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// Copyright 2020 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_CAPTURE_MODE_CAPTURE_LABEL_VIEW_H_
#define ASH_CAPTURE_MODE_CAPTURE_LABEL_VIEW_H_
#include <vector>
#include "ash/ash_export.h"
#include "ash/capture_mode/capture_mode_session_focus_cycler.h"
#include "base/memory/weak_ptr.h"
#include "ui/views/view.h"
namespace views {
class LabelButton;
class Label;
} // namespace views
namespace ui {
class CallbackLayerAnimationObserver;
}
namespace ash {
class CaptureModeSession;
// A view that displays (optional) icon and text message to the user depending
// on current capture source and type. In video capture mode, it will later
// transform into a 3 second countdown timer.
class ASH_EXPORT CaptureLabelView
: public views::View,
public CaptureModeSessionFocusCycler::HighlightableView {
public:
METADATA_HEADER(CaptureLabelView);
explicit CaptureLabelView(CaptureModeSession* capture_mode_session);
CaptureLabelView(const CaptureLabelView&) = delete;
CaptureLabelView& operator=(const CaptureLabelView&) = delete;
~CaptureLabelView() override;
views::LabelButton* label_button() { return label_button_; }
// Update icon and text according to current capture source and type.
void UpdateIconAndText();
// Returns true if CaptureLabelView should handle event that falls in the
// bounds of this view. This should only return true when |label_button_| is
// visible.
bool ShouldHandleEvent();
// Called when starting 3-seconds count down before recording video.
void StartCountDown(base::OnceClosure countdown_finished_callback);
// Returns true if count down animation is in progress.
bool IsInCountDownAnimation() const;
// views::View:
void Layout() override;
gfx::Size CalculatePreferredSize() const override;
// CaptureModeSessionFocusCycler::HighlightableView:
views::View* GetView() override;
std::unique_ptr<views::HighlightPathGenerator> CreatePathGenerator() override;
private:
// Start performing countdown to number |timout_count_down_| animation.
void ScheduleCountDownAnimation();
// Called when each number's countdown animation is completed.
bool OnCountDownAnimationCompleted(
const ui::CallbackLayerAnimationObserver& observer);
// Starts the layer animation sequences for the countdown label.
void StartLabelLayerAnimationSequences();
// Starts the layer animation sequences for the entire widget if applicable.
void StartWidgetLayerAnimationSequences();
// Called when |label_button_| is pressed.
void OnButtonPressed();
// The label button that displays an icon and a text message. Can be user
// interactable. When clicking/tapping on the button, start perform image or
// video capture.
views::LabelButton* label_button_ = nullptr;
// The label that displays a text message. Not user interactable.
views::Label* label_ = nullptr;
int timeout_count_down_;
// Callback function to be called after countdown if finished.
base::OnceClosure countdown_finished_callback_;
// Observe the countdown animation.
std::unique_ptr<ui::CallbackLayerAnimationObserver> animation_observer_;
// Pointer to the current capture mode session. Not nullptr during this
// lifecycle.
CaptureModeSession* capture_mode_session_;
base::WeakPtrFactory<CaptureLabelView> weak_factory_{this};
};
} // namespace ash
#endif // ASH_CAPTURE_MODE_CAPTURE_LABEL_VIEW_H_