| // Copyright 2014 The Chromium Authors | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef GPU_COMMAND_BUFFER_CLIENT_GPU_CONTROL_H_ | |
| #define GPU_COMMAND_BUFFER_CLIENT_GPU_CONTROL_H_ | |
| #include <stddef.h> | |
| #include <stdint.h> | |
| #include <vector> | |
| #include "base/functional/callback.h" | |
| #include "gpu/command_buffer/client/gpu_command_buffer_client_export.h" | |
| #include "gpu/command_buffer/common/capabilities.h" | |
| #include "gpu/command_buffer/common/command_buffer_id.h" | |
| #include "gpu/command_buffer/common/constants.h" | |
| #include "gpu/command_buffer/common/mailbox.h" | |
| #include "ui/gfx/overlay_transform.h" | |
| extern "C" typedef struct _ClientBuffer* ClientBuffer; | |
| extern "C" typedef struct _ClientGpuFence* ClientGpuFence; | |
| namespace base { | |
| class Lock; | |
| } | |
| namespace gfx { | |
| class GpuFence; | |
| } | |
| namespace gpu { | |
| class GpuControlClient; | |
| struct SyncToken; | |
| // Common interface for GpuControl implementations. | |
| class GPU_COMMAND_BUFFER_CLIENT_EXPORT GpuControl { | |
| public: | |
| GpuControl() = default; | |
| GpuControl(const GpuControl&) = delete; | |
| GpuControl& operator=(const GpuControl&) = delete; | |
| virtual ~GpuControl() = default; | |
| virtual void SetGpuControlClient(GpuControlClient* gpu_control_client) = 0; | |
| virtual const Capabilities& GetCapabilities() const = 0; | |
| virtual const GLCapabilities& GetGLCapabilities() const = 0; | |
| // Runs |callback| when a query created via glCreateQueryEXT() has cleared | |
| // passed the glEndQueryEXT() point. | |
| virtual void SignalQuery(uint32_t query, base::OnceClosure callback) = 0; | |
| // Cancels all quieries that havent been run via signalQuery. | |
| virtual void CancelAllQueries() = 0; | |
| virtual void CreateGpuFence(uint32_t gpu_fence_id, ClientGpuFence source) = 0; | |
| virtual void GetGpuFence( | |
| uint32_t gpu_fence_id, | |
| base::OnceCallback<void(std::unique_ptr<gfx::GpuFence>)> callback) = 0; | |
| // Sets a lock this will be held on every callback from the GPU | |
| // implementation. This lock must be set and must be held on every call into | |
| // the GPU implementation if it is to be used from multiple threads. This | |
| // may not be supported with all implementations. | |
| virtual void SetLock(base::Lock*) = 0; | |
| // When this function returns it ensures all previously flushed work is | |
| // visible by the service. This command does this by sending a synchronous | |
| // IPC. Note just because the work is visible to the server does not mean | |
| // that it has been processed. This is only relevant for out of process | |
| // services and will be treated as a NOP for in process command buffers. | |
| virtual void EnsureWorkVisible() = 0; | |
| // The namespace and command buffer ID forms a unique pair for all existing | |
| // GpuControl (on client) and matches for the corresponding command buffer | |
| // (on server) in a single server process. The extra command buffer data can | |
| // be used for extra identification purposes. One usage is to store some | |
| // extra field to identify unverified sync tokens for the implementation of | |
| // the CanWaitUnverifiedSyncToken() function. | |
| virtual CommandBufferNamespace GetNamespaceID() const = 0; | |
| virtual CommandBufferId GetCommandBufferID() const = 0; | |
| // Flush any outstanding ordering barriers on all contexts. | |
| virtual void FlushPendingWork() = 0; | |
| // Generates a fence sync which should be inserted into the GL command stream. | |
| // When the service executes the fence sync it is released. Fence syncs are | |
| // shared with other contexts as sync tokens which encapsulate the fence sync | |
| // and the command buffer on which it was generated. Fence syncs need to be | |
| // flushed before they can be used by other contexts. Furthermore, the flush | |
| // must be verified before sending a sync token across channel boundaries. | |
| virtual uint64_t GenerateFenceSyncRelease() = 0; | |
| // Returns true if the service has released (executed) the fence sync. Some | |
| // implementations may support calling this from any thread without holding | |
| // the lock provided by the client. | |
| virtual bool IsFenceSyncReleased(uint64_t release) = 0; | |
| // Runs |callback| when sync token is signaled. | |
| virtual void SignalSyncToken(const SyncToken& sync_token, | |
| base::OnceClosure callback) = 0; | |
| // This allows the command buffer proxy to mark the next flush with sync token | |
| // dependencies for the gpu scheduler, or to block prior to the flush in case | |
| // of android webview. | |
| virtual void WaitSyncToken(const SyncToken& sync_token) = 0; | |
| // Under some circumstances a sync token may be used which has not been | |
| // verified to have been flushed. For example, fence syncs queued on the same | |
| // channel as the wait command guarantee that the fence sync will be enqueued | |
| // first so does not need to be flushed. | |
| virtual bool CanWaitUnverifiedSyncToken(const SyncToken& sync_token) = 0; | |
| }; | |
| } // namespace gpu | |
| #endif // GPU_COMMAND_BUFFER_CLIENT_GPU_CONTROL_H_ |