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// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_AMBIENT_AMBIENT_PHOTO_CONTROLLER_H_
#define ASH_AMBIENT_AMBIENT_PHOTO_CONTROLLER_H_
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include "ash/ambient/ambient_constants.h"
#include "ash/ambient/model/ambient_backend_model.h"
#include "ash/ambient/model/ambient_backend_model_observer.h"
#include "ash/ash_export.h"
#include "ash/public/cpp/ambient/ambient_backend_controller.h"
#include "base/callback_forward.h"
#include "base/macros.h"
#include "base/memory/scoped_refptr.h"
#include "base/memory/weak_ptr.h"
#include "base/optional.h"
#include "base/scoped_observer.h"
#include "base/timer/timer.h"
#include "net/base/backoff_entry.h"
#include "services/network/public/cpp/simple_url_loader.h"
namespace gfx {
class ImageSkia;
} // namespace gfx
namespace ash {
// A wrapper class of SimpleURLLoader to download the photo raw data. In the
// test, this will be used to provide fake data.
class ASH_EXPORT AmbientURLLoader {
public:
AmbientURLLoader() = default;
AmbientURLLoader(const AmbientURLLoader&) = delete;
AmbientURLLoader& operator=(const AmbientURLLoader&) = delete;
virtual ~AmbientURLLoader() = default;
// Download data from the given |url|.
virtual void Download(
const std::string& url,
network::SimpleURLLoader::BodyAsStringCallback callback) = 0;
};
// A wrapper class of |data_decoder| to decode the photo raw data. In the test,
// this will be used to provide fake data.
class ASH_EXPORT AmbientImageDecoder {
public:
AmbientImageDecoder() = default;
AmbientImageDecoder(const AmbientImageDecoder&) = delete;
AmbientImageDecoder& operator=(const AmbientImageDecoder&) = delete;
virtual ~AmbientImageDecoder() = default;
// Decode |encoded_bytes| to ImageSkia.
virtual void Decode(
const std::vector<uint8_t>& encoded_bytes,
base::OnceCallback<void(const gfx::ImageSkia&)> callback) = 0;
};
// Class to handle photos in ambient mode.
class ASH_EXPORT AmbientPhotoController : public AmbientBackendModelObserver {
public:
// Start fetching next |ScreenUpdate| from the backdrop server. The specified
// download callback will be run upon completion and returns a null image
// if: 1. the response did not have the desired fields or urls or, 2. the
// download attempt from that url failed. The |icon_callback| also returns
// the weather temperature in Fahrenheit together with the image.
using TopicsDownloadCallback =
base::OnceCallback<void(const std::vector<AmbientModeTopic>& topics)>;
using WeatherIconDownloadCallback =
base::OnceCallback<void(base::Optional<float>, const gfx::ImageSkia&)>;
using PhotoDownloadCallback = base::OnceCallback<void(const gfx::ImageSkia&)>;
AmbientPhotoController();
~AmbientPhotoController() override;
// Start/stop updating the screen contents.
// We need different logics to update photos and weather info because they
// have different refreshing intervals. Currently we only update weather info
// one time when entering ambient mode. Photos will be refreshed every
// |kPhotoRefreshInterval|.
void StartScreenUpdate();
void StopScreenUpdate();
AmbientBackendModel* ambient_backend_model() {
return &ambient_backend_model_;
}
const base::OneShotTimer& photo_refresh_timer_for_testing() const {
return photo_refresh_timer_;
}
// AmbientBackendModelObserver:
void OnTopicsChanged() override;
// Clear cache when Settings changes.
void ClearCache();
private:
friend class AmbientAshTestBase;
void FetchTopics();
void FetchWeather();
void ScheduleFetchTopics(bool backoff);
void ScheduleRefreshImage();
void GetScreenUpdateInfo();
// Return a topic to download the image.
// Return nullptr when need to read from disk cache.
const AmbientModeTopic* GetNextTopic();
void OnScreenUpdateInfoFetched(const ash::ScreenUpdate& screen_update);
// Clear temporary image data to prepare next photos.
void ResetImageData();
// Fetch photo raw data by downloading or reading from cache.
void FetchPhotoRawData();
// Try to read photo raw data from cache.
void TryReadPhotoRawData();
void OnPhotoRawDataAvailable(bool from_downloading,
bool is_related_image,
base::RepeatingClosure on_done,
std::unique_ptr<std::string> details,
std::unique_ptr<std::string> data);
void OnAllPhotoRawDataAvailable(bool from_downloading);
void DecodePhotoRawData(bool from_downloading,
bool is_related_image,
base::RepeatingClosure on_done,
std::unique_ptr<std::string> data);
void OnPhotoDecoded(bool from_downloading,
bool is_related_image,
base::RepeatingClosure on_done,
const gfx::ImageSkia& image);
void OnAllPhotoDecoded(bool from_downloading);
void StartDownloadingWeatherConditionIcon(
const base::Optional<WeatherInfo>& weather_info);
// Invoked upon completion of the weather icon download, |icon| can be a null
// image if the download attempt from the url failed.
void OnWeatherConditionIconDownloaded(float temp_f,
bool show_celsius,
const gfx::ImageSkia& icon);
void set_url_loader_for_testing(
std::unique_ptr<AmbientURLLoader> url_loader) {
url_loader_ = std::move(url_loader);
}
AmbientURLLoader* get_url_loader_for_testing() { return url_loader_.get(); }
void set_image_decoder_for_testing(
std::unique_ptr<AmbientImageDecoder> image_decoder) {
image_decoder_ = std::move(image_decoder);
}
AmbientImageDecoder* get_image_decoder_for_testing() {
return image_decoder_.get();
}
void FetchTopicsForTesting();
void FetchImageForTesting();
AmbientBackendModel ambient_backend_model_;
// The timer to refresh photos.
base::OneShotTimer photo_refresh_timer_;
// The timer to refresh weather information.
base::RepeatingTimer weather_refresh_timer_;
// The index of a topic to download.
size_t topic_index_ = 0;
// Current index of cached image to read and display when failure happens.
// The image file of this index may not exist or may not be valid. It will try
// to read from the next cached file by increasing this index by 1.
int cache_index_for_display_ = 0;
// Current index of cached image to save for the latest downloaded photo.
// The write command could fail. This index will increase 1 no matter writing
// successfully or not. But theoretically we could not to change this index if
// failures happen.
int cache_index_for_store_ = 0;
// Whether the image refresh started or not.
bool image_refresh_started_ = false;
// Cached image may not exist or valid. This is the max times of attempts to
// read cached images.
int retries_to_read_from_cache_ = kMaxNumberOfCachedImages;
// Backoff for fetch topics retries.
net::BackoffEntry fetch_topic_retry_backoff_;
// Backoff to resume fetch images.
net::BackoffEntry resume_fetch_image_backoff_;
ScopedObserver<AmbientBackendModel, AmbientBackendModelObserver>
ambient_backend_model_observer_{this};
std::unique_ptr<AmbientURLLoader> url_loader_;
std::unique_ptr<AmbientImageDecoder> image_decoder_;
scoped_refptr<base::SequencedTaskRunner> task_runner_;
// Temporary data store when fetching images and details.
std::unique_ptr<std::string> image_data_;
std::unique_ptr<std::string> related_image_data_;
std::unique_ptr<std::string> image_details_;
gfx::ImageSkia image_;
gfx::ImageSkia related_image_;
base::WeakPtrFactory<AmbientPhotoController> weak_factory_{this};
DISALLOW_COPY_AND_ASSIGN(AmbientPhotoController);
};
} // namespace ash
#endif // ASH_AMBIENT_AMBIENT_PHOTO_CONTROLLER_H_