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/*
* Copyright (c) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "platform/scroll/ScrollAnimatorBase.h"
#include "platform/RuntimeEnabledFeatures.h"
#include "platform/geometry/FloatPoint.h"
#include "platform/scroll/ScrollableArea.h"
#include "wtf/PassOwnPtr.h"
#include <algorithm>
namespace blink {
ScrollAnimatorBase::ScrollAnimatorBase(ScrollableArea* scrollableArea)
: m_scrollableArea(scrollableArea)
, m_currentPosX(0)
, m_currentPosY(0)
{
}
ScrollAnimatorBase::~ScrollAnimatorBase()
{
}
ScrollResultOneDimensional ScrollAnimatorBase::userScroll(ScrollbarOrientation orientation, ScrollGranularity, float step, float delta)
{
float& currentPos = (orientation == HorizontalScrollbar) ? m_currentPosX : m_currentPosY;
float newPos = clampScrollPosition(orientation, currentPos + step * delta);
if (currentPos == newPos)
return ScrollResultOneDimensional(false, delta);
float usedDelta = (newPos - currentPos) / step;
currentPos = newPos;
notifyPositionChanged();
return ScrollResultOneDimensional(true, delta - usedDelta);
}
void ScrollAnimatorBase::scrollToOffsetWithoutAnimation(const FloatPoint& offset)
{
m_currentPosX = offset.x();
m_currentPosY = offset.y();
notifyPositionChanged();
}
void ScrollAnimatorBase::setCurrentPosition(const FloatPoint& position)
{
m_currentPosX = position.x();
m_currentPosY = position.y();
}
FloatPoint ScrollAnimatorBase::currentPosition() const
{
return FloatPoint(m_currentPosX, m_currentPosY);
}
void ScrollAnimatorBase::notifyPositionChanged()
{
m_scrollableArea->scrollPositionChanged(DoublePoint(m_currentPosX, m_currentPosY), UserScroll);
}
float ScrollAnimatorBase::clampScrollPosition(ScrollbarOrientation orientation, float pos)
{
float maxScrollPos = m_scrollableArea->maximumScrollPosition(orientation);
float minScrollPos = m_scrollableArea->minimumScrollPosition(orientation);
return std::max(std::min(pos, maxScrollPos), minScrollPos);
}
} // namespace blink