blob: 1bbac2a76b1316b05a284fb69f0b21c834e5b3f4 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/viz/test/test_in_process_context_provider.h"
#include <stdint.h>
#include <memory>
#include <utility>
#include "base/lazy_instance.h"
#include "base/stl_util.h"
#include "base/threading/thread_task_runner_handle.h"
#include "components/viz/common/gpu/context_cache_controller.h"
#include "components/viz/common/resources/platform_color.h"
#include "components/viz/service/display/display_compositor_memory_and_task_controller.h"
#include "components/viz/service/gl/gpu_service_impl.h"
#include "components/viz/test/test_gpu_service_holder.h"
#include "gpu/GLES2/gl2extchromium.h"
#include "gpu/command_buffer/client/gles2_implementation.h"
#include "gpu/command_buffer/client/raster_implementation_gles.h"
#include "gpu/command_buffer/client/shared_memory_limits.h"
#include "gpu/command_buffer/common/context_creation_attribs.h"
#include "gpu/config/skia_limits.h"
#include "gpu/ipc/gl_in_process_context.h"
#include "gpu/ipc/gpu_task_scheduler_helper.h"
#include "gpu/ipc/raster_in_process_context.h"
#include "gpu/ipc/test_gpu_thread_holder.h"
#include "gpu/skia_bindings/grcontext_for_gles2_interface.h"
#include "third_party/khronos/GLES2/gl2.h"
#include "third_party/khronos/GLES2/gl2ext.h"
#include "third_party/skia/include/gpu/GrDirectContext.h"
#include "third_party/skia/include/gpu/gl/GrGLInterface.h"
#include "ui/gfx/native_widget_types.h"
namespace viz {
namespace {
std::unique_ptr<gpu::GLInProcessContext> CreateGLInProcessContext(
TestGpuMemoryBufferManager* gpu_memory_buffer_manager,
TestImageFactory* image_factory,
scoped_refptr<base::SingleThreadTaskRunner> task_runner,
bool oop_raster,
DisplayCompositorMemoryAndTaskController* display_controller) {
const bool is_offscreen = true;
gpu::ContextCreationAttribs attribs;
attribs.alpha_size = -1;
attribs.depth_size = 24;
attribs.stencil_size = 8;
attribs.samples = 0;
attribs.sample_buffers = 0;
attribs.fail_if_major_perf_caveat = false;
attribs.bind_generates_resource = false;
attribs.enable_oop_rasterization = oop_raster;
auto context = std::make_unique<gpu::GLInProcessContext>();
if (display_controller) {
auto result = context->Initialize(
TestGpuServiceHolder::GetInstance()->task_executor(), nullptr,
is_offscreen, gpu::kNullSurfaceHandle, attribs,
gpu::SharedMemoryLimits(), gpu_memory_buffer_manager, image_factory,
display_controller->gpu_task_scheduler(),
display_controller->controller_on_gpu(), std::move(task_runner));
DCHECK_EQ(result, gpu::ContextResult::kSuccess);
} else {
auto result = context->Initialize(
TestGpuServiceHolder::GetInstance()->task_executor(), nullptr,
is_offscreen, gpu::kNullSurfaceHandle, attribs,
gpu::SharedMemoryLimits(), gpu_memory_buffer_manager, image_factory,
nullptr, nullptr, std::move(task_runner));
DCHECK_EQ(result, gpu::ContextResult::kSuccess);
}
return context;
}
} // namespace
std::unique_ptr<gpu::GLInProcessContext> CreateTestInProcessContext() {
return CreateGLInProcessContext(
nullptr, nullptr, base::ThreadTaskRunnerHandle::Get(), false, nullptr);
}
TestInProcessContextProvider::TestInProcessContextProvider(
bool enable_gpu_rasterization,
bool enable_oop_rasterization,
bool support_locking,
gpu::raster::GrShaderCache* gr_shader_cache,
gpu::GpuProcessActivityFlags* activity_flags)
: enable_gpu_rasterization_(enable_gpu_rasterization),
enable_oop_rasterization_(enable_oop_rasterization),
activity_flags_(activity_flags) {
if (support_locking)
context_lock_.emplace();
}
TestInProcessContextProvider::~TestInProcessContextProvider() = default;
void TestInProcessContextProvider::AddRef() const {
base::RefCountedThreadSafe<TestInProcessContextProvider>::AddRef();
}
void TestInProcessContextProvider::Release() const {
base::RefCountedThreadSafe<TestInProcessContextProvider>::Release();
}
gpu::ContextResult TestInProcessContextProvider::BindToCurrentThread() {
if (enable_oop_rasterization_) {
gpu::ContextCreationAttribs attribs;
attribs.bind_generates_resource = false;
attribs.enable_oop_rasterization = true;
attribs.enable_raster_interface = true;
attribs.enable_gles2_interface = false;
raster_context_ = std::make_unique<gpu::RasterInProcessContext>();
auto* holder = TestGpuServiceHolder::GetInstance();
auto result = raster_context_->Initialize(
holder->task_executor(), attribs, gpu::SharedMemoryLimits(),
&gpu_memory_buffer_manager_, &image_factory_,
/*gpu_channel_manager_delegate=*/nullptr,
holder->gpu_service()->gr_shader_cache(), activity_flags_);
DCHECK_EQ(result, gpu::ContextResult::kSuccess);
cache_controller_ = std::make_unique<ContextCacheController>(
raster_context_->GetContextSupport(),
base::ThreadTaskRunnerHandle::Get());
caps_ = raster_context_->GetCapabilities();
} else {
display_controller_ =
std::make_unique<DisplayCompositorMemoryAndTaskController>(
TestGpuServiceHolder::GetInstance()->task_executor(),
&image_factory_);
gles2_context_ = CreateGLInProcessContext(
&gpu_memory_buffer_manager_, &image_factory_,
base::ThreadTaskRunnerHandle::Get(), false /* oop_raster */,
display_controller_.get());
cache_controller_ = std::make_unique<ContextCacheController>(
gles2_context_->GetImplementation(),
base::ThreadTaskRunnerHandle::Get());
raster_implementation_gles2_ =
std::make_unique<gpu::raster::RasterImplementationGLES>(
gles2_context_->GetImplementation(), ContextSupport());
caps_ = gles2_context_->GetCapabilities();
}
// We don't have a good way for tests to change what the in process gpu
// service will return for this capability. But we want to use gpu
// rasterization if and only if the test requests it.
caps_.gpu_rasterization = enable_gpu_rasterization_;
cache_controller_->SetLock(GetLock());
return gpu::ContextResult::kSuccess;
}
gpu::gles2::GLES2Interface* TestInProcessContextProvider::ContextGL() {
return gles2_context_->GetImplementation();
}
gpu::raster::RasterInterface* TestInProcessContextProvider::RasterInterface() {
if (raster_context_) {
return raster_context_->GetImplementation();
} else {
return raster_implementation_gles2_.get();
}
}
gpu::ContextSupport* TestInProcessContextProvider::ContextSupport() {
if (gles2_context_) {
return gles2_context_->GetImplementation();
} else {
return raster_context_->GetContextSupport();
}
}
class GrDirectContext* TestInProcessContextProvider::GrContext() {
if (gr_context_)
return gr_context_->get();
if (!gles2_context_) {
return nullptr;
}
size_t max_resource_cache_bytes;
size_t max_glyph_cache_texture_bytes;
gpu::DefaultGrCacheLimitsForTests(&max_resource_cache_bytes,
&max_glyph_cache_texture_bytes);
gr_context_ = std::make_unique<skia_bindings::GrContextForGLES2Interface>(
ContextGL(), ContextSupport(), ContextCapabilities(),
max_resource_cache_bytes, max_glyph_cache_texture_bytes);
cache_controller_->SetGrContext(gr_context_->get());
return gr_context_->get();
}
gpu::SharedImageInterface*
TestInProcessContextProvider::SharedImageInterface() {
if (gles2_context_) {
return gles2_context_->GetSharedImageInterface();
} else {
return raster_context_->GetSharedImageInterface();
}
}
ContextCacheController* TestInProcessContextProvider::CacheController() {
return cache_controller_.get();
}
base::Lock* TestInProcessContextProvider::GetLock() {
return base::OptionalOrNullptr(context_lock_);
}
const gpu::Capabilities& TestInProcessContextProvider::ContextCapabilities()
const {
return caps_;
}
const gpu::GpuFeatureInfo& TestInProcessContextProvider::GetGpuFeatureInfo()
const {
return gpu_feature_info_;
}
void TestInProcessContextProvider::ExecuteOnGpuThread(base::OnceClosure task) {
DCHECK(raster_context_);
raster_context_->GetCommandBufferForTest()
->service_for_testing()
->ScheduleOutOfOrderTask(std::move(task));
}
} // namespace viz