blob: 8a45e5e7f3dd01043e9f78736b3afd313a71f1b6 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
/**
* ImageEditor is the top level object that holds together and connects
* everything needed for image editing.
*
* @param {!Viewport} viewport The viewport.
* @param {!ImageView} imageView The ImageView containing the images to edit.
* @param {!ImageEditorPrompt} prompt Prompt instance.
* @param {!{image: !HTMLElement, root: !HTMLElement, toolbar: !HTMLElement,
* mode: !HTMLElement}} DOMContainers Various DOM containers required for the
* editor.
* @param {!Array<!ImageEditorMode>} modes Available editor modes.
* @param {function(string, ...string)} displayStringFunction String
* formatting function.
* @constructor
* @extends {cr.EventTarget}
* @struct
*
* TODO(yawano): Remove displayStringFunction from arguments.
*/
function ImageEditor(
viewport, imageView, prompt, DOMContainers, modes, displayStringFunction) {
cr.EventTarget.call(this);
this.rootContainer_ = DOMContainers.root;
this.container_ = DOMContainers.image;
this.modes_ = modes;
this.displayStringFunction_ = displayStringFunction;
/**
* @private {ImageEditorMode}
*/
this.currentMode_ = null;
/**
* @private {HTMLElement}
*/
this.currentTool_ = null;
/**
* @private {boolean}
*/
this.settingUpNextMode_ = false;
ImageUtil.removeChildren(this.container_);
this.viewport_ = viewport;
this.imageView_ = imageView;
this.buffer_ = new ImageBuffer();
this.buffer_.addOverlay(this.imageView_);
this.panControl_ = new ImageEditor.MouseControl(
this.rootContainer_, this.container_, this.getBuffer());
this.panControl_.setDoubleTapCallback(this.onDoubleTap_.bind(this));
this.mainToolbar_ =
new ImageEditorToolbar(DOMContainers.toolbar, displayStringFunction);
this.modeToolbar_ = new ImageEditorToolbar(
DOMContainers.mode, displayStringFunction,
this.onOptionsChange.bind(this), true /* done button */);
this.modeToolbar_.addEventListener(
'done-clicked', this.onDoneClicked_.bind(this));
this.modeToolbar_.addEventListener(
'cancel-clicked', this.onCancelClicked_.bind(this));
this.prompt_ = prompt;
this.commandQueue_ = null;
// -----------------------------------------------------------------
// Populate the toolbar.
/**
* @type {!Array<string>}
* @private
*/
this.actionNames_ = [];
this.mainToolbar_.clear();
// Create action buttons.
for (var i = 0; i != this.modes_.length; i++) {
var mode = this.modes_[i];
var button = this.createToolButton_(
mode.name, mode.title, this.enterMode.bind(this, mode), mode.instant);
mode.bind(
button, this.getBuffer(), this.getViewport(), this.getImageView());
this.registerAction_(mode.name);
}
/**
* @type {!HTMLElement}
* @private
*/
this.undoButton_ = this.createToolButton_('undo', 'GALLERY_UNDO',
this.undo.bind(this),
true /* instant */);
this.registerAction_('undo');
/**
* @type {!HTMLElement}
* @private
*/
this.redoButton_ = this.createToolButton_('redo', 'GALLERY_REDO',
this.redo.bind(this),
true /* instant */);
this.registerAction_('redo');
/**
* @private {!HTMLElement}
* @const
*/
this.exitButton_ = /** @type {!HTMLElement} */
(queryRequiredElement('.edit-mode-toolbar paper-button.exit'));
this.exitButton_.addEventListener('click', this.onExitClicked_.bind(this));
/**
* @private {!FilesToast}
*/
this.filesToast_ = /** @type {!FilesToast}*/
(queryRequiredElement('files-toast'));
}
ImageEditor.prototype.__proto__ = cr.EventTarget.prototype;
/**
* Handles click event of exit button.
* @private
*/
ImageEditor.prototype.onExitClicked_ = function() {
var event = new Event('exit-clicked');
this.dispatchEvent(event);
};
/**
* Creates a toolbar button.
* @param {string} name Button name.
* @param {string} title Button title.
* @param {function(Event)} handler onClick handler.
* @param {boolean} isInstant True if this tool (mode) is instant.
* @return {!HTMLElement} A created button.
* @private
*/
ImageEditor.prototype.createToolButton_ = function(
name, title, handler, isInstant) {
var button = this.mainToolbar_.addButton(
title,
isInstant ? ImageEditorToolbar.ButtonType.ICON :
ImageEditorToolbar.ButtonType.ICON_TOGGLEABLE,
handler, name /* opt_className */);
return button;
};
/**
* @return {boolean} True if no user commands are to be accepted.
*/
ImageEditor.prototype.isLocked = function() {
return !this.commandQueue_ || this.commandQueue_.isBusy();
};
/**
* @return {boolean} True if the command queue is busy.
*/
ImageEditor.prototype.isBusy = function() {
return this.commandQueue_ && this.commandQueue_.isBusy();
};
/**
* Reflect the locked state of the editor in the UI.
* @param {boolean} on True if locked.
*/
ImageEditor.prototype.lockUI = function(on) {
ImageUtil.setAttribute(this.rootContainer_, 'locked', on);
};
/**
* Report the tool use to the metrics subsystem.
* @param {string} name Action name.
*/
ImageEditor.prototype.recordToolUse = function(name) {
metrics.recordEnum(
ImageUtil.getMetricName('Tool'), name, this.actionNames_);
};
/**
* Content update handler.
* @private
*/
ImageEditor.prototype.calculateModeApplicativity_ = function() {
for (var i = 0; i != this.modes_.length; i++) {
var mode = this.modes_[i];
ImageUtil.setAttribute(assert(mode.button_), 'disabled',
!mode.isApplicable());
}
};
/**
* Open the editing session for a new image.
*
* @param {!GalleryItem} item Gallery item.
* @param {!ImageView.Effect} effect Transition effect object.
* @param {function(function())} saveFunction Image save function.
* @param {function()} displayCallback Display callback.
* @param {function(!ImageView.LoadType, number, *=)} loadCallback Load
* callback.
*/
ImageEditor.prototype.openSession = function(
item, effect, saveFunction, displayCallback, loadCallback) {
if (this.commandQueue_) {
throw new Error('Session not closed');
}
this.lockUI(true);
var self = this;
this.imageView_.load(
item, effect, displayCallback, function(loadType, delay, error) {
self.lockUI(false);
// Always handle an item as original for new session.
item.setAsOriginal();
self.commandQueue_ = new CommandQueue(
assert(self.container_.ownerDocument),
assert(self.imageView_.getEditableImage()), saveFunction);
self.commandQueue_.attachUI(
self.getImageView(), self.getPrompt(), self.filesToast_,
self.updateUndoRedo.bind(self), self.lockUI.bind(self));
self.updateUndoRedo();
loadCallback(loadType, delay, error);
});
};
/**
* Close the current image editing session.
* @param {function()} callback Callback.
*/
ImageEditor.prototype.closeSession = function(callback) {
this.getPrompt().hide();
if (this.imageView_.isLoading()) {
if (this.commandQueue_) {
console.warn('Inconsistent image editor state');
this.commandQueue_ = null;
}
this.imageView_.cancelLoad();
this.lockUI(false);
callback();
return;
}
if (!this.commandQueue_) {
// Session is already closed.
callback();
return;
}
this.executeWhenReady(callback);
this.commandQueue_.close();
this.commandQueue_ = null;
};
/**
* Commit the current operation and execute the action.
*
* @param {function()} callback Callback.
*/
ImageEditor.prototype.executeWhenReady = function(callback) {
if (this.commandQueue_) {
this.leaveMode(false /* not to switch mode */);
this.commandQueue_.executeWhenReady(callback);
} else {
if (!this.imageView_.isLoading()) {
console.warn('Inconsistent image editor state');
}
callback();
}
};
/**
* @return {boolean} True if undo queue is not empty.
*/
ImageEditor.prototype.canUndo = function() {
return !!this.commandQueue_ && this.commandQueue_.canUndo();
};
/**
* Undo the recently executed command.
*/
ImageEditor.prototype.undo = function() {
if (this.isLocked()) return;
this.recordToolUse('undo');
// First undo click should dismiss the uncommitted modifications.
if (this.currentMode_ && this.currentMode_.isUpdated()) {
this.modeToolbar_.reset();
this.currentMode_.reset();
return;
}
this.getPrompt().hide();
this.leaveModeInternal_(false, false /* not to switch mode */);
this.commandQueue_.undo();
this.updateUndoRedo();
this.calculateModeApplicativity_();
};
/**
* Redo the recently un-done command.
*/
ImageEditor.prototype.redo = function() {
if (this.isLocked()) return;
this.recordToolUse('redo');
this.getPrompt().hide();
this.leaveModeInternal_(false, false /* not to switch mode */);
this.commandQueue_.redo();
this.updateUndoRedo();
this.calculateModeApplicativity_();
};
/**
* Update Undo/Redo buttons state.
*/
ImageEditor.prototype.updateUndoRedo = function() {
var canUndo = this.commandQueue_ && this.commandQueue_.canUndo();
var canRedo = this.commandQueue_ && this.commandQueue_.canRedo();
ImageUtil.setAttribute(this.undoButton_, 'disabled', !canUndo);
ImageUtil.setAttribute(this.redoButton_, 'disabled', !canRedo);
};
/**
* @return {HTMLCanvasElement|HTMLImageElement} The current image.
*/
ImageEditor.prototype.getImage = function() {
return this.getImageView().getEditableImage();
};
/**
* @return {!ImageBuffer} ImageBuffer instance.
*/
ImageEditor.prototype.getBuffer = function() {
return this.buffer_;
};
/**
* @return {!ImageView} ImageView instance.
*/
ImageEditor.prototype.getImageView = function() {
return this.imageView_;
};
/**
* @return {!Viewport} Viewport instance.
*/
ImageEditor.prototype.getViewport = function() {
return this.viewport_;
};
/**
* @return {!ImageEditorPrompt} Prompt instance.
*/
ImageEditor.prototype.getPrompt = function() {
return this.prompt_;
};
/**
* Handle the toolbar controls update.
* @param {Object} options A map of options.
*/
ImageEditor.prototype.onOptionsChange = function(options) {
ImageUtil.trace.resetTimer('update');
if (this.currentMode_) {
this.currentMode_.update(options);
}
ImageUtil.trace.reportTimer('update');
};
/**
* Register the action name. Required for metrics reporting.
* @param {string} name Button name.
* @private
*/
ImageEditor.prototype.registerAction_ = function(name) {
this.actionNames_.push(name);
};
/**
* @return {ImageEditorMode} The current mode.
*/
ImageEditor.prototype.getMode = function() {
return this.currentMode_;
};
/**
* The user clicked on the mode button.
*
* @param {!ImageEditorMode} mode The new mode.
*/
ImageEditor.prototype.enterMode = function(mode) {
if (this.isLocked()) return;
if (this.currentMode_ === mode) {
// Currently active editor tool clicked, commit if modified.
this.leaveModeInternal_(
this.currentMode_.updated_, false /* not to switch mode */);
return;
}
// Guard not to call setUpMode_ more than once.
if (this.settingUpNextMode_) {
return;
}
this.settingUpNextMode_ = true;
this.recordToolUse(mode.name);
this.leaveMode(true /* to switch mode */);
// The above call could have caused a commit which might have initiated
// an asynchronous command execution. Wait for it to complete, then proceed
// with the mode set up.
this.commandQueue_.executeWhenReady(function() {
this.setUpMode_(mode);
this.settingUpNextMode_ = false;
}.bind(this));
};
/**
* Set up the new editing mode.
*
* @param {!ImageEditorMode} mode The mode.
* @private
*/
ImageEditor.prototype.setUpMode_ = function(mode) {
this.currentTool_ = mode.button_;
this.currentMode_ = mode;
this.rootContainer_.setAttribute('editor-mode', mode.name);
// Activate toggle ripple if button is toggleable.
var filesToggleRipple =
this.currentTool_.querySelector('files-toggle-ripple');
if (filesToggleRipple) {
// Current mode must NOT be instant for toggleable button.
assert(!this.currentMode_.instant);
filesToggleRipple.activated = true;
}
// Scale the screen so that it doesn't overlap the toolbars. We should scale
// the screen before setup of current mode is called to make the current mode
// able to set up with new screen size.
if (!this.currentMode_.instant) {
this.getViewport().setScreenTop(
ImageEditorToolbar.HEIGHT + mode.paddingTop);
this.getViewport().setScreenBottom(
ImageEditorToolbar.HEIGHT * 2 + mode.paddingBottom);
this.getImageView().applyViewportChange();
}
this.currentMode_.setUp();
this.calculateModeApplicativity_();
if (this.currentMode_.instant) { // Instant tool.
this.leaveModeInternal_(true, false /* not to switch mode */);
return;
}
this.exitButton_.hidden = true;
this.modeToolbar_.clear();
this.currentMode_.createTools(this.modeToolbar_);
this.modeToolbar_.show(true);
};
/**
* Handles click event of Done button.
* @param {!Event} event An event.
* @private
*/
ImageEditor.prototype.onDoneClicked_ = function(event) {
this.leaveModeInternal_(true /* commit */, false /* not to switch mode */);
};
/**
* Handles click event of Cancel button.
* @param {!Event} event An event.
* @private
*/
ImageEditor.prototype.onCancelClicked_ = function(event) {
this.leaveModeInternal_(
false /* not commit */, false /* not to switch mode */);
};
/**
* The user clicked on 'OK' or 'Cancel' or on a different mode button.
* @param {boolean} commit True if commit is required.
* @param {boolean} leaveToSwitchMode True if it leaves to change mode.
* @private
*/
ImageEditor.prototype.leaveModeInternal_ = function(commit, leaveToSwitchMode) {
if (!this.currentMode_) {
return;
}
// If the current mode is 'Resize', and commit is required,
// leaving mode should be stopped when an input value is not valid.
if(commit && this.currentMode_.name === 'resize') {
var resizeMode = /** @type {!ImageEditorMode.Resize} */
(this.currentMode_);
if(!resizeMode.isInputValid()) {
resizeMode.showAlertDialog();
return;
}
}
this.modeToolbar_.show(false);
this.rootContainer_.removeAttribute('editor-mode');
// If it leaves to switch mode, do not restore screen size since the next mode
// might change screen size. We should avoid to show intermediate animation
// which tries to restore screen size.
if (!leaveToSwitchMode) {
this.getViewport().setScreenTop(ImageEditorToolbar.HEIGHT);
this.getViewport().setScreenBottom(ImageEditorToolbar.HEIGHT);
this.getImageView().applyViewportChange();
}
this.currentMode_.cleanUpUI();
if (commit) {
var self = this;
var command = this.currentMode_.getCommand();
if (command) { // Could be null if the user did not do anything.
this.commandQueue_.execute(command);
this.updateUndoRedo();
}
}
var filesToggleRipple =
this.currentTool_.querySelector('files-toggle-ripple');
if (filesToggleRipple) {
filesToggleRipple.activated = false;
}
this.exitButton_.hidden = false;
this.currentMode_.cleanUpCaches();
this.currentMode_ = null;
this.currentTool_ = null;
};
/**
* Leave the mode, commit only if required by the current mode.
* @param {boolean} leaveToSwitchMode True if it leaves to switch mode.
*/
ImageEditor.prototype.leaveMode = function(leaveToSwitchMode) {
this.leaveModeInternal_(!!this.currentMode_ &&
this.currentMode_.updated_ &&
this.currentMode_.implicitCommit,
leaveToSwitchMode);
};
/**
* Enter the editor mode with the given name.
*
* @param {string} name Mode name.
* @private
*/
ImageEditor.prototype.enterModeByName_ = function(name) {
for (var i = 0; i !== this.modes_.length; i++) {
var mode = this.modes_[i];
if (mode.name === name) {
if (!mode.button_.hasAttribute('disabled')) {
this.enterMode(mode);
}
return;
}
}
console.error('Mode "' + name + '" not found.');
};
/**
* Key down handler.
* @param {!Event} event The keydown event.
* @return {boolean} True if handled.
*/
ImageEditor.prototype.onKeyDown = function(event) {
if (this.currentMode_ && this.currentMode_.isConsumingKeyEvents()) {
return false;
}
switch (util.getKeyModifiers(event) + event.key) {
case 'Escape':
case 'Enter':
if (this.getMode()) {
this.leaveModeInternal_(event.key === 'Enter',
false /* not to switch mode */);
return true;
}
break;
case 'Ctrl-z': // Ctrl+Z
if (this.commandQueue_.canUndo()) {
this.undo();
return true;
}
break;
case 'Ctrl-y': // Ctrl+Y
if (this.commandQueue_.canRedo()) {
this.redo();
return true;
}
break;
case 'a':
this.enterModeByName_('autofix');
return true;
case 'b':
this.enterModeByName_('exposure');
return true;
case 'c':
this.enterModeByName_('crop');
return true;
case 'l':
this.enterModeByName_('rotate_left');
return true;
case 'r':
this.enterModeByName_('rotate_right');
return true;
}
return false;
};
/**
* Double tap handler.
* @param {number} x X coordinate of the event.
* @param {number} y Y coordinate of the event.
* @private
*/
ImageEditor.prototype.onDoubleTap_ = function(x, y) {
if (this.getMode()) {
var action = this.buffer_.getDoubleTapAction(x, y);
if (action === ImageBuffer.DoubleTapAction.COMMIT) {
this.leaveModeInternal_(true, false /* not to switch mode */);
} else if (action === ImageBuffer.DoubleTapAction.CANCEL) {
this.leaveModeInternal_(false, false /* not to switch mode */);
}
}
};
/**
* Called when the user starts editing image.
*/
ImageEditor.prototype.onStartEditing = function() {
this.calculateModeApplicativity_();
};
/**
* A helper object for panning the ImageBuffer.
*
* @param {!HTMLElement} rootContainer The top-level container.
* @param {!HTMLElement} container The container for mouse events.
* @param {!ImageBuffer} buffer Image buffer.
* @constructor
* @struct
*/
ImageEditor.MouseControl = function(rootContainer, container, buffer) {
this.rootContainer_ = rootContainer;
this.container_ = container;
this.buffer_ = buffer;
var handlers = {
'touchstart': this.onTouchStart,
'touchend': this.onTouchEnd,
'touchcancel': this.onTouchCancel,
'touchmove': this.onTouchMove,
'mousedown': this.onMouseDown,
'mouseup': this.onMouseUp
};
for (var eventName in handlers) {
container.addEventListener(
eventName, handlers[eventName].bind(this), false);
}
// Mouse move handler has to be attached to the window to receive events
// from outside of the window. See: http://crbug.com/155705
window.addEventListener('mousemove', this.onMouseMove.bind(this), false);
/**
* @type {?ImageBuffer.DragHandler}
* @private
*/
this.dragHandler_ = null;
/**
* @type {boolean}
* @private
*/
this.dragHappened_ = false;
/**
* @type {?{x: number, y: number, time:number}}
* @private
*/
this.touchStartInfo_ = null;
/**
* @type {?{x: number, y: number, time:number}}
* @private
*/
this.previousTouchStartInfo_ = null;
};
/**
* Maximum movement for touch to be detected as a tap (in pixels).
* @private
* @const
*/
ImageEditor.MouseControl.MAX_MOVEMENT_FOR_TAP_ = 8;
/**
* Maximum time for touch to be detected as a tap (in milliseconds).
* @private
* @const
*/
ImageEditor.MouseControl.MAX_TAP_DURATION_ = 500;
/**
* Maximum distance from the first tap to the second tap to be considered
* as a double tap.
* @private
* @const
*/
ImageEditor.MouseControl.MAX_DISTANCE_FOR_DOUBLE_TAP_ = 32;
/**
* Maximum time for touch to be detected as a double tap (in milliseconds).
* @private
* @const
*/
ImageEditor.MouseControl.MAX_DOUBLE_TAP_DURATION_ = 1000;
/**
* Returns an event's position.
*
* @param {!(MouseEvent|Touch)} e Pointer position.
* @return {!Object} A pair of x,y in page coordinates.
* @private
*/
ImageEditor.MouseControl.getPosition_ = function(e) {
return {
x: e.pageX,
y: e.pageY
};
};
/**
* Returns touch position or null if there is more than one touch position.
*
* @param {!TouchEvent} e Event.
* @return {Object?} A pair of x,y in page coordinates.
* @private
*/
ImageEditor.MouseControl.prototype.getTouchPosition_ = function(e) {
if (e.targetTouches.length == 1) {
return ImageEditor.MouseControl.getPosition_(e.targetTouches[0]);
} else {
return null;
}
};
/**
* Touch start handler.
* @param {!TouchEvent} e Event.
*/
ImageEditor.MouseControl.prototype.onTouchStart = function(e) {
var position = this.getTouchPosition_(e);
if (position) {
this.touchStartInfo_ = {
x: position.x,
y: position.y,
time: Date.now()
};
this.dragHandler_ = this.buffer_.getDragHandler(position.x, position.y,
true /* touch */);
this.dragHappened_ = false;
}
};
/**
* Touch end handler.
* @param {!TouchEvent} e Event.
*/
ImageEditor.MouseControl.prototype.onTouchEnd = function(e) {
if (!this.dragHappened_ &&
this.touchStartInfo_ &&
Date.now() - this.touchStartInfo_.time <=
ImageEditor.MouseControl.MAX_TAP_DURATION_) {
this.buffer_.onClick(this.touchStartInfo_.x, this.touchStartInfo_.y);
if (this.previousTouchStartInfo_ &&
Date.now() - this.previousTouchStartInfo_.time <
ImageEditor.MouseControl.MAX_DOUBLE_TAP_DURATION_) {
var prevTouchCircle = new Circle(
this.previousTouchStartInfo_.x,
this.previousTouchStartInfo_.y,
ImageEditor.MouseControl.MAX_DISTANCE_FOR_DOUBLE_TAP_);
if (prevTouchCircle.inside(this.touchStartInfo_.x,
this.touchStartInfo_.y)) {
this.doubleTapCallback_(this.touchStartInfo_.x, this.touchStartInfo_.y);
}
}
this.previousTouchStartInfo_ = this.touchStartInfo_;
} else {
this.previousTouchStartInfo_ = null;
}
this.onTouchCancel();
};
/**
* Default double tap handler.
* @param {number} x X coordinate of the event.
* @param {number} y Y coordinate of the event.
* @private
*/
ImageEditor.MouseControl.prototype.doubleTapCallback_ = function(x, y) {};
/**
* Sets callback to be called when double tap detected.
* @param {function(number, number)} callback New double tap callback.
*/
ImageEditor.MouseControl.prototype.setDoubleTapCallback = function(callback) {
this.doubleTapCallback_ = callback;
};
/**
* Touch cancel handler.
*/
ImageEditor.MouseControl.prototype.onTouchCancel = function() {
this.dragHandler_ = null;
this.dragHappened_ = false;
this.touchStartInfo_ = null;
this.lockMouse_(false);
};
/**
* Touch move handler.
* @param {!TouchEvent} e Event.
*/
ImageEditor.MouseControl.prototype.onTouchMove = function(e) {
var position = this.getTouchPosition_(e);
if (!position) {
return;
}
if (this.touchStartInfo_ && !this.dragHappened_) {
var tapCircle = new Circle(
this.touchStartInfo_.x, this.touchStartInfo_.y,
ImageEditor.MouseControl.MAX_MOVEMENT_FOR_TAP_);
this.dragHappened_ = !tapCircle.inside(position.x, position.y);
}
if (this.dragHandler_ && this.dragHappened_) {
this.dragHandler_(position.x, position.y, e.shiftKey);
this.lockMouse_(true);
}
};
/**
* Mouse down handler.
* @param {!MouseEvent} e Event.
*/
ImageEditor.MouseControl.prototype.onMouseDown = function(e) {
var position = ImageEditor.MouseControl.getPosition_(e);
this.dragHandler_ = this.buffer_.getDragHandler(position.x, position.y,
false /* mouse */);
this.dragHappened_ = false;
this.updateCursor_(position);
};
/**
* Mouse up handler.
* @param {!MouseEvent} e Event.
*/
ImageEditor.MouseControl.prototype.onMouseUp = function(e) {
var position = ImageEditor.MouseControl.getPosition_(e);
if (!this.dragHappened_) {
this.buffer_.onClick(position.x, position.y);
}
this.dragHandler_ = null;
this.dragHappened_ = false;
this.lockMouse_(false);
};
/**
* Mouse move handler.
* @param {!Event} e Event.
*/
ImageEditor.MouseControl.prototype.onMouseMove = function(e) {
e = assertInstanceof(e, MouseEvent);
var position = ImageEditor.MouseControl.getPosition_(e);
if (this.dragHandler_ && !e.which) {
// mouseup must have happened while the mouse was outside our window.
this.dragHandler_ = null;
this.lockMouse_(false);
}
this.updateCursor_(position);
if (this.dragHandler_) {
this.dragHandler_(position.x, position.y, e.shiftKey);
this.dragHappened_ = true;
this.lockMouse_(true);
}
};
/**
* Update the UI to reflect mouse drag state.
* @param {boolean} on True if dragging.
* @private
*/
ImageEditor.MouseControl.prototype.lockMouse_ = function(on) {
ImageUtil.setAttribute(this.rootContainer_, 'mousedrag', on);
};
/**
* Update the cursor.
*
* @param {!Object} position An object holding x and y properties.
* @private
*/
ImageEditor.MouseControl.prototype.updateCursor_ = function(position) {
var oldCursor = this.container_.getAttribute('cursor');
var newCursor = this.buffer_.getCursorStyle(
position.x, position.y, !!this.dragHandler_);
if (newCursor != oldCursor) { // Avoid flicker.
this.container_.setAttribute('cursor', newCursor);
}
};