| // Copyright 2013 The Chromium Authors | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef GPU_COMMAND_BUFFER_COMMON_GPU_MEMORY_ALLOCATION_H_ | |
| #define GPU_COMMAND_BUFFER_COMMON_GPU_MEMORY_ALLOCATION_H_ | |
| #include <stdint.h> | |
| namespace gpu { | |
| // These are per context memory allocation limits set by the GpuMemoryManager | |
| // and assigned to the browser and renderer context. | |
| // They will change over time, given memory availability, and browser state. | |
| struct MemoryAllocation { | |
| enum PriorityCutoff { | |
| // Allow no allocations. | |
| CUTOFF_ALLOW_NOTHING, | |
| // Allow only allocations that are strictly required for correct rendering. | |
| // For compositors, this is what is visible. | |
| CUTOFF_ALLOW_REQUIRED_ONLY, | |
| // Allow allocations that are not strictly needed for correct rendering, but | |
| // are nice to have for performance. For compositors, this includes textures | |
| // that are a few screens away from being visible. | |
| CUTOFF_ALLOW_NICE_TO_HAVE, | |
| // Allow all allocations. | |
| CUTOFF_ALLOW_EVERYTHING, | |
| CUTOFF_LAST = CUTOFF_ALLOW_EVERYTHING | |
| }; | |
| // Limits when this renderer is visible. | |
| uint64_t bytes_limit_when_visible; | |
| PriorityCutoff priority_cutoff_when_visible; | |
| MemoryAllocation() | |
| : bytes_limit_when_visible(0), | |
| priority_cutoff_when_visible(CUTOFF_ALLOW_NOTHING) { | |
| } | |
| MemoryAllocation(uint64_t bytes_limit_when_visible) | |
| : bytes_limit_when_visible(bytes_limit_when_visible), | |
| priority_cutoff_when_visible(CUTOFF_ALLOW_EVERYTHING) {} | |
| bool Equals(const MemoryAllocation& other) const { | |
| return bytes_limit_when_visible == | |
| other.bytes_limit_when_visible && | |
| priority_cutoff_when_visible == other.priority_cutoff_when_visible; | |
| } | |
| }; | |
| } // namespace content | |
| #endif // GPU_COMMAND_BUFFER_COMMON_GPU_MEMORY_ALLOCATION_H_ |