blob: e8f9f02caba8aae3ae8ef9e3d28a52cf727c826a [file] [log] [blame]
// Copyright 2020 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/memory/checked_ptr.h"
#include "base/allocator/partition_allocator/checked_ptr_support.h"
#include "base/allocator/partition_allocator/partition_address_space.h"
#include "base/allocator/partition_allocator/partition_alloc.h"
#include "base/partition_alloc_buildflags.h"
#include "build/build_config.h"
#include "build/buildflag.h"
namespace base {
namespace internal {
#if defined(ARCH_CPU_64_BITS) && !defined(OS_NACL) && \
BUILDFLAG(USE_PARTITION_ALLOC) && ENABLE_CHECKED_PTR2_OR_MTE_IMPL
BASE_EXPORT bool CheckedPtr2OrMTEImplPartitionAllocSupport::EnabledForPtr(
void* ptr) {
// CheckedPtr2 and MTECheckedPtr algorithms work only when memory is allocated
// by PartitionAlloc, from normal buckets pool. CheckedPtr2 additionally
// requires that the pointer points to the beginning of the allocated slot.
//
// TODO(bartekn): Allow direct-map buckets for MTECheckedPtr, once
// PartitionAlloc supports it. (Currently not implemented for simplicity, but
// there are no technological obstacles preventing it; whereas in case of
// CheckedPtr2, PartitionAllocGetSlotOffset won't work with direct-map.)
//
// NOTE, CheckedPtr doesn't know which thread-safery PartitionAlloc variant
// it's dealing with. Just use ThreadSafe variant, because it's more common.
// NotThreadSafe is only used by Blink's layout, which is currently being
// transitioned to Oilpan. PartitionAllocGetSlotOffset is expected to return
// the same result regardless, anyway.
// TODO(bartekn): Figure out the thread-safety mismatch.
return IsManagedByPartitionAllocNormalBuckets(ptr)
// Checking offset is not needed for ENABLE_TAG_FOR_SINGLE_TAG_CHECKED_PTR,
// but call it anyway for apples-to-apples comparison with
// ENABLE_TAG_FOR_CHECKED_PTR2.
#if ENABLE_TAG_FOR_CHECKED_PTR2 || ENABLE_TAG_FOR_SINGLE_TAG_CHECKED_PTR
&& PartitionAllocGetSlotOffset<ThreadSafe>(ptr) == 0
#endif
;
}
#endif
} // namespace internal
} // namespace base