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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_OUTPUT_DIRECT_RENDERER_H_
#define CC_OUTPUT_DIRECT_RENDERER_H_
#include <memory>
#include <unordered_map>
#include "base/callback.h"
#include "base/macros.h"
#include "cc/base/cc_export.h"
#include "cc/output/ca_layer_overlay.h"
#include "cc/output/compositor_frame_metadata.h"
#include "cc/output/overlay_processor.h"
#include "cc/quads/tile_draw_quad.h"
#include "cc/resources/resource_provider.h"
#include "gpu/command_buffer/common/texture_in_use_response.h"
#include "ui/gfx/geometry/quad_f.h"
#include "ui/gfx/geometry/rect.h"
namespace gfx {
class ColorSpace;
}
namespace cc {
class DrawPolygon;
class OutputSurface;
class RenderPass;
class RenderPassId;
class RendererSettings;
class ResourceProvider;
class ScopedResource;
// This is the base class for code shared between the GL and software
// renderer implementations. "Direct" refers to the fact that it does not
// delegate rendering to another compositor (see historical DelegatingRenderer
// for reference).
class CC_EXPORT DirectRenderer {
public:
DirectRenderer(const RendererSettings* settings,
OutputSurface* output_surface,
ResourceProvider* resource_provider);
virtual ~DirectRenderer();
void Initialize();
bool use_partial_swap() const { return use_partial_swap_; }
void SetVisible(bool visible);
void DecideRenderPassAllocationsForFrame(
const RenderPassList& render_passes_in_draw_order);
bool HasAllocatedResourcesForTesting(RenderPassId id) const;
void DrawFrame(RenderPassList* render_passes_in_draw_order,
float device_scale_factor,
const gfx::ColorSpace& device_color_space,
const gfx::Rect& device_viewport_rect,
const gfx::Rect& device_clip_rect);
// Public interface implemented by subclasses.
virtual void SwapBuffers(CompositorFrameMetadata metadata) = 0;
virtual void SwapBuffersComplete() {}
virtual void DidReceiveTextureInUseResponses(
const gpu::TextureInUseResponses& responses) {}
// Allow tests to enlarge the texture size of non-root render passes to
// verify cases where the texture doesn't match the render pass size.
void SetEnlargePassTextureAmountForTesting(const gfx::Size& amount) {
enlarge_pass_texture_amount_ = amount;
}
// Public for tests that poke at internals.
struct CC_EXPORT DrawingFrame {
DrawingFrame();
~DrawingFrame();
const RenderPassList* render_passes_in_draw_order = nullptr;
const RenderPass* root_render_pass = nullptr;
const RenderPass* current_render_pass = nullptr;
const ScopedResource* current_texture = nullptr;
gfx::Rect root_damage_rect;
gfx::Rect device_viewport_rect;
gfx::Rect device_clip_rect;
gfx::Transform projection_matrix;
gfx::Transform window_matrix;
OverlayCandidateList overlay_list;
CALayerOverlayList ca_layer_overlay_list;
};
protected:
friend class BspWalkActionDrawPolygon;
enum SurfaceInitializationMode {
SURFACE_INITIALIZATION_MODE_PRESERVE,
SURFACE_INITIALIZATION_MODE_SCISSORED_CLEAR,
SURFACE_INITIALIZATION_MODE_FULL_SURFACE_CLEAR,
};
static gfx::RectF QuadVertexRect();
static void QuadRectTransform(gfx::Transform* quad_rect_transform,
const gfx::Transform& quad_transform,
const gfx::RectF& quad_rect);
void InitializeViewport(DrawingFrame* frame,
const gfx::Rect& draw_rect,
const gfx::Rect& viewport_rect,
const gfx::Size& surface_size);
gfx::Rect MoveFromDrawToWindowSpace(const DrawingFrame* frame,
const gfx::Rect& draw_rect) const;
bool NeedDeviceClip(const DrawingFrame* frame) const;
gfx::Rect DeviceClipRectInDrawSpace(const DrawingFrame* frame) const;
gfx::Rect DeviceViewportRectInDrawSpace(const DrawingFrame* frame) const;
gfx::Rect OutputSurfaceRectInDrawSpace(const DrawingFrame* frame) const;
static gfx::Rect ComputeScissorRectForRenderPass(const DrawingFrame* frame);
void SetScissorStateForQuad(const DrawingFrame* frame,
const DrawQuad& quad,
const gfx::Rect& render_pass_scissor,
bool use_render_pass_scissor);
bool ShouldSkipQuad(const DrawQuad& quad,
const gfx::Rect& render_pass_scissor);
void SetScissorTestRectInDrawSpace(const DrawingFrame* frame,
const gfx::Rect& draw_space_rect);
static gfx::Size RenderPassTextureSize(const RenderPass* render_pass);
void FlushPolygons(std::deque<std::unique_ptr<DrawPolygon>>* poly_list,
DrawingFrame* frame,
const gfx::Rect& render_pass_scissor,
bool use_render_pass_scissor);
void DrawRenderPassAndExecuteCopyRequests(DrawingFrame* frame,
RenderPass* render_pass);
void DrawRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
void DoDrawPolygon(const DrawPolygon& poly,
DrawingFrame* frame,
const gfx::Rect& render_pass_scissor,
bool use_render_pass_scissor);
// Private interface implemented by subclasses for use by DirectRenderer.
virtual bool CanPartialSwap() = 0;
virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) = 0;
virtual bool BindFramebufferToTexture(DrawingFrame* frame,
const ScopedResource* resource) = 0;
virtual void SetScissorTestRect(const gfx::Rect& scissor_rect) = 0;
virtual void PrepareSurfaceForPass(
DrawingFrame* frame,
SurfaceInitializationMode initialization_mode,
const gfx::Rect& render_pass_scissor) = 0;
// |clip_region| is a (possibly null) pointer to a quad in the same
// space as the quad. When non-null only the area of the quad that overlaps
// with clip_region will be drawn.
virtual void DoDrawQuad(DrawingFrame* frame,
const DrawQuad* quad,
const gfx::QuadF* clip_region) = 0;
virtual void BeginDrawingFrame(DrawingFrame* frame) = 0;
virtual void FinishDrawingFrame(DrawingFrame* frame) = 0;
// If a pass contains a single tile draw quad and can be drawn without
// a render pass (e.g. applying a filter directly to the tile quad)
// return that quad, otherwise return null.
virtual const TileDrawQuad* CanPassBeDrawnDirectly(const RenderPass* pass);
virtual void FinishDrawingQuadList() {}
virtual bool FlippedFramebuffer(const DrawingFrame* frame) const = 0;
virtual void EnsureScissorTestEnabled() = 0;
virtual void EnsureScissorTestDisabled() = 0;
virtual void DidChangeVisibility() = 0;
virtual void CopyCurrentRenderPassToBitmap(
DrawingFrame* frame,
std::unique_ptr<CopyOutputRequest> request) = 0;
const RendererSettings* const settings_;
OutputSurface* const output_surface_;
ResourceProvider* const resource_provider_;
// This can be replaced by test implementations.
std::unique_ptr<OverlayProcessor> overlay_processor_;
// Whether it's valid to SwapBuffers with an empty rect. Trivially true when
// using partial swap.
bool allow_empty_swap_;
// Whether partial swap can be used.
bool use_partial_swap_;
// TODO(danakj): Just use a vector of pairs here? Hash map is way overkill.
std::unordered_map<RenderPassId,
std::unique_ptr<ScopedResource>,
RenderPassIdHash>
render_pass_textures_;
std::unordered_map<RenderPassId, TileDrawQuad, RenderPassIdHash>
render_pass_bypass_quads_;
bool visible_ = false;
// For use in coordinate conversion, this stores the output rect, viewport
// rect (= unflipped version of glViewport rect), the size of target
// framebuffer, and the current window space viewport. During a draw, this
// stores the values for the current render pass; in between draws, they
// retain the values for the root render pass of the last draw.
gfx::Rect current_draw_rect_;
gfx::Rect current_viewport_rect_;
gfx::Size current_surface_size_;
gfx::Rect current_window_space_viewport_;
private:
bool initialized_ = false;
gfx::Size enlarge_pass_texture_amount_;
DISALLOW_COPY_AND_ASSIGN(DirectRenderer);
};
} // namespace cc
#endif // CC_OUTPUT_DIRECT_RENDERER_H_