| /* |
| * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) |
| * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "platform/graphics/Image.h" |
| |
| #include "platform/Length.h" |
| #include "platform/MIMETypeRegistry.h" |
| #include "platform/PlatformInstrumentation.h" |
| #include "platform/RuntimeEnabledFeatures.h" |
| #include "platform/SharedBuffer.h" |
| #include "platform/TraceEvent.h" |
| #include "platform/geometry/FloatPoint.h" |
| #include "platform/geometry/FloatRect.h" |
| #include "platform/geometry/FloatSize.h" |
| #include "platform/graphics/BitmapImage.h" |
| #include "platform/graphics/DeferredImageDecoder.h" |
| #include "platform/graphics/GraphicsContext.h" |
| #include "public/platform/Platform.h" |
| #include "public/platform/WebData.h" |
| #include "third_party/skia/include/core/SkCanvas.h" |
| #include "third_party/skia/include/core/SkImage.h" |
| #include "third_party/skia/include/core/SkPictureRecorder.h" |
| #include "wtf/StdLibExtras.h" |
| |
| #include <math.h> |
| |
| namespace blink { |
| |
| Image::Image(ImageObserver* observer) |
| : m_imageObserver(observer) |
| , m_imageObserverDisabled(false) |
| { |
| } |
| |
| Image::~Image() |
| { |
| } |
| |
| Image* Image::nullImage() |
| { |
| ASSERT(isMainThread()); |
| DEFINE_STATIC_REF(Image, nullImage, (BitmapImage::create())); |
| return nullImage; |
| } |
| |
| PassRefPtr<Image> Image::loadPlatformResource(const char *name) |
| { |
| const WebData& resource = Platform::current()->loadResource(name); |
| if (resource.isEmpty()) |
| return Image::nullImage(); |
| |
| RefPtr<Image> image = BitmapImage::create(); |
| image->setData(resource, true); |
| return image.release(); |
| } |
| |
| bool Image::supportsType(const String& type) |
| { |
| return MIMETypeRegistry::isSupportedImageResourceMIMEType(type); |
| } |
| |
| bool Image::setData(PassRefPtr<SharedBuffer> data, bool allDataReceived) |
| { |
| m_encodedImageData = data; |
| if (!m_encodedImageData.get()) |
| return true; |
| |
| int length = m_encodedImageData->size(); |
| if (!length) |
| return true; |
| |
| return dataChanged(allDataReceived); |
| } |
| |
| void Image::drawTiled(GraphicsContext& ctxt, const FloatRect& destRect, const FloatPoint& srcPoint, const FloatSize& scaledTileSize, SkXfermode::Mode op, const FloatSize& repeatSpacing) |
| { |
| FloatSize intrinsicTileSize = FloatSize(size()); |
| if (hasRelativeSize()) { |
| intrinsicTileSize.setWidth(scaledTileSize.width()); |
| intrinsicTileSize.setHeight(scaledTileSize.height()); |
| } |
| |
| FloatSize scale(scaledTileSize.width() / intrinsicTileSize.width(), |
| scaledTileSize.height() / intrinsicTileSize.height()); |
| |
| const FloatRect oneTileRect = |
| computeTileContaining(destRect.location(), scaledTileSize, srcPoint, repeatSpacing); |
| |
| // Check and see if a single draw of the image can cover the entire area we are supposed to tile. |
| if (oneTileRect.contains(destRect)) { |
| const FloatRect visibleSrcRect = computeSubsetForTile(oneTileRect, destRect, intrinsicTileSize); |
| ctxt.drawImage(this, destRect, &visibleSrcRect, op, DoNotRespectImageOrientation); |
| return; |
| } |
| |
| FloatRect tileRect(FloatPoint(), intrinsicTileSize); |
| drawPattern(ctxt, tileRect, scale, oneTileRect.location(), op, destRect, repeatSpacing); |
| |
| startAnimation(); |
| } |
| |
| // FIXME: Merge with the other drawTiled eventually, since we need a combination of both for some things. |
| void Image::drawTiled(GraphicsContext& ctxt, const FloatRect& dstRect, const FloatRect& srcRect, |
| const FloatSize& providedTileScaleFactor, TileRule hRule, TileRule vRule, SkXfermode::Mode op) |
| { |
| // FIXME: We do not support 'space' yet. For now just map it to 'repeat'. |
| if (hRule == SpaceTile) |
| hRule = RepeatTile; |
| if (vRule == SpaceTile) |
| vRule = RepeatTile; |
| |
| // FIXME: if this code is used for background-repeat: round (in addition to |
| // border-image-repeat), then add logic to deal with the background-size: auto |
| // special case. The aspect ratio should be maintained in this case. |
| FloatSize tileScaleFactor = providedTileScaleFactor; |
| bool useLowInterpolationQuality = false; |
| if (hRule == RoundTile) { |
| float hRepetitions = std::max(1.0f, roundf(dstRect.width() / (tileScaleFactor.width() * srcRect.width()))); |
| tileScaleFactor.setWidth(dstRect.width() / (srcRect.width() * hRepetitions)); |
| } |
| if (vRule == RoundTile) { |
| float vRepetitions = std::max(1.0f, roundf(dstRect.height() / (tileScaleFactor.height() * srcRect.height()))); |
| tileScaleFactor.setHeight(dstRect.height() / (srcRect.height() * vRepetitions)); |
| } |
| if (hRule == RoundTile || vRule == RoundTile) { |
| // High interpolation quality rounds the scaled tile to an integer size (see Image::drawPattern). |
| // To avoid causing a visual problem, linear interpolation must be used instead. |
| // FIXME: Allow using high-quality interpolation in this case, too. |
| useLowInterpolationQuality = true; |
| } |
| |
| // We want to construct the phase such that the pattern is centered (when stretch is not |
| // set for a particular rule). |
| float hPhase = tileScaleFactor.width() * srcRect.x(); |
| float vPhase = tileScaleFactor.height() * srcRect.y(); |
| float scaledTileWidth = tileScaleFactor.width() * srcRect.width(); |
| float scaledTileHeight = tileScaleFactor.height() * srcRect.height(); |
| if (hRule == Image::RepeatTile) |
| hPhase -= (dstRect.width() - scaledTileWidth) / 2; |
| if (vRule == Image::RepeatTile) |
| vPhase -= (dstRect.height() - scaledTileHeight) / 2; |
| FloatPoint patternPhase(dstRect.x() - hPhase, dstRect.y() - vPhase); |
| |
| if (useLowInterpolationQuality) { |
| InterpolationQuality previousInterpolationQuality = ctxt.imageInterpolationQuality(); |
| ctxt.setImageInterpolationQuality(InterpolationLow); |
| drawPattern(ctxt, srcRect, tileScaleFactor, patternPhase, op, dstRect); |
| ctxt.setImageInterpolationQuality(previousInterpolationQuality); |
| } else { |
| drawPattern(ctxt, srcRect, tileScaleFactor, patternPhase, op, dstRect); |
| } |
| |
| startAnimation(); |
| } |
| |
| namespace { |
| |
| sk_sp<SkShader> createPatternShader(const SkImage* image, const SkMatrix& shaderMatrix, |
| const SkPaint& paint, const FloatSize& spacing) |
| { |
| if (spacing.isZero()) |
| return image->makeShader(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &shaderMatrix); |
| |
| // Arbitrary tiling is currently only supported for SkPictureShader - so we use it instead |
| // of a plain bitmap shader to implement spacing. |
| const SkRect tileRect = SkRect::MakeWH( |
| image->width() + spacing.width(), |
| image->height() + spacing.height()); |
| |
| SkPictureRecorder recorder; |
| SkCanvas* canvas = recorder.beginRecording(tileRect); |
| canvas->drawImage(image, 0, 0, &paint); |
| |
| return SkShader::MakePictureShader(recorder.finishRecordingAsPicture(), |
| SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &shaderMatrix, nullptr); |
| } |
| |
| } // anonymous namespace |
| |
| void Image::drawPattern(GraphicsContext& context, const FloatRect& floatSrcRect, const FloatSize& scale, |
| const FloatPoint& phase, SkXfermode::Mode compositeOp, const FloatRect& destRect, const FloatSize& repeatSpacing) |
| { |
| TRACE_EVENT0("skia", "Image::drawPattern"); |
| |
| RefPtr<SkImage> image = imageForCurrentFrame(); |
| if (!image) |
| return; |
| |
| FloatRect normSrcRect = floatSrcRect; |
| |
| normSrcRect.intersect(FloatRect(0, 0, image->width(), image->height())); |
| if (destRect.isEmpty() || normSrcRect.isEmpty()) |
| return; // nothing to draw |
| |
| SkMatrix localMatrix; |
| // We also need to translate it such that the origin of the pattern is the |
| // origin of the destination rect, which is what WebKit expects. Skia uses |
| // the coordinate system origin as the base for the pattern. If WebKit wants |
| // a shifted image, it will shift it from there using the localMatrix. |
| const float adjustedX = phase.x() + normSrcRect.x() * scale.width(); |
| const float adjustedY = phase.y() + normSrcRect.y() * scale.height(); |
| localMatrix.setTranslate(SkFloatToScalar(adjustedX), SkFloatToScalar(adjustedY)); |
| |
| // Because no resizing occurred, the shader transform should be |
| // set to the pattern's transform, which just includes scale. |
| localMatrix.preScale(scale.width(), scale.height()); |
| |
| // Fetch this now as subsetting may swap the image. |
| auto imageID = image->uniqueID(); |
| |
| image = fromSkSp(image->makeSubset(enclosingIntRect(normSrcRect))); |
| if (!image) |
| return; |
| |
| { |
| SkPaint paint = context.fillPaint(); |
| paint.setColor(SK_ColorBLACK); |
| paint.setXfermodeMode(compositeOp); |
| paint.setFilterQuality(context.computeFilterQuality(this, destRect, normSrcRect)); |
| paint.setAntiAlias(context.shouldAntialias()); |
| paint.setShader(createPatternShader(image.get(), localMatrix, paint, |
| FloatSize(repeatSpacing.width() / scale.width(), repeatSpacing.height() / scale.height()))); |
| context.drawRect(destRect, paint); |
| } |
| |
| if (currentFrameIsLazyDecoded()) |
| PlatformInstrumentation::didDrawLazyPixelRef(imageID); |
| } |
| |
| PassRefPtr<Image> Image::imageForDefaultFrame() |
| { |
| RefPtr<Image> image(this); |
| |
| return image.release(); |
| } |
| |
| bool Image::isTextureBacked() |
| { |
| RefPtr<SkImage> image = imageForCurrentFrame(); |
| return image ? image->isTextureBacked() : false; |
| } |
| |
| bool Image::applyShader(SkPaint& paint, const SkMatrix& localMatrix) |
| { |
| // Default shader impl: attempt to build a shader based on the current frame SkImage. |
| RefPtr<SkImage> image = imageForCurrentFrame(); |
| if (!image) |
| return false; |
| |
| paint.setShader( |
| image->makeShader(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &localMatrix)); |
| |
| return true; |
| } |
| |
| FloatRect Image::computeTileContaining(const FloatPoint& point, |
| const FloatSize& tileSize, const FloatPoint& tilePhase, const FloatSize& tileSpacing) |
| { |
| const FloatSize actualTileSize(tileSize + tileSpacing); |
| return FloatRect( |
| FloatPoint( |
| point.x() + fmodf(fmodf(-tilePhase.x(), actualTileSize.width()) - actualTileSize.width(), actualTileSize.width()), |
| point.y() + fmodf(fmodf(-tilePhase.y(), actualTileSize.height()) - actualTileSize.height(), actualTileSize.height()) |
| ), |
| tileSize); |
| } |
| |
| FloatRect Image::computeSubsetForTile(const FloatRect& tile, const FloatRect& dest, |
| const FloatSize& imageSize) |
| { |
| DCHECK(tile.contains(dest)); |
| |
| const FloatSize scale(tile.width() / imageSize.width(), tile.height() / imageSize.height()); |
| |
| FloatRect subset = dest; |
| subset.setX((dest.x() - tile.x()) / scale.width()); |
| subset.setY((dest.y() - tile.y()) / scale.height()); |
| subset.setWidth(dest.width() / scale.width()); |
| subset.setHeight(dest.height() / scale.height()); |
| |
| return subset; |
| } |
| |
| } // namespace blink |