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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_IPC_SERVICE_IMAGE_TRANSPORT_SURFACE_H_
#define GPU_IPC_SERVICE_IMAGE_TRANSPORT_SURFACE_H_
#include <stdint.h>
#include "base/compiler_specific.h"
#include "base/macros.h"
#include "build/build_config.h"
#include "gpu/gpu_export.h"
#include "gpu/ipc/common/surface_handle.h"
#include "ui/gl/gl_surface.h"
namespace gpu {
class GpuChannelManager;
class GpuCommandBufferStub;
// The GPU process is agnostic as to how it displays results. On some platforms
// it renders directly to window. On others it renders offscreen and transports
// the results to the browser process to display. This file provides a simple
// framework for making the offscreen path seem more like the onscreen path.
class ImageTransportSurface {
public:
#if defined(OS_MACOSX)
GPU_EXPORT static void SetAllowOSMesaForTesting(bool allow);
#endif
// Creates the appropriate native surface depending on the GL implementation.
// This will be implemented separately by each platform. On failure, a null
// scoped_refptr should be returned.
static scoped_refptr<gfx::GLSurface> CreateNativeSurface(
GpuChannelManager* manager,
GpuCommandBufferStub* stub,
SurfaceHandle surface_handle,
gfx::GLSurface::Format format);
private:
DISALLOW_COPY_AND_ASSIGN(ImageTransportSurface);
};
} // namespace gpu
#endif // GPU_IPC_SERVICE_IMAGE_TRANSPORT_SURFACE_H_