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// Copyright 2020 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GL_GL_SURFACE_EGL_X11_H_
#define UI_GL_GL_SURFACE_EGL_X11_H_
#include <stdint.h>
#include "base/macros.h"
#include "ui/gfx/x/connection.h"
#include "ui/gfx/x/event.h"
#include "ui/gl/gl_export.h"
#include "ui/gl/gl_surface_egl.h"
namespace gl {
// Encapsulates an EGL surface bound to a view using the X Window System.
class GL_EXPORT NativeViewGLSurfaceEGLX11 : public NativeViewGLSurfaceEGL,
public x11::EventObserver {
public:
explicit NativeViewGLSurfaceEGLX11(x11::Window window);
NativeViewGLSurfaceEGLX11(const NativeViewGLSurfaceEGLX11& other) = delete;
NativeViewGLSurfaceEGLX11& operator=(const NativeViewGLSurfaceEGLX11& rhs) =
delete;
// NativeViewGLSurfaceEGL overrides.
bool Initialize(GLSurfaceFormat format) override;
void Destroy() override;
gfx::SwapResult SwapBuffers(PresentationCallback callback) override;
protected:
~NativeViewGLSurfaceEGLX11() override;
x11::Connection* GetXNativeConnection() const;
private:
// NativeViewGLSurfaceEGL overrides:
std::unique_ptr<gfx::VSyncProvider> CreateVsyncProviderInternal() override;
// x11::EventObserver:
void OnEvent(const x11::Event& xev) override;
std::vector<x11::Window> children_;
// Indicates if the dispatcher has been set.
bool dispatcher_set_ = false;
bool has_swapped_buffers_ = false;
};
} // namespace gl
#endif // UI_GL_GL_SURFACE_EGL_X11_H_