blob: 44ca792c7b90c4d393ba24a3493e21699cfb88c2 [file]
// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_CODE_CACHE_GENERATED_CODE_CACHE_CONTEXT_H_
#define CONTENT_BROWSER_CODE_CACHE_GENERATED_CODE_CACHE_CONTEXT_H_
#include <stdint.h>
#include <memory>
#include <optional>
#include <string>
#include "base/containers/span.h"
#include "base/files/file_path.h"
#include "base/functional/callback_forward.h"
#include "base/location.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_refptr.h"
#include "base/sequence_checker.h"
#include "base/task/sequenced_task_runner.h"
#include "base/thread_annotations.h"
#include "build/build_config.h"
#include "content/browser/code_cache/dedicated_task_runner_for_resource.h"
#include "content/common/content_export.h"
#include "content/public/browser/browser_thread.h"
#include "mojo/public/cpp/base/big_buffer.h"
#if !BUILDFLAG(IS_FUCHSIA)
#include "components/persistent_cache/entry_metadata.h"
#include "components/persistent_cache/pending_backend.h"
#include "components/persistent_cache/persistent_cache_collection.h"
#endif
namespace content {
class GeneratedCodeCache;
// One instance exists per disk-backed (non in-memory) storage contexts. This
// owns the instance of `GeneratedCodeCache` that is used to store the data
// generated by the renderer (for ex: code caches for script resources). This
// initializes and closes the code cache on the code cache thread. The
// instance of this class (`this`) itself is constructed on the UI thread.
class CONTENT_EXPORT GeneratedCodeCacheContext
: public base::RefCountedThreadSafe<GeneratedCodeCacheContext> {
public:
REQUIRE_ADOPTION_FOR_REFCOUNTED_TYPE();
// Runs a task on the code cache thread, or immediately if already on the code
// cache thread.
static void RunOrPostTask(scoped_refptr<GeneratedCodeCacheContext> context,
const base::Location& location,
base::OnceClosure task);
// Gets the task runner for the code cache thread.
static scoped_refptr<base::SequencedTaskRunner> GetTaskRunner(
scoped_refptr<GeneratedCodeCacheContext> context);
GeneratedCodeCacheContext();
GeneratedCodeCacheContext(const GeneratedCodeCacheContext&) = delete;
GeneratedCodeCacheContext& operator=(const GeneratedCodeCacheContext&) =
delete;
// Initialize is called on the UI thread when the StoragePartition is
// being setup.
void Initialize(const base::FilePath& path, int max_bytes);
void Shutdown();
// Shuts down the context and runs `callback` on the caller's sequence once
// all background tasks have completed.
void ShutdownForTesting(base::OnceClosure callback);
// Call on the code cache thread to get the code cache instances.
GeneratedCodeCache* generated_js_code_cache() const;
GeneratedCodeCache* generated_wasm_code_cache() const;
GeneratedCodeCache* generated_webui_js_code_cache() const;
// Use to get rid of code cached in the PersistentCache collection both in
// memory and persisted.
void ClearAndDeletePersistentCacheCollection();
#if !BUILDFLAG(IS_FUCHSIA)
// Returns a pending backend for an independent read-only connection to the
// `context_key` cache, or nothing if it is not functional or the handles
// cannot be exported. The returned value grants read access to all data
// stored in the cache corresponding to `context_key`. Take care to only pass
// it to the renderer for which it is intended; see
// CodeCacheWithPersistentCacheHost::GetCacheId for more on this topic.
std::optional<persistent_cache::PendingBackend> ShareReadOnlyConnection(
const std::string& context_key);
// Inserts `content` and `metadata` for `cache_key` in the cache identified by
// `context_key`.
void InsertIntoPersistentCacheCollection(
const std::string& context_key,
base::span<const uint8_t> cache_key,
base::span<const uint8_t> content,
persistent_cache::EntryMetadata metadata);
// A simple container for the metadata associated with an entry in the cache
// and the content that was cached. (The content is separate from the metadata
// so that consumers of PersistentCache can control allocation of the memory
// and the data type holding it.)
struct MetadataAndContent {
persistent_cache::EntryMetadata metadata;
mojo_base::BigBuffer content;
};
// Returns the entry for `cache_key` in the cache identified by `context_key`,
// or no value in case of a cache miss or retrieval error.
std::optional<MetadataAndContent> FindInPersistentCacheCollection(
const std::string& context_key,
base::span<const uint8_t> cache_key);
#endif // !BUILDFLAG(IS_FUCHSIA)
private:
friend class base::RefCountedThreadSafe<GeneratedCodeCacheContext>;
~GeneratedCodeCacheContext();
void InitializeOnThread(const base::FilePath& path, int max_bytes);
void ShutdownOnThread(
DedicatedTaskRunnerForResource task_runner_for_resource);
void ShutdownOnThreadForTesting(
base::OnceClosure callback,
DedicatedTaskRunnerForResource task_runner_for_resource);
// Created, used and deleted on the code cache thread. Disabled when
// PersistentCacheForCodeCache is enabled.
std::unique_ptr<GeneratedCodeCache> generated_js_code_cache_
GUARDED_BY_CONTEXT(sequence_checker_);
std::unique_ptr<GeneratedCodeCache> generated_wasm_code_cache_
GUARDED_BY_CONTEXT(sequence_checker_);
std::unique_ptr<GeneratedCodeCache> generated_webui_js_code_cache_
GUARDED_BY_CONTEXT(sequence_checker_);
#if !BUILDFLAG(IS_FUCHSIA)
// Created and used when either PersistentCacheForCodeCache or
// InlineScriptCache is enabled.
// When the former is enabled, this replaces all of `generated_*_code_cache_`
// above and stores the code following the same isolation principles but using
// two keys instead of one. The first key is used to get a `PersistentCache`
// associated with an isolation context from the collection. This ensures that
// each isolation context uses a separate database file. The second key is the
// prefixed resource URL of a serialized script.
// When the latter is enabled, this stores source-keyed code cache entries
// with the two-keys keying. The second key is the source hash digest (SHA256)
// of a serialized script.
// Note that those two features can be enabled at the same time and share the
// same collection in that case.
std::unique_ptr<persistent_cache::PersistentCacheCollection>
persistent_cache_collection_ GUARDED_BY_CONTEXT(sequence_checker_);
#endif // !BUILDFLAG(IS_FUCHSIA)
// A handle that keeps a TaskRunner associated with this context's path alive
// for as long as this instance operates on files within that path.
DedicatedTaskRunnerForResource task_runner_for_resource_;
scoped_refptr<base::SequencedTaskRunner> task_runner_;
SEQUENCE_CHECKER(sequence_checker_);
};
} // namespace content
#endif // CONTENT_BROWSER_CODE_CACHE_GENERATED_CODE_CACHE_CONTEXT_H_