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<!doctype html>
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<html>
<head>
<meta charset='utf-8'>
<meta name='viewport' content='width=device-width, initial-scale=1, user-scalable=no'>
<meta name='mobile-web-app-capable' content='yes'>
<meta name='apple-mobile-web-app-capable' content='yes'>
<!-- Origin Trial Token, feature = WebXR Device API, origin = https://immersive-web.github.io, expires = 2018-08-28 -->
<meta http-equiv="origin-trial" data-feature="WebXR Device API" data-expires="2018-08-28" content="AnNpu7ceXvLew05ccD8Zr1OZsdZiB2hLQKK82kTTMDwF7oRKtP3QEJ4RzkeHrmB8Sq0vSV6ZNmszpBCZ0I8p9gAAAABceyJvcmlnaW4iOiJodHRwczovL2ltbWVyc2l2ZS13ZWIuZ2l0aHViLmlvOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZSIsImV4cGlyeSI6MTUzNTQxNDQwMH0=">
<title>Mirroring</title>
<link href='css/common.css' rel='stylesheet'></link>
<!--The polyfill is not needed for browser that have native API support,
but is linked by these samples for wider compatibility.-->
<!--script src='https://cdn.jsdelivr.net/npm/webxr-polyfill@latest/build/webxr-polyfill.js'></script-->
<script src='js/webxr-polyfill.js'></script>
<script src='js/webxr-button.js'></script>
</head>
<body>
<header>
<details open>
<summary>Mirroring</summary>
<p>
This sample demonstrates how to present a simple WebGL scene to a
XRDevice while mirroring to a context. The scene is not rendered to
the page prior to XR presentation. Mirroring has no effect on mobile
or standalone devices.
<a class="back" href="./">Back</a>
</p>
</details>
</header>
<main style='text-align: center;'>
<p>Click 'Enter XR' to see content</p>
</main>
<script type="module">
import {Scene} from './js/cottontail/src/scenes/scene.js';
import {Renderer, createWebGLContext} from './js/cottontail/src/core/renderer.js';
import {Gltf2Node} from './js/cottontail/src/nodes/gltf2.js';
import {QueryArgs} from './js/cottontail/src/util/query-args.js';
import {SkyboxNode} from './js/cottontail/src/nodes/skybox.js';
// If requested, initialize the WebXR polyfill
if (QueryArgs.getBool('allowPolyfill', false)) {
var polyfill = new WebXRPolyfill();
}
// XR globals.
let xrButton = null;
let xrRefSpace = null;
// WebGL scene globals.
let gl = null;
let renderer = null;
let scene = new Scene();
scene.addNode(new Gltf2Node({url: '../media/gltf/space/space.gltf'}));
scene.addNode(new SkyboxNode({url: '../media/textures/milky-way-4k.png'}));
function initXR() {
xrButton = new XRDeviceButton({
onRequestSession: onRequestSession,
onEndSession: onEndSession,
supportedSessionTypes: ['immersive-vr']
});
document.querySelector('header').appendChild(xrButton.domElement);
}
function onRequestSession() {
navigator.xr.requestSession('immersive-vr').then((session) => {
// In order to mirror an exclusive session, we must provide
// an XRPresentationContext, which indicates the canvas that will
// contain results of the session's rendering.
let outputCanvas = document.createElement('canvas');
// Add the canvas to the document.
document.body.appendChild(outputCanvas);
// Providing an outputContext to an exclusive session indicates that
// it should be used as the mirror destination.
session.updateRenderState({ outputContext: outputCanvas.getContext('xrpresent') });
onSessionStarted(session);
});
}
function onSessionStarted(session) {
xrButton.setSession(session);
session.addEventListener('end', onSessionEnded);
if (!gl) {
gl = createWebGLContext({
xrCompatible: true
});
renderer = new Renderer(gl);
scene.setRenderer(renderer);
}
session.updateRenderState({ baseLayer: new XRWebGLLayer(session, gl) });
session.requestReferenceSpace({ type: 'stationary', subtype: 'eye-level' }).then((refSpace) => {
xrRefSpace = refSpace;
session.requestAnimationFrame(onXRFrame);
});
}
function onEndSession(session) {
session.end();
}
function onSessionEnded(event) {
xrButton.setSession(null);
// Remove the output canvas from the document.
if (event.session.renderState.outputContext) {
document.body.removeChild(event.session.renderState.outputContext.canvas);
}
gl = null;
}
function onXRFrame(t, frame) {
let session = frame.session;
scene.startFrame();
session.requestAnimationFrame(onXRFrame);
let pose = frame.getViewerPose(xrRefSpace);
if (pose) {
gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
for (let view of pose.views) {
let viewport = session.renderState.baseLayer.getViewport(view);
gl.viewport(viewport.x, viewport.y,
viewport.width, viewport.height);
scene.draw(view.projectionMatrix, view.transform.inverse.matrix);
}
}
// Per-frame scene teardown. Nothing WebXR specific here.
scene.endFrame();
}
// Start the XR application.
initXR();
</script>
</body>
</html>