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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BASE_TASK_SEQUENCE_MANAGER_SEQUENCE_MANAGER_H_
#define BASE_TASK_SEQUENCE_MANAGER_SEQUENCE_MANAGER_H_
#include <memory>
#include <utility>
#include "base/macros.h"
#include "base/message_loop/message_loop.h"
#include "base/message_loop/timer_slack.h"
#include "base/single_thread_task_runner.h"
#include "base/task/sequence_manager/task_queue_impl.h"
#include "base/task/sequence_manager/task_time_observer.h"
#include "base/time/default_tick_clock.h"
namespace base {
namespace sequence_manager {
class TimeDomain;
// SequenceManager manages TaskQueues which have different properties
// (e.g. priority, common task type) multiplexing all posted tasks into
// a single backing sequence (currently bound to a single thread, which is
// refererred as *main thread* in the comments below). SequenceManager
// implementation can be used in a various ways to apply scheduling logic.
class BASE_EXPORT SequenceManager {
public:
class Observer {
public:
virtual ~Observer() = default;
// Called back on the main thread.
virtual void OnBeginNestedRunLoop() = 0;
virtual void OnExitNestedRunLoop() = 0;
};
struct MetricRecordingSettings {
// This parameter will be updated for consistency on creation (setting
// value to 0 when ThreadTicks are not supported).
MetricRecordingSettings(double task_sampling_rate_for_recording_cpu_time);
// The proportion of the tasks for which the cpu time will be
// sampled or 0 if this is not enabled.
// Since randomised sampling requires the use of Rand(), it is enabled only
// on platforms which support it.
// If it is 1 then cpu time is measured for each task, so the integral
// metrics (as opposed to per-task metrics) can be recorded.
double task_sampling_rate_for_recording_cpu_time = 0;
bool records_cpu_time_for_some_tasks() const {
return task_sampling_rate_for_recording_cpu_time > 0.0;
}
bool records_cpu_time_for_all_tasks() const {
return task_sampling_rate_for_recording_cpu_time == 1.0;
}
};
// Settings defining the desired SequenceManager behaviour: the type of the
// MessageLoop and whether randomised sampling should be enabled.
struct BASE_EXPORT Settings {
class Builder;
Settings();
// In the future MessagePump (which is move-only) will also be a setting,
// so we are making Settings move-only in preparation.
Settings(Settings&& move_from) noexcept;
MessageLoop::Type message_loop_type = MessageLoop::TYPE_DEFAULT;
bool randomised_sampling_enabled = false;
const TickClock* clock = DefaultTickClock::GetInstance();
// If true, add the timestamp the task got queued to the task.
bool add_queue_time_to_tasks = false;
#if DCHECK_IS_ON()
// TODO(alexclarke): Consider adding command line flags to control these.
enum class TaskLogging {
kNone,
kEnabled,
kEnabledWithBacktrace,
};
TaskLogging task_execution_logging = TaskLogging::kNone;
// If true PostTask will emit a debug log.
bool log_post_task = false;
// If true debug logs will be emitted when a delayed task becomes eligible
// to run.
bool log_task_delay_expiry = false;
// If true usages of the RunLoop API will be logged.
bool log_runloop_quit_and_quit_when_idle = false;
// Scheduler policy induced raciness is an area of concern. This lets us
// apply an extra delay per priority for cross thread posting.
std::array<TimeDelta, TaskQueue::kQueuePriorityCount>
per_priority_cross_thread_task_delay;
// Like the above but for same thread posting.
std::array<TimeDelta, TaskQueue::kQueuePriorityCount>
per_priority_same_thread_task_delay;
// If not zero this seeds a PRNG used by the task selection logic to choose
// a random TaskQueue for a given priority rather than the TaskQueue with
// the oldest EnqueueOrder.
int random_task_selection_seed = 0;
#endif // DCHECK_IS_ON()
DISALLOW_COPY_AND_ASSIGN(Settings);
};
virtual ~SequenceManager() = default;
// Binds the SequenceManager and its TaskQueues to the current thread. Should
// only be called once. Note that CreateSequenceManagerOnCurrentThread()
// performs this initialization automatically.
virtual void BindToCurrentThread() = 0;
// Finishes the initialization for a SequenceManager created via
// CreateUnboundSequenceManagerWithPump(). Must not be called in any other
// circumstances. The ownership of the pump is transferred to SequenceManager.
virtual void BindToMessagePump(std::unique_ptr<MessagePump> message_pump) = 0;
// Must be called on the main thread.
// Can be called only once, before creating TaskQueues.
// Observer must outlive the SequenceManager.
virtual void SetObserver(Observer* observer) = 0;
// Must be called on the main thread.
virtual void AddTaskTimeObserver(TaskTimeObserver* task_time_observer) = 0;
virtual void RemoveTaskTimeObserver(TaskTimeObserver* task_time_observer) = 0;
// Registers a TimeDomain with SequenceManager.
// TaskQueues must only be created with a registered TimeDomain.
// Conversely, any TimeDomain must remain registered until no
// TaskQueues (using that TimeDomain) remain.
virtual void RegisterTimeDomain(TimeDomain* time_domain) = 0;
virtual void UnregisterTimeDomain(TimeDomain* time_domain) = 0;
virtual TimeDomain* GetRealTimeDomain() const = 0;
virtual const TickClock* GetTickClock() const = 0;
virtual TimeTicks NowTicks() const = 0;
// Sets the SingleThreadTaskRunner that will be returned by
// ThreadTaskRunnerHandle::Get on the main thread.
virtual void SetDefaultTaskRunner(
scoped_refptr<SingleThreadTaskRunner> task_runner) = 0;
// Removes all canceled delayed tasks, and considers resizing to fit all
// internal queues.
virtual void ReclaimMemory() = 0;
// Returns true if no tasks were executed in TaskQueues that monitor
// quiescence since the last call to this method.
virtual bool GetAndClearSystemIsQuiescentBit() = 0;
// Set the number of tasks executed in a single SequenceManager invocation.
// Increasing this number reduces the overhead of the tasks dispatching
// logic at the cost of a potentially worse latency. 1 by default.
virtual void SetWorkBatchSize(int work_batch_size) = 0;
// Requests desired timer precision from the OS.
// Has no effect on some platforms.
virtual void SetTimerSlack(TimerSlack timer_slack) = 0;
// Enables crash keys that can be set in the scope of a task which help
// to identify the culprit if upcoming work results in a crash.
// Key names must be thread-specific to avoid races and corrupted crash dumps.
virtual void EnableCrashKeys(const char* async_stack_crash_key) = 0;
// Returns the metric recording configuration for the current SequenceManager.
virtual const MetricRecordingSettings& GetMetricRecordingSettings() const = 0;
// Creates a task queue with the given type, |spec| and args.
// Must be called on the main thread.
// TODO(scheduler-dev): SequenceManager should not create TaskQueues.
template <typename TaskQueueType, typename... Args>
scoped_refptr<TaskQueueType> CreateTaskQueueWithType(
const TaskQueue::Spec& spec,
Args&&... args) {
return WrapRefCounted(new TaskQueueType(CreateTaskQueueImpl(spec), spec,
std::forward<Args>(args)...));
}
// Creates a vanilla TaskQueue rather than a user type derived from it. This
// should be used if you don't wish to sub class TaskQueue.
// Must be called on the main thread.
virtual scoped_refptr<TaskQueue> CreateTaskQueue(
const TaskQueue::Spec& spec) = 0;
// Returns true iff this SequenceManager has no immediate work to do. I.e.
// there are no pending non-delayed tasks or delayed tasks that are due to
// run. This method ignores any pending delayed tasks that might have become
// eligible to run since the last task was executed. This is important because
// if it did tests would become flaky depending on the exact timing of this
// call. This is moderately expensive.
virtual bool IsIdleForTesting() = 0;
// The total number of posted tasks that haven't executed yet.
virtual size_t GetPendingTaskCountForTesting() const = 0;
// Returns a JSON string which describes all pending tasks.
virtual std::string DescribeAllPendingTasks() const = 0;
protected:
virtual std::unique_ptr<internal::TaskQueueImpl> CreateTaskQueueImpl(
const TaskQueue::Spec& spec) = 0;
};
class BASE_EXPORT SequenceManager::Settings::Builder {
public:
Builder();
~Builder();
// Sets the MessageLoop::Type which is sued to create a MessagePump.
Builder& SetMessageLoopType(MessageLoop::Type message_loop_type);
Builder& SetRandomisedSamplingEnabled(bool randomised_sampling_enabled);
// Sets the TickClock the SequenceManager uses to obtain Now.
Builder& SetTickClock(const TickClock* clock);
// Whether or not queueing timestamp will be added to tasks.
Builder& SetAddQueueTimeToTasks(bool add_queue_time_to_tasks);
#if DCHECK_IS_ON()
// Controls task execution logging.
Builder& SetTaskLogging(TaskLogging task_execution_logging);
// Whether or not PostTask will emit a debug log.
Builder& SetLogPostTask(bool log_post_task);
// Whether or not debug logs will be emitted when a delayed task becomes
// eligible to run.
Builder& SetLogTaskDelayExpiry(bool log_task_delay_expiry);
// Whether or not usages of the RunLoop API will be logged.
Builder& SetLogRunloopQuitAndQuitWhenIdle(
bool log_runloop_quit_and_quit_when_idle);
// Scheduler policy induced raciness is an area of concern. This lets us
// apply an extra delay per priority for cross thread posting.
Builder& SetPerPriorityCrossThreadTaskDelay(
std::array<TimeDelta, TaskQueue::kQueuePriorityCount>
per_priority_cross_thread_task_delay);
// Scheduler policy induced raciness is an area of concern. This lets us
// apply an extra delay per priority for same thread posting.
Builder& SetPerPrioritySameThreadTaskDelay(
std::array<TimeDelta, TaskQueue::kQueuePriorityCount>
per_priority_same_thread_task_delay);
// If not zero this seeds a PRNG used by the task selection logic to choose a
// random TaskQueue for a given priority rather than the TaskQueue with the
// oldest EnqueueOrder.
Builder& SetRandomTaskSelectionSeed(int random_task_selection_seed);
#endif // DCHECK_IS_ON()
Settings Build();
private:
Settings settings_;
};
// Create SequenceManager using MessageLoop on the current thread.
// Implementation is located in sequence_manager_impl.cc.
// TODO(scheduler-dev): Remove after every thread has a SequenceManager.
BASE_EXPORT std::unique_ptr<SequenceManager>
CreateSequenceManagerOnCurrentThread(SequenceManager::Settings settings);
// Create a SequenceManager using the given MessagePump on the current thread.
// MessagePump instances can be created with
// MessageLoop::CreateMessagePumpForType().
BASE_EXPORT std::unique_ptr<SequenceManager>
CreateSequenceManagerOnCurrentThreadWithPump(
std::unique_ptr<MessagePump> message_pump,
SequenceManager::Settings settings = SequenceManager::Settings());
// Create an unbound SequenceManager (typically for a future thread or because
// additional setup is required before binding). The SequenceManager can be
// initialized on the current thread and then needs to be bound and initialized
// on the target thread by calling one of the Bind*() methods.
BASE_EXPORT std::unique_ptr<SequenceManager> CreateUnboundSequenceManager(
SequenceManager::Settings settings = SequenceManager::Settings());
// Create a SequenceManager that runs on top of |task_runner|.
// TODO(alexclarke): Change |task_runner| to a SequencedTaskRunner.
BASE_EXPORT std::unique_ptr<SequenceManager> CreateFunneledSequenceManager(
scoped_refptr<SingleThreadTaskRunner> task_runner,
SequenceManager::Settings settings = SequenceManager::Settings());
} // namespace sequence_manager
} // namespace base
#endif // BASE_TASK_SEQUENCE_MANAGER_SEQUENCE_MANAGER_H_