blob: 52afd6afbe0f53c75e29d33453be79569e3b0a98 [file] [log] [blame]
/*
* Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
* Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "platform/graphics/Image.h"
#include "platform/Length.h"
#include "platform/MIMETypeRegistry.h"
#include "platform/PlatformInstrumentation.h"
#include "platform/RuntimeEnabledFeatures.h"
#include "platform/SharedBuffer.h"
#include "platform/TraceEvent.h"
#include "platform/geometry/FloatPoint.h"
#include "platform/geometry/FloatRect.h"
#include "platform/geometry/FloatSize.h"
#include "platform/graphics/BitmapImage.h"
#include "platform/graphics/DeferredImageDecoder.h"
#include "platform/graphics/GraphicsContext.h"
#include "public/platform/Platform.h"
#include "public/platform/WebData.h"
#include "third_party/skia/include/core/SkCanvas.h"
#include "third_party/skia/include/core/SkImage.h"
#include "third_party/skia/include/core/SkPictureRecorder.h"
#include "wtf/StdLibExtras.h"
#include <math.h>
namespace blink {
Image::Image(ImageObserver* observer)
: m_imageObserver(observer)
, m_imageObserverDisabled(false)
{
}
Image::~Image()
{
}
Image* Image::nullImage()
{
ASSERT(isMainThread());
DEFINE_STATIC_REF(Image, nullImage, (BitmapImage::create()));
return nullImage;
}
PassRefPtr<Image> Image::loadPlatformResource(const char *name)
{
const WebData& resource = Platform::current()->loadResource(name);
if (resource.isEmpty())
return Image::nullImage();
RefPtr<Image> image = BitmapImage::create();
image->setData(resource, true);
return image.release();
}
bool Image::supportsType(const String& type)
{
return MIMETypeRegistry::isSupportedImageResourceMIMEType(type);
}
bool Image::setData(PassRefPtr<SharedBuffer> data, bool allDataReceived)
{
m_encodedImageData = data;
if (!m_encodedImageData.get())
return true;
int length = m_encodedImageData->size();
if (!length)
return true;
return dataChanged(allDataReceived);
}
void Image::drawTiled(GraphicsContext& ctxt, const FloatRect& destRect, const FloatPoint& srcPoint, const FloatSize& scaledTileSize, SkXfermode::Mode op, const FloatSize& repeatSpacing)
{
FloatSize intrinsicTileSize = FloatSize(size());
if (hasRelativeSize()) {
intrinsicTileSize.setWidth(scaledTileSize.width());
intrinsicTileSize.setHeight(scaledTileSize.height());
}
FloatSize scale(scaledTileSize.width() / intrinsicTileSize.width(),
scaledTileSize.height() / intrinsicTileSize.height());
const FloatRect oneTileRect =
computeTileContaining(destRect.location(), scaledTileSize, srcPoint, repeatSpacing);
// Check and see if a single draw of the image can cover the entire area we are supposed to tile.
if (oneTileRect.contains(destRect)) {
const FloatRect visibleSrcRect = computeSubsetForTile(oneTileRect, destRect, intrinsicTileSize);
ctxt.drawImage(this, destRect, &visibleSrcRect, op, DoNotRespectImageOrientation);
return;
}
FloatRect tileRect(FloatPoint(), intrinsicTileSize);
drawPattern(ctxt, tileRect, scale, oneTileRect.location(), op, destRect, repeatSpacing);
startAnimation();
}
// FIXME: Merge with the other drawTiled eventually, since we need a combination of both for some things.
void Image::drawTiled(GraphicsContext& ctxt, const FloatRect& dstRect, const FloatRect& srcRect,
const FloatSize& providedTileScaleFactor, TileRule hRule, TileRule vRule, SkXfermode::Mode op)
{
// FIXME: We do not support 'space' yet. For now just map it to 'repeat'.
if (hRule == SpaceTile)
hRule = RepeatTile;
if (vRule == SpaceTile)
vRule = RepeatTile;
// FIXME: if this code is used for background-repeat: round (in addition to
// border-image-repeat), then add logic to deal with the background-size: auto
// special case. The aspect ratio should be maintained in this case.
FloatSize tileScaleFactor = providedTileScaleFactor;
bool useLowInterpolationQuality = false;
if (hRule == RoundTile) {
float hRepetitions = std::max(1.0f, roundf(dstRect.width() / (tileScaleFactor.width() * srcRect.width())));
tileScaleFactor.setWidth(dstRect.width() / (srcRect.width() * hRepetitions));
}
if (vRule == RoundTile) {
float vRepetitions = std::max(1.0f, roundf(dstRect.height() / (tileScaleFactor.height() * srcRect.height())));
tileScaleFactor.setHeight(dstRect.height() / (srcRect.height() * vRepetitions));
}
if (hRule == RoundTile || vRule == RoundTile) {
// High interpolation quality rounds the scaled tile to an integer size (see Image::drawPattern).
// To avoid causing a visual problem, linear interpolation must be used instead.
// FIXME: Allow using high-quality interpolation in this case, too.
useLowInterpolationQuality = true;
}
// We want to construct the phase such that the pattern is centered (when stretch is not
// set for a particular rule).
float hPhase = tileScaleFactor.width() * srcRect.x();
float vPhase = tileScaleFactor.height() * srcRect.y();
float scaledTileWidth = tileScaleFactor.width() * srcRect.width();
float scaledTileHeight = tileScaleFactor.height() * srcRect.height();
if (hRule == Image::RepeatTile)
hPhase -= (dstRect.width() - scaledTileWidth) / 2;
if (vRule == Image::RepeatTile)
vPhase -= (dstRect.height() - scaledTileHeight) / 2;
FloatPoint patternPhase(dstRect.x() - hPhase, dstRect.y() - vPhase);
if (useLowInterpolationQuality) {
InterpolationQuality previousInterpolationQuality = ctxt.imageInterpolationQuality();
ctxt.setImageInterpolationQuality(InterpolationLow);
drawPattern(ctxt, srcRect, tileScaleFactor, patternPhase, op, dstRect);
ctxt.setImageInterpolationQuality(previousInterpolationQuality);
} else {
drawPattern(ctxt, srcRect, tileScaleFactor, patternPhase, op, dstRect);
}
startAnimation();
}
namespace {
sk_sp<SkShader> createPatternShader(const SkImage* image, const SkMatrix& shaderMatrix,
const SkPaint& paint, const FloatSize& spacing)
{
if (spacing.isZero())
return image->makeShader(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &shaderMatrix);
// Arbitrary tiling is currently only supported for SkPictureShader - so we use it instead
// of a plain bitmap shader to implement spacing.
const SkRect tileRect = SkRect::MakeWH(
image->width() + spacing.width(),
image->height() + spacing.height());
SkPictureRecorder recorder;
SkCanvas* canvas = recorder.beginRecording(tileRect);
canvas->drawImage(image, 0, 0, &paint);
return SkShader::MakePictureShader(recorder.finishRecordingAsPicture(),
SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &shaderMatrix, nullptr);
}
} // anonymous namespace
void Image::drawPattern(GraphicsContext& context, const FloatRect& floatSrcRect, const FloatSize& scale,
const FloatPoint& phase, SkXfermode::Mode compositeOp, const FloatRect& destRect, const FloatSize& repeatSpacing)
{
TRACE_EVENT0("skia", "Image::drawPattern");
RefPtr<SkImage> image = imageForCurrentFrame();
if (!image)
return;
FloatRect normSrcRect = floatSrcRect;
normSrcRect.intersect(FloatRect(0, 0, image->width(), image->height()));
if (destRect.isEmpty() || normSrcRect.isEmpty())
return; // nothing to draw
SkMatrix localMatrix;
// We also need to translate it such that the origin of the pattern is the
// origin of the destination rect, which is what WebKit expects. Skia uses
// the coordinate system origin as the base for the pattern. If WebKit wants
// a shifted image, it will shift it from there using the localMatrix.
const float adjustedX = phase.x() + normSrcRect.x() * scale.width();
const float adjustedY = phase.y() + normSrcRect.y() * scale.height();
localMatrix.setTranslate(SkFloatToScalar(adjustedX), SkFloatToScalar(adjustedY));
// Because no resizing occurred, the shader transform should be
// set to the pattern's transform, which just includes scale.
localMatrix.preScale(scale.width(), scale.height());
// Fetch this now as subsetting may swap the image.
auto imageID = image->uniqueID();
image = fromSkSp(image->makeSubset(enclosingIntRect(normSrcRect)));
if (!image)
return;
{
SkPaint paint = context.fillPaint();
paint.setColor(SK_ColorBLACK);
paint.setXfermodeMode(compositeOp);
paint.setFilterQuality(context.computeFilterQuality(this, destRect, normSrcRect));
paint.setAntiAlias(context.shouldAntialias());
paint.setShader(createPatternShader(image.get(), localMatrix, paint,
FloatSize(repeatSpacing.width() / scale.width(), repeatSpacing.height() / scale.height())));
context.drawRect(destRect, paint);
}
if (currentFrameIsLazyDecoded())
PlatformInstrumentation::didDrawLazyPixelRef(imageID);
}
PassRefPtr<Image> Image::imageForDefaultFrame()
{
RefPtr<Image> image(this);
return image.release();
}
bool Image::isTextureBacked()
{
RefPtr<SkImage> image = imageForCurrentFrame();
return image ? image->isTextureBacked() : false;
}
bool Image::applyShader(SkPaint& paint, const SkMatrix& localMatrix)
{
// Default shader impl: attempt to build a shader based on the current frame SkImage.
RefPtr<SkImage> image = imageForCurrentFrame();
if (!image)
return false;
paint.setShader(
image->makeShader(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &localMatrix));
return true;
}
FloatRect Image::computeTileContaining(const FloatPoint& point,
const FloatSize& tileSize, const FloatPoint& tilePhase, const FloatSize& tileSpacing)
{
const FloatSize actualTileSize(tileSize + tileSpacing);
return FloatRect(
FloatPoint(
point.x() + fmodf(fmodf(-tilePhase.x(), actualTileSize.width()) - actualTileSize.width(), actualTileSize.width()),
point.y() + fmodf(fmodf(-tilePhase.y(), actualTileSize.height()) - actualTileSize.height(), actualTileSize.height())
),
tileSize);
}
FloatRect Image::computeSubsetForTile(const FloatRect& tile, const FloatRect& dest,
const FloatSize& imageSize)
{
DCHECK(tile.contains(dest));
const FloatSize scale(tile.width() / imageSize.width(), tile.height() / imageSize.height());
FloatRect subset = dest;
subset.setX((dest.x() - tile.x()) / scale.width());
subset.setY((dest.y() - tile.y()) / scale.height());
subset.setWidth(dest.width() / scale.width());
subset.setHeight(dest.height() / scale.height());
return subset;
}
} // namespace blink