| /* Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 | /** | 
 |  * Defines the PPB_MessageLoop interface. | 
 |  */ | 
 | label Chrome { | 
 |   M25 = 1.0 | 
 | }; | 
 |  | 
 | /** | 
 |  * A message loop allows PPAPI calls to be issued on a thread. You may not | 
 |  * issue any API calls on a thread without creating a message loop. It also | 
 |  * allows you to post work to the message loop for a thread. | 
 |  * | 
 |  * To process work posted to the message loop, as well as completion callbacks | 
 |  * for asynchronous operations, you must run the message loop via Run(). | 
 |  * | 
 |  * Note the system manages the lifetime of the instance (and all associated | 
 |  * resources). If the instance is deleted from the page, background threads may | 
 |  * suddenly see their PP_Resource handles become invalid. In this case, calls | 
 |  * will fail with PP_ERROR_BADRESOURCE. If you need to access data associated | 
 |  * with your instance, you will probably want to create some kind of threadsafe | 
 |  * proxy object that can handle asynchronous destruction of the instance object. | 
 |  * | 
 |  * Typical usage: | 
 |  *   On the main thread: | 
 |  *    - Create the thread yourself (using pthreads). | 
 |  *    - Create the message loop resource. | 
 |  *    - Pass the message loop resource to your thread's main function. | 
 |  *    - Call PostWork() on the message loop to run functions on the thread. | 
 |  * | 
 |  *   From the background thread's main function: | 
 |  *    - Call AttachToCurrentThread() with the message loop resource. | 
 |  *    - Call Run() with the message loop resource. | 
 |  * | 
 |  *   Your callbacks should look like this: | 
 |  *   @code | 
 |  *   void DoMyWork(void* user_data, int32_t status) { | 
 |  *     if (status != PP_OK) { | 
 |  *       Cleanup();  // e.g. free user_data. | 
 |  *       return; | 
 |  *     } | 
 |  *     ... do your work... | 
 |  *   } | 
 |  *   @endcode | 
 |  * For a C++ example, see ppapi/utility/threading/simple_thread.h | 
 |  * | 
 |  * (You can also create the message loop resource on the background thread, | 
 |  * but then the main thread will have no reference to it should you want to | 
 |  * call PostWork()). | 
 |  * | 
 |  * | 
 |  * THREAD HANDLING | 
 |  * | 
 |  * The main thread has an implicitly created message loop. The main thread is | 
 |  * the thread where PPP_InitializeModule and PPP_Instance functions are called. | 
 |  * You can retrieve a reference to this message loop by calling | 
 |  * GetForMainThread() or, if your code is on the main thread, GetCurrent() will | 
 |  * also work. | 
 |  * | 
 |  * Some special threads created by the system can not have message loops. In | 
 |  * particular, the background thread created for audio processing has this | 
 |  * requirement because it's intended to be highly responsive to keep up with | 
 |  * the realtime requirements of audio processing. You can not make PPAPI calls | 
 |  * from these threads. | 
 |  * | 
 |  * Once you associate a message loop with a thread, you don't have to keep a | 
 |  * reference to it. The system will hold a reference to the message loop for as | 
 |  * long as the thread is running. The current message loop can be retrieved | 
 |  * using the GetCurrent() function. | 
 |  * | 
 |  * It is legal to create threads in your plugin without message loops, but | 
 |  * PPAPI calls will fail unless explicitly noted in the documentation. | 
 |  * | 
 |  * You can create a message loop object on a thread and never actually run the | 
 |  * message loop. This will allow you to call blocking PPAPI calls (via | 
 |  * PP_BlockUntilComplete()). If you make any asynchronous calls, the callbacks | 
 |  * from those calls will be queued in the message loop and never run. The same | 
 |  * thing will happen if work is scheduled after the message loop exits and | 
 |  * the message loop is not run again. | 
 |  * | 
 |  * | 
 |  * DESTRUCTION AND ERROR HANDLING | 
 |  * | 
 |  * Often, your application will associate memory with completion callbacks. For | 
 |  * example, the C++ CompletionCallbackFactory has a small amount of | 
 |  * heap-allocated memory for each callback. This memory will be leaked if the | 
 |  * callback is never run. To avoid this memory leak, you need to be careful | 
 |  * about error handling and shutdown. | 
 |  * | 
 |  * There are a number of cases where posted callbacks will never be run: | 
 |  * | 
 |  *  - You tear down the thread (via pthreads) without "destroying" the message | 
 |  *    loop (via PostQuit with should_destroy = PP_TRUE). In this case, any | 
 |  *    tasks in the message queue will be lost. | 
 |  * | 
 |  *  - You create a message loop, post callbacks to it, and never run it. | 
 |  * | 
 |  *  - You quit the message loop via PostQuit with should_destroy set to | 
 |  *    PP_FALSE. In this case, the system will assume the message loop will be | 
 |  *    run again later and keep your tasks. | 
 |  * | 
 |  * To do proper shutdown, call PostQuit with should_destroy = PP_TRUE. This | 
 |  * will prohibit future work from being posted, and will allow the message loop | 
 |  * to run until all pending tasks are run. | 
 |  * | 
 |  * If you post a callback to a message loop that's been destroyed, or to an | 
 |  * invalid message loop, PostWork will return an error and will not run the | 
 |  * callback. This is true even for callbacks with the "required" flag set, | 
 |  * since the system may not even know what thread to issue the error callback | 
 |  * on. | 
 |  * | 
 |  * Therefore, you should check for errors from PostWork and destroy any | 
 |  * associated memory to avoid leaks. If you're using the C++ | 
 |  * CompletionCallbackFactory, use the following pattern: | 
 |  * @code | 
 |  * pp::CompletionCallback callback = factory_.NewOptionalCallback(...); | 
 |  * int32_t result = message_loop.PostWork(callback); | 
 |  * if (result != PP_OK) | 
 |  *   callback.Run(result); | 
 |  * @endcode | 
 |  * This will run the callback with an error value, and assumes that the | 
 |  * implementation of your callback checks the "result" argument and returns | 
 |  * immediately on error. | 
 |  */ | 
 | interface PPB_MessageLoop { | 
 |   /** | 
 |    * Creates a message loop resource. | 
 |    * | 
 |    * This may be called from any thread. After your thread starts but before | 
 |    * issuing any other PPAPI calls on it, you must associate it with a message | 
 |    * loop by calling AttachToCurrentThread. | 
 |    */ | 
 |   PP_Resource Create(PP_Instance instance); | 
 |  | 
 |   /** | 
 |    * Returns a resource identifying the message loop for the main thread. The | 
 |    * main thread always has a message loop created by the system. | 
 |    */ | 
 |   PP_Resource GetForMainThread(); | 
 |  | 
 |   /** | 
 |    * Returns a reference to the PPB_MessageLoop object attached to the current | 
 |    * thread. If there is no attached message loop, the return value will be 0. | 
 |    */ | 
 |   PP_Resource GetCurrent(); | 
 |  | 
 |   /** | 
 |    * Sets the given message loop resource as being the associated message loop | 
 |    * for the currently running thread. | 
 |    * | 
 |    * You must call this function exactly once on a thread before making any | 
 |    * PPAPI calls. A message loop can only be attached to one thread, and the | 
 |    * message loop can not be changed later. The message loop will be attached | 
 |    * as long as the thread is running or until you quit with should_destroy | 
 |    * set to PP_TRUE. | 
 |    * | 
 |    * If this function fails, attempting to run the message loop will fail. | 
 |    * Note that you can still post work to the message loop: it will get queued | 
 |    * up should the message loop eventually be successfully attached and run. | 
 |    * | 
 |    * @return | 
 |    *   - PP_OK: The message loop was successfully attached to the thread and is | 
 |    *     ready to use. | 
 |    *   - PP_ERROR_BADRESOURCE: The given message loop resource is invalid. | 
 |    *   - PP_ERROR_INPROGRESS: The current thread already has a message loop | 
 |    *     attached. This will always be the case for the main thread, which has | 
 |    *     an implicit system-created message loop attached. | 
 |    *   - PP_ERROR_WRONG_THREAD: The current thread type can not have a message | 
 |    *     loop attached to it. See the interface level discussion about these | 
 |    *     special threads, which include realtime audio threads. | 
 |    */ | 
 |   int32_t AttachToCurrentThread([in] PP_Resource message_loop); | 
 |  | 
 |   /** | 
 |    * Runs the thread message loop. Running the message loop is required for you | 
 |    * to get issued completion callbacks on the thread. | 
 |    * | 
 |    * The message loop identified by the argument must have been previously | 
 |    * successfully attached to the current thread. | 
 |    * | 
 |    * You may not run nested message loops. Since the main thread has an | 
 |    * implicit message loop that the system runs, you may not call Run on the | 
 |    * main thread. | 
 |    * | 
 |    * @return | 
 |    *   - PP_OK: The message loop was successfully run. Note that on | 
 |    *     success, the message loop will only exit when you call PostQuit(). | 
 |    *   - PP_ERROR_BADRESOURCE: The given message loop resource is invalid. | 
 |    *   - PP_ERROR_WRONG_THREAD: You are attempting to run a message loop that | 
 |    *     has not been successfully attached to the current thread. Call | 
 |    *     AttachToCurrentThread(). | 
 |    *   - PP_ERROR_INPROGRESS: You are attempting to call Run in a nested | 
 |    *     fashion (Run is already on the stack). This will occur if you attempt | 
 |    *     to call run on the main thread's message loop (see above). | 
 |    */ | 
 |   int32_t Run([in] PP_Resource message_loop); | 
 |  | 
 |   /** | 
 |    * Schedules work to run on the given message loop. This may be called from | 
 |    * any thread. Posted work will be executed in the order it was posted when | 
 |    * the message loop is Run(). | 
 |    * | 
 |    * @param message_loop The message loop resource. | 
 |    * | 
 |    * @param callback The completion callback to execute from the message loop. | 
 |    * | 
 |    * @param delay_ms The number of milliseconds to delay execution of the given | 
 |    * completion callback. Passing 0 means it will get queued normally and | 
 |    * executed in order. | 
 |    * | 
 |    * | 
 |    * The completion callback will be called with PP_OK as the "result" parameter | 
 |    * if it is run normally. It is good practice to check for PP_OK and return | 
 |    * early otherwise. | 
 |    * | 
 |    * The "required" flag on the completion callback is ignored. If there is an | 
 |    * error posting your callback, the error will be returned from PostWork and | 
 |    * the callback will never be run (because there is no appropriate place to | 
 |    * run your callback with an error without causing unexpected threading | 
 |    * problems). If you associate memory with the completion callback (for | 
 |    * example, you're using the C++ CompletionCallbackFactory), you will need to | 
 |    * free this or manually run the callback. See "Destruction and error | 
 |    * handling" above. | 
 |    * | 
 |    * | 
 |    * You can call this function before the message loop has started and the | 
 |    * work will get queued until the message loop is run. You can also post | 
 |    * work after the message loop has exited as long as should_destroy was | 
 |    * PP_FALSE. It will be queued until the next invocation of Run(). | 
 |    * | 
 |    * @return | 
 |    *   - PP_OK: The work was posted to the message loop's queue. As described | 
 |    *     above, this does not mean that the work has been or will be executed | 
 |    *     (if you never run the message loop after posting). | 
 |    *   - PP_ERROR_BADRESOURCE: The given message loop resource is invalid. | 
 |    *   - PP_ERROR_BADARGUMENT: The function pointer for the completion callback | 
 |    *     is null (this will be the case if you pass PP_BlockUntilComplete()). | 
 |    *   - PP_ERROR_FAILED: The message loop has been destroyed. | 
 |    */ | 
 |   int32_t PostWork([in] PP_Resource message_loop, | 
 |                    [in] PP_CompletionCallback callback, | 
 |                    [in] int64_t delay_ms); | 
 |  | 
 |   /** | 
 |    * Posts a quit message to the given message loop's work queue. Work posted | 
 |    * before that point will be processed before quitting. | 
 |    * | 
 |    * This may be called on the message loop registered for the current thread, | 
 |    * or it may be called on the message loop registered for another thread. It | 
 |    * is an error to attempt to PostQuit() the main thread loop. | 
 |    * | 
 |    * @param should_destroy Marks the message loop as being in a destroyed state | 
 |    * and prevents further posting of messages. | 
 |    * | 
 |    * If you quit a message loop without setting should_destroy, it will still | 
 |    * be attached to the thread and you can still run it again by calling Run() | 
 |    * again. If you destroy it, it will be detached from the current thread. | 
 |    * | 
 |    * @return | 
 |    *   - PP_OK: The request to quit was successfully posted. | 
 |    *   - PP_ERROR_BADRESOURCE: The message loop was invalid. | 
 |    *   - PP_ERROR_WRONG_THREAD: You are attempting to quit the main thread. | 
 |    *     The main thread's message loop is managed by the system and can't be | 
 |    *     quit. | 
 |    */ | 
 |   int32_t PostQuit([in] PP_Resource message_loop, PP_Bool should_destroy); | 
 | }; |