| // Copyright 2019 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef MEDIA_GPU_WINDOWS_D3D11_TEXTURE_WRAPPER_H_ |
| #define MEDIA_GPU_WINDOWS_D3D11_TEXTURE_WRAPPER_H_ |
| |
| #include <d3d11.h> |
| #include <wrl/client.h> |
| #include <memory> |
| #include <vector> |
| |
| #include "gpu/command_buffer/service/mailbox_manager.h" |
| #include "gpu/command_buffer/service/texture_manager.h" |
| #include "media/base/status.h" |
| #include "media/base/video_frame.h" |
| #include "media/gpu/command_buffer_helper.h" |
| #include "media/gpu/media_gpu_export.h" |
| #include "media/gpu/windows/d3d11_com_defs.h" |
| #include "ui/gfx/color_space.h" |
| #include "ui/gl/gl_bindings.h" |
| #include "ui/gl/gl_context.h" |
| #include "ui/gl/gl_image_dxgi.h" |
| #include "ui/gl/gl_surface_egl.h" |
| #include "ui/gl/scoped_binders.h" |
| |
| namespace media { |
| |
| using CommandBufferHelperPtr = scoped_refptr<CommandBufferHelper>; |
| using MailboxHolderArray = gpu::MailboxHolder[VideoFrame::kMaxPlanes]; |
| using GetCommandBufferHelperCB = |
| base::RepeatingCallback<CommandBufferHelperPtr()>; |
| |
| // Support different strategies for processing pictures - some may need copying, |
| // for example. Each wrapper owns the resources for a single texture, so it's |
| // up to you not to re-use a wrapper for a second image before a previously |
| // processed image is no longer needed. |
| class MEDIA_GPU_EXPORT Texture2DWrapper { |
| public: |
| Texture2DWrapper(); |
| virtual ~Texture2DWrapper(); |
| |
| // Initialize the wrapper. |
| virtual bool Init(GetCommandBufferHelperCB get_helper_cb) = 0; |
| |
| // Import |texture|, |array_slice| and return the mailbox(es) that can be |
| // used to refer to it. |
| virtual bool ProcessTexture(ComD3D11Texture2D texture, |
| size_t array_slice, |
| const gfx::ColorSpace& input_color_space, |
| MailboxHolderArray* mailbox_dest_out, |
| gfx::ColorSpace* output_color_space) = 0; |
| }; |
| |
| // The default texture wrapper that uses GPUResources to talk to hardware |
| // on behalf of a Texture2D. Each DefaultTexture2DWrapper owns GL textures |
| // that it uses to bind the provided input texture. Thus, one needs one wrapper |
| // instance for each concurrently outstanding texture. |
| class MEDIA_GPU_EXPORT DefaultTexture2DWrapper : public Texture2DWrapper { |
| public: |
| // While the specific texture instance can change on every call to |
| // ProcessTexture, the dxgi format must be the same for all of them. |
| DefaultTexture2DWrapper(const gfx::Size& size, DXGI_FORMAT dxgi_format); |
| ~DefaultTexture2DWrapper() override; |
| |
| bool Init(GetCommandBufferHelperCB get_helper_cb) override; |
| |
| bool ProcessTexture(ComD3D11Texture2D texture, |
| size_t array_slice, |
| const gfx::ColorSpace& input_color_space, |
| MailboxHolderArray* mailbox_dest, |
| gfx::ColorSpace* output_color_space) override; |
| |
| private: |
| // Things that are to be accessed / freed only on the main thread. In |
| // addition to setting up the textures to render from a D3D11 texture, |
| // these also hold the chrome GL Texture objects so that the client |
| // can use the mailbox. |
| class GpuResources { |
| public: |
| GpuResources(); |
| ~GpuResources(); |
| |
| bool Init(GetCommandBufferHelperCB get_helper_cb, |
| const std::vector<gpu::Mailbox> mailboxes, |
| GLenum target, |
| gfx::Size size, |
| int textures_per_picture); |
| |
| // Push a new |texture|, |array_slice| to |gl_image_|. |
| Status PushNewTexture(ComD3D11Texture2D texture, size_t array_slice); |
| |
| std::vector<uint32_t> service_ids_; |
| |
| private: |
| scoped_refptr<CommandBufferHelper> helper_; |
| scoped_refptr<gl::GLImageDXGI> gl_image_; |
| EGLStreamKHR stream_; |
| |
| DISALLOW_COPY_AND_ASSIGN(GpuResources); |
| }; |
| |
| gfx::Size size_; |
| std::unique_ptr<GpuResources> gpu_resources_; |
| MailboxHolderArray mailbox_holders_; |
| DXGI_FORMAT dxgi_format_; |
| }; |
| |
| } // namespace media |
| |
| #endif // MEDIA_GPU_WINDOWS_D3D11_TEXTURE_WRAPPER_H_ |