
#include "base/containers/span.h"
#include "third_party/blink/renderer/bindings/core/v8/script_promise.h"
#include "third_party/blink/renderer/bindings/core/v8/script_promise_resolver.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_typedefs.h"
#include "third_party/blink/renderer/core/typed_arrays/array_buffer_view_helpers.h"
#include "third_party/blink/renderer/modules/webgpu/dawn_object.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
#include "third_party/blink/renderer/platform/graphics/predefined_color_space.h"
namespace blink {
class ExceptionState;
class GPUBuffer;
class GPUCommandBuffer;
class GPUImageCopyExternalImage;
class GPUImageCopyTextureTagged;
class GPUTexelCopyBufferLayout;
class GPUTexelCopyTextureInfo;
class ScriptState;
class StaticBitmapImage;
struct ExternalTextureSource;
class GPUQueue : public DawnObject<wgpu::Queue> {
DEFINE_WRAPPERTYPEINFO();
public:
explicit GPUQueue(GPUDevice* device, wgpu::Queue queue, const String& label);
GPUQueue(const GPUQueue&) = delete;
GPUQueue& operator=(const GPUQueue&) = delete;
// gpu_queue.idl {{{
void submit(ScriptState* script_state,
const HeapVector<Member<GPUCommandBuffer>>& buffers);
ScriptPromise<IDLUndefined> onSubmittedWorkDone(ScriptState* script_state);
void writeBuffer(ScriptState* script_state,
GPUBuffer* buffer,
uint64_t buffer_offset,
const MaybeShared<DOMArrayBufferView>& data,
uint64_t data_element_offset,
ExceptionState& exception_state);
void writeBuffer(ScriptState* script_state,
GPUBuffer* buffer,
uint64_t buffer_offset,
const MaybeShared<DOMArrayBufferView>& data,
uint64_t data_element_offset,
uint64_t data_element_count,
ExceptionState& exception_state);
void writeBuffer(ScriptState* script_state,
GPUBuffer* buffer,
uint64_t buffer_offset,
const DOMArrayBufferBase* data,
uint64_t data_byte_offset,
ExceptionState& exception_state);
void writeBuffer(ScriptState* script_state,
GPUBuffer* buffer,
uint64_t buffer_offset,
const DOMArrayBufferBase* data,
uint64_t data_byte_offset,
uint64_t byte_size,
ExceptionState& exception_state);
void writeTexture(ScriptState* script_state,
GPUTexelCopyTextureInfo* destination,
const MaybeShared<DOMArrayBufferView>& data,
GPUTexelCopyBufferLayout* data_layout,
const V8GPUExtent3D* write_size,
ExceptionState& exception_state);
void writeTexture(ScriptState* script_state,
GPUTexelCopyTextureInfo* destination,
const DOMArrayBufferBase* data,
GPUTexelCopyBufferLayout* data_layout,
const V8GPUExtent3D* write_size,
ExceptionState& exception_state);
void copyExternalImageToTexture(GPUImageCopyExternalImage* copyImage,
GPUImageCopyTextureTagged* destination,
const V8GPUExtent3D* copySize,
ExceptionState& exception_state);
void copyElementImageToTexture(Element* element,
GPUImageCopyTextureTagged* destination,
ExceptionState& exception_state);
// }}} End of WebIDL binding implementation.
private:
bool IsValidDestinationTexture(GPUImageCopyTextureTagged* destination,
wgpu::TexelCopyTextureInfo& dawn_destination,
ExceptionState& exception_state);
void CopyFromVideoElement(const ExternalTextureSource source,
const wgpu::Extent2D& video_frame_natural_size,
const wgpu::Origin2D& origin,
const wgpu::Extent3D& copy_size,
const wgpu::TexelCopyTextureInfo& destination,
bool dst_premultiplied_alpha,
PredefinedColorSpace dst_color_space,
bool flipY);
bool CopyFromCanvasSourceImage(StaticBitmapImage* image,
const wgpu::Origin2D& origin,
const wgpu::Extent3D& copy_size,
const wgpu::TexelCopyTextureInfo& destination,
bool dst_premultiplied_alpha,
PredefinedColorSpace dst_color_space,
bool flipY);
void WriteBufferImpl(ScriptState* script_state,
GPUBuffer* buffer,
uint64_t buffer_offset,
base::span<const uint8_t> data,
unsigned data_bytes_per_element,
uint64_t data_byte_offset,
std::optional<uint64_t> byte_size,
ExceptionState& exception_state);
void WriteTextureImpl(ScriptState* script_state,
GPUTexelCopyTextureInfo* destination,
base::span<const uint8_t> data,
GPUTexelCopyBufferLayout* data_layout,
const V8GPUExtent3D* write_size,
ExceptionState& exception_state);
void SetLabelImpl(const String& value) override {
std::string utf8_label = value.Utf8();
GetHandle().SetLabel(utf8_label.c_str());
}
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGPU_GPU_QUEUE_H_