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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
package org.chromium.content.browser.androidoverlay;
import android.annotation.SuppressLint;
import android.app.Dialog;
import android.content.Context;
import android.os.IBinder;
import android.view.Gravity;
import android.view.Surface;
import android.view.SurfaceHolder;
import android.view.Window;
import android.view.WindowManager;
import org.chromium.base.Log;
import org.chromium.gfx.mojom.Rect;
import org.chromium.media.mojom.AndroidOverlayConfig;
/**
* Core class for control of a single Dialog-based AndroidOverlay instance. Everything runs on the
* Browser UI thread.
*
* Note that this does not implement AndroidOverlay; we just manage the android side of it. The
* mojo interface is implemented by DialogOverlayImpl.
*/
class DialogOverlayCore {
private static final String TAG = "DSCore";
// Host interface, since we're on the wrong thread to talk to mojo, or anything else, really.
public interface Host {
// Notify the host that we have a surface.
void onSurfaceReady(Surface surface);
// Notify the host that we have failed to get a surface or the surface was destroyed. This
// must synchronously stop using the surface we've provided, if any.
void onOverlayDestroyed();
}
private Host mHost;
// When initialized via Init, we'll create mDialog. We'll clear it when we send
// onOverlayDestroyed to the host. In general, when this is null, either we haven't been
// initialized yet, or we've been torn down. It shouldn't be the case that anything calls
// methods after construction but before |initialize()|, though.
private Dialog mDialog;
private Callbacks mDialogCallbacks;
// Most recent layout parameters.
private WindowManager.LayoutParams mLayoutParams;
// If true, then we'll be a panel rather than media overlay. This is for testing.
private boolean mAsPanel;
/**
* Construction may be called from a random thread, for simplicity. Call initialize from the
* proper thread before doing anything else.
*/
public DialogOverlayCore() {}
/**
* Finish init on the proper thread. We'll use this thread for the Dialog Looper thread.
* @param dialog the dialog, which uses our current thread as the UI thread.
* @param config initial config.
* @param host host interface, for sending messages that (probably) need to thread hop.
* @param asPanel if true, then we'll be a panel. This is intended for tests only.
*/
public void initialize(
Context context, AndroidOverlayConfig config, Host host, boolean asPanel) {
mHost = host;
mAsPanel = asPanel;
mDialog = new Dialog(context, android.R.style.Theme_NoDisplay);
mDialog.requestWindowFeature(Window.FEATURE_NO_TITLE);
mDialog.setCancelable(false);
mLayoutParams = createLayoutParams(config.secure);
copyRectToLayoutParams(config.rect);
}
/**
* Release the underlying surface, and generally clean up, in response to
* the client releasing the AndroidOverlay. This may be called more than once.
*/
public void release() {
// If we've not released the dialog yet, then do so.
dismissDialogQuietly();
mLayoutParams.token = null;
// We don't bother to notify |mHost| that we've been destroyed; it told us.
mHost = null;
}
/**
* Updates the most recent position/size for the dialog window. Returns false if |rect| already
* matches the current params.
*/
private boolean copyRectToLayoutParams(final Rect rect) {
if (mLayoutParams.x == rect.x && mLayoutParams.y == rect.y
&& mLayoutParams.width == rect.width && mLayoutParams.height == rect.height) {
return false;
}
// TODO(liberato): adjust for CompositorView screen location here if we want to support
// non-full screen use cases.
mLayoutParams.x = rect.x;
mLayoutParams.y = rect.y;
mLayoutParams.width = rect.width;
mLayoutParams.height = rect.height;
return true;
}
/**
* Layout the AndroidOverlay. If we don't have a token, then we ignore it, since a well-behaved
* client shouldn't call us before getting the surface anyway.
*/
public void layoutSurface(final Rect rect) {
if (mDialog == null || mLayoutParams.token == null) return;
// Note that it is important to not update the attributes if updating the layout params was
// a no-op because it results in unnecessary re-layouts for the window.
if (!copyRectToLayoutParams(rect)) return;
mDialog.getWindow().setAttributes(mLayoutParams);
}
/**
* Callbacks for finding out about the Dialog's Surface.
* These happen on the looper thread.
*/
private class Callbacks implements SurfaceHolder.Callback2 {
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {}
@Override
public void surfaceCreated(SurfaceHolder holder) {
// Make sure that we haven't torn down the dialog yet.
if (mDialog == null) return;
if (mHost != null) mHost.onSurfaceReady(holder.getSurface());
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
if (mDialog == null || mHost == null) return;
// Notify the host that we've been destroyed, and wait for it to clean up or time out.
mHost.onOverlayDestroyed();
mHost = null;
}
@Override
public void surfaceRedrawNeeded(SurfaceHolder holder) {}
}
public void onWindowToken(IBinder token) {
if (mDialog == null || mHost == null) return;
if (token == null || (mLayoutParams.token != null && token != mLayoutParams.token)) {
// We've lost the token, if we had one, or we got a new one.
// Notify the client.
mHost.onOverlayDestroyed();
mHost = null;
dismissDialogQuietly();
return;
}
if (mLayoutParams.token == token) {
// Same token, do nothing.
return;
}
// We have a token, so layout the dialog.
mLayoutParams.token = token;
mDialog.getWindow().setAttributes(mLayoutParams);
mDialogCallbacks = new Callbacks();
mDialog.getWindow().takeSurface(mDialogCallbacks);
mDialog.show();
// We don't notify the client here. We'll wait until the Android Surface is created.
}
@SuppressLint("RtlHardcoded")
private WindowManager.LayoutParams createLayoutParams(boolean secure) {
// Rather than using getAttributes, we just create them from scratch.
// The default dialog attributes aren't what we want.
WindowManager.LayoutParams layoutParams = new WindowManager.LayoutParams();
// NOTE: we really do want LEFT here, since we're dealing in compositor
// coordinates. Those are always from the left.
layoutParams.gravity = Gravity.TOP | Gravity.LEFT;
// Use a media surface, which is what SurfaceView uses by default. For
// debugging overlay drawing, consider using TYPE_APPLICATION_PANEL to
// move the dialog over the CompositorView.
layoutParams.type = mAsPanel ? WindowManager.LayoutParams.TYPE_APPLICATION_PANEL
: WindowManager.LayoutParams.TYPE_APPLICATION_MEDIA;
layoutParams.flags = WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL
| WindowManager.LayoutParams.FLAG_NOT_TOUCHABLE
| WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE
| WindowManager.LayoutParams.FLAG_LAYOUT_NO_LIMITS;
if (secure) {
layoutParams.flags |= WindowManager.LayoutParams.FLAG_SECURE;
}
// Don't set FLAG_SCALED. in addition to not being sure what it does
// (SV uses it), it also causes a crash in WindowManager when we hide
// (not dismiss), navigate, and/or exit the app without hide/dismiss.
// There's a missing null check in WindowManagerService.java@3170
// on M MR2. To repro, change dimiss() to hide(), bring up a SV, and
// navigate away or press home.
// Turn off the position animation, so that it doesn't animate from one
// position to the next. Ignore errors.
// 0x40 is PRIVATE_FLAG_NO_MOVE_ANIMATION.
try {
int currentFlags =
(Integer) layoutParams.getClass().getField("privateFlags").get(layoutParams);
layoutParams.getClass()
.getField("privateFlags")
.set(layoutParams, currentFlags | 0x00000040);
// It would be nice to just catch Exception, but findbugs doesn't
// allow it. If we cannot set the flag, then that's okay too.
} catch (NoSuchFieldException e) {
} catch (NullPointerException e) {
} catch (SecurityException e) {
} catch (IllegalAccessException e) {
} catch (IllegalArgumentException e) {
} catch (ExceptionInInitializerError e) {
}
return layoutParams;
}
/**
* Package-private to retrieve our current dialog for tests.
*/
Dialog getDialog() {
return mDialog;
}
// Dismiss |mDialog| if needed, and clear it and the callbacks. This hides any exception, since
// there's a race during app shutdown between this running on the overlay-ui thread, and losing
// the window token on the browser UI thread. Now that we run on the browser UI thread, it's
// likely that this race no longer exists. Since it's hard to repro locally, and because this
// doesn't hurt, the try / catch is still here.
// See crbug.com/784224 .
private void dismissDialogQuietly() {
if (mDialog != null && mDialog.isShowing()) {
try {
mDialog.dismiss();
} catch (Exception e) {
Log.w(TAG, "Failed to dismiss overlay dialog. \"WindowLeaked\" is ignorable.");
}
}
mDialog = null;
mDialogCallbacks = null;
}
}