| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "chrome/browser/android/compositor/layer/crushed_sprite_layer.h" |
| |
| #include "cc/layers/layer.h" |
| #include "cc/layers/ui_resource_layer.h" |
| #include "content/public/browser/android/compositor.h" |
| #include "ui/android/resources/crushed_sprite_resource.h" |
| #include "ui/android/resources/resource_manager.h" |
| #include "ui/gfx/canvas.h" |
| #include "ui/gfx/skia_util.h" |
| |
| namespace chrome { |
| namespace android { |
| |
| // static |
| scoped_refptr<CrushedSpriteLayer> CrushedSpriteLayer::Create() { |
| return make_scoped_refptr(new CrushedSpriteLayer()); |
| } |
| |
| scoped_refptr<cc::Layer> CrushedSpriteLayer::layer() { |
| return layer_; |
| } |
| |
| void CrushedSpriteLayer::DrawSpriteFrame( |
| ui::ResourceManager* resource_manager, |
| int bitmap_res_id, |
| int metadata_res_id, |
| float completion_percentage) { |
| DCHECK(completion_percentage >= 0.f && completion_percentage <= 1.f); |
| |
| int sprite_frame = completion_percentage * (frame_count_ - 1); |
| |
| if (frame_count_ == -1 || sprite_frame != previous_frame_) { |
| // Get resource and setup variables. |
| ui::CrushedSpriteResource* resource = |
| resource_manager->GetCrushedSpriteResource( |
| bitmap_res_id, |
| metadata_res_id); |
| if (frame_count_ == -1) { |
| frame_count_ = resource->GetFrameCount(); |
| sprite_frame = completion_percentage * (frame_count_ - 1); |
| } |
| |
| // Reset the previous_frame if the animation is being re-run. |
| if (previous_frame_ > sprite_frame) { |
| previous_frame_ = -1; |
| } |
| |
| // Set up an SkCanvas backed by an SkBitmap to draw into. |
| SkBitmap bitmap; |
| bitmap.allocN32Pixels(resource->GetUnscaledSpriteSize().width(), |
| resource->GetUnscaledSpriteSize().height()); |
| skia::RefPtr<SkCanvas> canvas = skia::AdoptRef(new SkCanvas(bitmap)); |
| |
| if (previous_frame_ == -1 || |
| sprite_frame == resource->GetFrameCount() - 1) { |
| // The newly allocated pixels for the SkBitmap need to be cleared if this |
| // is the first frame being drawn or the last frame. See crbug.com/549453. |
| canvas->clear(SK_ColorTRANSPARENT); |
| } |
| |
| // If this isn't the first or last frame, draw the previous frame(s). |
| // Note(twellington): This assumes that the last frame in the crushed sprite |
| // animation does not require any previous frames drawn before it. This code |
| // needs to be updated if crushed sprites are added for which this |
| // assumption does not hold. |
| if (sprite_frame != 0 && sprite_frame != resource->GetFrameCount() - 1) { |
| // Draw the previous frame. |
| if (previous_frame_ != -1){ |
| canvas->drawBitmap(previous_frame_bitmap_, 0, 0, nullptr); |
| } |
| |
| // Draw any skipped frames. |
| for (int i = previous_frame_ + 1; i < sprite_frame; ++i) { |
| DrawRectanglesForFrame(resource, i, canvas); |
| } |
| } |
| |
| // Draw the current frame. |
| DrawRectanglesForFrame(resource, sprite_frame, canvas); |
| |
| // Set the bitmap on layer_. |
| bitmap.setImmutable(); |
| layer_->SetBitmap(bitmap); |
| |
| // Set bounds to scale the layer. |
| layer_->SetBounds(resource->GetScaledSpriteSize()); |
| |
| // Evict the crushed sprite bitmap from memory if this is the last frame. |
| if (sprite_frame == frame_count_ - 1) { |
| resource->EvictBitmapFromMemory(); |
| } |
| |
| // Update previous_frame_* variables. |
| previous_frame_bitmap_ = bitmap; |
| previous_frame_ = sprite_frame; |
| } |
| } |
| |
| void CrushedSpriteLayer::DrawRectanglesForFrame( |
| ui::CrushedSpriteResource* resource, |
| int frame, |
| skia::RefPtr<SkCanvas> canvas) { |
| ui::CrushedSpriteResource::FrameSrcDstRects src_dst_rects = |
| resource->GetRectanglesForFrame(frame); |
| for (const auto& rect : src_dst_rects) { |
| canvas->drawBitmapRect(resource->GetBitmap(), |
| gfx::RectToSkRect(rect.first), |
| gfx::RectToSkRect(rect.second), |
| nullptr); |
| } |
| } |
| |
| CrushedSpriteLayer::CrushedSpriteLayer() |
| : layer_( |
| cc::UIResourceLayer::Create(content::Compositor::LayerSettings())), |
| frame_count_(-1), |
| previous_frame_(-1) { |
| layer_->SetIsDrawable(true); |
| } |
| |
| |
| CrushedSpriteLayer::~CrushedSpriteLayer() { |
| } |
| |
| } // namespace android |
| } // namespace chrome |