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// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_AMBIENT_AMBIENT_CONTROLLER_H_
#define ASH_AMBIENT_AMBIENT_CONTROLLER_H_
#include <memory>
#include <vector>
#include "ash/ambient/ambient_access_token_controller.h"
#include "ash/ambient/ambient_photo_controller.h"
#include "ash/ambient/ambient_view_delegate_impl.h"
#include "ash/ambient/model/ambient_backend_model.h"
#include "ash/ambient/ui/ambient_view_delegate.h"
#include "ash/ash_export.h"
#include "ash/public/cpp/ambient/ambient_ui_model.h"
#include "ash/public/cpp/session/session_observer.h"
#include "ash/session/session_controller_impl.h"
#include "ash/system/power/power_status.h"
#include "base/gtest_prod_util.h"
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "base/scoped_observation.h"
#include "base/timer/timer.h"
#include "chromeos/dbus/power/power_manager_client.h"
#include "components/prefs/pref_change_registrar.h"
#include "components/prefs/pref_service.h"
#include "mojo/public/cpp/bindings/pending_remote.h"
#include "mojo/public/cpp/bindings/remote.h"
#include "services/device/public/mojom/fingerprint.mojom.h"
#include "services/device/public/mojom/wake_lock.mojom.h"
#include "ui/base/user_activity/user_activity_detector.h"
#include "ui/base/user_activity/user_activity_observer.h"
#include "ui/views/widget/widget.h"
#include "ui/views/widget/widget_observer.h"
class PrefRegistrySimple;
namespace ash {
class AmbientBackendController;
class AmbientContainerView;
class AmbientPhotoController;
class AmbientViewDelegateObserver;
// Class to handle all ambient mode functionalities.
class ASH_EXPORT AmbientController
: public AmbientUiModelObserver,
public AmbientBackendModelObserver,
public SessionObserver,
public PowerStatus::Observer,
public chromeos::PowerManagerClient::Observer,
public device::mojom::FingerprintObserver,
public ui::UserActivityObserver {
public:
static void RegisterProfilePrefs(PrefRegistrySimple* registry);
explicit AmbientController(
mojo::PendingRemote<device::mojom::Fingerprint> fingerprint);
~AmbientController() override;
// AmbientUiModelObserver:
void OnAmbientUiVisibilityChanged(AmbientUiVisibility visibility) override;
// SessionObserver:
void OnLockStateChanged(bool locked) override;
void OnFirstSessionStarted() override;
void OnActiveUserPrefServiceChanged(PrefService* pref_service) override;
// PowerStatus::Observer:
void OnPowerStatusChanged() override;
// chromeos::PowerManagerClient::Observer:
void ScreenIdleStateChanged(
const power_manager::ScreenIdleState& idle_state) override;
void SuspendImminent(power_manager::SuspendImminent::Reason reason) override;
// fingerprint::mojom::FingerprintObserver:
void OnAuthScanDone(
device::mojom::ScanResult scan_result,
const base::flat_map<std::string, std::vector<std::string>>& matches)
override;
void OnSessionFailed() override {}
void OnRestarted() override {}
void OnEnrollScanDone(device::mojom::ScanResult scan_result,
bool enroll_session_complete,
int percent_complete) override {}
// ui::UserActivityObserver:
void OnUserActivity(const ui::Event* event) override;
void AddAmbientViewDelegateObserver(AmbientViewDelegateObserver* observer);
void RemoveAmbientViewDelegateObserver(AmbientViewDelegateObserver* observer);
void ShowUi();
// Ui will be enabled but not shown immediately. If there is no user activity
// Ui will be shown after a short delay.
void ShowHiddenUi();
void CloseUi();
void ToggleInSessionUi();
// Returns true if ambient mode containers are visible or are being
// constructed.
bool IsShown() const;
void RequestAccessToken(
AmbientAccessTokenController::AccessTokenCallback callback,
bool may_refresh_token_on_lock = false);
// Creates a widget and |AmbientContainerView| for the container.
std::unique_ptr<views::Widget> CreateWidget(aura::Window* container);
AmbientBackendModel* GetAmbientBackendModel();
AmbientBackendController* ambient_backend_controller() {
return ambient_backend_controller_.get();
}
AmbientPhotoController* ambient_photo_controller() {
return &ambient_photo_controller_;
}
AmbientUiModel* ambient_ui_model() { return &ambient_ui_model_; }
private:
friend class AmbientAshTestBase;
friend class AmbientControllerTest;
FRIEND_TEST_ALL_PREFIXES(AmbientControllerTest,
BindsObserversWhenAmbientEnabled);
FRIEND_TEST_ALL_PREFIXES(AmbientControllerTest, BindsObserversWhenAmbientOn);
// Hide or close Ambient mode UI.
void DismissUI();
// AmbientBackendModelObserver overrides:
void OnImagesReady() override;
void OnImagesFailed() override;
// Creates and shows a full-screen widget for each root window to show the
// ambient UI.
void CreateAndShowWidgets();
void StartRefreshingImages();
void StopRefreshingImages();
// Invoked when the auto-show timer in |InactivityMonitor| gets fired after
// device being inactive for a specific amount of time.
void OnAutoShowTimeOut();
void set_backend_controller_for_testing(
std::unique_ptr<AmbientBackendController> photo_client);
// Creates (if not created) and acquires |wake_lock_|. Unbalanced call
// without subsequently |ReleaseWakeLock| will have no effect.
void AcquireWakeLock();
// Release |wake_lock_|. Unbalanced release call will have no effect.
void ReleaseWakeLock();
void CloseAllWidgets(bool immediately);
// Invoked when the Ambient mode prefs state changes.
void OnEnabledPrefChanged();
void OnLockScreenInactivityTimeoutPrefChanged();
void OnLockScreenBackgroundTimeoutPrefChanged();
void OnPhotoRefreshIntervalPrefChanged();
AmbientAccessTokenController* access_token_controller_for_testing() {
return &access_token_controller_;
}
AmbientViewDelegateImpl delegate_{this};
AmbientUiModel ambient_ui_model_;
AmbientAccessTokenController access_token_controller_;
std::unique_ptr<AmbientBackendController> ambient_backend_controller_;
AmbientPhotoController ambient_photo_controller_;
// Monitors the device inactivity and controls the auto-show of ambient.
base::OneShotTimer inactivity_timer_;
// Lazily initialized on the first call of |AcquireWakeLock|.
mojo::Remote<device::mojom::WakeLock> wake_lock_;
base::ScopedObservation<AmbientUiModel, AmbientUiModelObserver>
ambient_ui_model_observer_{this};
base::ScopedObservation<AmbientBackendModel, AmbientBackendModelObserver>
ambient_backend_model_observer_{this};
base::ScopedObservation<SessionControllerImpl, SessionObserver>
session_observer_{this};
base::ScopedObservation<PowerStatus, PowerStatus::Observer>
power_status_observer_{this};
base::ScopedObservation<chromeos::PowerManagerClient,
chromeos::PowerManagerClient::Observer>
power_manager_client_observer_{this};
base::ScopedObservation<ui::UserActivityDetector, ui::UserActivityObserver>
user_activity_observer_{this};
// Observes user profile prefs for ambient.
std::unique_ptr<PrefChangeRegistrar> pref_change_registrar_;
// Used to record Ambient mode engagement metrics.
base::Optional<base::Time> start_time_ = base::nullopt;
base::OneShotTimer delayed_lock_timer_;
mojo::Remote<device::mojom::Fingerprint> fingerprint_;
mojo::Receiver<device::mojom::FingerprintObserver>
fingerprint_observer_receiver_{this};
base::WeakPtrFactory<AmbientController> weak_ptr_factory_{this};
DISALLOW_COPY_AND_ASSIGN(AmbientController);
};
} // namespace ash
#endif // ASH_AMBIENT_AMBIENT_CONTROLLER_H_