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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_ANIMATION_INK_DROP_H_
#define UI_VIEWS_ANIMATION_INK_DROP_H_
#include <memory>
#include "base/callback.h"
#include "base/time/time.h"
#include "ui/base/metadata/metadata_header_macros.h"
#include "ui/compositor/layer_tree_owner.h"
#include "ui/events/event_handler.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/size.h"
#include "ui/views/animation/ink_drop_state.h"
#include "ui/views/view.h"
#include "ui/views/views_export.h"
namespace views {
class InkDropHost;
class InkDropObserver;
class View;
// Base class that manages the lifetime and state of an ink drop ripple as
// well as visual hover state feedback.
class VIEWS_EXPORT InkDrop {
public:
InkDrop(const InkDrop&) = delete;
InkDrop& operator=(const InkDrop&) = delete;
virtual ~InkDrop();
// TODO(pbos): Make sure what's installed here implements InkDrop so that can
// be used as type instead of InkDropHost.
static void Install(View* host, std::unique_ptr<InkDropHost> ink_drop);
// Removes the InkDrop from `host`.
static void Remove(View* host);
// TODO(pbos): Make sure what's installed here implements InkDrop so that can
// be used as type instead of InkDropHost.
static const InkDropHost* Get(const View* host);
static InkDropHost* Get(View* host) {
return const_cast<InkDropHost*>(Get(const_cast<const View*>(host)));
}
// Create an InkDrop appropriate for the "square" InkDropRipple effect. This
// InkDrop hides when the ripple effect is active instead of layering
// underneath it.
static std::unique_ptr<InkDrop> CreateInkDropForSquareRipple(
InkDropHost* host,
bool highlight_on_hover = true,
bool highlight_on_focus = false);
// Configure `host` to use CreateInkDropForSquareRipple().
static void UseInkDropForSquareRipple(InkDropHost* host,
bool highlight_on_hover = true,
bool highlight_on_focus = false);
// Create an InkDrop appropriate for the "flood-fill" InkDropRipple effect.
// This InkDrop shows as a response to the ripple effect.
static std::unique_ptr<InkDrop> CreateInkDropForFloodFillRipple(
InkDropHost* host,
bool highlight_on_hover = true,
bool highlight_on_focus = false);
// Configure `host` to use CreateInkDropForFloodFillRipple().
static void UseInkDropForFloodFillRipple(InkDropHost* host,
bool highlight_on_hover = true,
bool highlight_on_focus = false);
// Create an InkDrop whose highlight does not react to its ripple.
static std::unique_ptr<InkDrop> CreateInkDropWithoutAutoHighlight(
InkDropHost* host,
bool highlight_on_hover = true,
bool highlight_on_focus = false);
// Configure `host` to use CreateInkDropWithoutAutoHighlight().
static void UseInkDropWithoutAutoHighlight(InkDropHost* host,
bool highlight_on_hover = true,
bool highlight_on_focus = false);
// Called by ink drop hosts when their size is changed.
virtual void HostSizeChanged(const gfx::Size& new_size) = 0;
// Called by ink drop hosts when their transform is changed.
virtual void HostTransformChanged(const gfx::Transform& new_transform) = 0;
// Gets the target state of the ink drop.
virtual InkDropState GetTargetInkDropState() const = 0;
// Animates from the current InkDropState to |ink_drop_state|.
virtual void AnimateToState(InkDropState ink_drop_state) = 0;
// Sets hover highlight fade animations to last for |duration|.
virtual void SetHoverHighlightFadeDuration(base::TimeDelta duration) = 0;
// Clears any set hover highlight fade durations and uses the default
// durations instead.
virtual void UseDefaultHoverHighlightFadeDuration() = 0;
// Immediately snaps the InkDropState to ACTIVATED and HIDDEN specifically.
// These are more specific implementations of the non-existent
// SnapToState(InkDropState) function are the only ones available because
// they were the only InkDropState that clients needed to skip animations
// for.
virtual void SnapToActivated() = 0;
virtual void SnapToHidden() = 0;
// Enables or disables the hover state.
virtual void SetHovered(bool is_hovered) = 0;
// Enables or disables the focus state.
virtual void SetFocused(bool is_focused) = 0;
// Returns true if the highlight animation is in the process of fading in or
// is visible.
virtual bool IsHighlightFadingInOrVisible() const = 0;
// Enables or disables the highlight when the target is hovered.
virtual void SetShowHighlightOnHover(bool show_highlight_on_hover) = 0;
// Enables or disables the highlight when the target is focused.
virtual void SetShowHighlightOnFocus(bool show_highlight_on_focus) = 0;
// Methods to add/remove observers for this object.
void AddObserver(InkDropObserver* observer);
void RemoveObserver(InkDropObserver* observer);
protected:
InkDrop();
// Notifes all of the observers that the animation has started.
void NotifyInkDropAnimationStarted();
// Notifies all of the observers that an animation to a state has ended.
void NotifyInkDropRippleAnimationEnded(InkDropState state);
private:
base::ObserverList<InkDropObserver>::Unchecked observers_;
};
// A View which can be used to parent ink drop layers. Typically this is used
// as a non-ancestor view to labels so that the labels can paint on an opaque
// canvas. This is used to avoid ugly text renderings when labels with subpixel
// rendering enabled are painted onto a non-opaque canvas.
// TODO(pbos): Replace with a function that returns unique_ptr<View>, this only
// calls SetProcessEventsWithinSubtree(false) right now.
class VIEWS_EXPORT InkDropContainerView : public View {
public:
METADATA_HEADER(InkDropContainerView);
InkDropContainerView();
InkDropContainerView(const InkDropContainerView&) = delete;
InkDropContainerView& operator=(const InkDropContainerView&) = delete;
};
} // namespace views
#endif // UI_VIEWS_ANIMATION_INK_DROP_H_