| // Copyright 2014 The Chromium Authors | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #ifndef CONTENT_WEB_TEST_RENDERER_GAMEPAD_CONTROLLER_H_ | 
 | #define CONTENT_WEB_TEST_RENDERER_GAMEPAD_CONTROLLER_H_ | 
 |  | 
 | #include <bitset> | 
 | #include <memory> | 
 | #include <set> | 
 |  | 
 | #include "base/containers/unique_ptr_adapters.h" | 
 | #include "base/memory/raw_ptr.h" | 
 | #include "base/memory/read_only_shared_memory_region.h" | 
 | #include "base/memory/weak_ptr.h" | 
 | #include "device/gamepad/public/cpp/gamepads.h" | 
 | #include "device/gamepad/public/mojom/gamepad.mojom.h" | 
 | #include "device/gamepad/public/mojom/gamepad_hardware_buffer.h" | 
 | #include "mojo/public/cpp/bindings/receiver.h" | 
 | #include "mojo/public/cpp/bindings/remote.h" | 
 | #include "mojo/public/cpp/system/buffer.h" | 
 |  | 
 | namespace content { | 
 | class RenderFrame; | 
 |  | 
 | class GamepadController final { | 
 |  public: | 
 |   GamepadController(); | 
 |  | 
 |   GamepadController(const GamepadController&) = delete; | 
 |   GamepadController& operator=(const GamepadController&) = delete; | 
 |  | 
 |   ~GamepadController(); | 
 |  | 
 |   void Reset(); | 
 |   void Install(RenderFrame* frame); | 
 |  | 
 |  private: | 
 |   class MonitorImpl : public device::mojom::GamepadMonitor { | 
 |    public: | 
 |     MonitorImpl(GamepadController* controller, | 
 |                 mojo::PendingReceiver<device::mojom::GamepadMonitor> receiver); | 
 |     ~MonitorImpl() override; | 
 |  | 
 |     // Returns true if this monitor has a pending connection event for the | 
 |     // gamepad at |index|. The event will be dispatched once an observer is set. | 
 |     bool HasPendingConnect(int index); | 
 |  | 
 |     void Reset(); | 
 |     void DispatchConnected(int index, const device::Gamepad& pad); | 
 |     void DispatchDisconnected(int index, const device::Gamepad& pad); | 
 |  | 
 |     // GamepadMonitor implementation. | 
 |     void GamepadStartPolling(GamepadStartPollingCallback callback) override; | 
 |     void GamepadStopPolling(GamepadStopPollingCallback callback) override; | 
 |     void SetObserver( | 
 |         mojo::PendingRemote<device::mojom::GamepadObserver> observer) override; | 
 |  | 
 |    private: | 
 |     raw_ptr<GamepadController> controller_; | 
 |     mojo::Receiver<device::mojom::GamepadMonitor> receiver_{this}; | 
 |     mojo::Remote<device::mojom::GamepadObserver> observer_remote_; | 
 |     std::bitset<device::Gamepads::kItemsLengthCap> missed_dispatches_; | 
 |   }; | 
 |  | 
 |   friend class GamepadControllerBindings; | 
 |  | 
 |   // TODO(b.kelemen): for historical reasons Connect just initializes the | 
 |   // object. The 'gamepadconnected' event will be dispatched via | 
 |   // DispatchConnected. Tests for connected events need to first connect(), | 
 |   // then set the gamepad data and finally call dispatchConnected(). | 
 |   // We should consider renaming Connect to Init and DispatchConnected to | 
 |   // Connect and at the same time updating all the gamepad tests. | 
 |   void Connect(int index); | 
 |   void DispatchConnected(int index); | 
 |   void Disconnect(int index); | 
 |  | 
 |   void SetId(int index, const std::u16string& src); | 
 |   void SetButtonCount(int index, int buttons); | 
 |   void SetButtonData(int index, int button, double data); | 
 |   void SetAxisCount(int index, int axes); | 
 |   void SetAxisData(int index, int axis, double data); | 
 |   void SetDualRumbleVibrationActuator(int index, bool enabled); | 
 |   void SetTriggerRumbleVibrationActuator(int index, bool enabled); | 
 |   void SetTouchCount(int index, int touches); | 
 |   void SetTouchData(int index, | 
 |                     int touch, | 
 |                     unsigned int touch_id, | 
 |                     float position_x, | 
 |                     float position_y); | 
 |  | 
 |   void OnInterfaceRequest(mojo::ScopedMessagePipeHandle handle); | 
 |  | 
 |   base::ReadOnlySharedMemoryRegion GetSharedMemoryRegion() const; | 
 |  | 
 |   void OnConnectionError(MonitorImpl* monitor); | 
 |  | 
 |   // Notifies |monitor| for any gamepad connections that occurred before | 
 |   // SetObserver was called. | 
 |   void NotifyForMissedDispatches(MonitorImpl* monitor); | 
 |  | 
 |   std::set<std::unique_ptr<MonitorImpl>, base::UniquePtrComparator> monitors_; | 
 |   base::ReadOnlySharedMemoryRegion shared_memory_region_; | 
 |   base::WritableSharedMemoryMapping shared_memory_mapping_; | 
 |  | 
 |   raw_ptr<device::GamepadHardwareBuffer> gamepads_ = nullptr; | 
 |  | 
 |   base::WeakPtrFactory<GamepadController> weak_factory_{this}; | 
 | }; | 
 |  | 
 | }  // namespace content | 
 |  | 
 | #endif  // CONTENT_WEB_TEST_RENDERER_GAMEPAD_CONTROLLER_H_ |