| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUNDS_H_ |
| #define GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUNDS_H_ |
| |
| #include <vector> |
| |
| #include "build/build_config.h" |
| #include "gpu/config/gpu_driver_bug_workaround_type.h" |
| #include "gpu/gpu_export.h" |
| |
| // Forwardly declare a few GL types to avoid including GL header files. |
| typedef int GLint; |
| |
| namespace gpu { |
| |
| class GPU_EXPORT GpuDriverBugWorkarounds { |
| public: |
| GpuDriverBugWorkarounds(); |
| explicit GpuDriverBugWorkarounds(const std::vector<int32_t>&); |
| |
| GpuDriverBugWorkarounds(const GpuDriverBugWorkarounds& other); |
| |
| ~GpuDriverBugWorkarounds(); |
| |
| // For boolean members, || is applied. |
| // For int members, the min() is applied if both are non-zero; if one is |
| // zero, then the other is applied. |
| void Append(const GpuDriverBugWorkarounds& extra); |
| |
| std::vector<int32_t> ToIntSet() const; |
| |
| #define GPU_OP(type, name) bool name = false; |
| GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP) |
| #undef GPU_OP |
| |
| // Note: 0 here means use driver limit. |
| GLint max_texture_size = 0; |
| GLint max_3d_array_texture_size = 0; |
| GLint max_copy_texture_chromium_size = 0; |
| }; |
| |
| } // namespace gpu |
| |
| #endif // GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUNDS_H_ |