| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "third_party/blink/renderer/platform/audio/iir_filter.h" |
| |
| #include <algorithm> |
| #include <complex> |
| |
| #include "third_party/blink/renderer/platform/audio/audio_utilities.h" |
| #include "third_party/blink/renderer/platform/audio/vector_math.h" |
| #include "third_party/blink/renderer/platform/wtf/math_extras.h" |
| |
| namespace blink { |
| |
| // The length of the memory buffers for the IIR filter. This MUST be a power of |
| // two and must be greater than the possible length of the filter coefficients. |
| const int kBufferLength = 32; |
| static_assert(kBufferLength >= IIRFilter::kMaxOrder + 1, |
| "Internal IIR buffer length must be greater than maximum IIR " |
| "Filter order."); |
| |
| IIRFilter::IIRFilter(const AudioDoubleArray* feedforward, |
| const AudioDoubleArray* feedback) |
| : buffer_index_(0), feedback_(feedback), feedforward_(feedforward) { |
| // These are guaranteed to be zero-initialized. |
| x_buffer_.Allocate(kBufferLength); |
| y_buffer_.Allocate(kBufferLength); |
| } |
| |
| IIRFilter::~IIRFilter() = default; |
| |
| void IIRFilter::Reset() { |
| x_buffer_.Zero(); |
| y_buffer_.Zero(); |
| buffer_index_ = 0; |
| } |
| |
| static std::complex<double> EvaluatePolynomial(const double* coef, |
| std::complex<double> z, |
| int order) { |
| // Use Horner's method to evaluate the polynomial P(z) = sum(coef[k]*z^k, k, |
| // 0, order); |
| std::complex<double> result = 0; |
| |
| for (int k = order; k >= 0; --k) |
| result = result * z + std::complex<double>(coef[k]); |
| |
| return result; |
| } |
| |
| void IIRFilter::Process(const float* source_p, |
| float* dest_p, |
| uint32_t frames_to_process) { |
| // Compute |
| // |
| // y[n] = sum(b[k] * x[n - k], k = 0, M) - sum(a[k] * y[n - k], k = 1, N) |
| // |
| // where b[k] are the feedforward coefficients and a[k] are the feedback |
| // coefficients of the filter. |
| |
| // This is a Direct Form I implementation of an IIR Filter. Should we |
| // consider doing a different implementation such as Transposed Direct Form |
| // II? |
| const double* feedback = feedback_->Data(); |
| const double* feedforward = feedforward_->Data(); |
| |
| DCHECK(feedback); |
| DCHECK(feedforward); |
| |
| // Sanity check to see if the feedback coefficients have been scaled |
| // appropriately. It must be EXACTLY 1! |
| DCHECK_EQ(feedback[0], 1); |
| |
| int feedback_length = feedback_->size(); |
| int feedforward_length = feedforward_->size(); |
| int min_length = std::min(feedback_length, feedforward_length); |
| |
| double* x_buffer = x_buffer_.Data(); |
| double* y_buffer = y_buffer_.Data(); |
| |
| for (size_t n = 0; n < frames_to_process; ++n) { |
| // To help minimize roundoff, we compute using double's, even though the |
| // filter coefficients only have single precision values. |
| double yn = feedforward[0] * source_p[n]; |
| |
| // Run both the feedforward and feedback terms together, when possible. |
| for (int k = 1; k < min_length; ++k) { |
| int m = (buffer_index_ - k) & (kBufferLength - 1); |
| yn += feedforward[k] * x_buffer[m]; |
| yn -= feedback[k] * y_buffer[m]; |
| } |
| |
| // Handle any remaining feedforward or feedback terms. |
| for (int k = min_length; k < feedforward_length; ++k) |
| yn += |
| feedforward[k] * x_buffer[(buffer_index_ - k) & (kBufferLength - 1)]; |
| |
| for (int k = min_length; k < feedback_length; ++k) |
| yn -= feedback[k] * y_buffer[(buffer_index_ - k) & (kBufferLength - 1)]; |
| |
| // Save the current input and output values in the memory buffers for the |
| // next output. |
| x_buffer_[buffer_index_] = source_p[n]; |
| y_buffer_[buffer_index_] = yn; |
| |
| buffer_index_ = (buffer_index_ + 1) & (kBufferLength - 1); |
| |
| dest_p[n] = yn; |
| } |
| } |
| |
| void IIRFilter::GetFrequencyResponse(int n_frequencies, |
| const float* frequency, |
| float* mag_response, |
| float* phase_response) { |
| // Evaluate the z-transform of the filter at the given normalized frequencies |
| // from 0 to 1. (One corresponds to the Nyquist frequency.) |
| // |
| // The z-tranform of the filter is |
| // |
| // H(z) = sum(b[k]*z^(-k), k, 0, M) / sum(a[k]*z^(-k), k, 0, N); |
| // |
| // The desired frequency response is H(exp(j*omega)), where omega is in [0, |
| // 1). |
| // |
| // Let P(x) = sum(c[k]*x^k, k, 0, P) be a polynomial of order P. Then each of |
| // the sums in H(z) is equivalent to evaluating a polynomial at the point |
| // 1/z. |
| |
| for (int k = 0; k < n_frequencies; ++k) { |
| if (frequency[k] < 0 || frequency[k] > 1) { |
| // Out-of-bounds frequencies should return NaN. |
| mag_response[k] = std::nanf(""); |
| phase_response[k] = std::nanf(""); |
| } else { |
| // zRecip = 1/z = exp(-j*frequency) |
| double omega = -kPiDouble * frequency[k]; |
| std::complex<double> z_recip = |
| std::complex<double>(cos(omega), sin(omega)); |
| |
| std::complex<double> numerator = EvaluatePolynomial( |
| feedforward_->Data(), z_recip, feedforward_->size() - 1); |
| std::complex<double> denominator = |
| EvaluatePolynomial(feedback_->Data(), z_recip, feedback_->size() - 1); |
| std::complex<double> response = numerator / denominator; |
| mag_response[k] = static_cast<float>(abs(response)); |
| phase_response[k] = |
| static_cast<float>(atan2(imag(response), real(response))); |
| } |
| } |
| } |
| |
| double IIRFilter::TailTime(double sample_rate, bool is_filter_stable) { |
| // The maximum tail time. This is somewhat arbitrary, but we're assuming that |
| // no one is going to expect the IIRFilter to produce an output after this |
| // much time after the inputs have stopped. |
| const double kMaxTailTime = 10; |
| |
| // If the maximum amplitude of the impulse response is less than this, we |
| // assume that we've reached the tail of the response. Currently, this means |
| // that the impulse is less than 1 bit of a 16-bit PCM value. |
| const float kMaxTailAmplitude = 1 / 32768.0; |
| |
| // If filter is not stable, just return max tail. Since the filter is not |
| // stable, the impulse response won't converge to zero, so we don't need to |
| // find the impulse response to find the actual tail time. |
| if (!is_filter_stable) { |
| return kMaxTailTime; |
| } |
| |
| // How to compute the tail time? We're going to filter an impulse |
| // for |kMaxTailTime| seconds, in blocks of kRenderQuantumFrames at |
| // a time. The maximum magnitude of this block is saved. After all |
| // of the samples have been computed, find the last block with a |
| // maximum magnitude greater than |kMaxTaileAmplitude|. That block |
| // index + 1 will be the tail time. We don't need to be |
| // super-accurate in computing the tail time since we process on |
| // blocks, block accuracy is good enough, and the value just needs |
| // to be larger than the "real" tail time, so we don't prematurely |
| // zero out the output of the node. |
| |
| // Number of render quanta needed to reach the max tail time. |
| int number_of_blocks = std::ceil(sample_rate * kMaxTailTime / |
| audio_utilities::kRenderQuantumFrames); |
| |
| // Input and output buffers for filtering. |
| AudioFloatArray input(audio_utilities::kRenderQuantumFrames); |
| AudioFloatArray output(audio_utilities::kRenderQuantumFrames); |
| |
| // Array to hold the max magnitudes |
| AudioFloatArray magnitudes(number_of_blocks); |
| |
| // Create the impulse input signal. |
| input[0] = 1; |
| |
| // Process the first block and get the max magnitude of the output. |
| Process(input.Data(), output.Data(), audio_utilities::kRenderQuantumFrames); |
| vector_math::Vmaxmgv(output.Data(), 1, &magnitudes[0], |
| audio_utilities::kRenderQuantumFrames); |
| |
| // Process the rest of the signal, getting the max magnitude of the |
| // output for each block. |
| input[0] = 0; |
| |
| for (int k = 1; k < number_of_blocks; ++k) { |
| Process(input.Data(), output.Data(), audio_utilities::kRenderQuantumFrames); |
| vector_math::Vmaxmgv(output.Data(), 1, &magnitudes[k], |
| audio_utilities::kRenderQuantumFrames); |
| } |
| |
| // Done computing the impulse response; reset the state so the actual node |
| // starts in the expected initial state. |
| Reset(); |
| |
| // Find the last block with amplitude greater than the threshold. |
| int index = number_of_blocks - 1; |
| for (int k = index; k >= 0; --k) { |
| if (magnitudes[k] > kMaxTailAmplitude) { |
| index = k; |
| break; |
| } |
| } |
| |
| // The magnitude first become lower than the threshold at the next block. |
| // Compute the corresponding time value value; that's the tail time. |
| return (index + 1) * audio_utilities::kRenderQuantumFrames / sample_rate; |
| } |
| |
| } // namespace blink |