| // Copyright 2018 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_COMMAND_BUFFER_SERVICE_AHARDWAREBUFFER_UTILS_H_ |
| #define GPU_COMMAND_BUFFER_SERVICE_AHARDWAREBUFFER_UTILS_H_ |
| |
| #include <memory> |
| |
| #include "base/memory/scoped_refptr.h" |
| #include "components/viz/common/resources/resource_format.h" |
| #include "gpu/gpu_gles2_export.h" |
| |
| extern "C" typedef struct AHardwareBuffer AHardwareBuffer; |
| |
| typedef unsigned int GLenum; |
| |
| namespace base { |
| namespace android { |
| class ScopedHardwareBufferHandle; |
| } // namespace android |
| } // namespace base |
| |
| namespace gfx { |
| class ColorSpace; |
| class Rect; |
| class Size; |
| } // namespace gfx |
| |
| namespace gpu { |
| class SharedContextState; |
| class VulkanImage; |
| |
| namespace gles2 { |
| class Texture; |
| class TexturePassthrough; |
| } // namespace gles2 |
| |
| // TODO(vikassoni): In future we will need to expose the set of formats and |
| // constraints (e.g. max size) to the clients somehow that are available for |
| // certain combinations of SharedImageUsage flags (e.g. when Vulkan is on, |
| // SHARED_IMAGE_USAGE_GLES2 + SHARED_IMAGE_USAGE_DISPLAY implies AHB, so those |
| // restrictions apply, but that's decided on the service side). |
| // For now getting supported format is a static mechanism like this. We |
| // probably need something like gpu::Capabilities.texture_target_exception_list. |
| |
| // Returns whether the format is supported by AHardwareBuffer. |
| bool GPU_GLES2_EXPORT |
| AHardwareBufferSupportedFormat(viz::ResourceFormat format); |
| |
| // Returns the corresponding AHardwareBuffer format. |
| unsigned int GPU_GLES2_EXPORT AHardwareBufferFormat(viz::ResourceFormat format); |
| |
| // Generates a gles2 texture from AHB. This method must be called with a current |
| // GLContext which will be used to create the Texture. This method adds a |
| // lightweight ref on the Texture which the caller is responsible for releasing. |
| gles2::Texture* GenGLTexture(AHardwareBuffer* buffer, |
| GLenum target, |
| const gfx::ColorSpace& color_space, |
| const gfx::Size& size, |
| const size_t estimated_size, |
| const gfx::Rect& cleared_rect); |
| |
| // Generates a passthrough texture from AHB. This method must be called with a |
| // current GLContext which will be used to create the Texture. |
| scoped_refptr<gles2::TexturePassthrough> GenGLTexturePassthrough( |
| AHardwareBuffer* buffer, |
| GLenum target, |
| const gfx::ColorSpace& color_space, |
| const gfx::Size& size, |
| const size_t estimated_size, |
| const gfx::Rect& cleared_rect); |
| |
| // Create a vulkan image from the AHB handle. |
| std::unique_ptr<VulkanImage> CreateVkImageFromAhbHandle( |
| base::android::ScopedHardwareBufferHandle ahb_handle, |
| SharedContextState* context_state, |
| const gfx::Size& size, |
| const viz::ResourceFormat& format, |
| uint32_t queue_family_index); |
| |
| } // namespace gpu |
| |
| #endif // GPU_COMMAND_BUFFER_SERVICE_AHARDWAREBUFFER_UTILS_H_ |