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// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/ambient/ambient_slideshow_ui_launcher.h"
#include <memory>
#include "ash/ambient/ambient_controller.h"
#include "ash/ambient/ambient_photo_controller.h"
#include "ash/ambient/model/ambient_slideshow_photo_config.h"
#include "ash/ambient/model/ambient_topic_queue_slideshow_delegate.h"
#include "ash/ambient/ui/photo_view.h"
#include "ash/shell.h"
#include "base/check.h"
namespace ash {
AmbientSlideshowUiLauncher::AmbientSlideshowUiLauncher(
AmbientViewDelegateImpl* view_delegate)
: photo_controller_(*view_delegate,
CreateAmbientSlideshowPhotoConfig(),
std::make_unique<AmbientTopicQueueSlideshowDelegate>()),
view_delegate_(view_delegate) {}
AmbientSlideshowUiLauncher::~AmbientSlideshowUiLauncher() = default;
void AmbientSlideshowUiLauncher::OnImagesReady() {
// Start screen update only if images are ready.
CHECK(initialization_callback_);
std::move(initialization_callback_).Run(/*success=*/true);
}
void AmbientSlideshowUiLauncher::OnImagesFailed() {
CHECK(initialization_callback_);
std::move(initialization_callback_).Run(/*success=*/false);
}
void AmbientSlideshowUiLauncher::Initialize(InitializationCallback on_done) {
CHECK(on_done);
initialization_callback_ = std::move(on_done);
weather_refresher_ = Shell::Get()
->ambient_controller()
->ambient_weather_controller()
->CreateScopedRefresher();
ambient_backend_model_observer_.Observe(GetAmbientBackendModel());
photo_controller_.StartScreenUpdate();
}
std::unique_ptr<views::View> AmbientSlideshowUiLauncher::CreateView() {
return std::make_unique<PhotoView>(view_delegate_);
}
void AmbientSlideshowUiLauncher::Finalize() {
photo_controller_.StopScreenUpdate();
ambient_backend_model_observer_.Reset();
weather_refresher_.reset();
}
AmbientBackendModel* AmbientSlideshowUiLauncher::GetAmbientBackendModel() {
return photo_controller_.ambient_backend_model();
}
AmbientPhotoController*
AmbientSlideshowUiLauncher::GetAmbientPhotoController() {
return &photo_controller_;
}
} // namespace ash