blob: de5cd7d1ac9e45de8180663b72f2375b5a0e879a [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GL_YUV_TO_RGB_CONVERTER_H_
#define UI_GL_YUV_TO_RGB_CONVERTER_H_
#include "ui/gfx/geometry/size.h"
namespace gfx {
class ColorSpace;
} // namespace gfx
namespace gl {
struct GLVersionInfo;
class YUVToRGBConverter {
public:
explicit YUVToRGBConverter(const GLVersionInfo& gl_version_info,
const gfx::ColorSpace& color_space);
~YUVToRGBConverter();
// The input Y and UV textures should be bound to these texture objects
// prior to calling CopyYUV420ToRGB.
unsigned y_texture() const { return y_texture_; }
unsigned uv_texture() const { return uv_texture_; }
void CopyYUV420ToRGB(unsigned target,
const gfx::Size& size,
unsigned rgb_texture,
unsigned rgb_texture_type);
private:
unsigned framebuffer_ = 0;
unsigned vertex_shader_ = 0;
unsigned fragment_shader_ = 0;
unsigned program_ = 0;
int size_location_ = -1;
unsigned vertex_buffer_ = 0;
unsigned y_texture_ = 0;
unsigned uv_texture_ = 0;
unsigned vertex_array_object_ = 0;
unsigned source_texture_target_ = 0;
bool has_get_tex_level_parameter_ = false;
bool has_robust_resource_init_ = false;
bool has_sampler_objects_ = false;
};
} // namespace gl
#endif // UI_GL_YUV_TO_RGB_CONVERTER_H_