|  | // Copyright 2015 The Chromium Authors | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #include "chrome/browser/metrics/perf/random_selector.h" | 
|  |  | 
|  | #include <stddef.h> | 
|  |  | 
|  | #include <cmath> | 
|  | #include <map> | 
|  | #include <string> | 
|  |  | 
|  | #include "testing/gtest/include/gtest/gtest.h" | 
|  |  | 
|  | // A small floating point number used to verify that the expected odds are equal | 
|  | // to the odds set. | 
|  | const double kEpsilon = 0.01; | 
|  |  | 
|  | // A class that overrides RandDoubleUpTo() to not be random. The number | 
|  | // generator will emulate a uniform distribution of numbers between 0.0 and | 
|  | // |max| when called with the same |max| parameter and a whole multiple of | 
|  | // |random_period| times. This allows better testing of the RandomSelector | 
|  | // class. | 
|  | class RandomSelectorWithCustomRNG : public RandomSelector { | 
|  | public: | 
|  | explicit RandomSelectorWithCustomRNG(unsigned int random_period) | 
|  | : random_period_(random_period), current_index_(0) {} | 
|  |  | 
|  | RandomSelectorWithCustomRNG(const RandomSelectorWithCustomRNG&) = delete; | 
|  | RandomSelectorWithCustomRNG& operator=(const RandomSelectorWithCustomRNG&) = | 
|  | delete; | 
|  |  | 
|  | private: | 
|  | // This function returns floats between 0.0 and |max| in an increasing | 
|  | // fashion at regular intervals. | 
|  | double RandDoubleUpTo(double max) override { | 
|  | current_index_ = (current_index_ + 1) % random_period_; | 
|  | return max * current_index_ / random_period_; | 
|  | } | 
|  |  | 
|  | // Period (number of calls) over which the fake RNG repeats. | 
|  | const unsigned int random_period_; | 
|  |  | 
|  | // Stores the current position we are at in the interval between 0.0 and | 
|  | // |max|. See the function RandDoubleUpTo for details on how this is used. | 
|  | int current_index_; | 
|  | }; | 
|  |  | 
|  | // Use the random_selector to generate some values. The number of values to | 
|  | // generate is |iterations|. | 
|  | void GenerateResults(size_t iterations, | 
|  | RandomSelector* random_selector, | 
|  | std::map<std::string, int>* results) { | 
|  | for (size_t i = 0; i < iterations; ++i) { | 
|  | const std::string& next_value = random_selector->Select(); | 
|  | (*results)[next_value]++; | 
|  | } | 
|  | } | 
|  |  | 
|  | // This function tests whether the results are close enough to the odds (within | 
|  | // 1%). | 
|  | void CheckResultsAgainstOdds( | 
|  | const std::vector<RandomSelector::WeightAndValue>& odds, | 
|  | const std::map<std::string, int>& results) { | 
|  | EXPECT_EQ(odds.size(), results.size()); | 
|  |  | 
|  | const double odds_sum = RandomSelector::SumWeights(odds); | 
|  | int results_sum = 0; | 
|  | for (const auto& item : results) { | 
|  | results_sum += item.second; | 
|  | } | 
|  |  | 
|  | for (const auto& odd : odds) { | 
|  | const auto result = results.find(odd.value); | 
|  | EXPECT_NE(result, results.end()); | 
|  | const double results_ratio = 1.0*result->second / results_sum; | 
|  | const double odds_ratio = odd.weight / odds_sum; | 
|  | const double abs_diff = std::abs(results_ratio - odds_ratio); | 
|  | EXPECT_LT(abs_diff, kEpsilon); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST(RandomSelector, SimpleAccessors) { | 
|  | using WeightAndValue = RandomSelector::WeightAndValue; | 
|  | std::vector<WeightAndValue> odds; | 
|  | odds.push_back(WeightAndValue(1, "a 1")); | 
|  | odds.push_back(WeightAndValue(3, "b --help")); | 
|  | odds.push_back(WeightAndValue(107, "c bar")); | 
|  | EXPECT_EQ(111.0L, RandomSelector::SumWeights(odds)); | 
|  | RandomSelector random_selector; | 
|  | EXPECT_TRUE(random_selector.SetOdds(odds)); | 
|  | EXPECT_EQ(3UL, random_selector.num_values()); | 
|  | EXPECT_EQ(odds, random_selector.odds()); | 
|  | } | 
|  |  | 
|  | // Ensure RandomSelector is able to generate results from given odds. | 
|  | TEST(RandomSelector, GenerateTest) { | 
|  | using WeightAndValue = RandomSelector::WeightAndValue; | 
|  | const int kLargeNumber = 2000; | 
|  | std::vector<RandomSelector::WeightAndValue> odds; | 
|  | odds.push_back(WeightAndValue(1, "a 1")); | 
|  | odds.push_back(WeightAndValue(2, "b --help")); | 
|  | odds.push_back(WeightAndValue(3, "c bar")); | 
|  | RandomSelectorWithCustomRNG random_selector(kLargeNumber); | 
|  | EXPECT_TRUE(random_selector.SetOdds(odds)); | 
|  | // Generate a lot of values. | 
|  | std::map<std::string, int> results; | 
|  | GenerateResults(kLargeNumber, &random_selector, &results); | 
|  | // Ensure the values and odds are related. | 
|  | CheckResultsAgainstOdds(odds, results); | 
|  | } | 
|  |  | 
|  | TEST(RandomSelector, InvalidWeights) { | 
|  | using WeightAndValue = RandomSelector::WeightAndValue; | 
|  | std::vector<RandomSelector::WeightAndValue> good_odds; | 
|  | good_odds.push_back(WeightAndValue(1, "a 1")); | 
|  | good_odds.push_back(WeightAndValue(2, "b --help")); | 
|  | good_odds.push_back(WeightAndValue(3, "c bar")); | 
|  | RandomSelector random_selector; | 
|  | EXPECT_TRUE(random_selector.SetOdds(good_odds)); | 
|  | EXPECT_EQ(good_odds, random_selector.odds()); | 
|  |  | 
|  | std::vector<RandomSelector::WeightAndValue> bad_odds; | 
|  | bad_odds.push_back(WeightAndValue(1, "a 1")); | 
|  | bad_odds.push_back(WeightAndValue(2, "b --help")); | 
|  | bad_odds.push_back(WeightAndValue(-3.5, "c bar")); | 
|  | EXPECT_FALSE(random_selector.SetOdds(bad_odds)); | 
|  | EXPECT_EQ(good_odds, random_selector.odds()); | 
|  |  | 
|  | bad_odds[2].weight = 0.0; | 
|  | EXPECT_FALSE(random_selector.SetOdds(bad_odds)); | 
|  | EXPECT_EQ(good_odds, random_selector.odds()); | 
|  | } | 
|  |  | 
|  | TEST(RandomSelector, EmptyWeights) { | 
|  | using WeightAndValue = RandomSelector::WeightAndValue; | 
|  | std::vector<RandomSelector::WeightAndValue> good_odds; | 
|  | good_odds.push_back(WeightAndValue(1, "a 1")); | 
|  | good_odds.push_back(WeightAndValue(2, "b --help")); | 
|  | good_odds.push_back(WeightAndValue(3, "c bar")); | 
|  | RandomSelector random_selector; | 
|  | EXPECT_TRUE(random_selector.SetOdds(good_odds)); | 
|  | EXPECT_EQ(good_odds, random_selector.odds()); | 
|  |  | 
|  | std::vector<RandomSelector::WeightAndValue> empty_odds; | 
|  | EXPECT_FALSE(random_selector.SetOdds(empty_odds)); | 
|  | EXPECT_EQ(good_odds, random_selector.odds()); | 
|  | } |