| // Copyright 2012 The Chromium Authors | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef GPU_COMMAND_BUFFER_CLIENT_VERTEX_ARRAY_OBJECT_MANAGER_H_ | |
| #define GPU_COMMAND_BUFFER_CLIENT_VERTEX_ARRAY_OBJECT_MANAGER_H_ | |
| #include <GLES2/gl2.h> | |
| #include <stdint.h> | |
| #include <memory> | |
| #include <unordered_map> | |
| #include "base/memory/raw_ptr.h" | |
| #include "gles2_impl_export.h" | |
| namespace gpu::gles2 { | |
| class VertexArrayObject; | |
| // VertexArrayObjectManager manages vertex array objects on the client side | |
| // of the command buffer. | |
| class GLES2_IMPL_EXPORT VertexArrayObjectManager { | |
| public: | |
| explicit VertexArrayObjectManager(GLuint max_vertex_attribs); | |
| VertexArrayObjectManager(const VertexArrayObjectManager&) = delete; | |
| VertexArrayObjectManager& operator=(const VertexArrayObjectManager&) = delete; | |
| ~VertexArrayObjectManager(); | |
| // Binds an element array. | |
| // Returns true if service should be called. | |
| bool BindElementArray(GLuint id); | |
| // Unbind buffer. | |
| void UnbindBuffer(GLuint id); | |
| // Geneates array objects for the given ids. | |
| void GenVertexArrays(GLsizei n, const GLuint* arrays); | |
| // Deletes array objects for the given ids. | |
| void DeleteVertexArrays(GLsizei n, const GLuint* arrays); | |
| // Binds a vertex array. | |
| // changed will be set to true if the service should be called. | |
| // Returns false if array is an unknown id. | |
| bool BindVertexArray(GLuint array, bool* changed); | |
| void SetAttribEnable(GLuint index, bool enabled); | |
| bool GetVertexAttrib(GLuint index, GLenum pname, uint32_t* param); | |
| bool GetAttribPointer(GLuint index, GLenum pname, void** ptr) const; | |
| // Returns false if error. | |
| bool SetAttribPointer( | |
| GLuint buffer_id, | |
| GLuint index, | |
| GLint size, | |
| GLenum type, | |
| GLboolean normalized, | |
| GLsizei stride, | |
| const void* ptr, | |
| GLboolean integer); | |
| void SetAttribDivisor(GLuint index, GLuint divisor); | |
| GLuint bound_element_array_buffer() const; | |
| private: | |
| typedef std::unordered_map<GLuint, std::unique_ptr<VertexArrayObject>> | |
| VertexArrayObjectMap; | |
| GLsizei CollectData(const void* data, | |
| GLsizei bytes_per_element, | |
| GLsizei real_stride, | |
| GLsizei num_elements); | |
| GLuint max_vertex_attribs_; | |
| GLsizei collection_buffer_size_; | |
| std::unique_ptr<int8_t[]> collection_buffer_; | |
| VertexArrayObjectMap vertex_array_objects_; | |
| std::unique_ptr<VertexArrayObject> default_vertex_array_object_; | |
| raw_ptr<VertexArrayObject> bound_vertex_array_object_; | |
| }; | |
| } // namespace gpu::gles2 | |
| #endif // GPU_COMMAND_BUFFER_CLIENT_VERTEX_ARRAY_OBJECT_MANAGER_H_ |