blob: 4758ad51b363b6e390a534c8931ed77cf4fde984 [file] [log] [blame]
// Copyright (c) 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file contains some useful utilities for the ui/gl classes.
#include "ui/gl/gl_utils.h"
#include "base/command_line.h"
#include "base/debug/alias.h"
#include "base/logging.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_features.h"
#include "ui/gl/gl_switches.h"
#if defined(USE_EGL)
#include "ui/gl/gl_surface_egl.h"
#endif // defined(USE_EGL)
#if defined(OS_ANDROID)
#include "base/posix/eintr_wrapper.h"
#include "third_party/libsync/src/include/sync/sync.h"
#endif
#if defined(OS_WIN)
#include "ui/gl/direct_composition_surface_win.h"
#endif
#if defined(USE_X11) || defined(USE_OZONE_PLATFORM_X11)
#include "ui/base/x/visual_picker_glx.h" // nogncheck
#include "ui/gfx/linux/gpu_memory_buffer_support_x11.h" // nogncheck
#include "ui/gfx/x/glx.h" // nogncheck
#include "ui/gl/gl_implementation.h" // nogncheck
#endif
namespace gl {
namespace {
int GetIntegerv(unsigned int name) {
int value = 0;
glGetIntegerv(name, &value);
return value;
}
} // namespace
// Used by chrome://gpucrash and gpu_benchmarking_extension's
// CrashForTesting.
void Crash() {
DVLOG(1) << "GPU: Simulating GPU crash";
// Good bye, cruel world.
volatile int* it_s_the_end_of_the_world_as_we_know_it = nullptr;
*it_s_the_end_of_the_world_as_we_know_it = 0xdead;
}
// Used by chrome://gpuhang.
void Hang() {
DVLOG(1) << "GPU: Simulating GPU hang";
int do_not_delete_me = 0;
for (;;) {
// Do not sleep here. The GPU watchdog timer tracks
// the amount of user time this thread is using and
// it doesn't use much while calling Sleep.
// The following are multiple mechanisms to prevent compilers from
// optimizing out the endless loop. Hope at least one of them works.
base::debug::Alias(&do_not_delete_me);
++do_not_delete_me;
__asm__ volatile("");
}
}
#if defined(OS_ANDROID)
base::ScopedFD MergeFDs(base::ScopedFD a, base::ScopedFD b) {
if (!a.is_valid())
return b;
if (!b.is_valid())
return a;
base::ScopedFD merged(HANDLE_EINTR(sync_merge("", a.get(), b.get())));
if (!merged.is_valid())
LOG(ERROR) << "Failed to merge fences.";
return merged;
}
#endif
bool UsePassthroughCommandDecoder(const base::CommandLine* command_line) {
std::string switch_value;
if (command_line->HasSwitch(switches::kUseCmdDecoder)) {
switch_value = command_line->GetSwitchValueASCII(switches::kUseCmdDecoder);
}
if (switch_value == kCmdDecoderPassthroughName) {
return true;
} else if (switch_value == kCmdDecoderValidatingName) {
return false;
} else {
// Unrecognized or missing switch, use the default.
return features::UsePassthroughCommandDecoder();
}
}
bool PassthroughCommandDecoderSupported() {
#if defined(USE_EGL)
// Using the passthrough command buffer requires that specific ANGLE
// extensions are exposed
return gl::GLSurfaceEGL::IsCreateContextBindGeneratesResourceSupported() &&
gl::GLSurfaceEGL::IsCreateContextWebGLCompatabilitySupported() &&
gl::GLSurfaceEGL::IsRobustResourceInitSupported() &&
gl::GLSurfaceEGL::IsDisplayTextureShareGroupSupported() &&
gl::GLSurfaceEGL::IsCreateContextClientArraysSupported();
#else
// The passthrough command buffer is only supported on top of ANGLE/EGL
return false;
#endif // defined(USE_EGL)
}
#if defined(OS_WIN)
// This function is thread safe.
bool AreOverlaysSupportedWin() {
return gl::DirectCompositionSurfaceWin::AreOverlaysSupported();
}
unsigned int FrameRateToPresentDuration(float frame_rate) {
if (frame_rate == 0)
return 0u;
// Present duration unit is 100 ns.
return static_cast<unsigned int>(1.0E7 / frame_rate);
}
UINT GetOverlaySupportFlags(DXGI_FORMAT format) {
return gl::DirectCompositionSurfaceWin::GetOverlaySupportFlags(format);
}
unsigned int DirectCompositionRootSurfaceBufferCount() {
return base::FeatureList::IsEnabled(features::kDCompTripleBufferRootSwapChain)
? 3u
: 2u;
}
bool ShouldForceDirectCompositionRootSurfaceFullDamage() {
static bool should_force = []() {
const base::CommandLine* cmd_line = base::CommandLine::ForCurrentProcess();
if (cmd_line->HasSwitch(
switches::kDirectCompositionForceFullDamageForTesting)) {
return true;
}
UINT brga_flags = DirectCompositionSurfaceWin::GetOverlaySupportFlags(
DXGI_FORMAT_B8G8R8A8_UNORM);
constexpr UINT kSupportBits =
DXGI_OVERLAY_SUPPORT_FLAG_DIRECT | DXGI_OVERLAY_SUPPORT_FLAG_SCALING;
if ((brga_flags & kSupportBits) == 0)
return false;
if (!base::FeatureList::IsEnabled(
features::kDirectCompositionForceFullDamage)) {
return false;
}
return true;
}();
return should_force;
}
#endif // OS_WIN
#if defined(USE_X11) || defined(USE_OZONE_PLATFORM_X11)
void CollectX11GpuExtraInfo(bool enable_native_gpu_memory_buffers,
gfx::GpuExtraInfo& info) {
// TODO(https://crbug.com/1031269): Enable by default.
if (enable_native_gpu_memory_buffers) {
info.gpu_memory_buffer_support_x11 =
ui::GpuMemoryBufferSupportX11::GetInstance()->supported_configs();
}
if (GetGLImplementation() == kGLImplementationDesktopGL) {
// Create the VisualPickerGlx singleton now while the GbmSupportX11
// singleton is busy being created on another thread.
auto* visual_picker = ui::VisualPickerGlx::GetInstance();
// With GLX, only BGR(A) buffer formats are supported. EGL does not have
// this restriction.
info.gpu_memory_buffer_support_x11.erase(
std::remove_if(info.gpu_memory_buffer_support_x11.begin(),
info.gpu_memory_buffer_support_x11.end(),
[&](gfx::BufferUsageAndFormat usage_and_format) {
return visual_picker->GetFbConfigForFormat(
usage_and_format.format) ==
x11::Glx::FbConfig{};
}),
info.gpu_memory_buffer_support_x11.end());
} else if (GetGLImplementation() == kGLImplementationEGLANGLE) {
// ANGLE does not yet support EGL_EXT_image_dma_buf_import[_modifiers].
info.gpu_memory_buffer_support_x11.clear();
}
}
#endif // defined(USE_X11) || BUILDFLAG(OZONE_PLATFORM_X11)
#if defined(OS_MAC)
ScopedEnableTextureRectangleInShaderCompiler::
ScopedEnableTextureRectangleInShaderCompiler(gl::GLApi* gl_api) {
if (gl_api) {
DCHECK(!gl_api->glIsEnabledFn(GL_TEXTURE_RECTANGLE_ANGLE));
gl_api->glEnableFn(GL_TEXTURE_RECTANGLE_ANGLE);
gl_api_ = gl_api;
} else {
gl_api_ = nullptr; // Signal to the destructor that this is a no-op.
}
}
ScopedEnableTextureRectangleInShaderCompiler::
~ScopedEnableTextureRectangleInShaderCompiler() {
if (gl_api_)
gl_api_->glDisableFn(GL_TEXTURE_RECTANGLE_ANGLE);
}
#endif // defined(OS_MAC)
ScopedPixelStore::ScopedPixelStore(unsigned int name, int value)
: name_(name), old_value_(GetIntegerv(name)), value_(value) {
if (value_ != old_value_)
glPixelStorei(name_, value_);
}
ScopedPixelStore::~ScopedPixelStore() {
if (value_ != old_value_)
glPixelStorei(name_, old_value_);
}
} // namespace gl