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// Copyright 2021 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_VIZ_TEST_TEST_SURFACE_ID_ALLOCATOR_H_
#define COMPONENTS_VIZ_TEST_TEST_SURFACE_ID_ALLOCATOR_H_
#include "components/viz/common/surfaces/frame_sink_id.h"
#include "components/viz/common/surfaces/local_surface_id.h"
#include "components/viz/common/surfaces/surface_id.h"
namespace viz {
// A SurfaceId allocator for ease of allocating and incrementing SurfaceIds in
// tests. Avoids boilerplate associated with ParentLocalSurfaceIdAllocator. The
// LocalSurfaceId is initially valid and can be changed via Increment().
// Will implicitly convert to a SurfaceId so it can be used interchangeably with
// one.
class TestSurfaceIdAllocator {
public:
explicit TestSurfaceIdAllocator(const FrameSinkId& frame_sink_id);
const FrameSinkId& frame_sink_id() const {
return surface_id_.frame_sink_id();
}
const LocalSurfaceId& local_surface_id() const {
return surface_id_.local_surface_id();
}
const SurfaceId& Get() const { return surface_id_; }
operator SurfaceId() const { return surface_id_; }
// Increments the child sequence number.
void Increment();
private:
SurfaceId surface_id_;
};
} // namespace viz
#endif // COMPONENTS_VIZ_TEST_TEST_SURFACE_ID_ALLOCATOR_H_