blob: 2b24b9e50d4b7fa76d01f0ee0c92e63e4e49643e [file] [log] [blame]
// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/platform/graphics/image_pattern.h"
#include "third_party/blink/renderer/platform/graphics/image.h"
#include "third_party/blink/renderer/platform/graphics/paint/paint_shader.h"
#include "third_party/skia/include/core/SkImage.h"
namespace blink {
scoped_refptr<ImagePattern> ImagePattern::Create(scoped_refptr<Image> image,
RepeatMode repeat_mode) {
return base::AdoptRef(new ImagePattern(std::move(image), repeat_mode));
}
ImagePattern::ImagePattern(scoped_refptr<Image> image, RepeatMode repeat_mode)
: Pattern(repeat_mode), tile_image_(image->PaintImageForCurrentFrame()) {}
sk_sp<PaintShader> ImagePattern::CreateShader(
const SkMatrix& local_matrix) const {
if (!tile_image_) {
return PaintShader::MakeColor(SkColors::kTransparent);
}
return PaintShader::MakeImage(
tile_image_, IsRepeatX() ? SkTileMode::kRepeat : SkTileMode::kDecal,
IsRepeatY() ? SkTileMode::kRepeat : SkTileMode::kDecal, &local_matrix);
}
bool ImagePattern::IsTextureBacked() const {
return tile_image_ && tile_image_.IsTextureBacked();
}
} // namespace blink