| // Copyright 2018 The Chromium Authors | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #include "components/language/core/browser/locale_util.h" | 
 |  | 
 | #include "build/build_config.h" | 
 | #include "components/language/core/browser/pref_names.h" | 
 | #include "components/prefs/pref_service.h" | 
 | #include "ui/base/l10n/l10n_util.h" | 
 |  | 
 | namespace language { | 
 |  | 
 | std::string GetApplicationLocale(PrefService* local_state) { | 
 |   std::string preferred_locale; | 
 |   // Note: This logic should match InitResourceBundleAndDetermineLocale() and | 
 |   // LoadLocaleResources(), which is how the global locale is set. | 
 |   // TODO(asvitkine): We should try to refactor things so that the logic is not | 
 |   // duplicated in multiple files. | 
 | #if !BUILDFLAG(IS_APPLE) | 
 |   // The pref isn't always registered in unit tests. | 
 |   if (local_state->HasPrefPath(prefs::kApplicationLocale)) | 
 |     preferred_locale = local_state->GetString(prefs::kApplicationLocale); | 
 | #endif | 
 |   // Note: The call below is necessary even if |preferred_locale| is empty, as | 
 |   // it will get the locale that should be used potentially from other sources, | 
 |   // depending on the platform (e.g. the OS locale on Mac). | 
 |   return l10n_util::GetApplicationLocale(preferred_locale); | 
 | } | 
 |  | 
 | }  // namespace language |