blob: c7a8265f9141ee144380f80f4cdcd999df84d62d [file] [log] [blame]
// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/viz/common/viz_utils.h"
#include "base/command_line.h"
#include "base/system/sys_info.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/rrect_f.h"
#if defined(OS_ANDROID)
#include <array>
#include <string>
#include "base/android/build_info.h"
#include "base/no_destructor.h"
#endif
namespace viz {
bool PreferRGB565ResourcesForDisplay() {
#if defined(OS_ANDROID)
return base::SysInfo::AmountOfPhysicalMemoryMB() <= 512;
#endif
return false;
}
#if defined(OS_ANDROID)
bool AlwaysUseWideColorGamut() {
// Full stack integration tests draw in sRGB and expect to read back in sRGB.
// WideColorGamut causes pixels to be drawn in P3, but read back doesn't tell
// us the color space. So disable WCG for tests.
const base::CommandLine& command_line =
*base::CommandLine::ForCurrentProcess();
static const char kDisableWCGForTest[] = "disable-wcg-for-test";
if (command_line.HasSwitch(kDisableWCGForTest))
return false;
auto compute_always_use_wide_color_gamut = []() {
const char* current_model =
base::android::BuildInfo::GetInstance()->model();
const std::array<std::string, 2> enabled_models = {
std::string{"Pixel 4"}, std::string{"Pixel 4 XL"}};
for (const std::string& model : enabled_models) {
if (model == current_model)
return true;
}
return false;
};
// As it takes some work to compute this, cache the result.
static base::NoDestructor<bool> is_always_use_wide_color_gamut_enabled(
compute_always_use_wide_color_gamut());
return *is_always_use_wide_color_gamut_enabled;
}
#endif
bool GetScaledRegion(const gfx::Rect& rect,
const gfx::QuadF* clip,
gfx::QuadF* scaled_region) {
if (!clip)
return false;
gfx::PointF p1(((clip->p1().x() - rect.x()) / rect.width()) - 0.5f,
((clip->p1().y() - rect.y()) / rect.height()) - 0.5f);
gfx::PointF p2(((clip->p2().x() - rect.x()) / rect.width()) - 0.5f,
((clip->p2().y() - rect.y()) / rect.height()) - 0.5f);
gfx::PointF p3(((clip->p3().x() - rect.x()) / rect.width()) - 0.5f,
((clip->p3().y() - rect.y()) / rect.height()) - 0.5f);
gfx::PointF p4(((clip->p4().x() - rect.x()) / rect.width()) - 0.5f,
((clip->p4().y() - rect.y()) / rect.height()) - 0.5f);
*scaled_region = gfx::QuadF(p1, p2, p3, p4);
return true;
}
bool GetScaledRRectF(const gfx::Rect& space,
const gfx::RRectF& rect,
gfx::RRectF* scaled_rect) {
float x_scale = 1.0f / space.width();
float y_scale = 1.0f / space.height();
float new_x = (rect.rect().x() - space.x()) * x_scale - 0.5f;
float new_y = (rect.rect().y() - space.y()) * y_scale - 0.5f;
*scaled_rect = rect;
scaled_rect->Scale(x_scale, y_scale);
scaled_rect->Offset(-scaled_rect->rect().origin().x(),
-scaled_rect->rect().origin().y());
scaled_rect->Offset(new_x, new_y);
return true;
}
bool GetScaledUVs(const gfx::Rect& rect, const gfx::QuadF* clip, float uvs[8]) {
if (!clip)
return false;
uvs[0] = ((clip->p1().x() - rect.x()) / rect.width());
uvs[1] = ((clip->p1().y() - rect.y()) / rect.height());
uvs[2] = ((clip->p2().x() - rect.x()) / rect.width());
uvs[3] = ((clip->p2().y() - rect.y()) / rect.height());
uvs[4] = ((clip->p3().x() - rect.x()) / rect.width());
uvs[5] = ((clip->p3().y() - rect.y()) / rect.height());
uvs[6] = ((clip->p4().x() - rect.x()) / rect.width());
uvs[7] = ((clip->p4().y() - rect.y()) / rect.height());
return true;
}
} // namespace viz