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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Handles packets for guids in time wait state by discarding the packet and
// sending the clients a public reset packet with exponential backoff.
#ifndef NET_TOOLS_QUIC_QUIC_TIME_WAIT_LIST_MANAGER_H_
#define NET_TOOLS_QUIC_QUIC_TIME_WAIT_LIST_MANAGER_H_
#include <deque>
#include "base/containers/hash_tables.h"
#include "base/strings/string_piece.h"
#include "net/quic/quic_blocked_writer_interface.h"
#include "net/quic/quic_framer.h"
#include "net/quic/quic_protocol.h"
#include "net/tools/flip_server/epoll_server.h"
#include "net/tools/quic/quic_epoll_clock.h"
#include "net/tools/quic/quic_packet_writer.h"
namespace net {
namespace tools {
class GuidCleanUpAlarm;
// Maintains a list of all guids that have been recently closed. A guid lives in
// this state for kTimeWaitPeriod. All packets received for guids in this state
// are handed over to the QuicTimeWaitListManager by the QuicDispatcher. It also
// decides whether we should send a public reset packet to the client which sent
// a packet with the guid in time wait state and sends it when appropriate.
// After the guid expires its time wait period, a new connection/session will be
// created if a packet is received for this guid.
class QuicTimeWaitListManager : public QuicBlockedWriterInterface,
public QuicFramerVisitorInterface {
public:
// writer - the entity that writes to the socket. (Owned by the dispatcher)
// epoll_server - used to run clean up alarms. (Owned by the dispatcher)
QuicTimeWaitListManager(QuicPacketWriter* writer,
EpollServer* epoll_server);
virtual ~QuicTimeWaitListManager();
// Adds the given guid to time wait state for kTimeWaitPeriod. Henceforth,
// any packet bearing this guid should not be processed while the guid remains
// in this list. Public reset packets are sent to the clients by the time wait
// list manager that send packets to guids in this state. DCHECKs that guid is
// not already on the list.
void AddGuidToTimeWait(QuicGuid guid);
// Returns true if the guid is in time wait state, false otherwise. Packets
// received for this guid should not lead to creation of new QuicSessions.
bool IsGuidInTimeWait(QuicGuid guid) const;
// Called when a packet is received for a guid that is in time wait state.
// Sends a public reset packet to the client which sent this guid. Sending
// of the public reset packet is throttled by using exponential back off.
// DCHECKs for the guid to be in time wait state.
// virtual to override in tests.
virtual void ProcessPacket(const IPEndPoint& server_address,
const IPEndPoint& client_address,
QuicGuid guid,
const QuicEncryptedPacket& packet);
// Called by the dispatcher when the underlying socket becomes writable again,
// since we might need to send pending public reset packets which we didn't
// send because the underlying socket was write blocked.
virtual bool OnCanWrite() OVERRIDE;
// Used to delete guid entries that have outlived their time wait period.
void CleanUpOldGuids();
// FramerVisitorInterface
virtual void OnError(QuicFramer* framer) OVERRIDE;
virtual bool OnProtocolVersionMismatch(QuicTag received_version) OVERRIDE;
virtual bool OnPacketHeader(const QuicPacketHeader& header) OVERRIDE;
virtual void OnPacket() OVERRIDE {}
virtual void OnPublicResetPacket(
const QuicPublicResetPacket& packet) OVERRIDE {}
virtual void OnVersionNegotiationPacket(
const QuicVersionNegotiationPacket& /*packet*/) OVERRIDE {}
virtual void OnPacketComplete() OVERRIDE {}
// The following methods should never get called because we always return
// false from OnPacketHeader(). We never need to process body of a packet.
virtual void OnRevivedPacket() OVERRIDE {}
virtual void OnFecProtectedPayload(base::StringPiece payload) OVERRIDE {}
virtual bool OnStreamFrame(const QuicStreamFrame& frame) OVERRIDE;
virtual bool OnAckFrame(const QuicAckFrame& frame) OVERRIDE;
virtual bool OnCongestionFeedbackFrame(
const QuicCongestionFeedbackFrame& frame) OVERRIDE;
virtual bool OnRstStreamFrame(const QuicRstStreamFrame& frame) OVERRIDE;
virtual bool OnConnectionCloseFrame(
const QuicConnectionCloseFrame & frame) OVERRIDE;
virtual bool OnGoAwayFrame(const QuicGoAwayFrame& frame) OVERRIDE;
virtual void OnFecData(const QuicFecData& fec) OVERRIDE {}
protected:
// Exposed for tests.
bool is_write_blocked() const { return is_write_blocked_; }
// Decides if public reset packet should be sent for this guid based on the
// number of received pacekts.
bool ShouldSendPublicReset(int received_packet_count);
// Exposed for tests.
const QuicTime::Delta time_wait_period() const { return kTimeWaitPeriod_; }
private:
// Stores the guid and the time it was added to time wait state.
struct GuidAddTime;
// Internal structure to store pending public reset packets.
class QueuedPacket;
// Creates a public reset packet and sends it or queues it to be sent later.
void SendPublicReset(const IPEndPoint& server_address,
const IPEndPoint& client_address,
QuicGuid guid,
QuicPacketSequenceNumber rejected_sequence_number);
// Either sends the packet and deletes it or makes pending_packets_queue_ the
// owner of the packet.
void SendOrQueuePacket(QueuedPacket* packet);
// Should only be called when write_blocked_ == false. We only care if the
// writing was unsuccessful because the socket got blocked, which can be
// tested using write_blocked_ == true. In case of all other errors we drop
// the packet. Hence, we return void.
void WriteToWire(QueuedPacket* packet);
// Register the alarm with the epoll server to wake up at appropriate time.
void SetGuidCleanUpAlarm();
// A map from a recently closed guid to the number of packets received after
// the termination of the connection bound to the guid.
base::hash_map<QuicGuid, int> guid_map_;
typedef base::hash_map<QuicGuid, int>::iterator GuidMapIterator;
// Maintains a list of GuidAddTime elements which it owns, in the
// order they should be deleted.
std::deque<GuidAddTime*> time_ordered_guid_list_;
// Pending public reset packets that need to be sent out to the client
// when we are given a chance to write by the dispatcher.
std::deque<QueuedPacket*> pending_packets_queue_;
// Used to parse incoming packets.
QuicFramer framer_;
// Server and client address of the last packet processed.
IPEndPoint server_address_;
IPEndPoint client_address_;
// Used to schedule alarms to delete old guids which have been in the list for
// too long. Owned by the dispatcher.
EpollServer* epoll_server_;
// Time period for which guids should remain in time wait state.
const QuicTime::Delta kTimeWaitPeriod_;
// Alarm registered with the epoll server to clean up guids that have out
// lived their duration in time wait state.
scoped_ptr<GuidCleanUpAlarm> guid_clean_up_alarm_;
// Clock to efficiently measure approximate time from the epoll server.
QuicEpollClock clock_;
// Interface that writes given buffer to the socket. Owned by the dispatcher.
QuicPacketWriter* writer_;
// True if the underlying udp socket is write blocked, i.e will return EAGAIN
// on sendmsg.
bool is_write_blocked_;
DISALLOW_COPY_AND_ASSIGN(QuicTimeWaitListManager);
};
} // namespace tools
} // namespace net
#endif // NET_TOOLS_QUIC_QUIC_TIME_WAIT_LIST_MANAGER_H_