blob: 59a4f487e599f8949861d7322b21f49002c405de [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/gpu/in_process_gpu_thread.h"
#include "base/time/time.h"
#include "build/build_config.h"
#include "content/common/gpu/gpu_memory_buffer_factory.h"
#include "content/gpu/gpu_child_thread.h"
#include "content/gpu/gpu_process.h"
#include "gpu/command_buffer/service/sync_point_manager.h"
#if defined(OS_ANDROID)
#include "base/android/jni_android.h"
#endif
namespace content {
InProcessGpuThread::InProcessGpuThread(
const InProcessChildThreadParams& params,
gpu::SyncPointManager* sync_point_manager_override)
: base::Thread("Chrome_InProcGpuThread"),
params_(params),
gpu_process_(NULL),
sync_point_manager_override_(sync_point_manager_override),
gpu_memory_buffer_factory_(
GpuMemoryBufferFactory::GetNativeType() != gfx::EMPTY_BUFFER
? GpuMemoryBufferFactory::CreateNativeType()
: nullptr) {
if (!sync_point_manager_override_) {
sync_point_manager_.reset(new gpu::SyncPointManager(false));
sync_point_manager_override_ = sync_point_manager_.get();
}
}
InProcessGpuThread::~InProcessGpuThread() {
Stop();
}
void InProcessGpuThread::Init() {
// Call AttachCurrentThreadWithName, before any other AttachCurrentThread()
// calls. The latter causes Java VM to assign Thread-??? to the thread name.
// Please note calls to AttachCurrentThreadWithName after AttachCurrentThread
// will not change the thread name kept in Java VM.
#if defined(OS_ANDROID)
base::android::AttachCurrentThreadWithName(thread_name());
#endif
gpu_process_ = new GpuProcess();
// The process object takes ownership of the thread object, so do not
// save and delete the pointer.
GpuChildThread* child_thread = new GpuChildThread(
params_, gpu_memory_buffer_factory_.get(), sync_point_manager_override_);
// Since we are in the browser process, use the thread start time as the
// process start time.
child_thread->Init(base::Time::Now());
gpu_process_->set_main_thread(child_thread);
}
void InProcessGpuThread::CleanUp() {
SetThreadWasQuitProperly(true);
delete gpu_process_;
}
base::Thread* CreateInProcessGpuThread(
const InProcessChildThreadParams& params) {
return new InProcessGpuThread(params, nullptr);
}
} // namespace content