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// Copyright (c) 2021 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_TEST_LAYER_ANIMATION_STOPPED_WAITER_H_
#define ASH_TEST_LAYER_ANIMATION_STOPPED_WAITER_H_
#include <memory>
#include "ui/compositor/layer_animation_observer.h"
namespace base {
class RunLoop;
}
namespace ui {
class Layer;
class LayerAnimator;
} // namespace ui
namespace ash {
// A class capable of waiting until a layer has stopped animating.
class LayerAnimationStoppedWaiter : public ui::LayerAnimationObserver {
public:
LayerAnimationStoppedWaiter();
LayerAnimationStoppedWaiter(const LayerAnimationStoppedWaiter&) = delete;
LayerAnimationStoppedWaiter& operator=(const LayerAnimationStoppedWaiter&) =
delete;
~LayerAnimationStoppedWaiter() override;
// Waits until the specified `layer`'s animation is stopped.
void Wait(ui::Layer* layer);
private:
// ui::LayerAnimationObserver:
void OnLayerAnimationScheduled(
ui::LayerAnimationSequence* sequence) override {}
void OnLayerAnimationStarted(ui::LayerAnimationSequence* sequence) override {}
void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override;
void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override;
ui::LayerAnimator* layer_animator_ = nullptr;
std::unique_ptr<base::RunLoop> wait_loop_;
};
} // namespace ash
#endif // ASH_TEST_LAYER_ANIMATION_STOPPED_WAITER_H_