| // Copyright 2019 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGPU_GPU_RENDER_PIPELINE_H_ |
| #define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGPU_GPU_RENDER_PIPELINE_H_ |
| |
| #include "base/memory/raw_ptr.h" |
| #include "third_party/blink/renderer/modules/webgpu/dawn_conversions.h" |
| #include "third_party/blink/renderer/modules/webgpu/dawn_object.h" |
| #include "third_party/blink/renderer/modules/webgpu/gpu_programmable_stage.h" |
| namespace blink { |
| |
| class GPUBindGroupLayout; |
| class GPURenderPipelineDescriptor; |
| class ExceptionState; |
| class ScriptState; |
| |
| struct OwnedVertexState : OwnedProgrammableStage { |
| OwnedVertexState() = default; |
| |
| // This struct should be non-copyable non-movable because it contains |
| // self-referencing pointers that would be invalidated when moved / copied. |
| OwnedVertexState(const OwnedVertexState& desc) = delete; |
| OwnedVertexState(OwnedVertexState&& desc) = delete; |
| OwnedVertexState& operator=(const OwnedVertexState& desc) = delete; |
| OwnedVertexState& operator=(OwnedVertexState&& desc) = delete; |
| |
| // Points to OwnedRenderPipelineDescriptor::dawn_desc::vertex as it's a |
| // non-pointer member of wgpu::RenderPipelineDescriptor |
| raw_ptr<wgpu::VertexState> dawn_desc = nullptr; |
| std::unique_ptr<wgpu::VertexBufferLayout[]> buffers; |
| std::unique_ptr<std::unique_ptr<wgpu::VertexAttribute[]>[]> attributes; |
| }; |
| |
| struct OwnedFragmentState : OwnedProgrammableStage { |
| OwnedFragmentState() = default; |
| |
| // This struct should be non-copyable non-movable because it contains |
| // self-referencing pointers that would be invalidated when moved / copied. |
| OwnedFragmentState(const OwnedFragmentState& desc) = delete; |
| OwnedFragmentState(OwnedFragmentState&& desc) = delete; |
| OwnedFragmentState& operator=(const OwnedFragmentState& desc) = delete; |
| OwnedFragmentState& operator=(OwnedFragmentState&& desc) = delete; |
| |
| wgpu::FragmentState dawn_desc = {}; |
| std::unique_ptr<wgpu::ColorTargetState[]> targets; |
| Vector<wgpu::BlendState> blend_states; |
| }; |
| |
| struct OwnedRenderPipelineDescriptor { |
| OwnedRenderPipelineDescriptor() = default; |
| |
| // This struct should be non-copyable non-movable because it contains |
| // self-referencing pointers that would be invalidated when moved / copied. |
| OwnedRenderPipelineDescriptor(const OwnedRenderPipelineDescriptor& desc) = |
| delete; |
| OwnedRenderPipelineDescriptor(OwnedRenderPipelineDescriptor&& desc) = delete; |
| OwnedRenderPipelineDescriptor& operator=( |
| const OwnedRenderPipelineDescriptor& desc) = delete; |
| OwnedRenderPipelineDescriptor& operator=( |
| OwnedRenderPipelineDescriptor&& desc) = delete; |
| |
| wgpu::RenderPipelineDescriptor dawn_desc = {}; |
| std::string label; |
| OwnedVertexState vertex; |
| wgpu::DepthStencilState depth_stencil; |
| OwnedFragmentState fragment; |
| }; |
| |
| void ConvertToDawnType(v8::Isolate* isolate, |
| GPUDevice* device, |
| const GPURenderPipelineDescriptor* webgpu_desc, |
| OwnedRenderPipelineDescriptor* dawn_desc_info, |
| ExceptionState& exception_state); |
| |
| class GPURenderPipeline : public DawnObject<wgpu::RenderPipeline> { |
| DEFINE_WRAPPERTYPEINFO(); |
| |
| public: |
| static GPURenderPipeline* Create( |
| ScriptState* script_state, |
| GPUDevice* device, |
| const GPURenderPipelineDescriptor* webgpu_desc); |
| explicit GPURenderPipeline(GPUDevice* device, |
| wgpu::RenderPipeline render_pipeline, |
| const String& label); |
| |
| GPURenderPipeline(const GPURenderPipeline&) = delete; |
| GPURenderPipeline& operator=(const GPURenderPipeline&) = delete; |
| |
| GPUBindGroupLayout* getBindGroupLayout(uint32_t index); |
| |
| private: |
| void SetLabelImpl(const String& value) override { |
| std::string utf8_label = value.Utf8(); |
| GetHandle().SetLabel(utf8_label.c_str()); |
| } |
| }; |
| |
| } // namespace blink |
| |
| #endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGPU_GPU_RENDER_PIPELINE_H_ |