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// Copyright (c) 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file contains some useful utilities for the ui/gl classes.
#ifndef UI_GL_GL_UTILS_H_
#define UI_GL_GL_UTILS_H_
#include "base/command_line.h"
#include "build/build_config.h"
#include "ui/gl/gl_export.h"
#if defined(OS_WIN)
#include <dxgi1_6.h>
#endif
#if defined(OS_ANDROID)
#include "base/files/scoped_file.h"
#endif
namespace gl {
GL_EXPORT void Crash();
GL_EXPORT void Hang();
#if defined(OS_ANDROID)
GL_EXPORT base::ScopedFD MergeFDs(base::ScopedFD a, base::ScopedFD b);
#endif
GL_EXPORT bool UsePassthroughCommandDecoder(
const base::CommandLine* command_line);
GL_EXPORT bool PassthroughCommandDecoderSupported();
#if defined(OS_WIN)
GL_EXPORT bool AreOverlaysSupportedWin();
// Calculates present during in 100 ns from number of frames per second.
GL_EXPORT unsigned int FrameRateToPresentDuration(float frame_rate);
GL_EXPORT UINT GetOverlaySupportFlags(DXGI_FORMAT format);
// Whether to use full damage when direct compostion root surface presents.
// This function is thread safe.
GL_EXPORT bool ShouldForceDirectCompositionRootSurfaceFullDamage();
#endif
} // namespace gl
#endif // UI_GL_GL_UTILS_H_